2L\Z Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-01-26.10:13:48.ttyrec Time: (1548497628) Sat Jan 26 10:13:48 2019 2L\)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] 2L\CusnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror  u - a Chevalier (1 of 6)2L\54 v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter  Q - a Firefighter  R - a Flame Mage (2 of 6)2L\h5 +Choosing Race Pick the race of your Erdrick   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8)2L\(+Use hybrid races? [yn] (n) 2L\@nChoosing Gender Pick the gender of your albae Erdrick  m - male f - female * - Random ! - Quit(end) 2L\.3+Choosing Alignment Pick the alignment of your male albae Erdrick  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) 2L\:+(0lqqqqqqk(B(0~~~~~(Bd@(0x(B(0x~~~(Be(0~~(B+(0x~~~~~(B((0x(B(0x~~~~~~x(B(0x~~~~~~x(B(0mqqqqqqj(B[Leeroy the Young Boy ] St16 Dx15 Co15 In6 Wi9 Ch8 ErdAlbMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC4 Exp1 T1 It is written in the Book of Deckard Cain:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all t2L\;he artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Deckard Cain seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Young Boy, have been heralded from birth as the instrument of Deckard Cain. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Deckard Cain!--More--2L\%(0lqqqqqqk(B(0~~~~~(Bd@(0x(B(0x~~~(Be(0~~(B+(0x~~~~~(B((0x(B(0x~~~~~~x(B(0x~~~~~~x(B(0mqqqqqqj(BHello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Erdrick. --More--2L\U [Leeroy the Young Boy ] St16 Dx15 Co15 In6 Wi9 Ch8 ErdAlbMalLaw  15(15)  Pw 10(10)  AC4 Exp1 T12L\(# 2L\E2 enhance2L\ nhance2L\ Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Unskilled (max Expert)  shield Unskilled (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  polymorphing Unskilled (max Expert)  devices Unskilled (max Expert)  searching Unskilled (max Expert)  techniques Unskilled (max Expert)  sexy flats Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  Weapon Skills  axe Unskilled (max Expert)  long sword Unskilled (max Expert)  club Basic (max Expert)  quarterstaff Basic (max Expert)  spear Unskilled (max Expert)  boomerang Unskilled (max Expert)  Spellcasting Ski2L\Plls  healing spells Unskilled (max Expert) (1 of 2)2L\J[Leeroy the Young Boy ] St16 Dx15 Co15 In6 Wi9 Ch8 ErdAlbMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC4 Exp1 T1(0lqqqqqqk(B(0~~~~~(Bd@(0x(B(0x~~~(Be(0~~(B+(0x~~~~~(B((0x(B(0x~~~~~~x(B(0x~~~~~~x(B(0mqqqqqqj(B2L\de Weapons  a - an uncursed +0 battle staff (weapon in hands) {16}  Armor  b - an uncursed +0 leather armor (being worn) {60}  c - a cursed -5 anti caster cloak (being worn) {4}  d - a cursed -5 pair of sado maso gloves (being worn) {4}  e - a cursed -5 pair of stairwell stomping boots (being worn) {8}  f - a ! blessed windy +1 helmet (being worn) {20}  Comestibles  h - an uncursed eucalyptus leaf {0}  Scrolls  i - 5 uncursed scrolls of healing {0}  j - 4 uncursed scrolls of mana {0}  k - 3 uncursed scrolls of phase door {0}  l - 2 uncursed scrolls of standard id {0}  m - an uncursed scroll of cure {0}  Tools  g - an uncursed +0 torch (729) (alternate weapon; not wielded) {20} (end) 2L\R+(0lqqqqqqk(B(0~~~~~(Bd@(0x(B(0x~~~(Be(0~~(B+(0x~~~~~(B((0x(B(0x~~~~~~x(B(0x~~~~~~x(B(0mqqqqqqj(B[Leeroy the Young Boy ] St16 Dx15 Co15 In6 Wi9 Ch8 ErdAlbMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC4 Exp1 T1battle staff - This is a weapon. Color: cyan. Material: metal. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--2L\SQ Q (0lqqqqqqk(BA metal quarterstaff that does relatively good damage but requires both hands.[Leeroy the Young Boy ] St16 Dx15 Co15 In6 Wi9 Ch8 ErdAlbMalLaw  15(15)  Pw 10(10)  AC4 Exp1 T12L\ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 2L\ [Leeroy the Young Boy ] St16 Dx15 Co15 In6 Wi9 Ch8 ErdAlbMalLaw  15(15)  Pw 10(10)  AC4 Exp1 T12L\?# 2L\` enhance2L\  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Unskilled (max Expert)  shield Unskilled (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  polymorphing Unskilled (max Expert)  devices Unskilled (max Expert)  searching Unskilled (max Expert)  techniques Unskilled (max Expert)  sexy flats Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  Weapon Skills  axe Unskilled (max Expert)  long sword Unskilled (max Expert)  club Basic (max Expert)  quarterstaff Basic (max Expert)  spear Unskilled (max Expert)  boomerang Unskilled (max Expert)  Spellcasting Ski2L\ Plls  healing spells Unskilled (max Expert) (1 of 2)2L\q ~ body spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (2 of 2)2L\3  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Unskilled (max Expert)  shield Unskilled (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  polymorphing Unskilled (max Expert)  devices Unskilled (max Expert)  searching Unskilled (max Expert)  techniques Unskilled (max Expert)  sexy flats Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  Weapon Skills  axe Unskilled (max Expert)  long sword Unskilled (max Expert)  club Basic (max Expert)  quarterstaff Basic (max Expert)  spear Unskilled (max Expert)  boomerang Unskilled (max Expert)  Spellcasting Skills  2L\S @ healing spells Unskilled (max Expert) (1 of 2)2L\ [Leeroy the Young Boy ] St16 Dx15 Co15 In6 Wi9 Ch8 ErdAlbMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC4 Exp1 T1(0lqqqqqqk(B(0~~~~~(Bd@(0x(B(0x~~~(Be(0~~(B+(0x~~~~~(B((0x(B(0x~~~~~~x(B(0x~~~~~~x(B(0mqqqqqqj(B2L\C Pick an object.2L\@ a human or elf or you (albae erdrick called Leeroy, on a staircase)  Accessing Pokedex entry for erdrick...