bo\ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-02-22.10:56:34.ttyrec Time: (1550832994) Fri Feb 22 10:56:34 2019 bo\)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] bo\snChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror  u - a Chevalier (1 of 6)bo\84 v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter  Q - a Firefighter  R - a Flame Mage (2 of 6)bo\V ! S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair  m - a Kurwa  n - a Ladiesman  o - a Librarian (3 of 6)co\4 v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter  Q - a Firefighter  R - a Flame Mage (2 of 6)do\w +Choosing Race Pick the race of your Doom Marine   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8)eo\x(+Use hybrid races? [yn] (n) eo\[nChoosing Gender Pick the gender of your albae Doom Marine  m - male f - female * - Random ! - Quit(end) eo\7+Choosing Alignment Pick the alignment of your male albae Doom Marine  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) eo\= +(0l(B(0qqqqk(B(0~~~(B{@@(0x(B(0x~~~~(B$@(0mqqqqqj(B[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw Dlvl:1 $0 HP 23(23)  Pw 9(9)  AC1 Exp1 T1It is written in the Book of Zombieman Brigade:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god eo\| Zombieman Brigade seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Mars Marine, have been heralded from birth as the instrument of Zombieman Brigade. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Zombieman Brigade! --More--eo\PvB(0l(B(0qqqqk(B(0~~~(B{@@(0x(B(0x~~~~(B$@(0mqqqqqj(B[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw Dlvl:1 $0 HP 23(23)  Pw 9(9)  AC1 Exp1 T1Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Doom Marine.--More--fo\ nv [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC1 Exp1 T1 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T1fo\t # go\U enhancego\BM nhancego\%V Current skills: (0 slots available)   Fighting Skills  bare-handed combat Expert (max Expert)  general combat Unskilled (max Expert)  body armor Basic (max Expert)  missile weapons Basic (max Master)  form I (Shii-Cho) Unskilled (max Expert)  form II (Makashi) Unskilled (max Expert)  form III (Soresu) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  form V (Shien) Unskilled (max Expert)  form V (Djem So) Unskilled (max Expert)  form VI (Niman) Unskilled (max Expert)  form VII (Juyo) Unskilled (max Expert)  form VII (Vaapad) Unskilled (max Expert)  form VIII (Wedi) Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  axe Unskilled (max Expert)  pick-axe go\KVb Unskilled (max Expert)  short sword Unskilled (max Expert) (1 of 3)ho\  broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  two-handed sword Basic (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Expert (max Expeho\  rt)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert) (2 of 3)jo\8 boomerang Unskilled (max Expert)  whip Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  lightsaber Unskilled (max Expert)  Spellcasting Skills (3 of 3)jo\  broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  two-handed sword Basic (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Expert (max Expejo\)!rt)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert) (2 of 3)lo\so\O@ a human or elf (tame soldier called Lieutenant Surge) (base level 6) (female)  Accessing Pokedex entry for soldier...   Base statistics of this monster type:  Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment -2. Slow (10). Normal generation in groups, with frequency 15. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Follows you to other levels. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form.  Attacks:  1d8, uses weapon - ordinary physical so\_  --More--to\X /[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T1uo\Pick an object.uo\uo\r@ a human or elf (peasant) (base level 1) (female)  Accessing Pokedex entry for peasant...   Base statistics of this monster type:  Base level = 1, difficulty = 3, AC = 10, magic resistance = 0, alignment 1. Slow (10). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Origin: DNetHack. Is a valid polymorph form. Attacks:  1d1, uses weapon - ordinary physical  --More--vo\L[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T1vo\Y # vo\b two\Uechniquewo\D Choose a technique  Name Level Status a - create ammo 1 Prepared b - dazzle 1 Prepared c - weapon practice 1 Prepared d - appraisal 1 Prepared e - panic digging 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared h - blood ritual 1 Prepared i - disarm 1 Prepared(end) xo\W$+Creates a techlevel-dependant amount of bullets.