nã[.,Í Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-11-07.15:23:26.ttyrec Time: (1541604206) Wed Nov 7 15:23:26 2018 oã[Bf)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...oã[ú û[Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw Dlvl:1 $10 HP 25(25)  Pw 10(10)  AC3 Exp1 T7You return to level 1 in The Dungeons of Doom.--More--oã[sÙ‡(0l~q(B+(0k(B(0x~(B@@(0x(B(0x~(B<(0~x(B(0x~~~x(B(0x~~~x(B(0x~~~x(B(0mqqqj(B[Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw Dlvl:1 $10 HP 25(25)  Pw 10(10)  AC3 Exp1 T7Hello Leeroy, the redguardian Thalmor, welcome back to SlashEMExtended![Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T7--More--pã[ ,Be careful! New moon tonight.pã[e Ì Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles k - a lichen corpse {20} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed greased scroll of standard id {0} j - an uncursed scroll of cure {0}(end) qã[¯Í¶(0l~q(B+(0k(B(0x~(B@@(0x(B(0x~(B<(0~x(B(0x~~~x(B(0x~~~x(B[Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T7qã[ó«The door resists![Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T7 [Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T8@(0~(Bqã[£„ àThe door opens.[Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T8 [Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T9(0a(B(0~(B@rã[Å[Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T9 [Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T10#,#@@(0~(B(0~(Brã[†v[Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T11 [Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T12 [Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T13 [Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T14(0x(B+(0~(B(0~(B###,@,###,##@#,rã[«vâ(0a(B(0~~(B[Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T14rã[ïG [Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T15 [Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T16 [Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T16 [Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T17(0qqqqqqq(B(0~~~~~~(B(0xg~~(B$(0~~g(B(0~~~~~(B(0~~(B(0m(B@(0q(B#@,rã[Hd[m,#,,rã[ † ‡[Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T18 [Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T19(0qk(B(0~~(B(0x(B@(0~~~~x(B@(0~~~~~~x(B(0~(B(0qq(B(0qqqqj(B,,There is a tree in the way![Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw  25(25)  Pw 10(10)  AC3 Exp1 T19tã[‡# tã[Æquittã[¦Âuittã[|)Really quit [yes/no]? tã[”ã ytã[=´ euã[«ösuã[¯I[Leeroy the Concordate Agent  25(25)  Pw 10(10)(0qqqqqqqqk(B(0~~~~~~~~(B(0xg~~(B$(0~~g(B(0x(B(0x(B@(0~~~~~~~~x(B+@(0~~~~~~~~x(B(0m~qqq(B(0qqqqj(B#,,,####,##,##,#(0l~qak(B(0x~~~x(B(0x~(B<(0~x(B(0x~~~x(B(0x~~~x(Bã[æIJ;5m(0x~~~x(B(0mqqqj(B[Leeroy the Concordate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw Dlvl:1 $10 HP 25(25)  Pw 10(10)  AC3 Exp1 T19Do you want your possessions identified? DYWYPI? [ynq] (n) uã[íÚn Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles k - an uncursed lichen corpse {20} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed greased scroll of standard id {0} j - an uncursed scroll of cure {0}(end) uã[“ (0qqqqqqqqk(B(0~~~~~~~~(B(0xg~~(B$(0~~g(B(0x(B(0x(B@(0~~~~~~~~x(B+@(0~~~~~~~~x(B(0m~qqq(B(0qqqqj(B#,,,####,##,##,#(0l~qak(B(0x~~~x(B(0x~(B<(0~x(B(0x~~~x(Bã[Ü e5;5m(0x~~~x(BDo you want to see your attributes? [ynq] (n) vã[ œnFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: corrosivity. You could not have this property extrinsically: searching. You could not have this property intrinsically: glib combat. Ring identification only worked 4 times out of 14. Implant identification only worked 1 times out of 6. Wand identification only worked 3 times out of 8. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 190. Tool identification only worked 5 times out of 7. Ring drop chance was reduced to 51%. Wand drop chance was reduced to 85%. Amulet drop chance was reduced to 77%. Potion drop chance was reduced to 95%. Armor drop chance was reduced to 75%. Tool drop chance was reduced to 95%. Food drop chance was reduced to 95%. ã[Dœ1H--More--wã[6*Musable item generation frequency had a negative bias of 93%. Concealing monsters were spawned underneath items 84% of the time only. Monster death drops spawned with only 93% chance. The following skill could not be trained at all: implants. The following skill was trained at half the usual rate: riding. The following skill was trained at one fifth the usual rate: pick-axe. The following skill was limited to basic proficiency: boomerang. The following skill was limited to skilled proficiency: spirituality. The following skill was limited to expert proficiency: polymorphing. The following skill became untrainable if you tried to train it too early: hammer (turn 39). The following skill became untrainable if you tried to train it too early: matter spells (turn 546). The following skill became untrainable after a while: lance (turn 47163). The following skill couldn't be trained before a certain turn number is ã[c*16;1Hreached: javelin (turn 45622). Items were more likely to be generated cursed by 25%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 73006. Monster spawn increase had reached its maximum at turn 176200. In this game, Eevee's evolution was umbreon. --More--yã[SXYour limit for ascension was at turn 1003128. The monster class that cannot be genocided was archfiend. The monster class that was spawned more often: naga (freq bonus 6). The monster species that was spawned more often: dull patch (freq bonus 72). The monster species that was spawned more often: turkish bandit (freq bonus 12). The monster species that was spawned more often: spherical light (freq bonus 36). The monster species that was spawned more often: lingam wave (freq bonus 7). The monster species that was spawned more often: water patch (freq bonus 21). The monster species that was spawned more often: runoff fungus (freq bonus 14). The monster species that was spawned more often: evil patch (freq bonus 34). The monster species that was spawned