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Slow (11). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical 2L\ --More--2L\ (0lqqqqqqk (B(0~~~~~(Bd@(0x (B(0x~~~(Be(0~~(B+ (0x~~~~~(B((0x (B(0x~~~~~~x (B(0x~~~~~~x (B(0mqqqqqqj (B[Leeroy the Young Boy ] St16 Dx15 Co15 In6 Wi9 Ch8 ErdAlbMalLaw  15(15)  Pw 10(10)  AC4 Exp1 T12L\You don't know any spells right now.[Leeroy the Young Boy ] St16 Dx15 Co15 In6 Wi9 Ch8 ErdAlbMalLaw  15(15)  Pw 10(10)  AC4 Exp1 T12L\ JBeware, there will be no return! Still climb? [yn] (n) 2L\ч4y[Leeroy the Young Boy  15(15)  Pw 10(10)(0lqqqqqqk(B(0~~~~~(Bd@(0x(B(0x~~~(Be(0~~(B+(0x~~~~~(B((0x(B(0x~~~~~~x(B(0x~~~~~~x(B(0mqqqqqqj(B[Leeroy the Young Boy ] St16 Dx15 Co15 In6 Wi9 Ch8 ErdAlbMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC4 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) 2L\( in Weapons  a - an uncursed +0 battle staff (weapon in hands) {16}  Armor  b - an uncursed +0 leather armor (being worn) {60}  c - a cursed -5 anti caster cloak (being worn) {4}  d - a cursed -5 pair of sado maso gloves (being worn) {4}  e - a cursed -5 pair of stairwell stomping boots (being worn) {8}  f - a ! blessed windy +1 helmet (being worn) {20}  Comestibles  h - an uncursed eucalyptus leaf {0}  Scrolls  i - 5 uncursed scrolls of healing {0}  j - 4 uncursed scrolls of mana {0}  k - 3 uncursed scrolls of phase door {0}  l - 2 uncursed scrolls of standard id {0}  m - an uncursed scroll of cure {0}  Tools  g - an uncursed +0 torch (729) (alternate weapon; not wielded) {20} (end) 2L\Q(0lqqqqqqk(B(0~~~~~(Bd@(0x(B(0x~~~(Be(0~~(B+(0x~~~~~(B((0x(B(0x~~~~~~x(B(0x~~~~~~x(B(0mqqqqqqj(B[Leeroy the Young Boy ] St16 Dx15 Co15 In6 Wi9 Ch8 ErdAlbMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC4 Exp1 T1Do you want to see your attributes? [ynq] (n) 2L\ănFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: manaleech. You could not have this property extrinsically: polymorph control. You could not have this property intrinsically: detect monsters. Scroll identification only worked 100 times out of 174. Ring identification only worked 4 times out of 10. Implant identification only worked 1 times out of 30. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 185. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 65% chance. Monsters only dropped their equipment with 88% chance. Implant drop chance was reduced to 85%. Armor drop chance was reduced to 95%. Tool drop chance2L\ was reduced to 86%. Food drop chance was reduced to 91%. Musable item generation frequency had a negative bias of 36%. --More--2L\XConcealing monsters were spawned underneath items 67% of the time only. The following skill could not be trained at all: shield. The following skill was trained at half the usual rate: petkeeping. The following skill was trained at one fifth the usual rate: mace. The following skill was limited to basic proficiency: broadsword. The following skill was limited to skilled proficiency: bare-handed combat. The following skill was limited to expert proficiency: occult spells. The following skill became untrainable if you tried to train it too early: riding (turn 29). The following skill became untrainable if you tried to train it too early: lightsaber (turn 6864). The following skill became untrainable after a while: scimitar (turn 11680). The following skill couldn't be trained before a certain turn number is reached: form VI (Niman) (turn 64528). Number of artifacts generated was 0. Number of fake artifacts2L\Y generated was 0. Monster spawn increase would have started at turn 66379. Monster spawn increase had reached its maximum at turn 216859. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1320000. The monster class that cannot be genocided was cockatrice. The monster class that was spawned more often: nymph (freq bonus 1). The monster species that was spawned more often: clavicle clinical (freq bonus --More--2L\S24). The monster species that was spawned more often: indigo growth (freq bonus 6). The monster species that was spawned more often: virus demon (freq bonus 6). The monster species that was spawned more often: Ruea (freq bonus 16). The monster species that was spawned more often: petty creeping mithril coins (freq bonus 9). The monster species that was spawned more often: master death orc (freq bonus 3).The monster species that was spawned more often: type of ice block (freq bonus 6).The monster species that was spawned more often: slimebesu lord (freq bonus 6). The monster species that was spawned more often: half-troll (freq bonus 2). The monster species that was spawned more often: bang imp (freq bonus 16). The monster species that was spawned more often: portraying clemently (freq bonus 2). The monster species that was spawned more often: black bulb (freq bonus 6). The monster species that was2L\kv spawned more often: ancient rainbow dragon (freq bonus 12). The monster species that was spawned more often: richest untold discolored (freq bonus 9). The monster species that was spawned more often: wereunfairstiletto (freq bonus 4).The monster species that was spawned more often: Ulitharid (freq bonus 18). --More--2L\<The monster species that was spawned more often: retriever (freq bonus 9). The monster species that was spawned more often: techno ray (freq bonus 16). The monster species that was spawned more often: charcoal force fungus (freq bonus 36). The monster species that was spawned more often: promissory unrenewed swanherd (freq bonus 4). The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 5). The monster species that was never randomly spawned: baby magic dragon. The monster species that was never randomly spawned: etiologic seedier. The monster species that was never randomly spawned: proportionately adventured. The monster species that was never randomly spawned: girl in worn-out sneakers. The monster species that was never randomly spawned: Azidonir. The monster species that was never randomly spawned: wrap elemental. The monster species that was neve2L\T)r randomly spawned: fast star. The monster species that was never randomly spawned: blubbering idiot. The monster species that was never randomly spawned: gokiburi. The monster species that was never randomly spawned: demythologize confutable. The monster class that was always generated with extra speed: lizard. The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves). The RNG hath decreed that this item was never generated: quarterstaff (staff). --More--2L\zThe RNG hath decreed that this item was never generated: stoning (petrified). The RNG hath decreed that this item was never generated: stun monster (shivering). The RNG hath decreed that this item was never generated: implant of insulation (visionary). The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo). The RNG hath decreed that this item was never generated: deconstruction (dozed). The RNG hath decreed that this item was never generated: wrapover stone (gray). The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS). The RNG hath decreed that this item was never generated: ESP (muddy). The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 16). The RNG hath decreed that this i2L\Ctem was generated more often: wax candle (candle, freq bonus 22). The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 51). --More--2L\ The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6). The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 35). The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 6). The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 18). The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 6). The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, fre2L\( lq bonus 4). The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 7). The RNG hath decreed that this item was generated more often: leather peep-toes --More--2L\8(asian footwear, freq bonus 12). The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 8). The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 2). The RNG hath decreed that this item was always generated cursed: greyout stone (gray). The RNG hath decreed that this item was always generated cursed: cure glib (lovely). The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray). The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)). The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)). The RNG hath decreed that this item was always generated cursed: cloak of2L\R protection (tattered cape). The RNG hath decreed that this item was always generated cursed: shield of peace ((null)). The RNG hath decreed that this item was always generated cursed: final explosion (venerable). --More--2L\The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom). The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable). The RNG hath decreed that this trap was always invisible: bowel cramps trap. The RNG hath decreed that this trap was generated more often: satatue trap (freq bonus 3). Trap randomization happened for 1 in 533 traps. Next attribute increase check would have come at turn 809. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were magic-protected. You had the following problem: Everything displays in various shades of grey. (0). You had blood mana. (0). You had the following problem: Stairs are always trapped. (0). You had not decided on your sexuality yet. You were prevented from having manaleech (0). \b22;1HYou had 1500 points of nutrition remaining. You had free action. --More--2L\M tYour luck was zero. You could not have safely prayed (724). You survived. --More--2L\(0lqqqqqqk(B(0~~~~~(Bd@(0x(B(0x~~~(Be(0~~(B+(0x~~~~~(B((0x(B(0x~~~~~~x(B(0x~~~~~~x(B(0mqqqqqqj(B[Leeroy the Young Boy ] St16 Dx15 Co15 In6 Wi9 Ch8 ErdAlbMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC4 Exp1 T1Do you want to see your discoveries? [ynq] (n) 2L\fq