^X  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-01-09.12:03:18.ttyrec Time: (1578571398) Thu Jan 9 12:03:18 2020 ^ )0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ^! gnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Camperstriker  u - a Cartomancer (1 of 7)^IA v - a Caveman/Cavewoman  w - a Cellar Child  x - a Chaos Sorceror  y - a Chevalier  z - a Combatant  A - a Convict  B - a Cook  C - a Courier  D - a Cracker  E - a Cruel Abuser  F - a Cyberninja  G - a Death Eater  H - a Demagogue  I - a Dissident  J - a Diver  K - a Doll Mistress  L - a Doom Marine  M - a DQ Slime  N - a Dragonmaster  O - a Druid  P - a Drunk  Q - a Dunmer  R - an Electric Mage (2 of 7)^d#+Choosing Race Pick the race of your Dragonmaster   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard (1 of 11)^_ v - batman  w - beacher  x - blait  y - borg  z - bossrusher  A - bover  B - breton  C - burninator  D - carthage  E - celtic  F - centaur  G - cerberus  H - chiquai  I - chiropteran  J - clockwork automaton  K - cockatrice  L - colorator  M - cortex  N - cupid  O - curser  P - dark seducer  Q - deathmold  R - deep elf (2 of 11)^ S - destabilizer  T - developer  U - devil  V - dinosaur  W - dolgsman  X - doppelganger  Y - dorian  Z - dragon  a - drow  b - dryad  c - dufflepud  d - dunadan  e - duthol  f - dwarf  g - dynamo  h - egymid  i - elemental  j - elf  k - engchip  l - ent  m - erosator  n - evilvariant  o - expert (3 of 11)^. p - extravator  q - fairy  r - fawn  s - felid  t - fenek  u - fiend  v - frendian  w - fro  x - gastly  y - gavil  z - gelatinous cube  A - gerteut  B - giant  C - gnome  D - goauld  E - golden saint  F - golem  G - green slime  H - gremlin  I - greuro  J - grid bug  K - grouper  L - hallucinator (4 of 11)^yU M - haxor  N - HC alien  O - hemi-doppelganger  P - hemophage  Q - herald  R - herbalist  S - heretic  T - hobbit  U - homicider  V - hound  W - hidden elf  X - human  Y - hypothermic  Z - illithid  a - immunizer  b - imp  c - imperial  d - incantifier  e - indraenian  f - inheritor  g - inka  h - insectoid  i - ironman (5 of 11)^ j - irritator  k - itaque  l - jabberwock  m - japura  n - java  o - jelly  p - khajiit  q - kobold  r - kop  s - koronst  t - leprechaun  u - levelscaler  v - levitator  w - lich  x - listener  y - lizardman  z - loli  A - lycanthrope  B - mactheist  C - magyar  D - maia  E - maymes  F - mazewalker (6 of 11)^9 G - metal  H - mimic  I - minimalist  J - missingno  K - mongung  L - monkey  M - monster  N - moon elf  O - mould  P - mummy  Q - mushroom  R - myrkalfr  S - naga  T - nastinator  U - navi  V - nemesis  W - nord  X - null  Y - nymph  Z - octopode  a - ogre  b - orc  c - outsider (7 of 11)^?/ +Use hybrid races? [yn] (n) ^AnChoosing Gender Pick the gender of your outsider Dragonmaster  m - male f - female * - Random ! - Quit(end) ^j;+Choosing Alignment Pick the alignment of your male outsider Dragonmaster  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ^ b+^ (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~~~x(B(0x~~~~~~x(B(0x~~~~~~x(B(0x~~~~(BX(0~x(B(0x~~~~(BD@(0x(B(0mqqqqqqj(B[Leeroy the Servant of Scales ] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw Dlvl:1 $0 HP 18(18)  Pw 6(6)  AC4 Exp1 T1 It is written in the Book of Enki:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods,^$ } the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Enki seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Servant of Scales, have been heralded from birth as the instrument of Enki. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Enki!--More--^1Hello Leeroy, welcome to SlashEMExtended! You are a lawful male outsider Dragonmaster.--More--^ ^(0~~(B)(0~(B@D(0qq(BD[Leeroy the Servant of Scales ] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw Spa:21 $0 HP 18(18)  Pw 6(6)  AC4 Exp1 T1[Leeroy the Servant of Scales ] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  18(18)  Pw 6(6)  AC4 Exp1 T1^^$Unknown command 'M-C'.--More--^ϑ uYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ^3n(0~~(B) (0~(B@D (0qq(BD Turn the number pad on? [yn] (n) ^On[Leeroy the Servant of Scales ] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  18(18)  Pw 6(6)  AC4 Exp1 T1^{ There is nothing here to pick up.