more often: lurker (freq bonus 72). The monster species that was spawned more often: huge cockroach (freq bonus 36). The monster species that was spawned moyã[Xðre often: cursing eye (freq bonus 48). The monster species that was spawned more often: inertia patch (freq bonus 16). The monster species that was spawned more often: polyfeshnee (freq bonus 18). The monster species that was spawned more often: proper being (freq bonus 80). The monster species that was spawned more often: floozy espalier (freq bonus 22). The monster species that was spawned more often: vapolisk (freq bonus 18). --More--zã[ ÇThe monster species that was spawned more often: hairy warp patch (freq bonus 54). The monster species that was spawned more often: violet starlit sky (freq bonus 16). The monster species that was spawned more often: platinum force patch (freq bonus 36). The monster species that was spawned more often: drydrip mold (freq bonus 7). The monster species that was spawned more often: zeroing parleyer (freq bonus 30). The monster trait that was more common: monsters that have claw attacks (freq bonus 4). The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2). The monster trait that was more common: monsters whose attacks dim you (freq bonus 8). The monster species that was never randomly spawned: jojoba breakfront. The monster species that was never randomly spawned: kid embrocation portioner. The monster species that was never randomly spawned: wifzã[KÇ(ebeater asshole. The monster species that was never randomly spawned: unaligned priest. The monster species that was never randomly spawned: sconce kenya plausibly. The monster species that was never randomly spawned: redwood disaster programmer. --More--zã[ª8 The monster species that was never randomly spawned: mind bomb. The monster species that was never randomly spawned: kingler. The monster species that was never randomly spawned: acidic stalk. The monster species that was never randomly spawned: selenite elite guard. The monster class that was always generated with extra speed: quantum mechanic or other scientist. The RNG hath decreed that this item was never generated: crystal ball (glass orb). The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak). The RNG hath decreed that this item was never generated: disconnected boots (living boots). The RNG hath decreed that this item was never generated: cure dim (colorglad). The RNG hath decreed that this item was never generated: stealth (pageless). The RNG hath decreed that this item was never generated: silver spear ((null)). The RNG hath decreed that this item was zã[ß8 ²never generated: sodalith (blue). The RNG hath decreed that this item was never generated: high-heeled sandal ((null)). The RNG hath decreed that this item was never generated: long pointy heels (worn-out sneakers). The RNG hath decreed that this item was never generated: latency stone (gray). The RNG hath decreed that this item was generated more often: dimmer helmet --More--zã[äA (complete helmet, freq bonus 4). The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 16). The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 155). The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 21). The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 18). The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 4). The RNG hath decreed that this item was generated more ofzã[B ten: crystal boots (glass boots, freq bonus 11). The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 8). The RNG hath decreed that this item was generated more often: pink spell stone --More--{ã[‚(gray, freq bonus 13). The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 4). The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 11). The RNG hath decreed that this item class was generated more often{ã[U‚ø: Gems (freq bonus 38). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 23). The RNG hath decreed that this item class was generated more often: Gems (freq --More--{ã[³ bonus 82). The RNG hath decreed that this item was always generated cursed: insulate (long). The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield). The RNG hath decreed that this item was always generated cursed: blind self (irritating). The RNG hath decreed that this item was always generated cursed: salt water (polka-dot). The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear). The RNG hath decreed that this item was always generated cursed: lubricant can ((null)). The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH). The RNG hath decreed that this item was always generated cursed: call the elements (perpetual). The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak). The RNG hath decr{ã[ï ¼eed that this item was always generated cursed: clairvoyance (luminescent). The RNG hath decreed that this trap was always invisible: out of magic trap. --More--|ã[õn«The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 2). Trap randomization happened for 1 in 588 traps. Next attribute increase check would have come at turn 786. Strength training was 2. Dexterity training was 0. Wisdom training was 0. Constitution training was 1. Your sanity was 0. You were sleep resistant. You were poison resistant. You were immune to sickness. You had not decided on your sexuality yet. You were prevented from having automatic searching (0). You were prevented from having corrosivity (0). You saw invisible. You had infravision. You had 1461 points of nutrition remaining. You had mana regeneration. You were fighting with a weapon and your left hand. Your luck was zero. You could not have safely prayed (516). --More--|ã[…´,You survived. --More--}ã[Æ*(0qqqqqqqqk(B(0~~~~~~~~(B(0xg~~(B$(0~~g(B(0x(B(0x(B@(0~~~~~~~~x(B+@(0~~~~~~~~x(B(0m~qqq(B(0qqqqj(B#,,,####,##,##,#(0l~qak(B(0x~~~x(B(0x~(B<(0~x(B(0x~~~x(B(0x~~~x(B(0x~~~x(B(0mqqqj(B[Leeroy the Concord}ã[R+Îate Agent ] St9 Dx12 Co12 In13 Wi12 Ch11 ThaRedMalLaw Dlvl:1 $10 HP 25(25)  Pw 10(10)  AC3 Exp1 T19Do you want to see your discoveries? [ynq] (n) }ã[AY q