C\-f Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-01-19.22:54:56.ttyrec Time: (1547938496) Sat Jan 19 22:54:56 2019 C\y)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] C\csnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror  u - a Chevalier (1 of 6)C\Ԧ 4 v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter  Q - a Firefighter  R - a Flame Mage (2 of 6)C\ +Choosing Race Pick the race of your Fencer   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8)ªC\. v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental  Q - elf  R - ent (2 of 8)ªC\  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist  m - heretic  n - hobbit  o - homicider (3 of 8)ªC\  p - hidden elf  q - human  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier  w - inka  x - insectoid  y - ironman  z - jelly  A - khajiit  B - kobold  C - kop  D - leprechaun  E - levelscaler  F - levitator  G - lich  H - listener  I - lizardman  J - loli  K - lycanthrope  L - maia (4 of 8)ªC\[  M - mazewalker  N - mimic  O - minimalist  P - missingno  Q - monkey  R - monster  S - moon elf  T - mould  U - mummy  V - naga  W - nastinator  X - navi  Y - nord  Z - null  a - nymph  b - octopode  c - ogre  d - orc  e - peacemaker  f - phantom  g - poisoner  h - polyinitor  i - problematic (5 of 8)ƪC\` j - race X  k - randomizer  l - redditor  m - redguard  n - rodneyan  o - rohirrim  p - roommate  q - rougelike  r - salamander  s - satre  t - scurrier  u - sea elf  v - segfaulter  w - senser  x - shoe  y - sinner  z - skeleton  A - skillor  B - snail  C - snakeman  D - sokosolver  E - soviet  F - specialist (6 of 8)ǪC\  G - spiderman  H - spirit  I - spriggan  J - sticker  K - sustainer  L - suxxor  M - sylph  N - thunderlord  O - trainer  P - transformer  Q - trapper  R - troll  S - tumblrer  T - turtle  U - unalignment thing  V - undefined  W - ungenomold  X - unicorn  Y - unmagic  Z - vamgoyle  a - vampire  b - veela  c - venture capitalist (7 of 8)ȪC\> j - race X  k - randomizer  l - redditor  m - redguard  n - rodneyan  o - rohirrim  p - roommate  q - rougelike  r - salamander  s - satre  t - scurrier  u - sea elf  v - segfaulter  w - senser  x - shoe  y - sinner  z - skeleton  A - skillor  B - snail  C - snakeman  D - sokosolver  E - soviet  F - specialist (6 of 8)ȪC\0  M - mazewalker  N - mimic  O - minimalist  P - missingno  Q - monkey  R - monster  S - moon elf  T - mould  U - mummy  V - naga  W - nastinator  X - navi  Y - nord  Z - null  a - nymph  b - octopode  c - ogre  d - orc  e - peacemaker  f - phantom  g - poisoner  h - polyinitor  i - problematic (5 of 8)˪C\ (+Use hybrid races? [yn] (n) ˪C\nChoosing Gender Pick the gender of your mummified Fencer  m - male f - female * - Random ! - Quit(end) ̪C\X6+Choosing Alignment Pick the alignment of your male mummified Fencer  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ̪C\+(0lqqqk(B(0x~~~x(B(0x~~~~(B(0x(B@(0~~x(B(0x(B@(0~~x(B(0x~0~x(B+(0~~~x(B(0x~~~x(B(0x~~~x(B(0mq{qj(B[Leeroy the Alcor ] St12 Dx17 Co9 In11 Wi7 Ch6 FenMumMalLaw Dlvl:1 $0 HP 14(14)  Pw 15(15)  AC4 Exp1 T1 It is written in the Book ̪C\5dof Sol:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Sol seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Alcor, have been heralded from birth as the instrument of Sol. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Sol!--More--̪C\A 3(0lqqqk(B(0x~~~x(B(0x~~~~(B(0x(B@(0~~x(B(0x(B@(0~~x(B(0x~0~x(B+(0~~~x(B(0x~~~x(B(0x~~~x(B̪C\< oHello Leeroy, welcome to SlashEMExtended! You are a lawful male mummified Fencer.--More--ͪC\z [Leeroy the Alcor ] St12 Dx17 Co9 In11 Wi7 Ch6 FenMumMalLaw  14(14)  Pw 15(15)  AC4 Exp1 T1ͪC\ You are Leeroy, a lawful male mummified Fencer. HP: 14 (max 14) Pw 15 (max 15) AC 4 Current status effects: .