Lorskel, chaotic male lich Wizard --- |.. |..- |..| |.@| |.f- |.. ---- Lorskel the Evoker St4 Dx12 Co9 In14 Wi7 Ch7 WizLicMalCha S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 Xp1/0 Wt54/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 12 Scroll drop chance was reduced to 88% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Monster spawn increase started at turn 13627 Monster spawn increase reached its maximum at turn 32186 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 182412 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: telepathic trove (freq bonus 3) The monster species that spawned more often: walrus (freq bonus 14) The monster species that spawned more often: absent warp patch (freq bonus 3) The monster species that spawned more often: flying leocrotta (freq bonus 2) The monster species that spawned more often: scruffy looking hobbit (freq bonus 6) The monster species that spawned more often: werecockatrice (freq bonus 2) The monster species that spawned more often: gray unicorn foal (freq bonus 6) The monster species that spawned more often: storeclerk (freq bonus 4) The monster species that spawned more often: healthy plains centaur (freq bonus 4) The monster species that spawned more often: legs of the unknown god (freq bonus 4) The monster species that never randomly spawned: nether wraith The monster species that never randomly spawned: korsair The monster species that never randomly spawned: Uniform Lieutenant The monster species that never randomly spawned: Telpan The monster species that never randomly spawned: Pete The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was generated more often: gloves of trap creation (spiky gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 8) The RNG hath decreed that this item was generated more often: gloves of trap creation (spiky gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 6) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 2) Next attribute increase check would have come at turn 173 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have not have safely prayed (143) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - endure cold 2 protect 0% 100% e - summon undead 5 attack 90% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] divination spells [Basic] enchantment spells [Basic] protection spells [Basic] Goodbye Lorskel the Wizard...