nI\ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-01-24.07:49:43.ttyrec Time: (1548316183) Thu Jan 24 07:49:43 2019 nI\)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] nI\D snChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror  u - a Chevalier (1 of 6)nI\- 4 v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter  Q - a Firefighter  R - a Flame Mage (2 of 6)nI\c! S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair  m - a Kurwa  n - a Ladiesman  o - a Librarian (3 of 6)nI\3 p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin  I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon (4 of 6)nI\ ? M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel  e - a Tourist  f - a Tracer  g - a Transsylvanian  h - a Transvestite  i - a Twelph (5 of 6)nI\+Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8)nI\  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental  Q - elf  R - ent (2 of 8)nI\Л S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist  m - heretic  n - hobbit  o - homicider (3 of 8)nI\ p - hidden elf  q - human  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier  w - inka  x - insectoid  y - ironman  z - jelly  A - khajiit  B - kobold  C - kop  D - leprechaun  E - levelscaler  F - levitator  G - lich  H - listener  I - lizardman  J - loli  K - lycanthrope  L - maia (4 of 8)nI\3 M - mazewalker  N - mimic  O - minimalist  P - missingno  Q - monkey  R - monster  S - moon elf  T - mould  U - mummy  V - naga  W - nastinator  X - navi  Y - nord  Z - null  a - nymph  b - octopode  c - ogre  d - orc  e - peacemaker  f - phantom  g - poisoner  h - polyinitor  i - problematic (5 of 8)nI\!F  j - race X  k - randomizer  l - redditor  m - redguard  n - rodneyan  o - rohirrim  p - roommate  q - rougelike  r - salamander  s - satre  t - scurrier  u - sea elf  v - segfaulter  w - senser  x - shoe  y - sinner  z - skeleton  A - skillor  B - snail  C - snakeman  D - sokosolver  E - soviet  F - specialist (6 of 8)nI\ M - mazewalker  N - mimic  O - minimalist  P - missingno  Q - monkey  R - monster  S - moon elf  T - mould  U - mummy  V - naga  W - nastinator  X - navi  Y - nord  Z - null  a - nymph  b - octopode  c - ogre  d - orc  e - peacemaker  f - phantom  g - poisoner  h - polyinitor  i - problematic (5 of 8) nI\t p - hidden elf  q - human  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier  w - inka  x - insectoid  y - ironman  z - jelly  A - khajiit  B - kobold  C - kop  D - leprechaun  E - levelscaler  F - levitator  G - lich  H - listener  I - lizardman  J - loli  K - lycanthrope  L - maia (4 of 8)!nI\җ S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist  m - heretic  n - hobbit  o - homicider (3 of 8)!nI\D  p - hidden elf  q - human  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier  w - inka  x - insectoid  y - ironman  z - jelly  A - khajiit  B - kobold  C - kop  D - leprechaun  E - levelscaler  F - levitator  G - lich  H - listener  I - lizardman  J - loli  K - lycanthrope  L - maia (4 of 8)"nI\X  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist  m - heretic  n - hobbit  o - homicider (3 of 8)#nI\ p - hidden elf  q - human  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier  w - inka  x - insectoid  y - ironman  z - jelly  A - khajiit  B - kobold  C - kop  D - leprechaun  E - levelscaler  F - levitator  G - lich  H - listener  I - lizardman  J - loli  K - lycanthrope  L - maia (4 of 8)$nI\L.(+Use hybrid races? [yn] (n) $nI\, nChoosing Gender Pick the gender of your human Thalmor  m - male f - female * - Random ! - Quit(end) $nI\93+Choosing Alignment Pick the alignment of your male human Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) %nI\Rb+%nI\Kp(0lqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~x(B(0~~~~~~~~~~~~(B@(0x(B(0x~~~~~~~~~~~(B@(0x(B(0x~(BB(0~~~~~~~~~~x(B(0mqqqqq(B(0qqqqqqj(B[Leeroy the Concordate Agent ] St6 Dx11 Co10 In9 Wi8 Ch9 ThaHumMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC4 Exp1 T1 It is written in the Book of Manwe Sulimo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid %nI\`pdit in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Manwe Sulimo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Manwe Sulimo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Manwe Sulimo!