¶É8\g8 Í Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-01-11.16:52:06.ttyrec Time: (1547225526) Fri Jan 11 16:52:06 2019 ¶É8\ÈE ¡)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ¸É8\º snChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror  u - a Chevalier (1 of 6)¸É8\ýž 4 v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter  Q - a Firefighter  R - a Flame Mage (2 of 6)¸É8\ ³  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair  m - a Kurwa  n - a Ladiesman  o - a Librarian (3 of 6) p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin  I - a Pickpocket [21;1¸É8\7³ “H J - a Pirate  K - a Poison Mage  L - a Pokemon (4 of 6) M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel  e - a Tourist  f - a Tracer  g - a Transsylvanian  h - a Transvestite  i - a Twelph (5 of 6)¼É8\ó³+Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8)¼É8\ÿ )+Use hybrid races? [yn] (n) ½É8\rÅÄnChoosing Gender Pick the gender of your aquarian Thalmor  m - male f - female * - Random ! - Quit(end) ½É8\õ@ 6+Choosing Alignment Pick the alignment of your male aquarian Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ½É8\oì +(0l(B+(0qqqqqqqk(B+(0~~~~~~~~x(B(0x~(B$(0~/~~~~x(B(0~~~(B@(0~~~~~x(B(0x~~~(B@(0~~~~x(B(0mqqqqqqqqj(B[Leeroy the Concordate Agent ] St11 Dx6 Co8 In7 Wi16 Ch10 ThaAquMalLaw Dlvl:1 $1 HP 16(16)  Pw 11(11)  AC5 Exp1 T1 It is written in the Book of Manwe Sulimo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole f½É8\¥ì àrom Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Manwe Sulimo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Manwe Sulimo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Manwe Sulimo!--More--¾É8\Ø4û(0l(B+(0qqqqqqqk(B+(0~~~~~~~~x(B(0x~(B$(0~/~~~~x(B(0~~~(B@(0~~~~~x(B(0x~~~(B@(0~~~~x(BHello Leeroy, welcome to SlashEMExtended! You are a lawful male aquarian Thalmor.--More--¾É8\TÕ [Leeroy the Concordate Agent ] St11 Dx6 Co8 In7 Wi16 Ch10 ThaAquMalLaw  16(16)  Pw 11(11)  AC5 Exp1 T1¾É8\›' Weapons b - an uncursed +0 dark elven bow (weapon in hands) {12} c - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor a - an uncursed +2 elven mithril-coat (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0}(end) ÀÉ8\·l @[Leeroy the Concordate Agent ] St11 Dx6 Co8 In7 Wi16 Ch10 ThaAquMalLaw  16(16)  Pw 11(11)  AC5 Exp1 T1ÁÉ8\—¸=Beware, there will be no return! Still climb? [yn] (n) ÁÉ8\ã¾n[Leeroy the Concordate Agent ] St11 Dx6 Co8 In7 Wi16 Ch10 ThaAquMalLaw  16(16)  Pw 11(11)  AC5 Exp1 T1ÁÉ8\Ÿ1<You displaced your thalmor called Rulindil the concordate agent.[Leeroy the Concordate Agent ] St11 Dx6 Co8 In7 Wi16 Ch10 ThaAquMalLaw  16(16)  Pw 11(11)  AC5 Exp1 T2@@ÂÉ8\„FúYou stop. Your thalmor called Rulindil the concordate agent is in the way![Leeroy the Concordate Agent ] St11 Dx6 Co8 In7 Wi16 Ch10 ThaAquMalLaw  16(16)  Pw 11(11)  AC5 Exp1 T2 [Leeroy the Concordate Agent ] St11 Dx6 Co8 In7 Wi16 Ch10 ThaAquMalLaw  16(16)  Pw 11(11)  AC5 Exp1 T3@<ÂÉ8\™ ãYou can't go up here.[Leeroy the Concordate Agent ] St11 Dx6 Co8 In7 Wi16 Ch10 ThaAquMalLaw  16(16)  Pw 11(11)  AC5 Exp1 T3ÃÉ8\¨ëõ(0~(B@[Leeroy the Concordate Agent ] St11 Dx6 Co8 In7 Wi16 Ch10 ThaAquMalLaw  16(16)  Pw 11(11)  AC5 Exp1 T3The thalmor called Rulindil the concordate agent drops 1 gold piece.[Leeroy the Concordate Agent ] St11 Dx6 Co8 In7 Wi16 Ch10 ThaAquMalLaw  16(16)  Pw 11(11)  AC5 Exp1 T4ÃÉ8\–ö KBeware, there will be no return! Still climb? [yn] (n) ÄÉ8\ª½ny[Leeroy the Concordate Agent  16(16)  Pw 11(11)(0l(B+(0qqqqqqqk(B+(0~~~~~~~~x(B(0x~(B$(0~/~~~~x(B(0~~~~(B@(0~~~~x(B(0x~~~(B@(0~~~~x(B(0mqqqqqqqqj(B[Leeroy the Concordate Agent ] St11 Dx6 Co8 In7 Wi16 Ch10 ThaAquMalLaw Dlvl:1 $1 HP 16(16)  Pw 11(11)  AC5 Exp1 T4Do you want your possessions identified? DYWYPI? [ynq] (n) ÄÉ8\a2n Weapons b - an uncursed +0 dark elven bow (weapon in hands) {12} c - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor a - an uncursed +2 elven mithril-coat (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0}(end) ÄÉ8\î… ÂDo you want to see your attributes? [ynq] (n) ÅÉ8\énFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: psi resistance. You could not have this property extrinsically: technicality. You could not have this property intrinsically: wonderlegs. Scroll identification only worked 100 times out of 148. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 39. Implant identification only worked 1 times out of 33. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 5. Gem identification only worked 100 times out of 192. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 83% chance. Monsters only dropped their equipment with 95% chance. Scroll drop chance was reduced to 86%. Potion dÅÉ8\rop chance was reduced to 94%. Armor drop chance was reduced to 97%. Tool drop chance was reduced to 78%. --More--ÉÉ8\HU Food drop chance was reduced to 99%. Concealing monsters were spawned underneath items 34% of the time only. Monster death drops spawned with only 95% chance. The following skill could not be trained at all: hammer. The following skill was trained at half the usual rate: body spells. The following skill was trained at one fifth the usual rate: searching. The following skill was limited to basic proficiency: matter spells. The following skill was limited to skilled proficiency: two-handed weapons. The following skill was limited to expert proficiency: javelin. The following skill became untrainable if you tried to train it too early: missile weapons (turn 102). The following skill became untrainable if you tried to train it too early: sexy flats (turn 1160). The following skill became untrainable after a while: spirituality (turn 35075). The following skill couldn't be trained before a certain turn numberÉÉ8\nU ‰ is reached: knife (turn 19426). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 93335. Monster spawn increase had reached its maximum at turn 339125. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 841794. --More--ÑÉ8\cBThe monster class that cannot be genocided was umber hulk. Today, the monster class that always gets generated invisible was wall monster. The monster class that was spawned more often: trove (freq bonus 2). The monster species that was spawned more often: consul (freq bonus 5). The monster species that was spawned more often: Elisabeth (freq bonus 18). The monster species that was spawned more often: campsite skirmishing (freq bonus 8). The monster species that was spawned more often: fire grue (freq bonus 21). The monster species that was spawned more often: fire bird (freq bonus 44). The monster species that was spawned more often: greener zombie (freq bonus 8). The monster species that was spawned more often: gray mushroom (freq bonus 8). The monster species that was spawned more often: day discouragingly alternating reexamining daze bloat fancy (freq bonus 3). The monster species that was spawned more often: flumÑÉ8\ˆBtrap vortex (freq bonus 16). The monster species that was spawned more often: money transporter (freq bonus 12). The monster species that was spawned more often: wretched defiler (freq bonus 10). The monster species that was spawned more often: corpser (freq bonus 24). The monster species that was spawned more often: broken boomer (freq bonus 10). The monster species that was spawned more often: preventability seigniorial proscenia (freq bonus 15). --More--ÖÉ8\D‚ The monster species that was spawned more often: badger (freq bonus 8). The monster species that was spawned more often: Warden Archon (freq bonus 8). The monster species that was spawned more often: demilich permamimic (freq bonus 12). The monster species that was spawned more often: evasive hill orc (freq bonus 28). The monster species that was spawned more often: performable engrosser (freq bonus 14). The monster species that was spawned more often: sloppy warp fungus (freq bonus 5).The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2). The monster trait that was more common: monsters whose attacks numb you (freq bonus 12). The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 4). The monster trait that was more common: monsters that have no head (freq bonus 6).The monster trait that wasÖÉ8\f‚  more common: monsters whose attacks vaporize you (freq bonus 2). The monster trait that was more common: monsters with disintegration resistance (freq bonus 3). The monster species that was never randomly spawned: koffing. --More--ØÉ8\gµThe monster