--More--ΪC\  Base Attributes  Starting name : Leeroy  race : mummy  role : Fencer  gender : male  alignment : lawful   Current race : mummy  role : Fencer  gender : male  alignment : lawful   Deities Chaotic : Luna  Neutral : Terra  Lawful : Sol (s,c)(end) ϪC\r(0lqqqk(B(0x~~~x(B(0x~~~~(B(0x(B@(0~~x(B(0x(B@(0~~x(B(0x~0~x(B+(0~~~x(B(0x~~~x(B(0x~~~x(B(0mq{qj(B [Leeroy the Alcor ] St12 Dx17 Co9 In11 Wi7 Ch6 FenMumMalLaw  [2ϪC\sC4;13H14(14)  Pw 15(15)  AC4 Exp1 T1ϪC\g # ЪC\M} enhanceЪC\` t ѪC\! ѪC\Z  ѪC\?tҪC\ciechniqueҪC\*^ Choose a technique  Name Level Status a - critical strike 1 Prepared b - eddy wind 1 Prepared c - raise zombies 1 Prepared d - appraisal 1 Prepared e - panic digging 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared(end) ԪC\n+(0lqqqkx~~~xx~~~~(BThis technique searches the squares adjacent to you for corpses, trying to make tame zombies out of them.--More--ԪC\ > Use this technique? [yn] (n) ժC\n[Leeroy the Alcor ] St12 Dx17 Co9 In11 Wi7 Ch6 FenMumMalLaw  14(14)  Pw 15(15)  AC4 Exp1 T1֪C\|P# ֪C\ enhance֪C\ Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  high heels Basic (max Master)  general combat Basic (max Master)  body armor Basic (max Expert)  two-handed weapons Basic (max Master)  devices Unskilled (max Expert)  techniques Basic (max Master)  sexy flats Basic (max Master)  form I (Shii-Cho) Unskilled (max Expert)  form II (Makashi) Unskilled (max Expert)  form III (Soresu) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  form V (Shien) Basic (max Master)  form V (Djem So) Unskilled (max Expert)  form VI (Niman) Unskilled (max Expert)  form VII (Juyo) Basic (max Grand Master)  form VII (Vaapad) Unskilled (max Expert)  form VIII (Wedi) Basic (max Master)  two-weapon co֪C\Kmbat Basic (max Master)  Weapon Skills (1 of 2)تC\ dagger Basic (max Master)  short sword Basic (max Master)  broadsword Basic (max Master)  long sword Basic (max Master)  two-handed sword Basic (max Master)  scimitar Basic (max Master)  saber Basic (max Master)  Spellcasting Skills  healing spells Unskilled (max Expert) (2 of 2)٪C\F r[Leeroy the Alcor ] St12 Dx17 Co9 In11 Wi7 Ch6 FenMumMalLaw Dlvl:1 $0 HP 14(14)  Pw 15(15)  AC4 Exp1 T1(0lqqqk(B(0x~~~x(B(0x~~~~(B(0x(B@(0~~x(B(0x(B@(0~~x(B(0x~0~x(B+(0~~~x(B(0x~~~x(B(0x~~~x(B(0mq{qj(BڪC\$ You don't know any spells right now.[Leeroy the Alcor ] St12 Dx17 Co9 In11 Wi7 Ch6 FenMumMalLaw  14(14)  Pw 15(15)  AC4 Exp1 T1۪C\*K  Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 9 uncursed oranges {0} f - 16 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - a blessed +2 ring of increase accuracy {0}(end) ݪC\5(0lqqqk(B(0x~~~x(B(0x~~~~(B(0x(B@(0~~x(B(0x(B@(0~~x(B(0x~0~x(B+(0~~~x(B(0x~~~x(B(0x~~~x(B[Leeroy the Alcor ] St12 Dx17 Co9 In11 Wi7 Ch6 FenMumMalLaw  14(14)  Pw 15(15)  AC4 Exp1 T1ݪC\I =Beware, there will be no return! Still climb? [yn] (n) ݪC\y[Leeroy the Alcor  14(14)  Pw 15(15)(0lqqqk(B(0x~~~x(B(0x~~~~(B(0x(B@(0~~x(B(0x(B@(0~~x(B(0x~0~x(B+(0~~~x(B(0x~~~x(B(0x~~~x(B(0mq{qj(B[Leeroy the Alcor ] St12 Dx17 Co9 In11 Wi7 Ch6 FenMumMalLaw Dlvl:1 $0 HP 14(14)  Pw 15(15)  AC4 Exp1 T1Do you want your possessions identified?ݪC\= DYWYPI? [ynq] (n) ުC\Vy Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 9 uncursed oranges {0} f - 16 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - a blessed +2 ring of increase accuracy {0}(end) ުC\'6 o(0lqqqk(B(0x~~~x(B(0x~~~~(B(0x(B@(0~~x(B(0x(B@(0~~x(B(0x~0~x(B+(0~~~x(B(0x~~~x(B(0x~~~x(BDo you want to see your attributes? [ynq] (n) ުC\\ nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: curse resistance. You could not have this property extrinsically: freezopathy. You could not have this property intrinsically: teleport control. Scroll identification only worked 100 times out of 176. Potion identification only worked 3 times out of 9. Implant identification only worked 1 times out of 3. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 7. Tool identification only worked 5 times out of 18. Monsters only dropped their musable items with 60% chance. Monsters only dropped their equipment with 88% chance. Ring drop chance was reduced to 93%. Wand drop chance was reduced to 61%. Amulet drop chance was reduced to 83%. Implant drop chance was reduced tުC\ vo 89%. Potion drop chance was reduced to 85%. Tool drop chance was reduced to 62%. --More--ߪC\Musable item generation frequency had a negative bias of 34%. Concealing monsters were spawned underneath items 23% of the time only. Monster death drops spawned with only 95% chance. The following skill could not be trained at all: spirituality. The following skill was trained at half the usual rate: two-handed weapons. The following skill was trained at one fifth the usual rate: riding. The following skill was limited to basic proficiency: bare-handed combat. The following skill was limited to skilled proficiency: elemental spells. The following skill was limited to expert proficiency: body armor. The following skill became untrainable if you tried to train it too early: hammer (turn 46). The following skill became untrainable if you tried to train it too early: techniques (turn 408). The following skill became untrainable after a while: lance (turn 40943). The following skill couldn't be trained before a cerߪC\tain turn number is reached: healing spells (turn 42875). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 52781. Monster spawn increase had reached its maximum at turn 166871. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 3026079. The monster class that cannot be genocided was xan or other mythical/fantastic --More--C\P9 insect. The monster class that was spawned more often: lizard (freq bonus 2). The monster species that was spawned more often: void spore (freq bonus 6). The monster species that was spawned more often: stormcrow (freq bonus 12). The monster species that was spawned more often: broken bulb (freq bonus 14). The monster species that was spawned more often: Crone Lily (freq bonus 28). The monster species that was spawned more often: Helen wannabe (freq bonus 8). The monster species that was spawned more often: cohabitant uncharted (freq bonus 8). The monster species that was spawned more often: pilotage refreshment baby jingly engrailed (freq bonus 60). The monster species that was spawned more often: elder blood dragon (freq bonus 54). The monster species that was spawned more often: futz valence (freq bonus 16). The monster species that was spawned more often: mana mushroom (freq bonus 8). The monster speC\9 =cies that was spawned more often: day discouragingly alternating reexamining daze bloat fancy (freq bonus 16). The monster species that was spawned more often: negotiation calcimined merganser inefficaciously profanity heretofore (freq bonus 9). The monster species that was spawned more often: personalized killer tripe ration (freq bonus 3). The monster species that was spawned more often: weremindflayer (freq bonus 8). The monster species that was spawned more often: laten colony (freq bonus 28). --More--C\]The monster species that was spawned more often: Simon Belmont (freq bonus 5). The monster species that was spawned more often: gecko mummy (freq bonus 8). The monster species that was spawned more often: careener beaklike (freq bonus 10). The monster species that was spawned more often: ichthyosaur (freq bonus 12). The monster species that was spawned more often: Girtab (freq bonus 6). The monster trait that was more common: monsters that are breathless (freq bonus 2). The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 5). The monster trait that was more common: monsters that have sting attacks (freq bonus 2). The monster trait that was more common: monsters that count as rats (freq bonus 6).The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2). The monster trait that was more common: monsters that want the Book of thC\]^e Dead (freq bonus 20). The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 6). The monster trait that was more common: monsters that have trample attacks (freq bonus 2). The monster species