a5\M Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-01-08.20:30:25.ttyrec Time: (1546979425) Tue Jan 8 20:30:25 2019 a5\=V)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] a5\myYou sense the arrival of the white centipede.(0lqqqqqqqqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~~~~~~~~(B+(0x~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~(B@@(0~~~~~~(B(0x~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~(B(0lqqqqqqqqqj(B(0x~~~~~~~(B(0x~~~~~(B(0x~~(B(0x(B[Leeroy the Battler ] St17 Dx7 Co6 In9 Wi9 Ch9 OrdSenMalLaw Dlvl:1 $0 HP 11(11)  Pw 11(11)  AC12 Exp1 T1--More--b5\8You sense the arrival of the dancing girl.--More--b5\y(0lqqqqqqqqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~~~~~~~~(B+(0x~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~(B@@(0~~~~~~(B(0x~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~(B(0lqqqqqqqqqj(B(0x~~~~~~~(B(0x~~~~~(B(0x~~(B(0x(B[Leeroy the Battler ] St17 Dx7 Co6 In9 Wi9 Ch9 OrdSenMalLaw Dlvl:1 $0 HP 11(11)  Pw 11(11)  AC12 Exp1 T1 It is written in the Book of Vaire:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Molb5\och stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Vaire seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Battler, have been heralded from birth as the instrument of Vaire. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Vaire!--More--b5\D O(0qqqqqqqqqqqqk~~~~~~~~~~~~(B+(0~~~~~~~~~~~~x~~~~~(B@@(0~~~~~~~~~~~~~~~~~~x~(B(0lqqqqqqqqqj(BHello Leeroy, welcome to SlashEMExtended! You are a lawful male senser Ordinator.--More--c5\Mj] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--c5\  Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file.--More--d5\ [Leeroy the Battler ] St17 Dx7 Co6 In9 Wi9 Ch9 OrdSenMalLaw  11(11)  Pw 11(11)  AC12 Exp1 T1The moon is waxing tonight.d5\~0Unknown command ' '.--More--d5\ pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) e5\X{nTurn the number pad on? [yn] (n) e5\n[Leeroy the Battler ] St17 Dx7 Co6 In9 Wi9 Ch9 OrdSenMalLaw  11(11)  Pw 11(11)  AC12 Exp1 T1f5\HRTurn the number pad on? [yn] (n) [Leeroy the Battler ] St17 Dx7 Co6 In9 Wi9 Ch9 OrdSenMalLaw  11(11)  Pw 11(11)  AC12 Exp1 T1f5\ vYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) --More--g5\'/Unknown command ' '.[Leeroy the Battler ] St17 Dx7 Co6 In9 Wi9 Ch9 OrdSenMalLaw  11(11)  Pw 11(11)  AC12 Exp1 T1g5\The moon is waxing tonight.[Leeroy the Battler ] St17 Dx7 Co6 In9 Wi9 Ch9 OrdSenMalLaw  11(11)  Pw 11(11)  AC12 Exp1 T1g5\zMessage of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file.--More--g5\H a You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--h5\ Hello Leeroy, welcome to SlashEMExtended! You are a lawful male senser Ordinator.--More--h5\ You sense the arrival of the dancing girl.[Leeroy the Battler ] St17 Dx7 Co6 In9 Wi9 Ch9 OrdSenMalLaw  11(11)  Pw 11(11)  AC12 Exp1 T1i5\yYou sense the arrival of the white centipede.[Leeroy the Battler ] St17 Dx7 Co6 In9 Wi9 Ch9 OrdSenMalLaw  11(11)  Pw 11(11)  AC12 Exp1 T1j5\J[Leeroy the Battler ] St17 Dx7 Co6 In9 Wi9 Ch9 OrdSenMalLaw  11(11)  Pw 11(11)  AC12 Exp1 T1l5\\-  Choose which spell to cast   Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600%(end) n5\ +[Leeroy the Battler ] St17 Dx7 Co6 In9 Wi9 Ch9 OrdSenMalLaw  11(11)  Pw 11(11)  AC12 Exp1 T1n5\S  Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed finalized spellbook of enchant weapon (5:1) {0} Rings f - a blessed +5 ring of increase accuracy {0}(end) p5\~ (0qqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~(B+(0~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~~~(B@@(0~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~(B(0lqqqqqqqqqj~~~~~~~~(B[Leeroy the Battler ] St17 Dx7 Co6 In9 Wi9 Ch9 OrdSenMalLaw  11(11)  Pw 11(11)  AC12 Exp1 T1r5\Your tsurugi isn't one-handed.[Leeroy the Battler ] St17 Dx7 Co6 In9 Wi9 Ch9 OrdSenMalLaw  11(11)  Pw 11(11)  AC12 Exp1 T1s5\KBeware, there will be no return! Still climb? [yn] (n) u5\ y[Leeroy the Battler  11(11)  Pw 11(11)(0lqqqqqqqqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~~~~~~~~(B+(0x~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~(B@@(0~~~~~~(B(0x~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~(B(0lqqqqqqqqqj(B(0x~~~~~~~(B(0x~~~~~(B(0x~~(B(0x(B[Leeroy the Battler ] St17 Dx7 Co6 In9 Wi9 Ch9 OrdSenMalLaw Dlvl:1 $0 HP 11(11)  Pw 11(11)  AC12 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) v5\9n Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed finalized spellbook of enchant weapon (5:1) {0} Rings f - a blessed +5 ring of increase accuracy {0}(end) v5\Z(0qqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~(B+(0~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~~~(B@@(0~~~~~~~~~~~~~~~~~~~~~~~~~x~~~~~~~~(B(0lqqqqqqqqqj~~~~~~~~(BDo you want to see your attributes? [ynq] (n) v5\{ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: poison resistance. You could not have this property extrinsically: searching. You could not have this property intrinsically: stealth. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 21. Amulet identification only worked 15 times out of 33. Implant identification only worked 1 times out of 38. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 4. Gem identification only worked 100 times out of 147. Monsters only dropped their musable items with 41% chance. Scroll drop chance was reduced to 83%. Ring drop chance was reduced to 72%. Wand drop chance was reduced v5\ zto 94%. Implant drop chance was reduced to 95%. Potion drop chance was reduced to 93%. --More--w5\cTool drop chance was reduced to 71%. Food drop chance was reduced to 93%. Concealing monsters were spawned underneath items 39% of the time only. The following skill could not be trained at all: shuriken. The following skill was trained at half the usual rate: occult spells. The following skill was trained at one fifth the usual rate: form III (Soresu). The following skill was limited to basic proficiency: petkeeping. The following skill was limited to skilled proficiency: devices. The following skill was limited to expert proficiency: two-weapon combat. The following skill became untrainable if you tried to train it too early: occult spells (turn 286). The following skill became untrainable if you tried to train it too early: healing spells (turn 1836). The following skill became untrainable after a while: bare-handed combat (turn 15550). The following skill couldn't be trained before a certain turn numw5\cber is reached: matter spells (turn 40477). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 27609. Monster spawn increase had reached its maximum at turn 69963. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 908496. --More--w5\rThe monster class that cannot be genocided was lich. The monster class that was spawned more often: Zouthern animal (freq bonus 2). The monster species that was spawned more often: crack abuser (freq bonus 54). The monster species that was spawned more often: lower-level stinker (freq bonus 5). The monster species that was spawned more often: fucked up monster (freq bonus 12). The monster species that was spawned more often: Beetle McRandy (freq bonus 12). The monster species that was spawned more often: laten fungus (freq bonus 8). The monster species that was spawned more often: breeder mouse (freq bonus 8). The monster species that was spawned more often: Ariane (freq bonus 18). The monster species that was spawned more often: baby multi-hued dragon (freq bonus 6). The monster species that was spawned more often: colony lichen (freq bonus 60). The monster species that was spawned more often: symptomatw5\ically etheric dynamist dishonorable steven (freq bonus 4). The monster species that was spawned more often: endorsement obnoxiety sphere onyx nibbed densely (freq bonus 4). The monster species that was spawned more often: reweigh whited (freq bonus 6). The monster species that was spawned more often: supercop (freq bonus 16). The monster species that was spawned more often: chuckling light (freq bonus 8).--More--x5\The monster species that was spawned more often: greater permamimic (freq bonus 8).The monster species that was spawned more often: super-sweet girl in plateau boots (freq bonus 8). The monster species that was spawned more often: rambling gambler (freq bonus 16). The monster species that was spawned more often: lise (freq bonus 24). The monster species that was spawned more often: mini gremlin (freq bonus 48). The monster species that was spawned more often: metal panther (freq bonus 18). The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1). The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2). The monster trait that was more common: monsters that neigh (freq bonus 2). The monster trait that was more common: monsters that count as hobbit (freq bonus 1). The monster trait that was more common: monsters that x5\ imitate (freq bonus 8). The monster trait that was more common: monsters that count as animals (freq bonus 4). The monster species that was never randomly spawned: hobbit merchant. The monster species that was never randomly spawned: goatherd pompano. The monster species that was never randomly spawned: apprentice dark wall. The