mM\ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-01-27.08:34:33.ttyrec Time: (1548578073) Sun Jan 27 08:34:33 2019 mM\D)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] mM\ snChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror  u - a Chevalier (1 of 6)mM\/4 v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter  Q - a Firefighter  R - a Flame Mage (2 of 6)mM\@! S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair  m - a Kurwa  n - a Ladiesman  o - a Librarian (3 of 6)mM\=3 p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin  I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon (4 of 6)mM\u ? M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel  e - a Tourist  f - a Tracer  g - a Transsylvanian  h - a Transvestite  i - a Twelph (5 of 6)mM\q j - an Unbeliever  k - an Undead Slayer  l - an Undertaker  m - an User of Stand  n - a Valkyrie  o - a Wandkeeper  p - a Warrior  q - a Wild Talent  r - a Wizard  s - a Yeoman  t - a YSexymate  u - a Zookeeper  v - a Zyborg  * - Random  ! - Quit (6 of 6)mM\ ? M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel  e - a Tourist  f - a Tracer  g - a Transsylvanian  h - a Transvestite  i - a Twelph (5 of 6)mM\v+Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8)mM\h v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental  Q - elf  R - ent (2 of 8)mM\  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist  m - heretic  n - hobbit  o - homicider (3 of 8)mM\D  p - hidden elf  q - human  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier  w - inka  x - insectoid  y - ironman  z - jelly  A - khajiit  B - kobold  C - kop  D - leprechaun  E - levelscaler  F - levitator  G - lich  H - listener  I - lizardman  J - loli  K - lycanthrope  L - maia (4 of 8)mM\(% M - mazewalker  N - mimic  O - minimalist  P - missingno  Q - monkey  R - monster  S - moon elf  T - mould  U - mummy  V - naga  W - nastinator  X - navi  Y - nord  Z - null  a - nymph  b - octopode  c - ogre  d - orc  e - peacemaker  f - phantom  g - poisoner  h - polyinitor  i - problematic (5 of 8)mM\* j - race X  k - randomizer  l - redditor  m - redguard  n - rodneyan  o - rohirrim  p - roommate  q - rougelike  r - salamander  s - satre  t - scurrier  u - sea elf  v - segfaulter  w - senser  x - shoe  y - sinner  z - skeleton  A - skillor  B - snail  C - snakeman  D - sokosolver  E - soviet  F - specialist (6 of 8)mM\lw G - spiderman  H - spirit  I - spriggan  J - sticker  K - sustainer  L - suxxor  M - sylph  N - thunderlord  O - trainer  P - transformer  Q - trapper  R - troll  S - tumblrer  T - turtle  U - unalignment thing  V - undefined  W - ungenomold  X - unicorn  Y - unmagic  Z - vamgoyle  a - vampire  b - veela  c - venture capitalist (7 of 8)mM\d  j - race X  k - randomizer  l - redditor  m - redguard  n - rodneyan  o - rohirrim  p - roommate  q - rougelike  r - salamander  s - satre  t - scurrier  u - sea elf  v - segfaulter  w - senser  x - shoe  y - sinner  z - skeleton  A - skillor  B - snail  C - snakeman  D - sokosolver  E - soviet  F - specialist (6 of 8)mM\(+Use hybrid races? [yn] (n) mM\nChoosing Gender Pick the gender of your redditor Thalmor  m - male f - female * - Random ! - Quit(end) mM\5 6+Choosing Alignment Pick the alignment of your male redditor Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) mM\m +(0lqqqqqk(B(0x~~(B@(0~~x(B(0x(B$(0~~(B@(0~x(B(0mqqqq~j(B[Leeroy the Concordate Agent ] St15 Dx11 Co9 In10 Wi9 Ch8 ThaRdtMalLaw Dlvl:1 $0 HP 15(15)  Pw 11(11)  AC5 Exp1 T1 It is written in the Book of Manwe Sulimo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurmM\n ks, and bides his time.  Your god Manwe Sulimo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Manwe Sulimo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Manwe Sulimo!--More-- mM\(0lqqqqqk(B(0x~~(B@(0~~x(B(0x(B$(0~~(B@(0~x(B(0mqqqq~j(B mM\nHello Leeroy, welcome to SlashEMExtended! You are a lawful male redditor Thalmor.--More-- mM\N [Leeroy the Concordate Agent ] St15 Dx11 Co9 In10 Wi9 Ch8 ThaRdtMalLaw  15(15)  Pw 11(11)  AC5 Exp1 T1!mM\nu Pick an object.!mM\ @ a human or elf or you (redditor thalmor called Leeroy, on a staircase) Accessing Pokedex entry for thalmor...   