‚n\a| Í Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-02-21.10:48:44.ttyrec Time: (1550746124) Thu Feb 21 10:48:44 2019  ‚n\¢| ¡)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ‚n\Ñ snChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror  u - a Chevalier (1 of 6) ‚n\ ~ 4 v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter  Q - a Firefighter  R - a Flame Mage (2 of 6) ‚n\ Â+Choosing Race Pick the race of your Fencer   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8) ‚n\½9õ v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental  Q - elf  R - ent (2 of 8)‚n\z®ô S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist  m - heretic  n - hobbit  o - homicider (3 of 8)‚n\U¶à p - hidden elf  q - human  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier  w - inka  x - insectoid  y - ironman  z - jelly  A - khajiit  B - kobold  C - kop  D - leprechaun  E - levelscaler  F - levitator  G - lich  H - listener  I - lizardman  J - loli  K - lycanthrope  L - maia (4 of 8)‚n\!rØ M - mazewalker  N - mimic  O - minimalist  P - missingno  Q - monkey  R - monster  S - moon elf  T - mould  U - mummy  V - naga  W - nastinator  X - navi  Y - nord  Z - null  a - nymph  b - octopode  c - ogre  d - orc  e - peacemaker  f - phantom  g - poisoner  h - polyinitor  i - problematic (5 of 8)‚n\â®ê j - race X  k - randomizer  l - redditor  m - redguard  n - rodneyan  o - rohirrim  p - roommate  q - rougelike  r - salamander  s - satre  t - scurrier  u - sea elf  v - segfaulter  w - senser  x - shoe  y - sinner  z - skeleton  A - skillor  B - snail  C - snakeman  D - sokosolver  E - soviet  F - specialist (6 of 8)‚n\6(+Use hybrid races? [yn] (n) ‚n\Ÿ ÆnChoosing Gender Pick the gender of your redguardian Fencer  m - male f - female * - Random ! - Quit(end) ‚n\I¬ 8+Choosing Alignment Pick the alignment of your male redguardian Fencer  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ‚n\ñ4+(0l~qq(B(0qk(B(0x(B@(0~~~~x(B(0x~(B@(0~~~x(B(0x~~~~~~(B(0mqqqqqj(B[Leeroy the Alcor ] St6 Dx13 Co8 In7 Wi6 Ch4 FenRedMalCha Dlvl:1 $0 HP 22(22)  Pw 15(15)  AC7 Exp1 T1 It is written in the Book of Luna:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he‚n\5ù now lurks, and bides his time.  Your goddess Luna seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Alcor, have been heralded from birth as the instrument of Luna. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Luna!--More--‚n\êÒ»(0l~qq(B(0qk(B(0x(B@(0~~~~x(BHello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer.--More--‚n\@kÈ [Leeroy the Alcor ] St6 Dx13 Co8 In7 Wi6 Ch4 FenRedMalCha  22(22)  Pw 15(15)  AC7 Exp1 T1‚n\ë  Weapons a - a blessed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 21 uncursed oranges {0} f - 14 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 2 uncursed scrolls of phase door {0} j - an uncursed greased scroll of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0}(end) ‚n\»!_(0l~qq(B(0qk(B(0x(B@(0~~~~x(B(0x~(B@(0~~~x(B[Leeroy the Alcor ] St6 Dx13 Co8 In7 Wi6 Ch4 FenRedMalCha  22(22)  Pw 15(15)  AC7 Exp1 T1‚n\\ Pick an object.‚n\çC@ a human or elf or you (redguardian fencer called Leeroy, on a staircase)  Accessing Pokedex entry for fencer...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form.  Attacks:  1d6, uses weapon - ordinary physical ‚n\õCl  1d6, uses weapon - ordinary physical  --More--‚n\ÅÚ3[Leeroy the Alcor ] St6 Dx13 Co8 In7 Wi6 Ch4 FenRedMalCha  22(22)  Pw 15(15)  AC7 Exp1 T1‚n\õúPick an object.‚n\÷ @ a human or elf or you (redguardian fencer called Leeroy, on a staircase)  Accessing Pokedex entry for fencer...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form.  Attacks:  1d6, uses weapon - ordinary physical ‚n\÷ l  1d6, uses weapon - ordinary physical  --More--‚n\Sy 3[Leeroy the Alcor ] St6 Dx13 Co8 In7 Wi6 Ch4 FenRedMalCha  22(22)  Pw 15(15)  AC7 Exp1 T1‚n\?jPick an object.‚n\5#@ a human or elf or you (redguardian fencer called Leeroy, on a staircase)  Accessing Pokedex entry for redguard...   Base statistics of this monster type:  Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d3, uses weapon - ordinary physical  1d3, uses weapon - ordinary physical ‚n\U#  --More--‚n\AÖ)[Leeroy the Alcor ] St6 Dx13 Co8 In7 Wi6 Ch4 FenRedMalCha  22(22)  Pw 15(15)  AC7 Exp1 T1‚n\'e Pick an object.‚n\ï @ a human or elf or you (redguardian fencer called Leeroy, on a staircase)  Accessing Pokedex entry for redguard...   Base statistics of this monster type:  Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d3, uses weapon - ordinary physical  1d3, uses weapon - ordinary physical ‚n\ú   --More--‚n\Í)[Leeroy the Alcor ] St6 Dx13 Co8 In7 Wi6 Ch4 FenRedMalCha  22(22)  Pw 15(15)  AC7 Exp1 T1‚n\çW Pick an object.‚n\Lf @ a human or elf or you (redguardian fencer called Leeroy, on a staircase)  Accessing Pokedex entry for fencer...