“sÍ\ª5Í Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-05-04.11:12:19.ttyrec Time: (1556968339) Sat May 4 11:12:19 2019 “sÍ\MH¡)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ”sÍ\/irnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Astronaut  k - an Augurer  l - a Barbarian  m - a Bard  n - a Binder  o - a Bleeder  p - a Bloodseeker  q - a Bosmer  r - a Bully  s - a Camperstriker  t - a Caveman/Cavewoman  u - a Cellar Child (1 of 7)•sÍ\BÝ0 v - a Chaos Sorceror  w - a Chevalier  x - a Convict  y - a Cook  z - a Courier  A - a Cracker  B - a Cruel Abuser  C - a Cyberninja  D - a Death Eater  E - a Demagogue  F - a Dissident  G - a Diver  H - a Doll Mistress  I - a Doom Marine  J - a DQ Slime  K - a Druid  L - a Drunk  M - a Dunmer  N - an Electric Mage  O - an Elementalist  P - an Elph  Q - an Empath  R - an Erdrick (2 of 7)›sÍ\`Î +Choosing Race Pick the race of your Demagogue   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - asura  q - atlantean  r - aztpok  s - bastard  t - batman  u - borg (1 of 9)žsÍ\L)+Use hybrid races? [yn] (n) žsÍ\?’ ÃnChoosing Gender Pick the gender of your asura Demagogue  m - male f - female * - Random ! - Quit(end) ŸsÍ\Œú 5+Choosing Alignment Pick the alignment of your male asura Demagogue  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ŸsÍ\…Þ+(0lqqqk(B(0lj~~~mk(B(0x~~~~~~(B(0x~(B@(0~~~x(B(0x~(B@(0~~~~(B(0x(B%(0~~~~x(B(0mk~~~lj(B(0mqqqj(B[Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw Dlvl:1 $0 HP 23(23)  Pw 2(2)  AC1 Exp1 T1 It is written in the Book of Heimskr:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the CreatorŸsÍ\ÇÞò. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Heimskr seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Assumption Spreader, have been heralded from birth as the instrument of Heimskr. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Heimskr!--More--¡sÍ\ñQ½¡sÍ\ÕUnHello Leeroy, welcome to SlashEMExtended! You are a lawful male asura Demagogue.--More--¡sÍ\„êÖ [Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw  23(23)  Pw 2(2)  AC1 Exp1 T1¡sÍ\†ï # ¢sÍ\‹> enhance¢sÍ\Q nhance¢sÍ\¯O Current skills: (0 slots available)   (Skills flagged by "*" may be enhanced when you're more experienced.)   Fighting Skills  * bare-handed combat Unskilled (max Expert)  * high heels Unskilled (max Expert)  * general combat Unskilled (max Expert)  * shield Unskilled (max Expert)  * body armor Unskilled (max Expert)  * two-handed weapons Unskilled (max Expert)  * polymorphing Unskilled (max Expert)  * devices Unskilled (max Expert)  * searching Unskilled (max Expert)  * spirituality Unskilled (max Expert)  * petkeeping Unskilled (max Expert)  * missile weapons Unskilled (max Expert)  * techniques Unskilled (max Expert)  * implants Unskilled (max Expert)  * sexy flats Unskilled (max Expert) [2¢sÍ\æOº1;1H * memorization Unskilled (max Expert)  * form I (Shii-Cho) Unskilled (max Expert)  * form II (Makashi) Unskilled (max Expert) (1 of 4)£sÍ\9c * form III (Soresu) Unskilled (max Expert)  * form IV (Ataru) Unskilled (max Expert)  * form V (Shien) Unskilled (max Expert)  * form V (Djem So) Unskilled (max Expert)  * form VI (Niman) Unskilled (max Expert)  * form VII (Juyo) Unskilled (max Expert)  * form VII (Vaapad) Unskilled (max Expert)  * form VIII (Wedi) Unskilled (max Expert)  * martial arts Unskilled (max Expert)  two-weapon combat Basic (max Master)  * riding Unskilled (max Expert)  Weapon Skills  * dagger Unskilled (max Expert)  * knife Unskilled (max Expert)  * axe Unskilled (max Expert)  * pick-axe Unskilled (max Expert)  * short sword