--More--%nI\t (0lqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~x(B(0~~~~~~~~~~~~(B@(0x(B(0x~~~~~~~~~~~(B@(0x(B(0x~(BB(0~~~~~~~~~~x(B(0mqqqqq(B(0qqqqqqj(BHello Leeroy, welcome to SlashEMExtended! You are a lawful male human Thalmor. --More--&nI\ [Leeroy the Concordate Agent ] St6 Dx11 Co10 In9 Wi8 Ch9 ThaHumMalLaw  17(17)  Pw 11(11)  AC4 Exp1 T1&nI\P Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +1 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) 'nI\u[Leeroy the Concordate Agent ] St6 Dx11 Co10 In9 Wi8 Ch9 ThaHumMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC4 Exp1 T1(0lqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~x(B(0~~~~~~~~~~~~(B@(0x(B(0x~~~~~~~~~~~(B@(0x(B(0x~(BB(0~~~~~~~~~~x(B(0mqqqqq(B(0qqqqqqj(B'nI\=Beware, there will be no return! Still climb? [yn] (n) 'nI\Ty[Leeroy the Concordate Agent  17(17)  Pw 11(11)(0lqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~x(B(0~~~~~~~~~~~~(B@(0x(B(0x~~~~~~~~~~~(B@(0x(B(0x~(BB(0~~~~~~~~~~x(B(0mqqqqq(B(0qqqqqqj(B[Leeroy the Concordate Agent ] St6 Dx11 Co10 In9 Wi8 Ch9 ThaHumMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC4 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) (nI\ Tn Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +1 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) )nI\Mi(0lqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~x(B(0~~~~~~~~~~~~(B@(0x(B(0x~~~~~~~~~~~(B@(0x(B(0x~(BB(0~~~~~~~~~~x(B(0mqqqqq(B(0qqqqqqj(B[Leeroy the Concordate Agent ] St6 Dx11 Co10 In9 Wi8 Ch9 ThaHumMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC4 Exp1 T1Do you want to see your attributes? [ynq] (n) )nI\J nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: wonderlegs. You could not have this property extrinsically: stunnopathy. You could not have this property intrinsically: wonderlegs. Scroll identification only worked 100 times out of 116. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 23. Implant identification only worked 1 times out of 47. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 3. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 98% chance. Wand drop chance was reduced to 58%. Potion drop chance was reduced to 88%. Tool drop chance was reduced to 54%. Food drop chance was reduced to 99%. Mon)nI\J ster death drops spawned with only 95% chance. The following skill could not be trained at all: martial arts. --More--*nI\ The following skill was trained at half the usual rate: searching. The following skill was trained at one fifth the usual rate: whip. The following skill was limited to basic proficiency: paddle. The following skill was limited to skilled proficiency: sling. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: body spells (turn 10). The following skill became untrainable if you tried to train it too early: healing spells (turn 132). The following skill became untrainable after a while: mace (turn 41914). The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 60965). Items were more likely to be generated cursed by 8%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 29354. M*nI\ onster spawn increase had reached its maximum at turn 217712. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 8067372. The monster class that cannot be genocided was light. The monster class that was spawned more often: humanoid (freq bonus 4). The monster color that was spawned more often: bright green (freq bonus 4). The monster species that was spawned more often: Princess Tsunade, the Medical --More--+nI\%4 Ninja (freq bonus 24). The monster species that was spawned more often: golden mushroom (freq bonus 30). The monster species that was spawned more often: teal growth (freq bonus 120). The monster species that was spawned more often: +4 vl cutoff (freq bonus 24). The monster species that was spawned more often: Pete (freq bonus 84). The monster species that was spawned more often: mean flayer (freq bonus 6). The monster species that was spawned more often: annoying horseman (freq bonus 14). The monster species that was spawned more often: deep lava drowning fish (freq bonus 72). The monster species that was spawned more often: Succubus Lieutenant (freq bonus 30). The monster species that was spawned more often: bronze dragon (freq bonus 80). The monster species that was spawned more often: thirsty fish (freq bonus 36). The monster species that was spawned more often: pink fungus (freq bonus 36). Th+nI\54 {e monster species that was spawned more often: reciprocal grue (freq bonus 16). The monster species that was spawned more often: carpel leadenly (freq bonus 8).The monster species that was spawned more often: crystal growth (freq bonus 12). The monster species that was spawned more often: inedible slime mold (freq --More---nI\Jbonus 14). The monster species that was spawned more often: wereauton (freq bonus 12). The monster species that was spawned more often: kobold high mage (freq bonus 10). The monster species that was spawned more often: large arrow turret (freq