C\X Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-01-19.23:13:22.ttyrec Time: (1547939602) Sat Jan 19 23:13:22 2019 C\e)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] C\xsnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror  u - a Chevalier (1 of 6)C\3 4 v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter  Q - a Firefighter  R - a Flame Mage (2 of 6)C\+Choosing Race Pick the race of your Fencer   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8)C\} / +Use hybrid races? [yn] (n) C\pnChoosing Gender Pick the gender of your centaur Fencer  m - male f - female * - Random ! - Quit(end) C\}4+Choosing Alignment Pick the alignment of your male centaur Fencer  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) C\ +(0lqqqqk(B(0x~~~~x(B(0x~~~~x(B(0x~~~~x(B(0x~~~~x(B(0lqj~~~~mqk(B(0~~~(B@(0~~~~x(B(0k(B@(0~~~l(B(0x~~~~x(B(0x~~~(B#(0x(B(0x~~~~(B(0x~~~~x(B(0mqqqqj(B[Leeroy the Alcor ] St6 Dx16 Co11 In11 Wi5 Ch5 FenCenMalLaw Dlvl:1 $0 HP 16(16)  Pw 16(16)  AC5 Exp1 T1 It is written in the Book of Sol:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. C\  Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Sol seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Alcor, have been heralded from birth as the instrument of Sol. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Sol!--More--C\Vp(0lqqqqk(B(0x~~~~x(B(0x~~~~x(B(0x~~~~x(B(0x~~~~x(B(0lqj~~~~mqk(B(0~~~(B@(0~~~~x(B(0k(B@(0~~~l(B(0x~~~~x(B(0x~~~(B#(0x(BC\mHello Leeroy, welcome to SlashEMExtended! You are a lawful male centaur Fencer.--More--C\X [Leeroy the Alcor ] St6 Dx16 Co11 In11 Wi5 Ch5 FenCenMalLaw  16(16)  Pw 16(16)  AC5 Exp1 T1C\GPick an object.C\/E @ a human or elf or you (centaur fencer called Leeroy, on a staircase)  Accessing Pokedex entry for fencer...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form.  Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical C\SE   --More--C\*(0lqqqqk (B(0x~~~~x (B(0x~~~~x (B(0x~~~~x (B(0x~~~~x(B[Leeroy the Alcor ] St6 Dx16 Co11 In11 Wi5 Ch5 FenCenMalLaw  16(16)  Pw 16(16)  AC5 Exp1 T1C\ Pick an object.C\@ a human or elf or you (centaur fencer called Leeroy, on a staircase)  Accessing Pokedex entry for humanoid centaur...   Base statistics of this monster type:  Base level = 4, difficulty = 7, AC = 4, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 1. No resistances. No conveyed resistances. Big, genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d6, uses weapon - ordinary physical  1d6, kick - ordinary physical  --More--!C\S(0lqqqqk (B(0x~~~~x (B(0x~~~~x (B(0x~~~~x(B[Leeroy the Alcor ] St6 Dx16 Co11 In11 Wi5 Ch5 FenCenMalLaw  16(16)  Pw 16(16)  AC5 Exp1 T1!C\ # "C\t"C\kechnique"C\ Choose a technique  Name Level Status a - critical strike 1 Prepared b - eddy wind 1 Prepared c - invoke deity 1 Prepared d - appraisal 1 Prepared e - panic digging 1 Prepared f - phase door 1 Prepared(end) #C\Ѯ ~(0lqqqqk(B(0x~~~~x(B(0x~~~~x(B[Leeroy the Alcor ] St6 Dx16 Co11 In11 Wi5 Ch5 FenCenMalLaw  16(16)  Pw 16(16)  AC5 Exp1 T1$C\# $C\O enhance$C\ nhance$C\l Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  high heels Basic (max Master)  general combat Basic (max Master)  body armor Basic (max Expert)  two-handed weapons Basic (max Master)  devices Unskilled (max Expert)  techniques Basic (max Master)  sexy flats Basic (max Master)  form I (Shii-Cho) Unskilled (max Expert)  form II (Makashi) Unskilled (max Expert)  form III (Soresu) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  form V (Shien) Basic (max Master)  form V (Djem So) Unskilled (max Expert)  form VI (Niman) Unskilled (max Expert)  form VII (Juyo) Basic (max Grand Master)  form VII (Vaapad) Unskilled (max Expert)  form VIII (Wedi) Basic (max Master)  two-weapon co$C\Kmbat Basic (max Master)  Weapon Skills (1 of 2)&C\[Leeroy the Alcor ] St6 Dx16 Co11 In11 Wi5 Ch5 FenCenMalLaw Dlvl:1 $0 HP 16(16)  Pw 16(16)  AC5 Exp1 T1(0lqqqqk(B(0x~~~~x(B(0x~~~~x(B(0x~~~~x(B(0x~~~~x(B(0lqj~~~~mqk(B(0~~~(B@(0~~~~x(B(0k(B@(0~~~l(B(0x~~~~x(B(0x~~~(B#(0x(B(0x~~~~(B(0x~~~~x(B(0mqqqqj(B'C\? =Beware, there will be no return! Still climb? [yn] (n) 'C\> {y[Leeroy the Alcor  16(16)  Pw 16(16)(0lqqqqk(B(0x~~~~x(B(0x~~~~x(B(0x~~~~x(B(0x~~~~x(B(0lqj~~~~mqk(B(0~~~(B@(0~~~~x(B(0k(B@(0~~~l(B(0x~~~~x(B(0x~~~(B#(0x(B(0x~~~~(B(0x~~~~x(B(0mqqqqj(B[Leeroy the Alcor ] St6 Dx16 Co11 In11 Wi5 Ch5 FenCenMalLaw Dlvl:1 $0 HP 16(16)  Pw 16(16)  AC5 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) 'C\n Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 13 uncursed oranges {0} f - 15 uncursed pears {0} Scrolls g - 4 uncursed scrolls of healing {0} h - an uncursed greased scroll of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0}(end) (C\(0lqqqqk(B(0x~~~~x(B(0x~~~~x(B(0x~~~~x(B(0x~~~~x(B(0lqj~~~~mqk(B(0~~~(B@(0~~~~x(B(0k(B@(0~~~l(B(0x~~~~x(B(0x~~~(B#(0x(B(0x~~~~(BDo you want to see your attributes? [ynq] (n) (C\_nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: half spell damage. You could not have this property extrinsically: polymorph control. You could not have this property intrinsically: drain resistance. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 9. Implant identification only worked 1 times out of 18. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 17. Spellbook identification only worked 2 times out of 27. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 11% chance. Scroll drop chance was reduced to 60%. Ring drop chance was reduced to 81%. Wand drop chance was reduced to 99%. Amulet drop chance was reduced t(C\wo 79%. Potion drop chance was reduced to 89%. Armor drop chance was reduced to 10%. --More--*C\" Tool drop chance was reduced to 20%. Concealing monsters were spawned underneath items 89% of the time only. Monster death drops spawned with only 91% chance. The following skill could not be trained at all: flail. The following skill was trained at half the usual rate: attack spells. The following skill was trained at one fifth the usual rate: scimitar. The following skill was limited to basic proficiency: occult spells. The following skill was limited to skilled proficiency: two-weapon combat. The following skill was limited to expert proficiency: protection spells. The following skill became untrainable if you tried to train it too early: crossbow (turn 8). The following skill became untrainable if you tried to train it too early: protection spells (turn 714). The following skill became untrainable after a while: elemental spells (turn 39756). The following skill couldn't be trained before a certain t*C\." urn number is reached: enchantment spells (turn 44632). Heavy curses were more common by 19%. Prime curses were more common by 18%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 40607. Monster spawn increase had reached its maximum at turn 101079. --More--,C\ In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 504150. The monster class that cannot be genocided was rust monster or disenchanter. The monster class that was spawned more often: lich (freq bonus 2). The monster species that was spawned more often: yellow ape (freq bonus 12). The monster species that was spawned more often: cheerful leprechaun (freq bonus 4). The monster species that was spawned more often: annoying leprechaun (freq bonus 8). The monster species that was spawned more often: tiger (freq bonus 24). The monster species that was spawned more often: evil warp fungus (freq bonus 14). The monster species that was spawned more often: poliwhirl (freq bonus 48). The monster species that was spawned more often: spat rubber (freq bonus 32). The monster species that was spawned more often: market gallop grata (freq bonus 9). The monster species that was spawn,C\Ched more often: purple warp fungus (freq bonus 12). The monster species that was spawned more often: potentially gasified (freq bonus 3). The monster species that was spawned more often: stone troll boss (freq bonus 12). The monster species that was spawned more often: mini jabberwock (freq bonus --More---C\vQ12). The monster species that was spawned more often: undead Olog-hai ambusher (freq bonus 3). The monster species that was spawned more often: audient neuromotor (freq bonus 18). The monster species that was spawned more often: telemeter vagued (freq bonus 7).The monster species that was spawned more often: vampire adventurer (freq bonus 4).The monster species that was spawned more often: undead mystic (freq bonus 7). The monster species that was spawned more often: korsair (freq bonus 8). The monster species that was spawned more often: yeek (freq bonus 5). The monster species that was spawned more often: petty air elemental (freq bonus 16). The monster trait that was more common: monsters that revive after death (freq bonus 1). The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 15). The monster trait that was more common: monsters -C\QEof huge size (freq bonus 2). The monster trait that was more common: monsters with disintegration resistance (freq bonus 4). The monster trait that was more common: monsters that cuss (freq bonus 2). The monster trait that was more common: monsters that count as mind flayers --More---C\[ (freq bonus 2). The monster species that was never randomly spawned: humpback sorry. The