\|V  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-05-04.21:48:50.ttyrec Time: (1557006530) Sat May 4 21:48:50 2019 \k )0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] \ rnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Astronaut  k - an Augurer  l - a Barbarian  m - a Bard  n - a Binder  o - a Bleeder  p - a Bloodseeker  q - a Bosmer  r - a Bully  s - a Camperstriker  t - a Caveman/Cavewoman  u - a Cellar Child (1 of 7)\ +Choosing Race Pick the race of your Astronaut   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - asura  q - atlantean  r - aztpok  s - bastard  t - batman  u - borg (1 of 9)\ v - breton  w - burninator  x - centaur  y - chiquai  z - chiropteran  A - clockwork automaton  B - cockatrice  C - colorator  D - cortex  E - curser  F - dark seducer  G - deathmold  H - deep elf  I - destabilizer  J - developer  K - devil  L - dinosaur  M - dolgsman  N - doppelganger  O - dragon  P - drow  Q - dryad  R - dufflepud (2 of 9)\  S - dunadan  T - dwarf  U - egymid  V - elemental  W - elf  X - engchip  Y - ent  Z - erosator  a - evilvariant  b - expert  c - extravator  d - fawn  e - felid  f - fenek  g - fiend  h - frendian  i - fro  j - gastly  k - gelatinous cube  l - gerteut  m - giant  n - gnome  o - golden saint (3 of 9)\  p - golem  q - green slime  r - gremlin  s - greuro  t - grid bug  u - haxor  v - HC alien  w - hemi-doppelganger  x - hemophage  y - herbalist  z - heretic  A - hobbit  B - homicider  C - hidden elf  D - human  E - illithid  F - immunizer  G - imp  H - imperial  I - incantifier  J - indraenian  K - inka  L - insectoid (4 of 9)\ } )+Use hybrid races? [yn] (n) \+nChoosing Gender Pick the gender of your imperial Astronaut  m - male f - female * - Random ! - Quit(end) \H 8+Choosing Alignment Pick the alignment of your male imperial Astronaut  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) \$j b+\ (0lqqqqqqqqqqk(B(0x~~~~(B@(0~~~~~x(B+(0~~~~~(BZ$(0~~~a(B(0mqqqqqqqqqqj(B[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw Dlvl:1 $0 HP 22(22)  Pw 15(15)  AC10 Exp1 T1 It is written in the Book of Neil Armstrong:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Neil Armstrong seeks to posses\K s the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rocket Tester, have been heralded from birth as the instrument of Neil Armstrong. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Neil Armstrong!--More--\g N(0qqqqqqqqqk(BHello Leeroy, welcome to SlashEMExtended! You are a lawful male imperial Astronaut.--More--\) \/(0lqqqqqqqk(B(0x~~~~~~~(B+(0x~~~~~~~x(B(0~~~~~~~~~(B(0x~(B@(0~~~~~x(B(0x(BZ(0~~~~~~~(B(0mqqqqqqqj(B[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw Spa:15 $0 HP 22(22)  Pw 15(15)  AC10 Exp1 T1\[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T1\[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T2I@<\( There is a wall in the way![Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T2I\h [Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T3I(0~(B@\x[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T3 [Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T4IZ@(0~(B\Pick an object.\D @ a human or elf or you (imperial astronaut called Leeroy)  Accessing Pokedex entry for imperial...   Base statistics of this monster type:  Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d3, uses weapon - ordinary physical  1d3, uses weapon - ordinary physical  --More--\B* FI I[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T4I\1X $ Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} Scrolls e - an uncursed scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions f - an uncursed potion of healing {0} g - an uncursed potion of water {0} Tools h - an uncursed magic candle {0}(end) \AFIII(0lqqqqqqqk(BI(0x~~~~~~~(B+(0x~~~~~~~x(B(0~~~~(BI(0~~~~(B(0x~(BZ@(0~~~~x(B[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T4I\# \ M\ onster\RYou have both the martial arts and bare-handed combat skills, which are mutually exclusive. Currently martial arts is activated. Deactivate it? [yn] (n) \fW 1nIYou don't have another special ability in your normal form![Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T4I\+ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \9.I[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T4I\# \c\33 hat\_ 6Talk to whom? (in what direction) \͸Flying Saucer rattles noisily.You freeze for a moment.[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T4 Par [Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T5 Par [Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T5 Par IZ<--More--\o You hear a door open.[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T6You can move again.[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T6I\0Unknown command ' '.--More--\fvYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) \9qnI II I ITurn the number pad on? [yn] (n) \n[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T6I\x You attack thin air.