that was never randomly spawned: donkey teacher. --More--C\ȜThe monster species that was never randomly spawned: flying demilich. The monster species that was never randomly spawned: Clyde. The monster species that was never randomly spawned: mountain ogre. The monster species that was never randomly spawned: cerulean mushroom. The monster species that was never randomly spawned: six-headed hydra. The monster species that was never randomly spawned: death hulk. The monster species that was never randomly spawned: Katia. The monster species that was never randomly spawned: ultimate newt. The monster species that was never randomly spawned: charcoal warp fungus. The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves). The RNG hath decreed that this item was never generated: oldest staff ((null)). The RNG hath decreed that this item was never generated: trump coat (residential cloak). The RNG hath decreed that this item was never generC\"ated: silver khakkhara (silver monk's staff). The RNG hath decreed that this item was never generated: bubblebeam (encased). The RNG hath decreed that this item was never generated: searching (miracle). The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves). The RNG hath decreed that this item was never generated: bullwhip ((null)). The RNG hath decreed that this item was never generated: quiz helm (deformed helmet). --More--C\5The RNG hath decreed that this item was never generated: elven arrow (runed arrow). The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 10). The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 4). The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((nullC\G6p), freq bonus 14). The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 6). The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 3). The RNG hath decreed that this item was generated more often: sawed-off shotgun --More--C\-((null), freq bonus 7). The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 8). The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: log ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 23). The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: implant oC\,.'f hope (quixotic, freq bonus 8). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 95). The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock). --More--C\lThe RNG hath decreed that this item was always generated cursed: implant of lines (victorious). The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield). The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots). The RNG hath decreed that this item was always generated cursed: trident ((null)). The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword). The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)). The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet). The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian). The RNG hath decreed that this item was always generated cursed: troll shield ((null)). The RNG hath decreed that thiC\$s trap was always invisible: flooding trap. The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 5). Trap randomization happened for 1 in 521 traps. Next attribute increase check would have come at turn 220. --More--C\vStrength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You had not decided on your sexuality yet. You were prevented from having curse resistance (0). You were prevented from having freezopathy (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could survive without air. You were lucky (1). You could not have safely prayed (512). You survived. --More--C\ (0lqqqk(B(0x~~~x(B(0x~~~~(B(0x(B@(0~~x(B(0x(B@(0~~x(B(0x~0~x(B+(0~~~x(B(0x~~~x(B(0x~~~x(B(0mq{qj(B[Leeroy the Alcor ] St12 Dx17 Co9 In11 Wi7 Ch6 FenMumMalLaw Dlvl:1 $0 HP 14(14)  Pw 15(15)  AC4 Exp1 T1Do you want to see your discoveries? [ynq] (n) C\oqThe ordinator called Andragil the battler can't follow you into the Black Market.