Lorskel, chaotic male lich Wizard ---------- |........| |f.......| |@.......| |........| |........| ------- -- Lorskel the Evoker St10 Dx19 Co20 In12 Wi7 Ch5 WizLicMalCha S0 Dlvl:1 $0 HP16(16) Pw27(27) AC4 Xp1/0 Wt53/1600 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 120 Monsters only dropped their musable items with 50% chance Ring drop chance was reduced to 93% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 39065 Monster spawn increase reached its maximum at turn 62682 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1573919 The monster class that cannot be genocided was major demon The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: petro stalk (freq bonus 8) The monster species that spawned more often: trap mold (freq bonus 12) The monster species that spawned more often: joyous girl (freq bonus 4) The monster species that spawned more often: the forever train (freq bonus 5) The monster species that spawned more often: ice force fungus (freq bonus 2) The monster species that spawned more often: trelon (freq bonus 6) The monster species that spawned more often: Rejda (freq bonus 6) The monster species that spawned more often: venom mushroom (freq bonus 2) The monster species that spawned more often: rattata (freq bonus 8) The monster species that spawned more often: black mamba (freq bonus 3) The monster species that never randomly spawned: spirit baboon The monster species that never randomly spawned: demented shaman The monster species that never randomly spawned: larva imp The monster species that never randomly spawned: red dragon The monster species that never randomly spawned: manticore The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 9) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 32) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 12) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 5) Next attribute increase check would have come at turn 811 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have not have safely prayed (450) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% e - summon undead 5 attack 90% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] protection spells [Basic] matter spells [Basic] Goodbye Lorskel the Wizard...