χa\1-  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-02-11.14:33:51.ttyrec Time: (1549895631) Mon Feb 11 14:33:51 2019 χa\C: )0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] χa\ snChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror  u - a Chevalier (1 of 6)χa\(4 v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter  Q - a Firefighter  R - a Flame Mage (2 of 6)Їa\e! S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair  m - a Kurwa  n - a Ladiesman  o - a Librarian (3 of 6)Їa\J3 p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin  I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon (4 of 6)чa\? M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel  e - a Tourist  f - a Tracer  g - a Transsylvanian  h - a Transvestite  i - a Twelph (5 of 6)чa\+Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8)чa\ v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental  Q - elf  R - ent (2 of 8)҇a\c S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist  m - heretic  n - hobbit  o - homicider (3 of 8)Շa\(+Use hybrid races? [yn] (n) Շa\ nChoosing Gender Pick the gender of your extravator Thalmor  m - male f - female * - Random ! - Quit(end) Շa\j 8+Choosing Alignment Pick the alignment of your male extravator Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ևa\+(0lqqqqqk(B(0~~~(B@(0~~~(B(0x~~~(B@(0~x(B(0~~~~~~x(B(0mqqqqqj(B[Leeroy the Concordate Agent ] St10 Dx13 Co8 In12 Wi9 Ch12 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC4 Exp1 T1 It is written in the Book of Manwe Sulimo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennoևa\Bm, the Under World, where he now lurks, and bides his time.  Your god Manwe Sulimo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Manwe Sulimo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Manwe Sulimo!--More--ևa\}(0lqqqqqk(B(0~~~(B@(0~~~(B(0x~~~(B@(0~x(B(0~~~~~~x(B(0mqqqqqj(Bևa\qHello Leeroy, welcome to SlashEMExtended! You are a lawful male extravator Thalmor.--More--ևa\# [Leeroy the Concordate Agent ] St10 Dx13 Co8 In12 Wi9 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC4 Exp1 T1ևa\ P Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) ׇa\![Leeroy the Concordate Agent ] St10 Dx13 Co8 In12 Wi9 Ch12 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC4 Exp1 T1(0lqqqqqk(B(0~~~(B@(0~~~(B(0x~~~(B@(0~x(B(0~~~~~~x(B(0mqqqqqj(B؇a\u=Beware, there will be no return! Still climb? [yn] (n) ؇a\y[Leeroy the Concordate Agent  17(17)  Pw 11(11)(0lqqqqqk(B(0~~~(B@(0~~~(B(0x~~~(B@(0~x(B(0~~~~~~x(B(0mqqqqqj(B[Leeroy the Concordate Agent ] St10 Dx13 Co8 In12 Wi9 Ch12 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC4 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) هa\{Ty Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) هa\AL U(0lqqqqqk(B(0~~~(B@(0~~~(B(0x~~~(B@(0~x(B(0~~~~~~x(B(0mqqqqqj(B[Leeroy the Concordate Agent ] St10 Dx13 Co8 In12 Wi9 Ch12 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC4 Exp1 T1Do you want to see your attributes? [ynq] (n) ڇa\*yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: half spell damage. You could not have this property extrinsically: discount action. You could not have this property intrinsically: peacevision. Potion identification only worked 3 times out of 5. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 25. Armor identification only worked 15 times out of 55. Tool identification only worked 5 times out of 12. Scroll drop chance was reduced to 84%. Ring drop chance was reduced to 59%. Wand drop chance was reduced to 97%. Amulet drop chance was reduced to 57%. Potion drop chance was reduced to 72%. Weapon drop chance was reduced to 85%. Armor drop chance was reduced to 76%. Tool drop chance was reduced to 88%. ڇa\*dConcealing monsters were spawned underneath items 97% of the time only. --More--ڇa\tMonster death drops spawned with only 91% chance. The following skill could not be trained at all: divination spells. The following skill was trained at half the usual rate: shield. The following skill was trained at one fifth the usual rate: dart. The following skill was limited to basic proficiency: lance. The following skill was limited to skilled proficiency: occult spells. The following skill was limited to expert proficiency: form I (Shii-Cho). The following skill became untrainable if you tried to train it too early: scimitar (turn 17). The following skill became untrainable if you tried to train it too early: chaos spells (turn 1200). The following skill became untrainable after a while: divination spells (turn 44876). The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 53821). Heavy curses were more common by 24%. Number of artifacts generatedڇa\t was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 37949. Monster spawn increase had reached its maximum at turn 157835. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 5232666. The monster class that cannot be genocided was quantum mechanic or other --More--ۇa\scientist. The monster class that was spawned more often: troll (freq bonus 4). The monster species that was spawned more often: psychol spheroidal (freq bonus 24). The monster species that was spawned more often: outthink linker (freq bonus 14). The monster species that was spawned more often: beige force patch (freq bonus 36). The monster species that was spawned more often: eastern mystic fox (freq bonus 40). The monster species that was spawned more often: fire elemental (freq bonus 36). The monster species that was spawned more often: ultramarine fungus (freq bonus 20). The monster species that was spawned more often: cursed beam (freq bonus 8). The monster species that was spawned more often: nether mold (freq bonus 8). The monster species that was spawned more often: ninja lord (freq bonus 28). The monster species that was spawned more often: Light Archon (freq bonus 28). The ۇa\:monster species that was spawned