C\| Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-01-19.23:17:50.ttyrec Time: (1547939870) Sat Jan 19 23:17:50 2019 C\)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] C\HsnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror  u - a Chevalier (1 of 6)C\*4 v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter  Q - a Firefighter  R - a Flame Mage (2 of 6)C\S ! S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair  m - a Kurwa  n - a Ladiesman  o - a Librarian (3 of 6)C\= 4 v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter  Q - a Firefighter  R - a Flame Mage (2 of 6) C\&E Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror  u - a Chevalier (1 of 6) C\ue4 v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter  Q - a Firefighter  R - a Flame Mage (2 of 6) C\ +Choosing Race Pick the race of your Fencer   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8)!C\Y v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental  Q - elf  R - ent (2 of 8)$C\)+Use hybrid races? [yn] (n) $C\ nChoosing Gender Pick the gender of your dolgsman Fencer  m - male f - female * - Random ! - Quit(end) $C\C 5+Choosing Alignment Pick the alignment of your male dolgsman Fencer  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) %C\yb+%C\4(0lqqqqqqqqqqqqqk(B(0x~~~~(B@(0~~~~~~~~x(B(0x~~~~(B@(0~~~~~~~~x(B(0x~~~~~~~~~~(B$(0~~x(B(0~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B[3%C\58;5;5m(0x~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqj(B[Leeroy the Alcor ] St17 Dx13 Co11 In10 Wi12 Ch5 FenDolMalLaw Dlvl:1 $0 HP 13(13)  Pw 18(18)  AC7 Exp1 T1 It is written in the Book of Sol:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Sol seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Alcor, have been heralded from birth as the instrument of %C\5Sol. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Sol!--More--%C\7b(0qqqqqqqqqqqqqk~~~~(B@(0~~~~~~~~x~~~~(B@(0~~~~~~~~x~~~~~~~~~~(B$(0~~x~~~~~~~~~~~~~x~~~~~~~~~~~~~x~~~~~~~~~~~~~x~~~~~~~~~~~~~x~~~~~~~~~~~~~x~~~~~~~~~~~~~x~~~~~~~~~~~~~x~~~~~~~~~~~~~x~~~~~~~~~~~~~x~~~~~~~~~~~~~x~~~~~~~~~~~~~~(B%C\?mHello Leeroy, welcome to SlashEMExtended! You are a lawful male dolgsman Fencer.--More--%C\ [Leeroy the Alcor ] St17 Dx13 Co11 In10 Wi12 Ch5 FenDolMalLaw  13(13)  Pw 18(18)  AC7 Exp1 T1&C\@=Beware, there will be no return! Still climb? [yn] (n) &C\L/y[Leeroy the Alcor  13(13)  Pw 18(18)(0lqqqqqqqqqqqqqk(B(0x~~~~(B@(0~~~~~~~~x(B(0x~~~~(B@(0~~~~~~~~x(B(0x~~~~~~~~~~(B$(0~~x(B(0~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~[3&C\x/8;5;5mx(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqj(B[Leeroy the Alcor ] St17 Dx13 Co11 In10 Wi12 Ch5 FenDolMalLaw Dlvl:1 $0 HP 13(13)  Pw 18(18)  AC7 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) &C\ n Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 11 uncursed oranges {0} f - 9 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0}(end) &C\(0lqqqqqqqqqqqqqk(B(0x~~~~(B@(0~~~~~~~~x(B(0x~~~~(B@(0~~~~~~~~x(B(0x~~~~~~~~~~(B$(0~~x(B(0~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x&C\(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~(BDo you want to see your attributes? [ynq] (n) 'C\X'nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: corrosivity. You could not have this property extrinsically: acid resistance. You could not have this property intrinsically: searching. Scroll identification only worked 100 times out of 176. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 8. Implant identification only worked 1 times out of 67. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 18. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 153. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 67% chance. Scroll drop chance was reduced to 82%. Wand drop ch'C\~'ance was reduced to 90%. Amulet drop chance was reduced to 69%. Potion drop chance was reduced to 86%. --More--'C\Weapon drop chance was reduced to 93%. Armor drop chance was reduced to 63%. Food drop chance was reduced to 68%. Musable item generation frequency had a negative bias of 50%. Concealing monsters were spawned underneath items 71% of the time only. Monster death drops spawned with only 91% chance. The following skill could not be trained at all: martial arts. The following skill was trained at half the usual rate: petkeeping. The following skill was trained at one fifth the usual rate: unicorn horn. The following skill was limited to basic proficiency: riding. The following skill was limited to skilled proficiency: enchantment spells. The following skill was limited to expert proficiency: divination spells. The following skill became untrainable if you tried to train it too early: healing spells (turn 1). The following skill became untrainable if you tried to train it too early: firearms (turn 22). [17;1'C\|HThe following skill became untrainable after a while: unicorn horn (turn 40035). The following skill couldn't be trained before a certain turn number is reached: shield (turn 55490). Items were more likely to be generated cursed by 28%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. --More--'C\| Monster spawn increase would have started at turn 139250. Monster spawn increase had reached its maximum at turn 255560. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 1535891. The monster class that cannot be genocided was gnome. The monster class that was spawned more often: apelike creature (freq bonus 2). The monster species that was spawned more often: bleeding bulb (freq bonus 24). The monster species that was spawned more often: madman tarpaulin (freq bonus 180). The monster species that was spawned more often: Hanno (freq bonus 3). The monster species that was spawned more often: speeder ghost (freq bonus 28). The monster species that was spawned more often: fire spider (freq bonus 42). The monster species that was spawned more often: serialize favouring (freq bonus 15). The monster species that was spawned more often: perspective quadrantal cum (freq bonus 8). 