Base statistics of this monster type:  Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical !mM\ x  1d4, uses magic spell(s) - random magic spell  --More--"mM\ l(0lqqqqqk (B(0x~~(B@(0~~x (B(0x(B$(0~~(B@(0~x (B(0mqqqq~j (B[Leeroy the Concordate Agent ] St15 Dx11 Co9 In10 Wi9 Ch8 ThaRdtMalLaw  15(15)  Pw 11(11)  AC5 Exp1 T1#mM\=Beware, there will be no return! Still climb? [yn] (n) #mM\&y[Leeroy the Concordate Agent  15(15)  Pw 11(11)(0lqqqqqk(B(0x~~(B@(0~~x(B(0x(B$(0~~(B@(0~x(B(0mqqqq~j(B[Leeroy the Concordate Agent ] St15 Dx11 Co9 In10 Wi9 Ch8 ThaRdtMalLaw Dlvl:1 $0 HP 15(15)  Pw 11(11)  AC5 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) #mM\p>oy Weapons  a - the uncursed +3 elven broadsword named Gold Digger (weapon in hand) {30}  c - the uncursed +5 dark elven bow named Thunderbringer (alternate weapon; not  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) #mM\}#(0lqqqqqk(B(0x~~(B@(0~~x(B(0x(B$(0~~(B@(0~x(B(0mqqqq~j(B[Leeroy the Concordate Agent ] St15 Dx11 Co9 In10 Wi9 Ch8 ThaRdtMalLaw Dlvl:1 $0 HP 15(15)  Pw 11(11)  AC5 Exp1 T1Do you want to see your attributes? [ynq] (n) #mM\a nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: quad attacks. You could not have this property extrinsically: magical breathing. You could not have this property intrinsically: jumping. Scroll identification only worked 100 times out of 106. Implant identification only worked 1 times out of 9. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 14. Gem identification only worked 100 times out of 116. Monsters only dropped their musable items with 35% chance. Monsters only dropped their equipment with 70% chance. Scroll drop chance was reduced to 79%. Amulet drop chance was reduced to 84%. Potion drop chance was reduced to 89%. Weapon drop chance was reduced #mM\a vto 94%. Armor drop chance was reduced to 91%. Food drop chance was reduced to 92%. --More--$mM\߾Musable item generation frequency had a negative bias of 80%. The following skill could not be trained at all: general combat. The following skill was trained at half the usual rate: enchantment spells. The following skill was trained at one fifth the usual rate: javelin. The following skill was limited to basic proficiency: attack spells. The following skill was limited to skilled proficiency: petkeeping. The following skill was limited to expert proficiency: high heels. The following skill became untrainable if you tried to train it too early: protection spells (turn 4). The following skill became untrainable if you tried to train it too early: hammer (turn 231). The following skill became untrainable after a while: chaos spells (turn 48652). The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 48022). Sticky curses were more common by 25%. Number o$mM\f artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 44197. Monster spawn increase had reached its maximum at turn 148080. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 5721894. The monster class that cannot be genocided was bat or bird. --More--$mM\3The monster class that was spawned more often: wraith (freq bonus 1). The monster species that was spawned more often: mana mauler (freq bonus 4). The monster species that was spawned more often: engorged eyebrow (freq bonus 12). The monster species that was spawned more often: real crystal hound (freq bonus 12). The monster species that was spawned more often: divine yga (freq bonus 8). The monster species that was spawned more often: shod churl (freq bonus 42). The monster species that was spawned more often: thick goblin fighter (freq bonus 6). The monster species that was spawned more often: hermit crab (freq bonus 8). The monster species that was spawned more often: giant aarghel (freq bonus 10). The monster species that was spawned more often: elation ethical (freq bonus 9).The monster species that was spawned more often: blade back (freq bonus 8). The monster species that was spawned more often: m$mM\3ana force patch (freq bonus 7).The monster species that was spawned more often: goldbath coin (freq bonus 6). The monster species that was spawned more often: pink colony (freq bonus 18). The monster species that was spawned more often: saintdom federation jawbreaker jerkiest cavilling (freq bonus 12). The monster species that was spawned more often: green koopa (freq bonus 12). The monster species that was spawned more often: purpur golem (freq bonus 18). --More--%mM\˛The monster species that was spawned more often: shotgun terror (freq bonus 4). The monster species that was spawned more often: lilac stalk (freq bonus 8). The monster species that was spawned more often: sativa wagner accenting fondant unwrapped (freq bonus 48). The monster species that was spawned