more often: really dangerous force fungus (freq bonus 12). The monster species that was spawned more often: underproduced homebuilding (freq bonus 27). The monster species that was spawned more often: Uniform Lieutenant (freq bonus --More--ۇa\X 24). The monster species that was spawned more often: radiance pardonably disconcertment (freq bonus 14). The monster species that was spawned more often: insane nymph (freq bonus 108). The monster species that was spawned more often: war spirit (freq bonus 5). The monster species that was spawned more often: covetous demon orc (freq bonus 30). The monster species that was spawned more often: appalled seagoing demarcating (freq bonus 96). The monster species that was spawned more often: Runner (freq bonus 18). The monster species that was spawned more often: chemical colony (freq bonus 12). The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2). The monster trait that was more common: monsters that have no limbs (freq bonus 1).The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1). The monۇa\o 'ster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2). The monster trait that was more common: monsters that are amphibious (freq bonus 2). The monster species that was never randomly spawned: split heart. --More--܇a\oThe monster species that was never randomly spawned: weretroll. The monster species that was never randomly spawned: useability railroading. The monster species that was never randomly spawned: promissory unrenewed swanherd. The monster species that was never randomly spawned: sulfur warp fungus. The monster species that was never randomly spawned: outmaneuvered mucker. The monster species that was never randomly spawned: irrupted pun. The monster species that was never randomly spawned: quantummoid. The monster species that was never randomly spawned: trainer ant. The monster species that was never randomly spawned: subway wight. The monster class that was always generated with extra speed: light. The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)). The RNG hath decreed that this item was never generated: sound effect stone (gray). The RNG hath decreed that this ite܇a\om was never generated: inka blade ((null)). The RNG hath decreed that this item was never generated: right mouse button stone (gray). The RNG hath decreed that this item was never generated: gray center stone (gray). The RNG hath decreed that this item was never generated: whetstone (gray). The RNG hath decreed that this item was never generated: talc (gray). The RNG hath decreed that this item was never generated: cyanide (vermillion). --More--܇a\j The RNG hath decreed that this item was never generated: granite impaler ((null)). The RNG hath decreed that this item was never generated: disenchantment stone (gray). The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 15). The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 13). The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 37). The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 7). The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 15). The RNG hath decreed that this item was generated more often: enlighten (fade܇a\z Xd, freq bonus 6). The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 7). The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 9). The RNG hath decreed that this item was generated more often: amulet of --More--݇a\iblindness (radiant, freq bonus 29). The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 11). The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 36). The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 10). The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 4). The RNG hath decreed that t݇a\iMhis item was generated more often: dehydrating stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 3). The RNG hath decreed that this item class was generated more often: Implants (freq bonus 77). --More--݇a\2 The RNG hath decreed that this item was always generated cursed: turquoise (green). The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak). The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet). The RNG hath decreed that this item was always generated cursed: dangerous terrain stone (gray). The RNG hath decreed that this item was always generated cursed: star rod (rod). The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)). The RNG hath decreed that this item was always generated cursed: DSTW stone (gray). The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet). The RNG hath decreed that this item was always generated cursed: magic device stone (gray). The RNG hath decreed that this item was always generated cursed: magic݇a\2 shield (pure). The RNG hath decreed that this trap was always invisible: strew trap. The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 21). --More--އa\)Trap randomization happened for 1 in 700 traps. Next attribute increase check would have come at turn 1183. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having half spell damage (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (454). You survived. --More--އa\J V(0lqqqqqk(B(0~~~(B@(0~~~(B(0x~~~(B@(0~x(B(0~~~~~~x(B(0mqqqqqj(B[Leeroy the Concordate Agent ] St10 Dx13 Co8 In12 Wi9 Ch12 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC4 Exp1 T1Do you want to see your discoveries? [ynq] (n) a\͚n Discoveries   Weapons  * elven broadsword (runed broadsword)  * dark elven bow (black runed bow)  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * black aestivalis (runed broadsword) (1 of 8)a\ a(0lqqqqqk(B(0~~~(B@(0~~~(B(0x~~~(B@(0~x(B(0~~~~~~x(B(0mqqqqqj(B[Leeroy the Concordate Agent ] St10 Dx13 Co8 In12 Wi9 Ch12 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC4 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) a\n vqThe thalmor called Rulindil the concordate agent can't follow you into the Black Market.