„[ã[2Í Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-11-07.21:39:16.ttyrec Time: (1541626756) Wed Nov 7 21:39:16 2018 „[ã[€¡)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] „[ã[@ [nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)„[ã[ôÜ  u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)…[ã[_S Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)…[ã[^œ m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)…[ã[™„% I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)…[ã[æ¡ +Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)…[ã[y^ é u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)†[ã[-›× Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist (3 of 8)†[ã[*¸Í m - heretic  n - hobbit  o - homicider  p - hidden elf  q - human  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier  w - inka  x - insectoid  y - ironman  z - jelly  A - khajiit  B - kobold  C - kop  D - leprechaun  E - levelscaler  F - levitator  G - lich  H - listener (4 of 8)†[ã[Y¹ I - lizardman  J - loli  K - lycanthrope  L - maia  M - mazewalker  N - mimic  O - minimalist  P - missingno  Q - monkey  R - monster  S - moon elf  T - mould  U - mummy  V - naga  W - nastinator  X - navi  Y - nord  Z - null  a - nymph  b - octopode  c - ogre  d - orc (5 of 8)†[ã[„bÝ e - peacemaker  f - phantom  g - poisoner  h - polyinitor  i - problematic  j - race X  k - randomizer  l - redditor  m - redguard  n - rodneyan  o - rohirrim  p - roommate  q - rougelike  r - salamander  s - satre  t - scurrier  u - sea elf  v - segfaulter  w - senser  x - shoe  y - sinner  z - skeleton (6 of 8)†[ã[V] (+Use hybrid races? [yn] (n) †[ã[cÇnChoosing Gender Pick the gender of your redguardian Thalmor  m - male f - female * - Random ! - Quit(end) †[ã[•ò9+Choosing Alignment Pick the alignment of your male redguardian Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ‡[ã[®@+(0lq(B(0qqqqqqqqk(B(0x~~~~~~(B@(0~~~x(B(0x~~~~~~~(B@(0~~x(B(0x~~~~~~~~(B$(0~x(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0mqqqqqqqqqqj(B[Leeroy the Concordate Agent ] St15 Dx8 Co12 In6 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $1 HP 25(25)  Pw 10(10)  AC4 Exp1 T1 It is written in the Book of Manwe Sulimo:  After the Creation, the cruel god Moloch rebelled against th‡[ã[À@e authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Manwe Sulimo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Manwe Sulimo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Manwe Sulimo!--More--‡[ã[¬] <(0lq(B(0qqqqqqqqk(B(0x~~~~~~(B@(0~~~x(B(0x~~~~~~~(B@(0~~x(B(0x~~~~~~~~(B$(0~x(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~x(BHello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor.--More--‡[ã[H, Ô [Leeroy the Concordate Agent ] St15 Dx8 Co12 In6 Wi9 Ch7 ThaRedMalLaw  25(25)  Pw 10(10)  AC4 Exp1 T1ˆ[ã[w) Weapons a - a ! uncursed -1 elven broadsword (weapon in hand) {30} c - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0}(end) ˆ[ã[e(0lq(B(0qqqqqqqqk(B[Leeroy the Concordate Agent ] St15 Dx8 Co12 In6 Wi9 Ch7 ThaRedMalLaw  25(25)  Pw 10(10)  AC4 Exp1 T1‰[ã[sÉ Weapons a - a ! uncursed -1 elven broadsword (weapon in hand) {30} c - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0}(end) Š[ã[BÁ (0lq(B(0qqqqqqqqk(B[Leeroy the Concordate Agent ] St15 Dx8 Co12 In6 Wi9 Ch7 ThaRedMalLaw  25(25)  Pw 10(10)  AC4 Exp1 T1‹[ã[Ç' Weapons a - a ! uncursed -1 elven broadsword (weapon in hand) {30} c - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0}(end) ‹[ã[q ¥+(0lq(B(0qqqqqqqqk(Belven broadsword - This is a weapon. Color: cyan. Material: ether. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--‹[ã[Ø.¬ Far better than a regular broadsword, this weapon has the highest base damage among all broadswords in the game.--More--Œ[ã[ZK Ì [Leeroy the Concordate Agent ] St15 Dx8 Co12 In6 Wi9 Ch7 ThaRedMalLaw  25(25)  Pw 10(10)  AC4 Exp1 T1[ã[2À=Beware, there will be no return! Still climb? [yn] (n) [ã[ “­y[Leeroy the Concordate Agent  25(25)  Pw 10(10)(0lq(B(0qqqqqqqqk(B(0x~~~~~~(B@(0~~~x(B(0x~~~~~~~(B@(0~~x(B(0x~~~~~~~~(B$(0~x(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0mqqqqqqqqqqj(B[Leeroy the Concordate Agent ] St15 Dx8 Co12 In6 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $1 HP 25(25)  Pw 10(10)  AC4 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) [ã[pà y Weapons a - a ! uncursed -1 elven broadsword (weapon in hand) {30} c - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0}(end) Ž[ã[×½(0lq(B(0qqqqqqqqk(BDo you want to see your attributes? [ynq] (n) Ž[ã[|ŽnFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: corrosivity. You could not have this property extrinsically: technicality. You could not have this property intrinsically: freezopathy. Scroll identification only worked 100 times out of 173. Ring identification only worked 4 times out of 17. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 40. Armor identification only worked 15 times out of 17. Spellbook identification only worked 2 times out of 11. Tool identification only worked 5 times out of 22. Monsters only dropped their musable items with 80% chance. Wand drop chance was reduced to 96%. Amulet drop chance was reduced to 78%. Weapon drop chance was reduced to 93%. The following skill could not be traŽ[ã[Žnined at all: sling. The following skill was trained at half the usual rate: dart. --More--[ã[IThe following skill was trained at one fifth the usual rate: occult spells. The following skill was limited to basic proficiency: knife. The following skill was limited to skilled proficiency: morning star. The following skill was limited to expert proficiency: high heels. The following skill became untrainable if you tried to train it too early: martial arts (turn 32). The following skill became untrainable if you tried to train it too early: lance (turn 780). The following skill became untrainable after a while: javelin (turn 37281). The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 11740). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 79890. Monster spawn increase had reached its maximum at turn 162561. In this game, Eevee's evolution was jolteon. Your limit for asc[ã[oŠension was at turn 420552. The monster class that cannot be genocided was imp or minor demon. The monster class that was spawned more often: vampire (freq bonus 6). The monster species that was spawned more often: quadrennial sodden ratchet (freq bonus 36). The monster species that was spawned more often: clay mushroom (freq bonus 36). --More--[ã[ÇÀ The monster species that was spawned more often: contamination stalk (freq bonus 16). The monster species that was spawned more often: penultimate kappa (freq bonus 7).The monster species that was spawned more often: bad hunter (freq bonus 64). The monster species that was spawned more often: cloaker (freq bonus 52). The monster species that was spawned more often: invisible spore (freq bonus 18). The monster species that was spawned more often: greedy prostitute (freq bonus 26). The monster species that was spawned more often: battle scarred ronin (freq bonus 78). The monster species that was spawned more often: phase warp patch (freq bonus 132). The monster species that was spawned more often: reconveyed cuprite (freq bonus 16). The monster species that was spawned more often: effeminate sentai (freq bonus 20). The monster species that was spawned more often: sewed inch (freq bonus[ã[âÀ Ï 14). The monster species that was spawned more often: stealing machine (freq bonus 20). The monster species that was spawned more often: Warder Katcher (freq bonus --More--‘[ã[…‘66). The monster species that was spawned more often: torment worm (freq bonus 8). The monster species that was spawned more often: butterfingered tattled (freq bonus 10). The monster species that was spawned more often: withhold upsetter wearying tiddly (freq bonus 32). The monster species that was spawned more often: flesh archer (freq bonus 32). The monster species that was spawned more often: Emma's sexy wedge sandal (freq bonus 8). The monster trait that was more common: monsters with cold resistance (freq bonus 2). The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1). The monster trait that was more common: monsters that squawk (freq bonus 2). The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4). The monster trait that was more common: monsters that originate from Castle of the Winds (fr‘[ã[¡‘`eq bonus 2). The monster species that was never randomly spawned: phasing frost giant. The monster species that was never randomly spawned: agent black spore. The monster species that was never randomly spawned: interceptor doll. The monster species that was never randomly spawned: quantum statistical --More--‘[ã[¯ mechanic. The monster species that was never randomly spawned: fancy patch. The monster species that was never randomly spawned: caddy riding. The monster species that was never randomly spawned: teal naga. The monster species that was never randomly spawned: Ape Head. The monster species that was never randomly spawned: stone seraphon. The monster species that was never randomly spawned: party fungus. The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet). The RNG hath decreed that this item was never generated: mithril whip ((null)). The RNG hath decreed that this item was never generated: conglomerate pick ((null)). The RNG hath decreed that this item was never generated: endure cold (deep). The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak). The RNG hath decreed that this item was never generated: white sweets ((n‘[ã[Z¯ ?ull)). The RNG hath decreed that this item was never generated: see invisible (magenta). The RNG hath decreed that this item was never generated: lion cloak (barley cloak). The RNG hath decreed that this item was never generated: trap revealing (elysium). --More--’[ã[¬§The RNG hath decreed that this item was never generated: dark elven bow (black runed bow). The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 11). The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 17). The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 41). The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 43). The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 18). The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 3). The RNG hath decreed that this item was generated more often: gold’[ã[ɧ1en dragon scales ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 8). The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 13). --More--’[ã[.à The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 5). The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 100). The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 3). The RNG hath decreed that this item was generated more often: runesword (runic [’[ã[Rà 18;1Hbroadsword, freq bonus 9). The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 11). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 17). --More--“[ã[é…The RNG hath decreed that this item was always generated cursed: toxic (wasteful). The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: memory loss stone (gray). The RNG hath decreed that this item was always generated cursed: fourdent ((null)). The RNG hath decreed that this item was always generated cursed: fire bolt (flaming). The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield). The RNG hath decreed that this item was always generated cursed: lubricant can ((null)). The RNG hath decreed that this item was always generated cursed: penis pole ((null)). The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave). The RNG hath decreed that this item was always generated cursed: slo“[ã[$†Ów monster (tin). The RNG hath decreed that this trap was always invisible: discharge trap. The RNG hath decreed that this trap was generated more often: glib trap (freq --More--“[ã[úa +bonus 3). Trap randomization happened for 1 in 939 traps. Next attribute increase check would have come at turn 335. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You were sleep resistant. You were poison resistant. You were immune to sickness. You had not decided on your sexuality yet. You were prevented from having corrosivity (0). You were prevented from having technicality (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You had mana regeneration. Your luck was zero. You could not have safely prayed (1158). You survived. --More--³[ã[ô¡ 3(0lq(B(0qqqqqqqqk(B(0x~~~~~~(B@(0~~~x(B(0x~~~~~~~(B@(0~~x(B(0x~~~~~~~~(B$(0~x(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0mqqqqqqqqqqj(B[Leeroy the Concordate Agent ] St15 Dx8 Co12 In6 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $1 HP 25(25)  Pw 10(10)  AC4 Exp1 T1Do you want to see your discoveries? [ynq] (n) ´[ã[r·n Discoveries   Weapons  * elven broadsword (runed broadsword)  * dark elven bow (black runed bow)  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword) (1 of 8)¶[ã[O–>(0lq(B(0qqqqqqqqk(B(0x~~~~~~(B@(0~~~x(B(0x~~~~~~~(B@(0~~x(B(0x~~~~~~~~(B$(0~x(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0mqqqqqqqqqqj(B[Leeroy the Concordate Agent ] St15 Dx8 Co12 In6 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $1 HP 25(25)  Pw 10(10)  AC4 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) ·[ã[n„qThe thalmor called Rulindil the concordate agent Endarker can't follow you into the Black Market.