more often: void colony (freq bonus 6). The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4). The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 8). The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4). The monster trait that was more common: monsters that can be genocided (freq bonus 1). The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 12). The monster trait that was more common: monsters who attack with the touch %mM\ of death (freq bonus 1). The monster species that was never randomly spawned: glibbery slime. The monster species that was never randomly spawned: undead anachronounbinder. The monster species that was never randomly spawned: student assistant. The monster species that was never randomly spawned: cackling spirit. The monster species that was never randomly spawned: phasing frost giant. The monster species that was never randomly spawned: ill stalk. --More--%mM\]The monster species that was never randomly spawned: cultivating skyrocketed. The monster species that was never randomly spawned: cave kobold. The monster species that was never randomly spawned: dark mimic. The monster species that was never randomly spawned: expert medium wall. The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)). The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)). The RNG hath decreed that this item was never generated: chaos terrain stone (gray). The RNG hath decreed that this item was never generated: credit card ((null)). The RNG hath decreed that this item was never generated: white dragon scale mail ((null)). The RNG hath decreed that this item was never generated: failed exercise (thumb screwing). The RNG hath decreed that this item was never generated: share pain (octogonal). The RNG ha%mM\]th decreed that this item was never generated: tin opener ((null)). The RNG hath decreed that this item was never generated: mare trident ((null)). The RNG hath decreed that this item was never generated: create familiar (wormwood). The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 37). --More--%mM\>+The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 5). The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 19). The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 11). The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 9). The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 26). [%mM\I+K19;1HThe RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: sweet mocassins --More--%mM\do(womens footwear, freq bonus 7). The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 10). The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 11). The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 8). The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 3). The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 8). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 57). The RNG hath decreed that this item was always generated %mM\zo/cursed: spiked battle boot ((null)). The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE). The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS). --More--%mM\g The RNG hath decreed that this item was always generated cursed: bronze lance ((null)). The RNG hath decreed that this item was always generated cursed: bronze spear ((null)). The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE). The RNG hath decreed that this item was always generated cursed: inkutlass ((null)). The RNG hath decreed that this item was always generated cursed: identify curd helmet (speechpipe helmet). The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)). The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword). The RNG hath decreed that this trap was always invisible: weak sight trap. The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 1). Trap randomization happened for 1 in 560 traps. Next attribute%mM\&g increase check would have come at turn 2366. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. --More--&mM\Your sanity was 0. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having quad attacks (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You had stun resistance. Your luck was zero. You could not have safely prayed (86). You survived. --More--&mM\$(0lqqqqqk(B(0x~~(B@(0~~x(B(0x(B$(0~~(B@(0~x(B(0mqqqq~j(B[Leeroy the Concordate Agent ] St15 Dx11 Co9 In10 Wi9 Ch8 ThaRdtMalLaw Dlvl:1 $0 HP 15(15)  Pw 11(11)  AC5 Exp1 T1Do you want to see your discoveries? [ynq] (n) (mM\jq