monster species that was never randomly spawned: Avatar of Roflth. --More--x5\oThe monster species that was never randomly spawned: mean thing of Shub-Niggurath. The monster species that was never randomly spawned: begun weanling. The monster species that was never randomly spawned: tap mimic. The monster species that was never randomly spawned: sere diethylamide. The monster species that was never randomly spawned: gray growth. The monster species that was never randomly spawned: trigonometrical inordinate. The RNG hath decreed that this item was never generated: tail spikes (splash of venom). The RNG hath decreed that this item was never generated: water walking boots (jungle boots). The RNG hath decreed that this item was never generated: dissolve food (hungry). The RNG hath decreed that this item was never generated: magic resistance (dark). The RNG hath decreed that this item was never generated: random speed (impenetrable). The RNG hath decreed that this x5\item was never generated: remove blessing (light cyan). The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet). The RNG hath decreed that this item was never generated: implant of love --More--x5\NX (unearthly). The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield). The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid). The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 4). The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 16). The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 23). The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 12). The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 25). The RNG hath decreed that this item was generated mox5\nX 2re often: confusion (orange, freq bonus 23). The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 39). The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 3). --More--y5\The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 15). The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 17). The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 2). The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 5). The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 7). The RNG hath decreed thay5\t this item was generated more often: identify (bronze, freq bonus 8). The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 99). The RNG hath decreed that this item was always generated cursed: oilskin gloves --More--y5\ (slippery gloves). The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves). The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves). The RNG hath decreed that this item was always generated cursed: wimpiness (poofy). The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear). The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES). The RNG hath decreed that this item was always generated cursed: stone of no return (gray). The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak). The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)). The RNG hath decreed that this item was always generated cursed: scythe ((null)). 5\ 0;1HThe RNG hath decreed that this trap was always invisible: teleportation trap. The RNG hath decreed that this trap was generated more often: farting web (freq bonus 2). Trap randomization happened for 1 in 45 traps. --More--z5\׭GNext attribute increase check would have come at turn 612. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having poison resistance (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (282). You survived. --More--|5\i(0lqqqqqqqqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~~~~~~~~(B+(0x~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~(B@@(0~~~~~~(B(0x~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~(B(0lqqqqqqqqqj(B(0x~~~~~~~(B(0x~~~~~(B(0x~~(B(0x(B[Leeroy the Battler ] St17 Dx7 Co6 In9 Wi9 Ch9 OrdSenMalLaw Dlvl:1 $0 HP 11(11)  Pw 11(11)  AC12 Exp1 T1Do you want to see your discoveries? [ynq] (n) |5\I n Discoveries   Weapons  * tsurugi (long samurai sword)  * runesword (runic broadsword)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * elven broadsword (runed broadsword) (1 of 8)}5\'t(0lqqqqqqqqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~~~~~~~~(B+(0x~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~(B@@(0~~~~~~(B(0x~~~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~(B(0lqqqqqqqqqj(B(0x~~~~~~~(B(0x~~~~~(B(0x~~(B(0x(B[Leeroy the Battler ] St17 Dx7 Co6 In9 Wi9 Ch9 OrdSenMalLaw Dlvl:1 $0 HP 11(11)  Pw 11(11)  AC12 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) }5\&/ MqThaedil can't follow you into the Black Market.