Unskilled (max Expert)  * broadsword Unskilled (max Expert)  * long sword Unskilled (max Expe£sÍ\ocùrt)  * two-handed sword Unskilled (max Expert)  * scimitar Unskilled (max Expert)  * saber Unskilled (max Expert)  * club Unskilled (max Expert) (2 of 4)¤sÍ\ì * paddle Unskilled (max Expert)  * mace Unskilled (max Expert)  * morning star Unskilled (max Expert)  * flail Unskilled (max Expert)  * hammer Unskilled (max Expert)  * quarterstaff Unskilled (max Expert)  * polearms Unskilled (max Expert)  * spear Unskilled (max Expert)  * javelin Unskilled (max Expert)  * trident Unskilled (max Expert)  * lance Unskilled (max Expert)  * bow Unskilled (max Expert)  * sling Unskilled (max Expert)  * firearms Unskilled (max Expert)  * crossbow Unskilled (max Expert)  * dart Unskilled (max Expert)  * shuriken Unskilled (max Expert)  * boomerang Unskilled (max Expert)  * whip ¤sÍ\?  Unskilled (max Expert)  * unicorn horn Unskilled (max Expert)  * lightsaber Unskilled (max Expert)  Spellcasting Skills  * attack spells Unskilled (max Expert) (3 of 4)¥sÍ\Ì * healing spells Unskilled (max Expert)  * divination spells Unskilled (max Expert)  * enchantment spells Unskilled (max Expert)  * protection spells Unskilled (max Expert)  * body spells Unskilled (max Expert)  * occult spells Unskilled (max Expert)  * elemental spells Unskilled (max Expert)  * chaos spells Unskilled (max Expert)  * matter spells Unskilled (max Expert) (4 of 4)¥sÍ\Câ[Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw Dlvl:1 $0 HP 23(23)  Pw 2(2)  AC1 Exp1 T1(0lqqqk(B(0lj~~~mk(B(0x~~~~~~(B(0x~(B@(0~~~x(B(0x~(B@(0~~~~(B(0x(B%(0~~~~x(B(0mk~~~lj(B(0mqqqj(B¦sÍ\¡9åYou don't know any spells right now.[Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw  23(23)  Pw 2(2)  AC1 Exp1 T1§sÍ\aT # ¨sÍ\W enhance¨sÍ\ : nhance¨sÍ\3_ Current skills: (0 slots available)   (Skills flagged by "*" may be enhanced when you're more experienced.)   Fighting Skills  * bare-handed combat Unskilled (max Expert)  * high heels Unskilled (max Expert)  * general combat Unskilled (max Expert)  * shield Unskilled (max Expert)  * body armor Unskilled (max Expert)  * two-handed weapons Unskilled (max Expert)  * polymorphing Unskilled (max Expert)  * devices Unskilled (max Expert)  * searching Unskilled (max Expert)  * spirituality Unskilled (max Expert)  * petkeeping Unskilled (max Expert)  * missile weapons Unskilled (max Expert)  * techniques Unskilled (max Expert)  * implants Unskilled (max Expert)  * sexy flats Unskilled (max Expert) [2¨sÍ\G_º1;1H * memorization Unskilled (max Expert)  * form I (Shii-Cho) Unskilled (max Expert)  * form II (Makashi) Unskilled (max Expert) (1 of 4)©sÍ\Y * form III (Soresu) Unskilled (max Expert)  * form IV (Ataru) Unskilled (max Expert)  * form V (Shien) Unskilled (max Expert)  * form V (Djem So) Unskilled (max Expert)  * form VI (Niman) Unskilled (max Expert)  * form VII (Juyo) Unskilled (max Expert)  * form VII (Vaapad) Unskilled (max Expert)  * form VIII (Wedi) Unskilled (max Expert)  * martial arts Unskilled (max Expert)  two-weapon combat Basic (max Master)  * riding Unskilled (max Expert)  Weapon Skills  * dagger Unskilled (max Expert)  * knife Unskilled (max Expert)  * axe Unskilled (max Expert)  * pick-axe Unskilled (max Expert)  * short sword Unskilled (max Expert)  * broadsword Unskilled (max Expert)  * long sword Unskilled (max Expe©sÍ\uùrt)  * two-handed sword Unskilled (max Expert)  * scimitar Unskilled (max Expert)  * saber Unskilled (max Expert)  * club Unskilled (max Expert) (2 of 4)©sÍ\ ? * paddle Unskilled (max Expert)  * mace Unskilled (max