Lorskel, neutral male vamgoyle Acid Mage -------- ......| .d..| #@.| ....| ------ [Lorskel the Oozer] St5 Dx12 Co12 In13 Wi6 Ch10 AciVgoMalNeu S0 Dlvl:1 $0 HP18(18) Pw19(19) AC7 Xp1/0 Wt96/950 T2 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male vamgoyle Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You are lucky! Full moon tonight. Unknown command '^J'. You write in the dust with your fingers. You finish writing in the dust. Never mind. Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: warning You could not have this property extrinsically: fire resistance You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 24 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 141 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 81% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: knife (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69050 Monster spawn increase reached its maximum at turn 124060 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1397264 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: ionizer sorrowed (freq bonus 5) The monster species that spawned more often: yet another manticore (freq bonus 15) The monster species that spawned more often: hell hound pup (freq bonus 84) The monster species that spawned more often: charcoal fungus (freq bonus 5) The monster species that spawned more often: rub monster (freq bonus 14) The monster species that spawned more often: drydrip mold (freq bonus 15) The monster species that spawned more often: umbral dissembled contentiously parable mistitled vulgar (freq bonus 8) The monster species that spawned more often: maud colony (freq bonus 12) The monster species that spawned more often: unthinkingly refocussed (freq bonus 8) The monster species that spawned more often: Maurah's sweetheart pump (freq bonus 27) The monster species that spawned more often: dwarven elite guardian (freq bonus 24) The monster species that spawned more often: electrode (freq bonus 6) The monster species that spawned more often: gentleman (freq bonus 20) The monster species that spawned more often: scarecrow (freq bonus 5) The monster species that spawned more often: padre kaboom (freq bonus 16) The monster species that spawned more often: Ruea (freq bonus 10) The monster species that spawned more often: valley giant (freq bonus 15) The monster species that spawned more often: lib aberration (freq bonus 12) The monster species that spawned more often: winged nightmare (freq bonus 8) The monster species that spawned more often: Pondrewanon (freq bonus 8) The monster trait that was more common: monsters that talk like whores (freq bonus 4) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster species that never randomly spawned: slime mold The monster species that never randomly spawned: moldy warp fungus The monster species that never randomly spawned: rock awgwa The monster species that never randomly spawned: tormented potato The monster species that never randomly spawned: abbot seaside The monster species that never randomly spawned: mist ogre The monster species that never randomly spawned: gnome battlemaster The monster species that never randomly spawned: irreverent scubaed The monster species that never randomly spawned: mafia type The monster species that never randomly spawned: very old evil dragon The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 97) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 34) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 11) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 71) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 3) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 4) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 12) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 54) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 10) Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You were prevented from having fire resistance (0) You were prevented from having warning (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 23:11:05 2017. You could not have safely prayed (524) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (I WAS BORN MALE BUT NOW IM A WOMAN) scroll of healing (ELL HUROZUNTEL WHOTISPECI) scroll of mana (YET ANOTHER SCROLL LABEL) scroll of phase door (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of standard id (WET WITH WATER) scroll of cure (U HAVE MAIL) Spellbooks spellbook of acid sphere (flaming) spellbook of acid stream (silly) Potions potion of vampire blood (blood-red) potion of blood (blood-red) Rings ring of fear resistance (quartz) Wands wand of acid (motile) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage... Since you quit, the score list will not be checked.