[Leeroy the Servant of Scales ] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  18(18)  Pw 6(6)  AC4 Exp1 T1^+[Leeroy the Servant of Scales ] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  18(18)  Pw 6(6)  AC4 Exp1 T1(0q(BX(0q(B(0~(B@D(0~(B<(0~(B(0~(BYour scale mail deflects the grid xorn's attack.[Leeroy the Servant of Scales ] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  18(18)  Pw 6(6)  AC4 Exp1 T2^Ԕf(0q(B(0~(B(0~~(B(0~(B@(0q(B+You feel your magical energy drain away![Leeroy the Servant of Scales ] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  18(18)  Pw 2(6)  AC4 Exp1 T2 [Leeroy the Servant of Scales ] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  18(18)  Pw 2(6)  AC4 Exp1 T3XD^You kill the grid xorn![Leeroy the Servant of Scales ] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  18(18)  Pw 2(6)  AC4 Exp1 T3 [Leeroy the Servant of Scales ] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  18(18)  Pw 2(6)  AC4 Exp1 T4(0~(B^; ;(0~(B@(0~(B(0~(B^D[Leeroy the Servant of Scales ] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  18(18)  Pw 2(6)  AC4 Exp1 T4Odahviing misses Odahviing.Odahviing bites you![Leeroy the Servant o f Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  13(18)  Pw 2(6)  AC4 Exp1 T4[-5 -> 13]I[Leeroy the Servant o f Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  13(18)  Pw 2(6)  AC4 Exp1 T4 Hld --More--^yIt grabs you![Leeroy the Servant  of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  12(18)  Pw 2(6)  AC4 Exp1 T4 Hld [-1 -> 12][Leeroy the Servant  of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  12(18)  Pw 2(6)  AC4 Exp1 T5 Hld ^I 8What do you want to throw? [a or ?*] ^Fw Weapons a - an uncursed +1 broadsword (weapon in hand) {30} Armor b - an uncursed +1 scale mail (being worn) {100} Comestibles c - 2 uncursed food rations {0} d - 2 uncursed tripe rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0}(end) ^+(0qqq~(B@(0~(B)^DD(0~(B+(0qq~(BIIn what direction? [hykulnjb><] ^\ GOdahviing shrugs off the projectile!--More--^MOdahviing devours an uncursed tripe ration {0}.[Leeroy the Servant  of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  12(18)  Pw 2(6)  AC4 Exp1 T5 Hld DD<--More--^ [ [Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T5 Hld [Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T6 Hld ^[Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T6 [Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T7(0~~(B@(0~(B^zg(0qq(B(0~(B@(0~(B(0~(B<(0~(BYou see here a broadsword {30}.[Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T7 [Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T8(0~(BD^k - a broadsword {30}.[Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T8^# 0You are empty handed.--More--^";(0qqqqq(B(0~~~~(B@(0~(B(0~(B^(0~(B<D(0~(B(0q(B+(0qq~(BI[Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw Spa:21 $0 HP 9(18)  Pw 2(6)  AC4 Exp1 T8a - an uncursed +1 broadsword (alternate weapon; not wielded) {30}.--More--^S[Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw Spa:21 $0 HP 9(18)  Pw 2(6)  AC4 Exp1 T8(0qqqqq(B(0~~~~(B@(0~(B(0~(B^(0~(B<D(0~(B(0q(B+(0qq~(BI^< .What do you want to wield? [- ak or ?*] ^ʪ >The broadsword welds itself to your hand!--More--^R'[Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw Spa:21 $0 HP 9(18)  Pw 2(6)  AC4 Exp1 T8 [Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T9(0qqqqq(B(0~~~(BD@(0~(B(0~(B^(0~(BD(0~~(B(0q(B+(0qq~(BI^~v # ^) t^Bechnique^p  Choose a technique  Name Level Status a - appraisal 1 Prepared b - panic digging 1 Prepared c - phase door 1 Prepared d - invoke deity 1 Prepared(end) ^XO+This technique allows you to determine the enchantment value of your currently wielded weapon. If you use it while wielding a non-weapon (e.g. a wand), the timeout of this technique will be much longer.--More--^k (0qqqqq(BUse this technique? [yn] (n) ^x\]yYou examine a cursed broadsword (weapon in hand) {30}.--More--^DZ You discover it is a cursed -1 broadsword (weapon in hand) {30}[Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T9 [Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T10(0~(BDD^|G You displaced Odahviing.[Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T10 [Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T11(0~(B@D(0q(B^ There is a wall in the way![Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T11^There is a wall in the way![Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T11^t[Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T11 [Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T12(0~~~(B<(0~(B@#,,^n+(0~~(B(0~(B,D,##@,(01(B#,Your scale mail blocks the small turret's attack.