[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T6 [Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T7I(0~(B(0~(BZ\I[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T7 [Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T8I####,,,y,,,@####Z(0~(B(0~(B\4 $ Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} Scrolls e - an uncursed scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions f - an uncursed potion of healing {0} g - an uncursed potion of water {0} Tools h - an uncursed magic candle {0}(end) \-IIIIIIIIII(0lqqqqqqqk(BI(0x~~~~~~~(B+####(0x~~~~~~~x(B,,,y,,,(0~~~~(B@(0~~~~(B####(0x~(BZ(0~~~~~x(BI[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T8I\ [Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T9I,,,,,,,(0~(B@\[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T9 [Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T10I<Z@\* $ Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} Scrolls e - an uncursed scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions f - an uncursed potion of healing {0} g - an uncursed potion of water {0} Tools h - an uncursed magic candle {0}(end) \IIIIIIIIIIIII(0lqqqqqqqk(BI(0x~~~~~~~(B+####(0x~~~~~~~x(B,,,,,,,(0~~~~~~~~~(B####(0x~(B<Z(0~~~~x(BI[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T10I\/# \ [Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T10I\kYou can't go up here.[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T10I\ [Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T10 [Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw  22(22)  Pw 15(15)  AC10 Exp1 T11IZ@(0~(B(0~(B\# \quit\i uit\ *Really quit [yes/no]? \Uy\e\ps\[Leeroy the Rocket Tester  22(22)  Pw 15(15)IIIIIIIIIIIIIIII(0lqqqqqqqk(BI(0x~~~~~~~(B+####(0x~~~~~~~x(B,,,,,,,(0~~(BZ(0~~~~~~(B####(0x~(B@(0~~~~~x(BI(0x~~~~~(BI(0~~(B(0mqqqqqqqj(B[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw Spa:15 $0 HP 22(22)  Pw [\$d24;22H15(15)  AC10 Exp1 T11Do you want your possessions identified? DYWYPI? [ynq] (n) \C .n Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} Scrolls e - an uncursed scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions f - an uncursed potion of healing {0} g - an uncursed potion of water {0} Tools h - an uncursed magic candle {0}(end) \vIIIIIIIIIIIIIIII(0lqqqqqqqk(BI(0x~~~~~~~(B+####(0x~~~~~~~x(B,,,,,,,(0~~(BZ(0~~~~~~(B####(0x~(B@(0~~~~~x(BIDo you want to see your attributes? [ynq] (n) \M? nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 147. Implant identification only worked 1 times out of 25. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 113. Monsters only dropped their musable items with 71% chance. Book drop chance was reduced to 90%. Scroll drop chance was reduced to 86%. Ring drop chance was reduced to 80%. Wand drop chance was reduced to 81%. Amulet drop chance was reduced to 67%. Potion drop chance was reduced to 98%. Concealing monsters were spawned underneath items 10% of the time only. Monster death drops spawned with only 88% chance. The following skill was \? limited to skilled proficiency: pick-axe. The following skill was limited to expert proficiency: hammer. --More--\The following skill became untrainable if you tried to train it too early: morning star (turn 331). The following skill became untrainable after a while: polymorphing (turn 34213). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 50611. Monster spawn increase had reached its maximum at turn 115424. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 6881120. The monster class that cannot be genocided was Zouthern animal. The monster species that was spawned more often: mind stalk (freq bonus 6). The monster species that was spawned more often: Anne's sneaker (freq bonus 4). The monster species that was spawned more often: flup bat (freq bonus 10). The monster species that was spawned more often: metal babau (freq bonus 6). The monster species that was spawned more often: Xixot (freq bonus 4). [\17;1HThe monster species that was spawned more often: vopal bunny (freq bonus 8). The monster species that was spawned more often: cool snow king (freq bonus 1). The monster species that was spawned more often: garuda (freq bonus 4). The monster species that was spawned more often: white beam (freq bonus 6). The monster species that was spawned more often: newsgroup lady (freq bonus 3). The monster species that was spawned more often: tremble monster (freq bonus 10). --More--\The monster species that was spawned more often: needer cascara oxidization (freq bonus 3). The monster species that was spawned more often: developer (freq bonus 6). The monster species that was spawned more often: scarlet river hog (freq bonus 36). The monster species that was spawned more often: indwelling chauvinist bacillary (freq bonus 4). The monster species that was spawned more often: Pure Lust (freq bonus 4). The monster species that was spawned more often: spider zombie (freq bonus 8). The monster species that was spawned more often: dark elf (freq bonus 4). The monster species that was spawned more often: wrestler coral (freq bonus 12). The monster species that was spawned more often: cheese warp fungus (freq bonus 4).The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4). The monster trait that was more common: monsters whose attacks can put you t\Yo sleep (freq bonus 4). The monster trait that was more common: monsters that can control teleport (freq bonus 8). The monster trait that was more common: monsters that make boss taunts (freq bonus 2). The monster trait that was more common: monsters that originate from the Diablo --More--\*2game series (freq bonus 2). The monster trait that was more common: monsters with djinni dialogue (freq bonus 2). The monster species that was never randomly spawned: scarlet growth. The monster species that was never randomly spawned: blue snake. The monster species that was never randomly spawned: cuke glassily. The monster species that was never randomly spawned: brown growth. The monster species that was never randomly spawned: unseen potato. The monster species that was never randomly spawned: quantum stalk. The monster