--More--xo\ +Use this technique? [yn] (n) yo\mn[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T1yo\Kj # yo\ tyo\8echniquezo\T Choose a technique  Name Level Status a - create ammo 1 Prepared b - dazzle 1 Prepared c - weapon practice 1 Prepared d - appraisal 1 Prepared e - panic digging 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared h - blood ritual 1 Prepared i - disarm 1 Prepared(end) {o\-D[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T1{o\8) Weapons  a - an uncursed +0 pistol (weapon in hand) {8}  b - 50 uncursed +0 bullets (in quiver) {1}  Armor  c - an uncursed +0 pair of leather gloves (being worn) {4}  d - an uncursed very corroded +0 pair of iron shoes (being worn) {20}  e - an uncursed +0 commander suit (being worn) {6}  f - the uncursed +0 helm of underwater action named Anguirel (being worn) {20}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) |o\By[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw Dlvl:1 $0 HP 23(23)  Pw 9(9)  AC3 Exp1 T1(0l(B(0qqqqk(B(0~~~(B{@@(0x(B(0x~~~~(B$@(0mqqqqqj(B|o\ Weapons  a - an uncursed +0 pistol (weapon in hand) {8}  b - 50 uncursed +0 bullets (in quiver) {1}  Armor  c - an uncursed +0 pair of leather gloves (being worn) {4}  d - an uncursed very corroded +0 pair of iron shoes (being worn) {20}  e - an uncursed +0 commander suit (being worn) {6}  f - the uncursed +0 helm of underwater action named Anguirel (being worn) {20}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) |o\Q4[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw Dlvl:1 $0 HP 23(23)  Pw 9(9)  AC3 Exp1 T1(0l(B(0qqqqk(B(0~~~(B{@@(0x(B(0x~~~~(B$@(0mqqqqqj(B}o\y Weapons  a - an uncursed +0 pistol (weapon in hand) {8}  b - 50 uncursed +0 bullets (in quiver) {1}  Armor  c - an uncursed +0 pair of leather gloves (being worn) {4}  d - an uncursed very corroded +0 pair of iron shoes (being worn) {20}  e - an uncursed +0 commander suit (being worn) {6}  f - the uncursed +0 helm of underwater action named Anguirel (being worn) {20}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) }o\O [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw Dlvl:1 $0 HP 23(23)  Pw 9(9)  AC3 Exp1 T1(0l(B(0qqqqk(B(0~~~(B{@@(0x(B(0x~~~~(B$@(0mqqqqqj(B}o\sm You begin bashing monsters with your pistol.You hit the peasant![Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T2~o\You kill the peasant![Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T3%o\@< Things that are here: a peasant corpse {1450} a throwing spear {8}--More--o\6[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T3@(0~(Bo\ Pick up what?  Weapons (')') a - a throwing spear {8} Comestibles ('%') b - a peasant corpse {1450}(end) o\2 +o\ʨ-o\+o\*l - a throwing spear {8}.[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T3o\x Weapons  a - an uncursed +0 pistol (weapon in hand) {8}  b - 50 uncursed +0 bullets (in quiver) {1}  l - a throwing spear {8}  Armor  c - an uncursed +0 pair of leather gloves (being worn) {4}  d - an uncursed very corroded +0 pair of iron shoes (being worn) {20}  e - an uncursed +0 commander suit (being worn) {6}  f - the uncursed +0 helm of underwater action named Anguirel (being worn) {20}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) o\$M+(0l(B(0qqqqk(B(0~~~(B{@@(0x(B(0x~~~~(B$(0~(B(0mqqqqqj(B[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw Dlvl:1 $0 HP 23(23)  Pw 9(9)  AC3 Exp1 T3throwing spear - This is a weapon. Color: cyan. Material: iron. Appearance: throwing spear. You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--o\QC Unfortunately you don't know more about it. You will gain more information if you identify this item.