'C\ The monster species that was spawned more often: eldritch fungus (freq bonus 8).The monster species that was spawned more often: ruby growth (freq bonus 4). The monster species that was spawned more often: skilled boomer (freq bonus 18). The monster species that was spawned more often: acidic fungus (freq bonus 3). The monster species that was spawned more often: jungle warrior shaman (freq --More--(C\bonus 7). The monster species that was spawned more often: tiger shark (freq bonus 16). The monster species that was spawned more often: shitty wort (freq bonus 30). The monster species that was spawned more often: arvogenic topmodel (freq bonus 18). The monster species that was spawned more often: fruition symbolically teemed (freq bonus 12). The monster species that was spawned more often: noble balrog (freq bonus 8). The monster species that was spawned more often: acidic spore (freq bonus 4). The monster species that was spawned more often: inka torturemaster (freq bonus 20). The monster species that was spawned more often: Ksenia's plateau sandal (freq bonus 3). The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1). The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2). The monster trait that was more common: m(C\@onsters that won't react unless you get up close (freq bonus 6). The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4). The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1). --More--)C\dThe monster trait that was more common: monsters with petrification resistance (freq bonus 1). The monster species that was never randomly spawned: iguanechaun. The monster species that was never randomly spawned: hamlem. The monster species that was never randomly spawned: Linus the Cat. The monster species that was never randomly spawned: throughout abjured. The monster species that was never randomly spawned: caning calligraphic. The monster species that was never randomly spawned: moldy fungus. The monster species that was never randomly spawned: golden heart. The monster species that was never randomly spawned: tapioca snake. The monster species that was never randomly spawned: greater xorn. The monster species that was never randomly spawned: rainbow wort. The RNG hath decreed that this item was never generated: interruption stone (gray). The RNG hath decreed that this item was never generated: misfire (v)C\ndajra orb). The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet). The RNG hath decreed that this item was never generated: more helmet (less helmet). The RNG hath decreed that this item was never generated: shades of grey stone (gray). The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic). --More--)C\The RNG hath decreed that this item was never generated: polymorph (silver). The RNG hath decreed that this item was never generated: autoscooter heels (flipflops). The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak). The RNG hath decreed that this item was never generated: cloak of totter (birthcloth). The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 19). The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 9). The RNG hath decreed that this item was ge)C\.9nerated more often: morganite (pink, freq bonus 31). The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 6). The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 3). --More--*C\FThe RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 13). The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 10). The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 9). The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 3). The RNG hath decreed that this item wa*C\Fs generated more often: dragon spear ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 11). The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 100). The RNG hath decreed that this item was generated more often: budo no sasu --More--*C\T ((null), freq bonus 15). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 51). The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red). The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous). The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting). The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: gain strength (granite). The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH). The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield). The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood *C\e heels). The RNG hath decreed that this item was always generated cursed: horn of plenty (horn). The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak). --More--+C\L The RNG hath decreed that this trap was always invisible: fumarole. The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 2). Trap randomization happened for 1 in 301 traps. Next attribute increase check would have come at turn 627. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You were level-drain resistant. You had not decided on your sexuality yet. You were prevented from having corrosivity (0). You had infravision. You had 1500 points of nutrition remaining. You were lucky (1). You could not have safely prayed (230). You survived. --More--1C\-R(0lqqqqqqqqqqqqqk(B(0x~~~~(B@(0~~~~~~~~x(B(0x~~~~(B@(0~~~~~~~~x(B(0x~~~~~~~~~~(B$(0~~x(B(0~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x1C\BR>~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqj(B[Leeroy the Alcor ] St17 Dx13 Co11 In10 Wi12 Ch5 FenDolMalLaw Dlvl:1 $0 HP 13(13)  Pw 18(18)  AC7 Exp1 T1Do you want to see your discoveries? [ynq] (n) 1C\V q