--More--^# :[Leeroy the S ervant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  8(18)  Pw 2(6)  AC4 Exp1 T13[Leeroy the  Servant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  7(18)  Pw 2(6)  AC4 Exp1 T13 [Leeroy the S ervant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  8(18)  Pw 2(6)  AC4 Exp1 T14r^You destroy the small turret![Leeroy the S ervant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  8(18)  Pw 2(6)  AC4 Exp1 T14 [Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T15,D,r ^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^>[Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T15[Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T15 [Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T16,,,,,,@,#,# r^`  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^[Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T16^ #@,##,,#,,,##,  This door is locked.[Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T21^This door is locked.[Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T21^- This door is locked.[Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T21^'iThis door is locked.[Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T21^3In what direction? [hykulnjb><] ^7As you kick the door, it crashes open![Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T21 [Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T22(0~(B^C [Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T22 [Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T23(0~(B(0~(B@,,^[Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T23 [Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T24(0~~~(B(0~(B@(0~(B(0q(B(0~(B,,^C(0~(B(0~(B(0x(B@(0~(B(0m(BYou hear a door open.There is a wall in the way![Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T25^ 3(0lqq(B@(0~(BThere is a wall in the way![Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T26^h>(0~~~(B@(0~(B(0~~(B(0~(B[Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 2(6)  AC4 Exp1 T28^ĝ [Leeroy the Ser vant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  9(18)  Pw 3(6)  AC4 Exp1 T29 [Leeroy the Serv ant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  10(18)  Pw 3(6)  AC4 Exp1 T30(0qqqk(B(0~~~~~~~(B@(0x(B(0~(B(0~~~~~~(BThere is a wall in the way![Leeroy the Serv ant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  10(18)  Pw 3(6)  AC4 Exp1 T35^R(0~(B@(0~(B(0~(B[Leeroy the Serv ant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  10(18)  Pw 3(6)  AC4 Exp1 T35^jQ(0~(B@(0~~(B(0~(B(0~(Br You hear flowing water.(0~(B@(0~~(B(0~(B(0~(BYou hear some noises in the distance.(0~(B@(0~~~(B(0~(B(0~~(Br   --More--^ 4You hear a flinging sound.)^BYou are hit by a bullet![Leeroy the Servant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw  -12(18)  Pw 3(6)  AC4 Exp1 T39--More--^oYou die...[ -12(18)  Pw 3(6)--More--^5(0lqqqqqqqqqqk(B(0~~~~~(B@(0~~~~~x(B(0x~~(B^(0~(B<(0~~~~~~(B(0mqq~qq~q(B#,,#,,,##,##,,#,,,#,###,#r[Leeroy the Servant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw Spa:21 $0 HP -12(18)  Pw 3(6)  AC4 Exp1 T39Do you want to write your own epitaph? [yn] (n) ^eHFDo you want to write your own epitaph? [yn] (n) You die...^:You hear a flinging sound. You are hit by a bullet!^8DYou hear flowing water. You hear some noises in the distance.^<!There is a wall in the way!^9Do you want to write your own epitaph? [yn] (n) ^z 6yWhat do you want your epitaph to be? ^NS^H^ii^ wt^4NDo you want your possessions identified? DYWYPI? [ynq] (n) ^5n Weapons a - an uncursed +1 broadsword (alternate weapon; not wielded) {30} k - a cursed -1 broadsword (weapon in hand) {30} Armor b - an uncursed +1 scale mail (being worn) {100} Comestibles c - 2 uncursed food rations {0} d - an uncursed tripe ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0}(end) ^ u(0lqqqqqqqqqqk(B(0~~~~~(B@(0~~~~~x(B(0x~~(B^(0~(B<(0~~~~~~(B(0mqq~qq~q(B#,,#,,,##,##,,#,,,#,###,#rDo you want to see your attributes? [ynq] (n) ^nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: freezopathy. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 42. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 11. Monsters only dropped their musable items with 92% chance. Scroll drop chance was reduced to 82%. Amulet drop chance was reduced to 87%. Implant drop chance was reduced to 86%. Weapon drop chance was reduced to 50%. Food drop chance was reduced to 90%. Monster death drops spawned with only 92% chance. The following skill could not be trained at all: protection spells. The following ^skill was trained at half the usual rate: firearms. The following skill was trained at one fifth the usual rate: boomerang. --More--^;\The following skill was limited to basic proficiency: martial arts. The following skill was limited to skilled proficiency: protection spells. The following skill became untrainable if you tried to train it too early: petkeeping (turn 329). You had blown your chance of training the petkeeping skill. The following skill became untrainable after a while: body spells (turn 27329). The following skill became harder to train at higher skill levels: sling. Sticky curses were more common by 25%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 68202. Monster spawn increase had reached its maximum at turn 207957. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 491840. The monster class that cannot be genocided was angelic being. The monster class that was spawned more often: bat or bird (freq bonus 1^N\$2). The monster species that was spawned more often: score fungus (freq bonus 13). The monster species that was spawned more often: phantom beam (freq bonus 13). The monster species that was spawned more often: sticky warp fungus (freq bonus 64). The monster species that was spawned more often: radiant patch (freq bonus 14). The monster species that was spawned more often: Charlotte (freq bonus 15). The monster species that was spawned more often: bagurom (freq bonus 136). --More--^wThe monster species that was spawned more often: super heavy mimic (freq bonus 45). The monster species that was spawned more often: general (freq bonus 90). The monster species that was spawned more often: hard growth (freq bonus 15). The monster species that was spawned more often: trap snake (freq bonus 30). The monster species that was spawned more often: busheled conation (freq bonus 104). The monster species that was spawned more often: shadow breeder (freq bonus 14). The monster species that was spawned more often: tranquilizing cay (freq bonus 45). The monster species that was spawned more often: labyrinth trapper (freq bonus 28). The monster species that was spawned more often: bikojuumo (freq bonus 42). The monster species that was spawned more often: swight (freq bonus 36). The monster species that was spawned more often: snore mushroom (freq bonus 57). The monster species that w^weas spawned more often: electric grue (freq bonus 54). The monster species that was spawned more often: threshold spore (freq bonus 34). The monster species that was spawned more often: undead bloodseeker (freq bonus 39). The monster trait that was more common: monsters that count as bats (freq bonus --More--^2).The monster trait that was more common: monsters from the Evil Variant (freq bonus 1). The monster trait that was more common: monsters of small size (freq bonus 6). The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4). The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 3). The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 5). The monster trait that was more common: monsters that are strong (freq bonus 3).The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2). The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1). The monster species that was never randomly spawned: uber sorcerer. The monster species that was never randomly spawned: dark gray warp fungus. The monster species th^Iat was never randomly spawned: healing patch. The monster species that was never randomly spawned: Echidna Boss. The monster species that was never randomly spawned: jewelry thief. The monster species that was never randomly spawned: medium execute deathtrap congressmen spouter. --More--^z(0lqqqqqqqqqqk(B(0~~~~~(B@(0~~~~~x(B(0x~~(B^(0~(B<(0~~~~~~(B(0mqq~qq~q(B#,,#,,,##,##,,#,,,#,###,#r[Leeroy the Servant of Scales] St16 Dx9 Co8 In9 Wi6 Ch6 DraOutMalLaw Spa:21 $0 HP -12(18)  Pw 3(6)  AC4 Exp1 T39Do you want to see your discoveries? [ynq] (n) ^q