species that was never randomly spawned: Inspector Kriminologist. The monster species that was never randomly spawned: pron gangly. The monster species that was never randomly spawned: consistency westernizing. The monster species that was never randomly spawned: Janine's sneaker. The monster class that was always generated with extra speed: gnome. The RNG hath decreed that this item was ne\j2ver generated: implant of beholding (defiled). The RNG hath decreed that this item was never generated: character recursion (gameplay-altering). The RNG hath decreed that this item was never generated: bronze morning star ((null)). The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC). The RNG hath decreed that this item was never generated: vanishing (fading). --More--\lThe RNG hath decreed that this item was never generated: urine (MIRAS PRICES ARE TOO EXPENSIVE). The RNG hath decreed that this item was never generated: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE). The RNG hath decreed that this item was never generated: numbness (flowing). The RNG hath decreed that this item was never generated: cure wounded legs (fleeting). The RNG hath decreed that this item was never generated: unspecified candle (candle). The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 178). The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 5). The RNG hath decreed that this item was \lPgenerated more often: dizzy helmet (rotating helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 39). The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 32). --More--\. The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 19). The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 6). The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 33). The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: graphite (gray, fr\Z peq bonus 7). The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 5). The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: sprap boots --More--\iX(feelgood heels, freq bonus 11). The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 10). The RNG hath decreed that this item was always generated cursed: inka sling ((null)). The RNG hath decreed that this item was always generated cursed: mommy stone (gray). The RNG hath decreed that this item was always generated cursed: raygun ((null)). The RNG hath decreed that this item was always generated cursed: tinning kit ((null)). The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield). The RNG hath decreed that this item was always generated cursed: restore ability (light brown). The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak). The RNG hath decreed that this item was always generated cursed: fluorite (violet). The RNG hath de\Xcreed that this item was always generated cursed: enlightenment (crystal). The RNG hath decreed that this item was always generated cursed: bright cyan spell stone (gray). --More--\3 zThe RNG hath decreed that this trap was always invisible: spell memory trap. The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 1). Trap randomization happened for 1 in 856 traps. Next attribute increase check would have come at turn 429. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had the following problem: The game will spawn fake invisible monster markers. (0). You had not decided on your sexuality yet. You had 1490 points of nutrition remaining. You could fly. You could swim. You had contamination resistance. You had reflection. Your luck was zero. You could not have safely prayed (373). You survived. --More-- \IIIIIIIIIIIIIIII(0lqqqqqqqk(BI(0x~~~~~~~(B+####(0x~~~~~~~x(B,,,,,,,(0~~(BZ(0~~~~~~(B####(0x~(B@(0~~~~~x(BI(0x~~~~~(BI(0~~(B(0mqqqqqqqj(B[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw Spa:15 $0 HP 22(22)  Pw 15(15)  AC10 Exp1 T11Do you want to see your discoveries? [ynq] (n)  \Kn Discoveries   Armor  jumpsuit (silver clothes)  helm of decontamination (red helmet)  flying boots (persian boots)  evencore cloak (cyan cloak)  Scrolls  scroll of antimatter (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTH  scroll of healing (PETENNABOUTHI PEPTOU BASI)  scroll of mana (ABIL BASE CURR GEAR TEMP TOTL)  scroll of phase door (POOFY IS NOT AN INSULT)  scroll of standard id (ATTACK BY SOUND WORD LEARN MESSED CAN DO)  scroll of cure (BEGONE THOT)  * scroll of extra healing (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF  * scroll of greater mana restoration (FULL SMARTIE)  Potions  potion of healing (unlight)  potion of water (clear)  Tools  magic candle (candle)  Venoms  * blinding venom (splash of venom) (1 of 2) \JH * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2) \~, IIIIIIIIIIIIIIII(0lqqqqqqqk(BI(0x~~~~~~~(B+####(0x~~~~~~~x(B,,,,,,,(0~~(BZ(0~~~~~~(B####(0x~(B@(0~~~~~x(BI(0x~~~~~(BI(0~~(B(0mqqqqqqqj(B[Leeroy the Rocket Tester ] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw Spa:15 $0 HP 22(22)  Pw 15(15)  AC10 Exp1 T11Do you want an account of creatures vanquished? [ynq] (n)  \mn Vanquished creatures:  0 flightless birds (1 created) 0 checkals (1 created) 0 thick jackals (1 created) 0 pack kobolds (1 created) 0 hidden kobolds (1 created) 0 inept nymphs (1 created) 0 bugger errors (2 created) 0 colorless wasers (1 created) 0 sub-gnomes (1 created) 0 ufos (1 created) 0 newts (1 created) 0 +3 nl barriers (1 created)  13 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-- \ IIIIIIIII(0qqqqqqqk~~~~~~~(B+(0~~~~~~~x~(BZ(0~~~~~~~(B@(0~~~~~x(BI(0~~~~~(BI(0~~(BDo you want to see your conduct? [ynq] (n)  \Bq