monster species that was never randomly spawned: doom ape. The monster species that was never randomly spawned: superpowered astral elemental. The monster species that was never randomly spawned: razor beast. The monster species that was never randomly spawned: acidstream blob. The monster species that was never randomly spawned: inveigled mystify changing. The monster species that was never randomly spawned: pain squad. The monster species that was never randomly spawned: eltra vanishing point. The monster species that was never randomly spawned: great evil dragon. The monster species that was never randomly spawned: matador quietism. The monster class that was more likely to generate with musable stuff: pile of coins. The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak-C\ ). The RNG hath decreed that this item was never generated: cyanide (vermillion). The RNG hath decreed that this item was never generated: shield ((null)). The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch). The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded). --More--.C\&The RNG hath decreed that this item was never generated: stone of hate (gray). The RNG hath decreed that this item was never generated: confusion (round cube). The RNG hath decreed that this item was never generated: terces dlu (bird's eye). The RNG hath decreed that this item was never generated: implant of quickening (eburine). The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield). The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 22). The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 40). The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 47). The RNG hath decreed that this item was .C\9'5generated more often: hand blaster ((null), freq bonus 33). The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 28). The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 20). --More--.C\ The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 54). The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 21). The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 6). The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 9). The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 3). The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 13). The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq.C\ ^ bonus 7). The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 9). The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: world fall --More--/C\(charming, freq bonus 8). The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 19). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 64). The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots). The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)). The RNG hath decreed that this item was always generated cursed: restore ability (pink). The RNG hath decreed that this item was always generated cursed: movemork stone (gray). The RNG hath decreed that this item was always generated cursed: violet lightsaber (lightsaber). The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT). The RNG hath decreed that this item was always generated cursed: aklys (thonged club). The RNG hath d/C\ecreed that this item was always generated cursed: amulet of unchanging (concave). The RNG hath decreed that this item was always generated cursed: deformatting stone (gray). --More--/C\2TThe RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak). The RNG hath decreed that this trap was always invisible: spiked pit. The RNG hath decreed that this trap was generated more often: autopickup trap (freq bonus 22). Trap randomization happened for 1 in 525 traps. Next attribute increase check would have come at turn 384. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having half spell damage (0). You had 1500 points of nutrition remaining. You were lucky (1). You could not have safely prayed (75). You survived. --More--/C\˧ (0lqqqqk(B(0x~~~~x(B(0x~~~~x(B(0x~~~~x(B(0x~~~~x(B(0lqj~~~~mqk(B(0~~~(B@(0~~~~x(B(0k(B@(0~~~l(B(0x~~~~x(B(0x~~~(B#(0x(B(0x~~~~(B(0x~~~~x(B(0mqqqqj(B[Leeroy the Alcor ] St6 Dx16 Co11 In11 Wi5 Ch5 FenCenMalLaw Dlvl:1 $0 HP 16(16)  Pw 16(16)  AC5 Exp1 T1Do you want to see your discoveries? [ynq] (n) 4C\ (n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword) (1 of 8)5C\(0lqqqqk(B(0x~~~~x(B(0x~~~~x(B(0x~~~~x(B(0x~~~~x(B(0lqj~~~~mqk(B(0~~~(B@(0~~~~x(B(0k(B@(0~~~l(B(0x~~~~x(B(0x~~~(B#(0x(B(0x~~~~(B(0x~~~~x(B(0mqqqqj(B[Leeroy the Alcor ] St6 Dx16 Co11 In11 Wi5 Ch5 FenCenMalLaw Dlvl:1 $0 HP 16(16)  Pw 16(16)  AC5 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) 7C\<q