Expert)  * morning star Unskilled (max Expert)  * flail Unskilled (max Expert)  * hammer Unskilled (max Expert)  * quarterstaff Unskilled (max Expert)  * polearms Unskilled (max Expert)  * spear Unskilled (max Expert)  * javelin Unskilled (max Expert)  * trident Unskilled (max Expert)  * lance Unskilled (max Expert)  * bow Unskilled (max Expert)  * sling Unskilled (max Expert)  * firearms Unskilled (max Expert)  * crossbow Unskilled (max Expert)  * dart Unskilled (max Expert)  * shuriken Unskilled (max Expert)  * boomerang Unskilled (max Expert)  * whip ©sÍ\2? Unskilled (max Expert)  * unicorn horn Unskilled (max Expert)  * lightsaber Unskilled (max Expert)  Spellcasting Skills  * attack spells Unskilled (max Expert) (3 of 4)ªsÍ\†U * healing spells Unskilled (max Expert)  * divination spells Unskilled (max Expert)  * enchantment spells Unskilled (max Expert)  * protection spells Unskilled (max Expert)  * body spells Unskilled (max Expert)  * occult spells Unskilled (max Expert)  * elemental spells Unskilled (max Expert)  * chaos spells Unskilled (max Expert)  * matter spells Unskilled (max Expert) (4 of 4)«sÍ\gò * paddle Unskilled (max Expert)  * mace Unskilled (max Expert)  * morning star Unskilled (max Expert)  * flail Unskilled (max Expert)  * hammer Unskilled (max Expert)  * quarterstaff Unskilled (max Expert)  * polearms Unskilled (max Expert)  * spear Unskilled (max Expert)  * javelin Unskilled (max Expert)  * trident Unskilled (max Expert)  * lance Unskilled (max Expert)  * bow Unskilled (max Expert)  * sling Unskilled (max Expert)  * firearms Unskilled (max Expert)  * crossbow Unskilled (max Expert)  * dart Unskilled (max Expert)  * shuriken Unskilled (max Expert)  * boomerang Unskilled (max Expert)  * whip «sÍ\xò Unskilled (max Expert)  * unicorn horn Unskilled (max Expert)  * lightsaber Unskilled (max Expert)  Spellcasting Skills  * attack spells Unskilled (max Expert) (3 of 4)«sÍ\ÊÙ * form III (Soresu) Unskilled (max Expert)  * form IV (Ataru) Unskilled (max Expert)  * form V (Shien) Unskilled (max Expert)  * form V (Djem So) Unskilled (max Expert)  * form VI (Niman) Unskilled (max Expert)  * form VII (Juyo) Unskilled (max Expert)  * form VII (Vaapad) Unskilled (max Expert)  * form VIII (Wedi) Unskilled (max Expert)  * martial arts Unskilled (max Expert)  two-weapon combat Basic (max Master)  * riding Unskilled (max Expert)  Weapon Skills  * dagger Unskilled (max Expert)  * knife Unskilled (max Expert)  * axe Unskilled (max Expert)  * pick-axe Unskilled (max Expert)  * short sword Unskilled (max Expert)  * broadsword Unskilled (max Expert)  * long sword Unskilled (max Expe«sÍ\ÚÙùrt)  * two-handed sword Unskilled (max Expert)  * scimitar Unskilled (max Expert)  * saber Unskilled (max Expert)  * club Unskilled (max Expert) (2 of 4)¬sÍ\ l Current skills: (0 slots available)   (Skills flagged by "*" may be enhanced when you're more experienced.)   Fighting Skills  * bare-handed combat Unskilled (max Expert)  * high heels Unskilled (max Expert)  * general combat Unskilled (max Expert)  * shield Unskilled (max Expert)  * body armor Unskilled (max Expert)  * two-handed weapons Unskilled (max Expert)  * polymorphing Unskilled (max Expert)  * devices Unskilled (max Expert)  * searching Unskilled (max Expert)  * spirituality Unskilled (max Expert)  * petkeeping Unskilled (max Expert)  * missile weapons Unskilled (max Expert)  * techniques Unskilled (max Expert)  * implants Unskilled (max Expert)  * sexy flats Unskilled (max Expert)  * memor¬sÍ\lªization Unskilled (max Expert)  * form I (Shii-Cho) Unskilled (max Expert)  * form