--More--o\ [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T3o\Jj[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T4@%o\ [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T5 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T6 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T6,(0~(B,@(0~~(B{<#@(0~(Bo\[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T7,,,#@#,(0~(B#$[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T7o\ [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T8,##@,,There is a wall in the way![Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T8o\lY There is a wall in the way![Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T8o\A[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T9 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T10 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T11##,#,,,,#,,#@##There is a wall in the way![Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T11o\z[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T12 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T13 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T14,###(0x(B,,,@,(0~~~~~~~~~~~x(B,#(0qqqqqqqqqqj(B,,,,,[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw o\H[24;13H 23(23)  Pw 9(9)  AC3 Exp1 T14o\##,,@,#[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T14o\ou [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T15 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T16 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T17 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T18 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T19 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T20 [o\ul[CLeeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T21(0x(B####,,###(0~(B,,,,,,,,,,@,####,####[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T21o\P [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T22 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T23 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T24 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T25#####(0~~~~~(B,,,,,,@,#####You see here a key {0}.[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9) \P6H AC3 Exp1 T25o\m - a key {0}.[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T25o\M [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T26 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T27 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T28(0qqqqqk(B(0~~~~(B$(0~(B(0~~~~~~(B8(0~~~~~~x(B(0~~~~~~~x(B(0~~~~~~~x(B(0~~~(B>(0~~~~x(B(0~~~~~~~~x(B(0~~~~~~~~~x(B(0~~~~~~~~~\q 8;5;7mx(B(0~~~~~~~~~~(B##(0x~~~~(B,,,,,@##(0m(Bo\U[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T28 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T29(0lqqqqq(B(0x~~~~~(B(0x~~~~(B(0x~~~~(B(0x~~~(B(0x~~~(B(0~(B((0x~~(B(0~(B(0x~(B(0x(B,(0~(B@o\[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T30 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T31 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T32 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T33 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T34 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T35o\4@(0~(B(0x(B(0~(B(0x~~~~~~(B(0~(B(0~(B+(0~~(B(0~(B(0x(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T35o\rY [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T36 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T36o\![Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T36@(0~(Bo\@(0~(BYou see here 13 gold pieces {0}.[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  23(23)  Pw 9(9)  AC3 Exp1 T37o\] You destroy the minighost!(0x(B[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  34(34)  Pw 18(18)  AC3 Exp2 T37Welcome to experience level 2.[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  34(34)  Pw 18(18)  AC3 Exp2 T37 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  34(34)  Pw 18(18)  AC3 Exp2 T38o\ƼThere is a wall in the way![Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  34(34)  Pw 18(18)  AC3 Exp2 T38o\[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  34(34)  Pw 18(18)  AC3 Exp2 T39#$@,,o\32 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  34(34)  Pw 18(18)  AC3 Exp2 T40 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  34(34)  Pw 18(18)  AC3 Exp2 T41 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  34(34)  Pw 18(18)  AC3 Exp2 T42#(0~(B,#,#,#,#@#,#[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  34(34)  Pw 18(18)  AC3 Exp2 T42o\  [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  34(34)  Pw 18(18)  AC3 Exp2 T43,,@,#You hear a door open.[Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  34(34)  Pw 18(18)  AC3 Exp2 T44 [Leeroy the Mars Marine ] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  34(34)  Pw 18(18)  AC3 Exp2 T45,,,,#@#!#Something is written here in the dust.