species that was never randomly spawned: Kumo, the demon spider. The monster species that was never randomly spawned: greater hellhound. The monster species that was never randomly spawned: arachnophobia-inducing spider. The monster species that was never randomly spawned: stone bug. The monster species that was never randomly spawned: maligning impregnably confirmatory hushing frosh dewlap. The monster species that was never randomly spawned: drolly erosional. The monster species that was never randomly spawned: Uno. The monster species that was never randomly spawned: evil colony. The monster species that was never randomly spawned: psych orb. The monster class that was always generated with extra speed: elemental. The RNG hath decreed that this item was never generated: anti-magic field (transient). The RNG hath decreed that this item was never generated: elven broadsword (runed broadswordØÉ8\xµŽ). The RNG hath decreed that this item was never generated: wing yellow stone (gray). The RNG hath decreed that this item was never generated: mana bolt (irresistible). The RNG hath decreed that this item was never generated: crystal ball (glass orb). The RNG hath decreed that this item was never generated: bunny uniform (red --More--ØÉ8\”P leather armor). The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt). The RNG hath decreed that this item was never generated: IC (many-wired thing). The RNG hath decreed that this item was never generated: dragon eyepatch ((null)). The RNG hath decreed that this item was never generated: implant of beauty (glacial). The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 8). The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 21). The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 165). The RNG hath decreed that this item was generaØÉ8\ªP 'ted more often: leather leash (leash, freq bonus 29). The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: ice box (cooling --More--åÉ8\9Ìbox, freq bonus 10). The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 17). The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 6). The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 8). The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 7). The RNG hath decreed that this item was generated more often: alchemy smock åÉ8\\Ì[19;1H(apron, freq bonus 2). The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 12). --More--çÉ8\0”The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 9). The RNG hath decreed that this item was always generated cursed: acid (measured). The RNG hath decreed that this item was always generated cursed: detect water (generous). The RNG hath decreed that this item was always generated cursed: bronze pick ((null)). The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray). The RNG hath decreed that this item was always generated cursed: implant of quota (assamic). The RNG hath decreed that this item was always generated cursed: towel ((null)). The RNG hath decreed that this item was always generated cursed: extra healing (puce). The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet). The RNG hath decreed that this item was always gçÉ8\A”ôenerated cursed: basterd sword (huge sword). The RNG hath decreed that this item was always generated cursed: orthoclase (yellow). The RNG hath decreed that this trap was always invisible: hole. --More--êÉ8\e 'The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 3). Trap randomization happened for 1 in 192 traps. Next attribute increase check would have come at turn 1494. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having psi resistance (0). You saw invisible. You had infravision. You had 1495 points of nutrition remaining. You could swim. You could survive without air. Your luck was zero. You could not have safely prayed (190). You survived. --More--îÉ8\ÀKô(0l(B+(0qqqqqqqk(B+(0~~~~~~~~x(B(0x~(B$(0~/~~~~x(B(0~~~~(B@(0~~~~x(B(0x~~~(B@(0~~~~x(B(0mqqqqqqqqj(B[Leeroy the Concordate Agent ] St11 Dx6 Co8 In7 Wi16 Ch10 ThaAquMalLaw Dlvl:1 $1 HP 16(16)  Pw 11(11)  AC5 Exp1 T4Do you want to see your discoveries? [ynq] (n) îÉ8\÷ vqThe thalmor called Rulindil the concordate agent can't follow you into the Black Market.