II (Makashi) Unskilled (max Expert) (1 of 4)­sÍ\Û{ * form III (Soresu) Unskilled (max Expert)  * form IV (Ataru) Unskilled (max Expert)  * form V (Shien) Unskilled (max Expert)  * form V (Djem So) Unskilled (max Expert)  * form VI (Niman) Unskilled (max Expert)  * form VII (Juyo) Unskilled (max Expert)  * form VII (Vaapad) Unskilled (max Expert)  * form VIII (Wedi) Unskilled (max Expert)  * martial arts Unskilled (max Expert)  two-weapon combat Basic (max Master)  * riding Unskilled (max Expert)  Weapon Skills  * dagger Unskilled (max Expert)  * knife Unskilled (max Expert)  * axe Unskilled (max Expert)  * pick-axe Unskilled (max Expert)  * short sword Unskilled (max Expert)  * broadsword Unskilled (max Expert)  * long sword Unskilled (max Expe­sÍ\í{ùrt)  * two-handed sword Unskilled (max Expert)  * scimitar Unskilled (max Expert)  * saber Unskilled (max Expert)  * club Unskilled (max Expert) (2 of 4)¯sÍ\ùâ[Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw Dlvl:1 $0 HP 23(23)  Pw 2(2)  AC1 Exp1 T1(0lqqqk(B(0lj~~~mk(B(0x~~~~~~(B(0x~(B@(0~~~x(B(0x~(B@(0~~~~(B(0x(B%(0~~~~x(B(0mk~~~lj(B(0mqqqj(B¯sÍ\ùÊ# ¯sÍ\ùô M¯sÍ\‰® onster°sÍ\I»You have both the martial arts and bare-handed combat skills, which are mutually exclusive. Currently martial arts is activated. Deactivate it? [yn] (n) ±sÍ\[¼ #nYou don't have another special ability in your normal form![Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw  23(23)  Pw 2(2)  AC1 Exp1 T1³sÍ\?åä[Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw  23(23)  Pw 2(2)  AC1 Exp1 T2@<´sÍ\E_Ç[Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw  23(23)  Pw 2(2)  AC1 Exp1 T2 [Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw  23(23)  Pw 2(2)  AC1 Exp1 T3@@(0~(B(0~(B´sÍ\ Q½[Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw  23(23)  Pw 2(2)  AC1 Exp1 T3 [Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw  23(23)  Pw 2(2)  AC1 Exp1 T4(0~(B@(0~(B@µsÍ\‘‰You displaced your thalmor called Rulindil the concordate agent.[Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw  23(23)  Pw 2(2)  AC1 Exp1 T4 [Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw  23(23)  Pw 2(2)  AC1 Exp1 T5@(0~(B@¶sÍ\–ÝJ(0~(B@s[Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw  23(23)  Pw 2(2)  AC1 Exp1 T5Suddenly, you notice a recluse spider.--More--·sÍ\Z^pThe thalmor called Rulindil the concordate agent misses the recluse spider. --More--·sÍ\!d ƒ The thalmor called Rulindil the concordate agent misses the recluse spider. --More--¸sÍ\=Hƒ The thalmor called Rulindil the concordate agent points at the recluse spider, then curses.--More--¸sÍ\í' The thalmor called Rulindil the concordate agent misses the recluse spider.[Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw  23(23)  Pw 2(2)  AC1 Exp1 T6¸sÍ\~ 0Unknown command ' '.--More--¹sÍ\I vYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ºsÍ\Õè{nTurn the number pad on? [yn] (n) ºsÍ\h½ ¿n[Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw  23(23)  Pw 2(2)  AC1 Exp1 T6»sÍ\`Öf(0~(B@[Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw  23(23)  Pw 2(2)  AC1 Exp1 T6The thalmor called Rulindil the concordate agent misses the recluse spider. --More--»sÍ\ñ ƒ The thalmor called Rulindil the concordate agent misses the recluse spider. --More--¼sÍ\P`ƒ The thalmor called Rulindil the concordate agent points at the recluse spider, then curses.--More--¼sÍ\¡‹ The thalmor called Rulindil the concordate agent misses the recluse spider. --More--¼sÍ\ë  Your plate mail deflects the recluse spider's attack.[Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw  23(23)  Pw 2(2)  AC1 Exp1 T7¼sÍ\1 0Unknown command ' '.--More--¼sÍ\s’ pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ¼sÍ\EÁ {nTurn the number pad on? [yn] (n) ¼sÍ\ù ¿n[Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw  23(23)  Pw 2(2)  AC1 Exp1 T7½sÍ\‚0Unknown command ' '.--More--½sÍ\÷WpYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ½sÍ\:™{nTurn the number pad on? [yn] (n) ½sÍ\1â¿n[Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw  23(23)  Pw 2(2)  AC1 Exp1 T7½sÍ\‚,0Unknown command ' '.--More--½sÍ\ÑppYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ½sÍ\Y±{nTurn the number pad on? [yn] (n) ¾sÍ\yQ¿n[Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw  23(23)  Pw 2(2)  AC1 Exp1 T7¾sÍ\XkKBeware, there will be no return! Still climb? [yn] (n) ¾sÍ\$Ê €y[Leeroy the Assumption Spreader  23(23)  Pw 2(2)(0lqqqk(B(0lj~~~mk(B(0x~~~~~~(B(0x~~~~~x(B(0x(B@@(0~~~~(B(0x(Bs(0~~~~x(B(0mk~~~lj(B(0mqqqj(B[Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw Dlvl:1 $0 HP 23(23)  Pw 2(2)  AC1 Exp1 T7Do you want your possessions identified? DYWYPI? [ynq] (n) ¿sÍ\»%6y Weapons a - an uncursed +0 mallet (weapon in hand) {20} Armor b - an uncursed +0 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Tools c - an uncursed tin whistle {0} d - an uncursed bugle {0}(end) ¿sÍ\å9 ØDo you want to see your attributes? [ynq] (n) ÀsÍ\æçyFinal Attributes: You had transgressed. Your alignment was -53. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stealth. You could not have this property extrinsically: stoned chilling. Ring identification only worked 4 times out of 19. Implant identification only worked 1 times out of 24. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 18. Spellbook identification only worked 2 times out of 3. Monsters only dropped their musable items with 74% chance. Monsters only dropped their equipment with 92% chance. Scroll drop chance was reduced to 78%. Wand drop chance was reduced to 93%. Amulet drop chance was reduced to 98%. Potion drop chance was reduced to 67%. Weapon drop chance was reduced to 99%. Armor drop chance was reduced to 96%. Food drop chance was reduced to 92%.ÀsÍ\èj The following skill was trained at one fifth the usual rate: general combat. --More--ÁsÍ\v The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: paddle. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: divination spells (turn 1260). The following skill became untrainable after a while: elemental spells (turn 52557). The following skill couldn't be trained before a certain turn number is reached: devices (turn 59334). Items were more likely to be generated cursed by 19%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 17823. Monster spawn increase had reached its maximum at turn 181323. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 2415105. The monster class that cannot be genocided was vampire. The mÁsÍ\ oonster class that was spawned more often: ogre (freq bonus 3). The monster species that was spawned more often: dino of the destruction (freq bonus 16). The monster species that was spawned more often: gun chick (freq bonus 96). The monster species that was spawned more often: priestess mummy (freq bonus 15). --More--ÂsÍ\(0lqqqk(B(0lj~~~mk(B(0x~~~~~~(B(0x~~~~~x(B(0x(B@@(0~~~~(B(0x(Bs(0~~~~x(B(0mk~~~lj(B(0mqqqj(B[Leeroy the Assumption Spreader ] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw Dlvl:1 $0 HP 23(23)  Pw 2(2)  AC1 Exp1 T7Do you want to see your discoveries? [ynq] (n) ÂsÍ\* vqThe thalmor called Rulindil the concordate agent can't follow you into the Black Market.