Lorskel, lawful male lich Wizard -------- |......| |.f....| |.@....| -------- Lorskel the Evoker St6 Dx10 Co15 In12 Wi6 Ch7 WizLicMalLaw S1 Dlvl:1 $1 HP16(16) Pw27(27) AC9 Xp1/0 Wt52/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a lawful male lich Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waning tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} p - an uncursed +0 athame (alternate weapon; not wielded) {4} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls h - an uncursed scroll of charging {1} i - an uncursed scroll of rumor {1} j - an uncursed scroll of ice {1} q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} Spellbooks k - a blessed spellbook of force bolt (0:1) {1} l - a blessed spellbook of resist sleep (0:3) {1} m - a blessed spellbook of knock (0:5) {1} n - a blessed spellbook of endure cold (0:3) {1} o - an uncursed spellbook of summon undead (0:3) {1} Potions f - an uncursed potion of paralysis {1} g - an uncursed potion of levitation {1} Rings d - an uncursed ring of polymorph control {1} e - an uncursed ring of sustain ability {1} Wands c - an uncursed wand of slow monster (0:0) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 373 Amulet identification only worked 15 times out of 41 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 95% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 36955 Monster spawn increase reached its maximum at turn 125195 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 48768 The monster class that cannot be genocided was piercer The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: Banisher (freq bonus 3) The monster species that spawned more often: bone warrior (freq bonus 12) The monster species that spawned more often: millipede (freq bonus 5) The monster species that spawned more often: flesh golem (freq bonus 6) The monster species that spawned more often: death watch beetle (freq bonus 2) The monster species that spawned more often: blubbering icky thing (freq bonus 3) The monster species that spawned more often: blue growth (freq bonus 5) The monster species that spawned more often: Baenni (freq bonus 5) The monster species that spawned more often: porter nuclear vortex (freq bonus 4) The monster species that spawned more often: Gridin (freq bonus 4) The monster species that never randomly spawned: old black dragon The monster species that never randomly spawned: chimera lizard The monster species that never randomly spawned: Gudrun The monster species that never randomly spawned: semi-novice ranger The monster species that never randomly spawned: fishing rod The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 245) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 1) Next attribute increase check would have come at turn 190 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could have not have safely prayed (1498) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% e - summon undead 5 attack 90% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] protection spells [Basic] matter spells [Basic] Goodbye Lorskel the Wizard...