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form.  Attacks:  1d6, uses weapon - ordinary physical ‚n\Wf l  1d6, uses weapon - ordinary physical  --More--‚n\dï 3[Leeroy the Alcor ] St6 Dx13 Co8 In7 Wi6 Ch4 FenRedMalCha  22(22)  Pw 15(15)  AC7 Exp1 T1‚n\‚R =Beware, there will be no return! Still climb? [yn] (n) ‚n\;‰£y[Leeroy the Alcor  22(22)  Pw 15(15)(0l~qq(B(0qk(B(0x(B@(0~~~~x(B(0x~(B@(0~~~x(B(0x~~~~~~(B(0mqqqqqj(B[Leeroy the Alcor ] St6 Dx13 Co8 In7 Wi6 Ch4 FenRedMalCha Dlvl:1 $0 HP 22(22)  Pw 15(15)  AC7 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ‚n\ÿn Weapons a - a blessed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 21 uncursed oranges {0} f - 14 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 2 uncursed scrolls of phase door {0} j - an uncursed greased scroll of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0}(end) ‚n\¶. î(0l~qq(B(0qk(B(0x(B@(0~~~~x(B(0x~(B@(0~~~x(BDo you want to see your attributes? [ynq] (n) ‚n\G©nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: flying. You could not have this property extrinsically: disintegration resistance. You could not have this property intrinsically: displacement. Scroll identification only worked 100 times out of 104. Potion identification only worked 3 times out of 10. Implant identification only worked 1 times out of 8. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 5. Gem identification only worked 100 times out of 110. Tool identification only worked 5 times out of 9. Monsters only dropped their equipment with 94% chance. Scroll drop chance was reduced to 84%. Ring drop chance was reduced to 99%. Amulet drop chance was reduced to 70%. Potion drop chance was reduced to 96%‚n\Y©p. Armor drop chance was reduced to 68%. Tool drop chance was reduced to 77%. --More--‚n\ê%Musable item generation frequency had a negative bias of 32%. Concealing monsters were spawned underneath items 74% of the time only. Monster death drops spawned with only 96% chance. The following skill could not be trained at all: crossbow. The following skill was trained at half the usual rate: protection spells. The following skill was trained at one fifth the usual rate: short sword. The following skill was limited to basic proficiency: petkeeping. The following skill was limited to skilled proficiency: dagger. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: missile weapons (turn 64). The following skill became untrainable if you tried to train it too early: club (turn 2940). The following skill became untrainable after a while: healing spells (turn 39260). The following skill couldn't be trained be‚n\ &«fore a certain turn number is reached: body spells (turn 20776). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 108712. Monster spawn increase had reached its maximum at turn 171331. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 7684200. --More--‚n\ެThe monster class that cannot be genocided was fungus or mold. The monster class that was spawned more often: pile of coins (freq bonus 2). The monster species that was spawned more often: enraged shaman (freq bonus 10). The monster species that was spawned more often: nightmare dolphin (freq bonus 24). The monster species that was spawned more often: remodeled puppy (freq bonus 42). The monster species that was spawned more often: Mailie's beguiling sneaker (freq bonus 20). The monster species that was spawned more often: neevil (freq bonus 12). The monster species that was spawned more often: braaaaains (freq bonus 4). The monster species that was spawned more often: klarotik (freq bonus 12). The monster species that was spawned more often: firewall (freq bonus 18). The monster species that was spawned more often: doily tarted (freq bonus 48). The monster species that was spawned more often: red force ‚n\¿¬›fungus (freq bonus 6).The monster species that was spawned more often: swirgit (freq bonus 8). The monster species that was spawned more often: dark matter fly (freq bonus 8).The monster species that was spawned more often: mutant ninja turtle (freq bonus 18). The monster species that was spawned more often: space borloth (freq bonus 12). --More--‚n\OýThe monster species that was spawned more often: mistress mind flayer (freq bonus 54). The monster species that was spawned more often: sylph mummy (freq bonus 10). The monster species that was spawned more often: prearranging acetaminophen (freq bonus 4). The monster species that was spawned more often: tear laser (freq bonus 24). The monster species that was spawned more often: sword fighter (freq bonus 5). The monster species that was spawned more often: extirpation fistula (freq bonus 9). The monster trait that was more common: shapeshifting monsters (freq bonus 4). The monster trait that was more common: monsters that laugh (freq bonus 4). The monster trait that was more common: monsters of huge size (freq bonus 6). The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1). The monster trait that was more common: monsters that can multiply (freq bonus 8‚n\bý¿).The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2). The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1). The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 6). The monster species that was never randomly spawned: skeleton naga. --More--‚n\°The monster species that was never randomly spawned: groggiest ibidem. The monster species that was never randomly spawned: mud congregational unpacker lapidated downshift. The monster species that was never randomly spawned: sylph. The monster species that was never randomly spawned: freight gaucherie. The monster species that was never randomly spawned: ice error. The monster species that was never randomly spawned: terchet patch. The monster species that was never randomly spawned: weight monster. The monster species that was never randomly spawned: gobhoblin. The monster species that was never randomly spawned: indefinite shouldest. The monster class that was always generated with extra speed: imp or minor demon. The RNG hath decreed that this item was never generated: youkan ((null)). The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)). The RNG hath decreed that this ‚n\ÐÉitem was never generated: detect unseen (violet). The RNG hath decreed that this item was never generated: amulet of power (bloody). The RNG hath decreed that this item was never generated: nunchiaku ((null)). The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves). The RNG hath decreed that this item was never generated: twelve course dinner --More--‚n\ËX ((null)). The RNG hath decreed that this item was never generated: heavy glass ball ((null)). The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth). The RNG hath decreed that this item was never generated: draining (ceramic). The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 6). The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 13). The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 40). The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 263). The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 4). The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 2). [‚n\ÞX Z19;1HThe RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 23). The RNG hath decreed that this item was generated more often: acid ingestion --More--‚n\‡C(unhealthy, freq bonus 4). The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 7). The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 5). The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 15). The RNG hath decreed that this item was generated ‚n\¢C6more often: ranseur (hilted polearm, freq bonus 18). The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 8). The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 17). --More--‚n\%The RNG hath decreed that this item class was generated more often: Potions (freq bonus 76). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 49). The RNG hath decreed that this item was always generated cursed: spear ((null)). The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS). The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical). The RNG hath decreed that this item was always generated cursed: feather armor ((null)). The RNG hath decreed that this item was always generated cursed: cure confusion (moldy). The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)). The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)). The RNG hath decreed that this item was always generated cursed: wort‚n\Lhless piece of green glass (green). The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated). The RNG hath decreed that this item was always generated cursed: make visible --More--‚n\¢ ^(appearing). The RNG hath decreed that this trap was always invisible: bad equipment trap. The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 6). Trap randomization happened for 1 in 100 traps. Next attribute increase check would have come at turn 1191. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You were poison resistant. You were immune to sickness. You had not decided on your sexuality yet. You were prevented from having flying (0). You had 1500 points of nutrition remaining. You had mana regeneration. Your luck was zero. You could not have safely prayed (825). You survived. --More-- ‚n\Þ4(0l~qq(B(0qk(B(0x(B@(0~~~~x(B(0x~(B@(0~~~x(B(0x~~~~~~(B(0mqqqqqj(B[Leeroy the Alcor ] St6 Dx13 Co8 In7 Wi6 Ch4 FenRedMalCha Dlvl:1 $0 HP 22(22)  Pw 15(15)  AC7 Exp1 T1Do you want to see your discoveries? [ynq] (n) %‚n\Q( oqThe ordinator called Andragil the battler can't follow you into the Black Market.