bonus 10). The monster species that was spawned more often: pillowy ladler (freq bonus 12). The monster trait that was more common: monsters that eat metal (freq bonus 2). The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4). The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1). The monster trait that was more common: monsters with seduction dialogue (freq bonus 2). The monster trait that was more common: monsters that burble (freq bonus 2). The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2). The mons-nI\\-ter trait that was more common: monsters that have butt attacks (freq bonus 2). The monster trait that was more common: monsters that count as werecreatures (freq bonus 9). The monster species that was never randomly spawned: abandoning pharyngectomy. --More--.nI\ The monster species that was never randomly spawned: librarian. The monster species that was never randomly spawned: white seraphon. The monster species that was never randomly spawned: SIR. The monster species that was never randomly spawned: river stalker. The monster species that was never randomly spawned: Electrodini. The monster species that was never randomly spawned: wild pig. The monster species that was never randomly spawned: backfiring lich. The monster species that was never randomly spawned: dictator wight. The monster species that was never randomly spawned: palpitation dizzily. The RNG hath decreed that this item was never generated: silver saber ((null)). The RNG hath decreed that this item was never generated: amulet of danger (doomed). The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots). The RNG hath decreed that this item was never generated: very hea.nI\0vy ball ((null)). The RNG hath decreed that this item was never generated: protection (wide). The RNG hath decreed that this item was never generated: know enchantment (sky blue). The RNG hath decreed that this item was never generated: freeze sphere (hardcover). The RNG hath decreed that this item was never generated: bossfight stone (gray). --More--/nI\FThe RNG hath decreed that this item was never generated: diamond smasher ((null)). The RNG hath decreed that this item was never generated: lock pick ((null)). The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 18). The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 6). The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 5). The RNG hath decr/nI\Fdeed that this item was generated more often: levitation (agate, freq bonus 6). The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 16). The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 22). --More--/nI\-o The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 3). The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 11). The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 3). The RNG ha/nI\Bo 7th decreed that this item was generated more often: searching (miracle, freq bonus 6). The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow). The RNG hath decreed that this item was always generated cursed: printed shirt --More--0nI\9((null)). The RNG hath decreed that this item was always generated cursed: white peach ((null)). The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak). The RNG hath decreed that this item was always generated cursed: chatter stone (gray). The RNG hath decreed that this item was always generated cursed: dragon spear ((null)). The RNG hath decreed that this item was always generated cursed: inka blade ((null)). The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER). The RNG hath decreed that this item was always generated cursed: poker stick ((null)). The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves). The RNG hath decreed that this trap was always invisible: weak sight trap. The RNG hath decreed that this trap was generated more often:0nI\ : alarm (freq bonus 60). Trap randomization happened for 1 in 445 traps. Next attribute increase check would have come at turn 424. Strength training was 0. --More--0nI\yDexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having stunnopathy (0). You were prevented from having wonderlegs (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (166). You survived. --More--3nI\ (0lqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~x(B(0~~~~~~~~~~~~(B@(0x(B(0x~~~~~~~~~~~(B@(0x(B(0x~(BB(0~~~~~~~~~~x(B(0mqqqqq(B(0qqqqqqj(B[Leeroy the Concordate Agent ] St6 Dx11 Co10 In9 Wi8 Ch9 ThaHumMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC4 Exp1 T1Do you want to see your discoveries? [ynq] (n) 3nI\vqThe thalmor called Rulindil the concordate agent can't follow you into the Black Market.