--More--o\FUse "r." to read it.You hear a flinging sound.o\))o\Bn--More--o\$You are hit by a crude dagger.[Leeroy the Mars Marin e] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  33(34)  Pw 18(18)  AC3 Exp2 T45[-1 -> 33])!o\@o\f,)@,#You see here a finalized muddy potion {0}.[Leeroy the Mars Marin e] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  33(34)  Pw 18(18)  AC3 Exp2 T46o\G[Leeroy the Mars Marin e] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  33(34)  Pw 18(18)  AC3 Exp2 T47!@o#o\- You kill the goblin![Leeroy the Mars Marin e] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  33(34)  Pw 18(18)  AC3 Exp2 T47 [Leeroy the Mars Marin e] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  33(34)  Pw 18(18)  AC3 Exp2 T48,o\ԑ[Leeroy the Mars Marin e] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  33(34)  Pw 18(18)  AC3 Exp2 T48 [Leeroy the Mars Marin e] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  33(34)  Pw 18(18)  AC3 Exp2 T49,@,#o\^-[Leeroy the Mars Marin e] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  33(34)  Pw 18(18)  AC3 Exp2 T49,,@#,#o\ There is a wall in the way![Leeroy the Mars Marin e] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  33(34)  Pw 18(18)  AC3 Exp2 T49o\-`,,@#,,(0~(B(0q(B[Leeroy the Mars Marin e] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  33(34)  Pw 18(18)  AC3 Exp2 T49o\  [Leeroy the Mars Marin e] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  33(34)  Pw 18(18)  AC3 Exp2 T50 [Leeroy the Mars Marin e] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  33(34)  Pw 18(18)  AC3 Exp2 T51 [Leeroy the Mars Marin e] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  33(34)  Pw 18(18)  AC3 Exp2 T52(0qqk(B(0~~x(B(0~~~x(B(0~~~x(B,{(0~~~x(B,(0x~(B$(0~~x(B,,@(0~~~~~(B###(0m(B\ 38;5;0m(0qqqj(Bo\O7p(0lqq(B(0x~~(B(0x~(B(0x~(B(0x(BI,(0~(B@A little spider was hidden under a gold piece {0}!s--More--o\The little spider bites you![Leeroy the Mars Mari ne] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  32(34)  Pw 18(18)  AC3 Exp2 T52[-1 -> 32][Leeroy the Mars Mari ne] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw  32(34)  Pw 18(18)  AC3 Exp2 T53o\  # o\Zquito\^uito\ *Really quit [yes/no]? o\a6yo\,eo\7so\[Leeroy the Mars Mari  32(34)  Pw 18(18)(0lqqqqqqqqqqk(B##(0x~~~~~~~~~(B$(0~(B,#(0x~~~~~~~~~~x(B,#(0x~~~~~~~~~~x(B,#(0x~~~~~~~~~~x(B,#(0x(B(0x~~~~~~~~~~x(B,#(0x~~~~~~(B(0~~(B((0~~~(B>(0~~~~x(B,#+(0~~(B(0x~~~~~~~~~~\1mx(B,#(0x(B(0~~~~~~~~~~~x(B,#(0x~~~~~~~~~~x(B)#(0lqqqqk(B(0x~~~~~~~~~~x(B!#(0x~~~~x(B,########,,##########(0x~~~~~~~~~~x(B,#(0x~~~~x(B,,,,,,,,,,,,,,,,,,,,,,(0~~~~~~~~~~~x(B,#(0x~~~~x(B#o\#,########,###########(0mqqqqqqqqqqj(B,#(0x(B{(0~~~x(B#,,,,#,#(0x~(Bs(0~~x(B#,#,(0l~qqqqk(B#,,(0~(B@(0~~~~(B#,#,(0~~~(B{%<(0x(B###(0mqqqqj(B####(0x~~~~(B$(0~(B(0mqqqqqj(B[Leeroy the Mars Mari ne] St16 Dx12 Co14 In8 Wi6 Ch3 o\MarAlbMalLaw Dlvl:1 $0 HP 32(34)  Pw 18(18)  AC3 Exp2 T53Do you want your possessions identified? DYWYPI? [ynq] (n) o\TV 8n Weapons  a - an uncursed +0 pistol (weapon in hand) {8}  b - 50 uncursed +0 bullets (in quiver) {1}  l - an uncursed +0 javelin {8}  Armor  c - an uncursed +0 pair of leather gloves (being worn) {4}  d - an uncursed very corroded +0 pair of iron shoes (being worn) {20}  e - an uncursed +0 commander suit (being worn) {6}  f - the uncursed +0 helm of underwater action named Anguirel (being worn) {20}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0}  Tools  m - an uncursed skeleton key {0} (end) o\(0lqqqqqqqqqqk(B##(0x~~~~~~~~~(B$(0~(B,#(0x~~~~~~~~~~x(B,#(0x~~~~~~~~~~x(B,#(0x~~~~~~~~~~x(B,#(0x(B(0x~~~~~~~~~~x(B,#(0x~~~~~~(B(0~~(B((0~~~(B>(0~~~~x(B,#+(0~~(B(0x~~~~~~~~~~x(B,#(0x(B(0~\n38;5;7m~~~~~~~~~~x(B,#(0x~~~~~~~~~~x(B)#(0lqqqqk(B(0x~~~~~~~~~~x(B!#(0x~~~~x(B,########,,##########(0x~~~~~~~~~~x(B,#(0x~~~~x(B,,,,,,,,,,,,,,,,,,,,,,(0~~~~~~~~~~~x(B,#(0x~~~~x(B##,########,###########(0mqqqqqqqqqqjo\ڷ(B,#(0x(B{(0~~~x(B#,,,,#,#(0x~(Bs(0~~x(B#,#,(0l~qqqqk(B#,,(0~(B@(0~~~~(B#,#,(0~~~(B{%<(0x(B###(0mqqqqj(B####(0x~~~~(B$(0~(B(0mqqqqqj(B[Leeroy the Mars Mari ne] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw Dlvl:1 $0 HP 32(34)  Pw 18(18)  AC3 Exp2 T53Do o\g.you want to see your attributes? [ynq] (n) o\mnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: searching. You could not have this property extrinsically: see invisible. You could not have this property intrinsically: disintegration resistance. Scroll identification only worked 100 times out of 179. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 9. Implant identification only worked 1 times out of 41. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 32. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 197. Monsters only dropped their musable items with 27% chance. Scroll drop chance was reduced to 85%. Amulet drop chance was reduced to 20%. Implant droo\np chance was reduced to 99%. Potion drop chance was reduced to 74%. Weapon drop chance was reduced to 96%. --More--o\oArmor drop chance was reduced to 97%. Tool drop chance was reduced to 95%. Musable item generation frequency had a negative bias of 9%. Concealing monsters were spawned underneath items 94% of the time only. The following skill could not be trained at all: scimitar. The following skill was trained at half the usual rate: axe. The following skill was trained at one fifth the usual rate: sexy flats. The following skill was limited to basic proficiency: divination spells. The following skill was limited to skilled proficiency: general combat. The following skill was limited to expert proficiency: pick-axe. The following skill became untrainable if you tried to train it too early: dart (turn 3). The following skill became untrainable if you tried to train it too early: boomerang (turn 210). The following skill became untrainable after a while: searching (turn 46069). The following skill couldn't be trained bo\oefore a certain turn number is reached: long sword (turn 36586). Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 57231. Monster spawn increase had reached its maximum at turn 432600. In this game, Eevee's evolution was volareon. Your limit for ascension was at turn 1991660. --More--o\z} The monster class that cannot be genocided was nymph. The monster class that was spawned more often: dragon (freq bonus 2). The monster species that was spawned more often: mummified noble (freq bonus 4).The monster species that was spawned more often: guardian of the mountains (freq bonus 3). The monster species that was spawned more often: overcoat lapsing champy retrograde (freq bonus 48). The monster species that was spawned more often: visis stalkish (freq bonus 5). The monster species that was spawned more often: survey recreation travel (freq bonus 6). The monster species that was spawned more often: jackal demon (freq bonus 4). The monster species that was spawned more often: cheator psycho guard (freq bonus 3). The monster species that was spawned more often: human thief (freq bonus 3). The monster species that was spawned more often: amoebae devoid farad (freq bonus 18). The monsto\} rer species that was spawned more often: phase shifter (freq bonus 12). The monster species that was spawned more often: stumbled catlike (freq bonus 18). The monster species that was spawned more often: zapped gearshift (freq bonus 14). The monster species that was spawned more often: snowbank beware (freq bonus --More--o\ 4).The monster species that was spawned more often: weremindflayer (freq bonus 6). The monster species that was spawned more often: memory leak (freq bonus 9). The monster species that was spawned more often: maestoso reinvolve (freq bonus 36). The monster species that was spawned more often: twinighter revitalize (freq bonus 30). The monster species that was spawned more often: gillied armed (freq bonus 120). The monster species that was spawned more often: yellowy popishly transponder rechristened (freq bonus 9). The monster species that was spawned more often: skeletal hound (freq bonus 3). The monster trait that was more common: monsters that pick up magic items (freq bonus 2). The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 8). The monster trait that was more common: monsters that squawk (freq bonus 3). The monster trait that was moreo\ o common: monsters whose attacks turn you into a green slime (freq bonus 2). The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2). The monster species that was never randomly spawned: toxic force fungus. The monster species that was never randomly spawned: wahine farm. --More--o\The monster species that was never randomly spawned: enshrining transition. The monster species that was never randomly spawned: rimmer backfire. The monster species that was never randomly spawned: hiding wood nymph. The monster species that was never