Lorskel, chaotic male lich Wizard -----+- |.B..f+ -...@.| |........ |.....--- |..... ------ Lorskel the Evoker St6 Dx8 Co4 In19 Wi4 Ch5 WizLicMalCha S0 Dlvl:1 $0 HP16(16) Pw27(27) AC9 Xp1/0 Wt53/600 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 76% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 92% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 38395 Monster spawn increase reached its maximum at turn 50952 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1379780 The monster class that cannot be genocided was jelly The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: sucker warp fungus (freq bonus 10) The monster species that spawned more often: salamander (freq bonus 6) The monster species that spawned more often: ferrous warp patch (freq bonus 4) The monster species that spawned more often: cave viper (freq bonus 6) The monster species that spawned more often: nazi (freq bonus 3) The monster species that spawned more often: cabbalist (freq bonus 12) The monster species that spawned more often: goldminer (freq bonus 6) The monster species that spawned more often: russian hentai (freq bonus 4) The monster species that spawned more often: ghoul mage (freq bonus 5) The monster species that spawned more often: adult tatzelworm (freq bonus 3) The monster species that never randomly spawned: magic turret The monster species that never randomly spawned: dimmer The monster species that never randomly spawned: grontah sephirah The monster species that never randomly spawned: barnacle covered golem The monster species that never randomly spawned: hidden rock troll The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 13) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 65) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 11) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 2) Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have not have safely prayed (1655) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% e - summon undead 5 attack 28% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] divination spells [Basic] enchantment spells [Basic] protection spells [Basic] Goodbye Lorskel the Wizard...