x[μ  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-11-04.22:54:40.ttyrec Time: (1541372080) Sun Nov 4 22:54:40 2018 x[ )0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] x[q [nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)x[ u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)x[fu Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)x[ m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)x[ % I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)x[ +Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)x[S(+Use hybrid races? [yn] (n) x[U nChoosing Gender Pick the gender of your albae Thalmor  m - male f - female * - Random ! - Quit(end) x[ 3+Choosing Alignment Pick the alignment of your male albae Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) x[3 +(0lqqqqqk(B(0x~~~~~x(B(0x~(B$(0~~~~(B(0x(B@(0~~~~x(B(0~(Bd@(0~~~x(B(0mqqqqqj(B[Leeroy the Concordate Agent ] St13 Dx8 Co10 In10 Wi12 Ch8 ThaAlbMalLaw Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC4 Exp1 T1 It is written in the Book of Manwe Sulimo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulex[D t of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Manwe Sulimo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Manwe Sulimo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Manwe Sulimo!--More--x[W(0lqqqqqk(B(0x~~~~~x(B(0x~(B$(0~~~~(B(0x(B@(0~~~~x(B(0~(Bd@(0~~~x(B(0mqqqqqj(BHello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Thalmor. --More--x[ [Leeroy the Concordate Agent ] St13 Dx8 Co10 In10 Wi12 Ch8 ThaAlbMalLaw  23(23)  Pw 18(18)  AC4 Exp1 T1x[dQ Weapons  a - a ! uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) x[ i[Leeroy the Concordate Agent ] St13 Dx8 Co10 In10 Wi12 Ch8 ThaAlbMalLaw Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC4 Exp1 T1(0lqqqqqk(B(0x~~~~~x(B(0x~(B$(0~~~~(B(0x(B@(0~~~~x(B(0~(Bd@(0~~~x(B(0mqqqqqj(Bx[ƙQ Weapons  a - a ! uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) x[~i[Leeroy the Concordate Agent ] St13 Dx8 Co10 In10 Wi12 Ch8 ThaAlbMalLaw Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC4 Exp1 T1(0lqqqqqk(B(0x~~~~~x(B(0x~(B$(0~~~~(B(0x(B@(0~~~~x(B(0~(Bd@(0~~~x(B(0mqqqqqj(Bx[xQ Weapons  a - a ! uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) x[ =+(0lqqqqqk(B(0x~~~~~x(B(0x~(B$(0~~~~(B(0x(B@(0~~~~x(B(0~(Bd@(0~~~x(B(0mqqqqqj(B[Leeroy the Concordate Agent ] St13 Dx8 Co10 In10 Wi12 Ch8 ThaAlbMalLaw Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC4 Exp1 T1elven broadsword - This is a weapon. Color: cyan. Material: ether. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--x[ Far better than a regular broadsword, this weapon has the highest base damage among all broadswords in the game.--More--x[ [Leeroy the Concordate Agent ] St13 Dx8 Co10 In10 Wi12 Ch8 ThaAlbMalLaw  23(23)  Pw 18(18)  AC4 Exp1 T1x[Z=Beware, there will be no return! Still climb? [yn] (n) x[xy[Leeroy the Concordate Agent  23(23)  Pw 18(18)x[T(0lqqqqqk(B(0x~~~~~x(B(0x~(B$(0~~~~(B(0x(B@(0~~~~x(B(0~(Bd@(0~~~x(B(0mqqqqqj(B[Leeroy the Concordate Agent ] St13 Dx8 Co10 In10 Wi12 Ch8 ThaAlbMalLaw Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC4 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) x[ Uy Weapons  a - a ! uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) x[3(0lqqqqqk(B(0x~~~~~x(B(0x~(B$(0~~~~(B(0x(B@(0~~~~x(B(0~(Bd@(0~~~x(B(0mqqqqqj(B[Leeroy the Concordate Agent ] St13 Dx8 Co10 In10 Wi12 Ch8 ThaAlbMalLaw Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC4 Exp1 T1Do you want to see your attributes? [ynq] (n) x[NnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: warning. You could not have this property extrinsically: stun resistance. You could not have this property intrinsically: magical breathing. Scroll identification only worked 100 times out of 151. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 6. Implant identification only worked 1 times out of 48. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 56. Gem identification only worked 100 times out of 171. Tool identification only worked 5 times out of 9. Scroll drop chance was reduced to 97%. Ring drop chance was reduced to 88%. Wand drop chance was reduced to 84%. Amulet drop chance was reduced to 71%. [ O=HPotion drop chance was reduced to 81%. --More--x[>Food drop chance was reduced to 94%. The following skill could not be trained at all: spear. The following skill was trained at half the usual rate: club. The following skill was trained at one fifth the usual rate: chaos spells. The following skill was limited to basic proficiency: whip. The following skill was limited to skilled proficiency: club. The following skill was limited to expert proficiency: bow. The following skill became untrainable if you tried to train it too early: chaos spells (turn 22). The following skill became untrainable if you tried to train it too early: missile weapons (turn 2254). The following skill became untrainable after a while: shield (turn 30586). The following skill couldn't be trained before a certain turn number is reached: form I (Shii-Cho) (turn 54737). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase wouldx[[m have started at turn 65020. Monster spawn increase had reached its maximum at turn 207250. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 4439482. The monster class that cannot be genocided was vampire. The monster class that was spawned more often: kobold (freq bonus 6). --More--x[u The monster species that was spawned more often: techno bulb (freq bonus 16). The monster species that was spawned more often: insurmountable warp patch (freq bonus 8). The monster species that was spawned more often: surviver suppositive antipersonnel (freq bonus 36). The monster species that was spawned more often: former sergeant (freq bonus 54). The monster species that was spawned more often: spider quylthulg (freq bonus 27). The monster species that was spawned more often: clutched astringent (freq bonus 7). The monster species that was spawned more often: mercury mushroom patch (freq bonus 33). The monster species that was spawned more often: boss dingo (freq bonus 18). The monster species that was spawned more often: giant yellow mouse (freq bonus 24). The monster species that was spawned more often: clock shark (freq bonus 48). The monster species that was spawned more often: knuckx[u le assiebassie (freq bonus 36). The monster species that was spawned more often: asian woman (freq bonus 44). The monster species that was spawned more often: young water dragon (freq bonus 24). --More--x[-The monster species that was spawned more often: elder orange dragon (freq bonus 48). The monster species that was spawned more often: voracious ripper (freq bonus 32). The monster species that was spawned more often: atomic soldier (freq bonus 16). The monster species that was spawned more often: edgy force patch (freq bonus 10). The monster species that was spawned more often: tall white alien (freq bonus 18). The monster species that was spawned more often: volt bomb (freq bonus 60). The monster species that was spawned more often: fock mole (freq bonus 48). The monster trait that was more common: monsters that have infravision (freq bonus 1). The monster trait that was more common: monsters that never leave a corpse (freq bonus 4). The monster trait that was more common: monsters that move like grid bugs (freq bonus 1). The monster trait that was more common: monsters whose attacx[Gks poison you and drain charisma (freq bonus 1). The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1). --More--x[cThe monster trait that was more common: monsters that have passive attacks (freq bonus 5). The monster trait that was more common: monsters that have sting attacks (freq bonus 4). The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1). The monster trait that was more common: monsters that count as pokemon (freq bonus 1). The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2). The monster species that was never randomly spawned: flesh clan. The monster species that was never randomly spawned: death leprechaun. The monster species that was never randomly spawned: thorn colony. The monster species that was never randomly spawned: Maurah's hugging boot. The monster species that was never randomly spawned: thighed photoengraver. The monster species that was never randomly spawned: Paimon. The monster species that was nx[wever randomly spawned: Miyamoto Musashi. The monster species that was never randomly spawned: wereauton. The monster species that was never randomly spawned: Vera's servant. The monster species that was never randomly spawned: outlast hotly. The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots). --More--x[h The RNG hath decreed that this item was never generated: crystal shield (glass shield). The RNG hath decreed that this item was never generated: keen memory (black lily). The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots). The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT). The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal). The RNG hath decreed that this item was never generated: bad shirt ((null)). The RNG hath decreed that this item was never generated: tail spikes (splash of venom). The RNG hath decreed that this item was never generated: manastone (gray). The RNG hath decreed that this item was never generated: wax candle (candle). The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 36). The RNG hath decreed tx[ 1hat this item was generated more often: bugging (wooden, freq bonus 85). The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 7). The RNG hath decreed that this item was generated more often: tracker (pigtail, --More--x[ffreq bonus 16). The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 21). The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 25). The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 4). The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 28). The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 13). The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 16). The RNG hath decreed thatx[f+ this item was generated more often: erasure (FAGEYUDUD, freq bonus 5). The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: greyout cloak --More--x[~(colorfade cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 5). The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 19). The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 6). The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 16). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 22). The RNG hath decreed that this item was always generated cursed: tin opener ((null)). The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe). The RNG hath decreed that this item was always generated curx[sed: oil (murky). The RNG hath decreed that this item was always generated cursed: fire (simmering). The RNG hath decreed that this item was always generated cursed: blacky stone (gray). --More--x[ The RNG hath decreed that this item was always generated cursed: feather armor ((null)). The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist). The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)). The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)). The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray). The RNG hath decreed that this trap was always invisible: magic trap. The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 1). Trap randomization happened for 1 in 55 traps. Next attribute increase check would have come at turn 549. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were sleep resistant. [ 422;1HYou were magic-protected. --More--x[9wYou had not decided on your sexuality yet. You were prevented from having warning (0). You were prevented from having stun resistance (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (79). You survived. --More--x[&(0lqqqqqk(B(0x~~~~~x(B(0x~(B$(0~~~~(B(0x(B@(0~~~~x(B(0~(Bd@(0~~~x(B(0mqqqqqj(B[Leeroy the Concordate Agent ] St13 Dx8 Co10 In10 Wi12 Ch8 ThaAlbMalLaw Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC4 Exp1 T1Do you want to see your discoveries? [ynq] (n) x[n* n Discoveries   Weapons  * elven broadsword (runed broadsword)  * dark elven bow (black runed bow)  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword) (1 of 8)x[ (0lqqqqqk(B(0x~~~~~x(B(0x~(B$(0~~~~(B(0x(B@(0~~~~x(B(0~(Bd@(0~~~x(B(0mqqqqqj(B[Leeroy the Concordate Agent ] St13 Dx8 Co10 In10 Wi12 Ch8 ThaAlbMalLaw Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC4 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) x[ֲvqThe thalmor called Rulindil the concordate agent can't follow you into the Black Market.