randomly spawned: scanning excited. The monster species that was never randomly spawned: absent wort. The monster species that was never randomly spawned: cave leaper. The monster species that was never randomly spawned: female samurai. The monster species that was never randomly spawned: pale fungus. The monster class that was more likely to generate with musable stuff: archfiend. The RNG hath decreed that this item was never generated: magic marker ((null)). The RNG hath decreed that this item was never generated: towel ((null)). The RNG hath decreed that this item was never generated: Jolt Cola (illegal). The RNG hath decreed that this item was never generated: egg (o\(null)). The RNG hath decreed that this item was never generated: tunnelization (threatening). The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS). The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak). The RNG hath decreed that this item was never generated: magical paintbrush ((null)). The RNG hath decreed that this item was never generated: sickle ((null)). --More--o\The RNG hath decreed that this item was never generated: amulet of danger (doomed). The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 3). The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 30). The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 22). The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 29). The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: stone of cursing (gro\day, freq bonus 13). The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 11). The RNG hath decreed that this item was generated more often: gauntlets of --More--o\C leech (fingerless gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 5). The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 55). The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 11). The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 8). The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 11). The RNG hath decreed that this item was generated more oo\D Cften: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 11). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 8). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 40). --More--o\qThe RNG hath decreed that this item was always generated cursed: allpicking gloves (flower gloves). The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)). The RNG hath decreed that this item was always generated cursed: polymorph (ivory). The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow). The RNG hath decreed that this item was always generated cursed: starlightstone (gray). The RNG hath decreed that this item was always generated cursed: laser beam ((null)). The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray). The RNG hath decreed that this item was always generated cursed: hyper beam (shrill). The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak). The RNG hath decreed that this item was always generated cursed: cure burn (fieryo\). The RNG hath decreed that this trap was always invisible: loudspeaker. The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 5). --More--o\Trap randomization happened for 1 in 118 traps. Next attribute increase check would have come at turn 323. Strength training was 2. Dexterity training was 4. Wisdom training was 1. Constitution training was 1. Your sanity was 0. You were magic-protected. You had not decided on your sexuality yet. You were prevented from having automatic searching (0). You had 1444 points of nutrition remaining. You could survive without air. You were fast. Your luck was zero. You could not have safely prayed (120). You survived. --More--o\ZE(0lqqqqqqqqqqk(B##(0x~~~~~~~~~(B$(0~(B,#(0x~~~~~~~~~~x(B,#(0x~~~~~~~~~~x(B,#(0x~~~~~~~~~~x(B,#(0x(B(0x~~~~~~~~~~x(B,#(0x~~~~~~(B(0~~(B((0~~~(B>(0~~~~x(B,#+(0~~(B(0x~~~~~~~~~~x(B,#(0x(B(0~\E38;5;7m~~~~~~~~~~x(B,#(0x~~~~~~~~~~x(B)#(0lqqqqk(B(0x~~~~~~~~~~x(B!#(0x~~~~x(B,########,,##########(0x~~~~~~~~~~x(B,#(0x~~~~x(B,,,,,,,,,,,,,,,,,,,,,,(0~~~~~~~~~~~x(B,#(0x~~~~x(B##,########,###########(0mqqqqqqqqqqjo\1H(B,#(0x(B{(0~~~x(B#,,,,#,#(0x~(Bs(0~~x(B#,#,(0l~qqqqk(B#,,(0~(B@(0~~~~(B#,#,(0~~~(B{%<(0x(B###(0mqqqqj(B####(0x~~~~(B$(0~(B(0mqqqqqj(B[Leeroy the Mars Mari ne] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw Dlvl:1 $0 HP 32(34)  Pw 18(18)  AC3 Exp2 T53Do o\dH/you want to see your discoveries? [ynq] (n) o\ q