›SØ[áÍ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-10-30.12:50:35.ttyrec Time: (1540903835) Tue Oct 30 12:50:35 2018 ›SØ[/ J)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ›SØ[·Ë Restoring save file...›SØ[œSØ[3å[Leeroy the Alcor ] St10 Dx11 Co16 In8 Wi9 Ch6 FenAlbMalLaw Dlvl:1 $0 HP 20(20)  Pw 22(22)  AC6 Exp1 T1You return to level 1 in The Dungeons of Doom.--More--œSØ[M Ö(0lqqqqk(B(0~~~~~(B(0x~~(B$|(0x(B(0x~~~~x(B(0x~~(B@@+(0x~~~~x(B(0mqqqqj(BœSØ[N  ®[Leeroy the Alcor ] St10 Dx11 Co16 In8 Wi9 Ch6 FenAlbMalLaw Dlvl:1 $0 HP 20(20)  Pw 22(22)  AC6 Exp1 T1Hello Leeroy, the albae Fencer, welcome back to SlashEMExtended![Leeroy the Alcor ] St10 Dx11 Co16 In8 Wi9 Ch6 FenAlbMalLaw  20(20)  Pw 22(22)  AC6 Exp1 T1--More--SØ[vµ7The moon is waning tonight.--More--SØ[ÇSorry, but you are playing an old version and new games can no longer be started, therefore your game ends now. Please play the new version 2.3.8. Thank you! If you have any complaints, join the #em.slashem.me IRC channel on Freenode and pester me.--More--žSØ[Èu· (0lqqqqk(B[Leeroy the Alcor  20(20)  Pw 22(22)žSØ[’ˆ²(0lqqqqk(B(0~~~~~(B(0x~~(B$|(0x(B(0x~~~~x(B(0x~~(B@@+(0x~~~~x(B(0mqqqqj(B[Leeroy the Alcor ] St10 Dx11 Co16 In8 Wi9 Ch6 FenAlbMalLaw Dlvl:1 $0 HP 20(20)  Pw 22(22)  AC6 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n)  SØ[•ï \Do you want your possessions identified? DYWYPI? [ynq] (n) Sorry, but you are playing an old version and new games can no longer be started, therefore your game ends now. Please play the new version 2.3.8. Thank you! If you have any complaints, join the #em.slashem.me IRC channel on Freenode and pester me.--More--§SØ[˘N (0lqqqqk(B¨SØ[G\>Do you want your possessions identified? DYWYPI? [ynq] (n) ©SØ[¾Ýn Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 19 uncursed oranges {0} f - 19 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0}(end) ªSØ[¾Y¶(0lqqqqk(B(0~~~~~(B(0x~~(B$|(0x(B(0x~~~~x(B(0x~~(B@@+(0x~~~~x(B(0mqqqqj(BDo you want to see your attributes? [ynq] (n) ªSØ[¦Ò nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: shock resistance. You could not have this property extrinsically: petrification resistance. You could not have this property intrinsically: half spell damage. Scroll identification only worked 100 times out of 134. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 14. Implant identification only worked 1 times out of 40. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 157. Monsters only dropped their musable items with 27% chance. Monsters only dropped their equipment with 90% chance. Scroll drop chance was reduced to 87%. Ring drop chance was reduced to 85%. PªSØ[»Ò hotion drop chance was reduced to 97%. Armor drop chance was reduced to 81%. --More--«SØ[+:Food drop chance was reduced to 98%. Concealing monsters were spawned underneath items 79% of the time only. The following skill could not be trained at all: body armor. The following skill was trained at half the usual rate: pick-axe. The following skill was trained at one fifth the usual rate: high heels. The following skill was limited to basic proficiency: long sword. The following skill was limited to skilled proficiency: attack spells. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: sling (turn 134). The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 272). The following skill became untrainable after a while: shuriken (turn 26550). The following skill couldn't be trained before a certain turn number is reached: devices (turn 31430). Number of artifact«SØ[B:s generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 88842. Monster spawn increase had reached its maximum at turn 180909. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 2576525. The monster class that cannot be genocided was xan or other mythical/fantastic --More--­SØ[®/insect. The monster class that was spawned more often: fungus or mold (freq bonus 6). The monster species that was spawned more often: crimson force patch (freq bonus 9). The monster species that was spawned more often: counselable tetany (freq bonus 54). The monster species that was spawned more often: baby voltigore (freq bonus 32). The monster species that was spawned more often: camo dwarf (freq bonus 42). The monster species that was spawned more often: camphor laboratorially (freq bonus 48). The monster species that was spawned more often: unknown woman (freq bonus 9). The monster species that was spawned more often: gleemen wedded (freq bonus 7). The monster species that was spawned more often: gigantic mind flayer (freq bonus 20). The monster species that was spawned more often: Galford (freq bonus 20). The monster species that was spawned more often: nausea warp patch (freq bonus 1­SØ[É/e8). The monster species that was spawned more often: dark lancer (freq bonus 144). The monster species that was spawned more often: dinosaur (freq bonus 26). The monster species that was spawned more often: bad egg (freq bonus 42). The monster species that was spawned more often: issue carmaker redecorated --More--­SØ[µbumped (freq bonus 27). The monster species that was spawned more often: stone jelly (freq bonus 10). The monster species that was spawned more often: squeaking girl (freq bonus 8). The monster species that was spawned more often: colluded force patch (freq bonus 28). The monster species that was spawned more often: genier (freq bonus 27). The monster species that was spawned more often: carnage opinionatedly (freq bonus 54). The monster species that was spawned more often: permamimic hivemind (freq bonus 48). The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1). The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4). The monster trait that was more common: monsters of tiny size (freq bonus 2). The monster species that was never randomly spawned: Talpa, Ruler of the Netherworld. The monster species that was never­SØ[#µo randomly spawned: dark gray mold. The monster species that was never randomly spawned: spear turret. The monster species that was never randomly spawned: insipidly resort. The monster species that was never randomly spawned: skeletal terror. The monster species that was never randomly spawned: qualitatively wennish --More--­SØ[© colossally sidelight stray. The monster species that was never randomly spawned: ensnare recitation. The monster species that was never randomly spawned: chaotic spawn. The monster species that was never randomly spawned: maia. The monster species that was never randomly spawned: diskwipe daemon. The monster class that was always generated with extra speed: ant or other insect. The RNG hath decreed that this item was never generated: elemental beam (wet). The RNG hath decreed that this item was never generated: noble's dress (armored black dress). The RNG hath decreed that this item was never generated: cloak of health (white cloak). The RNG hath decreed that this item was never generated: amulet of prism (prismatic). The RNG hath decreed that this item was never generated: inventory loss stone (gray). The RNG hath decreed that this item was never generated: amnesia stone (gray). The RNG ha­SØ[¾ !th decreed that this item was never generated: expensive camera ((null)). The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber). The RNG hath decreed that this item was never generated: good night (nightly). --More--®SØ[¥.The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND). The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 22). The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 40). The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 14). The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 38). The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 6). The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 7). The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 82). [19;1®SØ[È.çHThe RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 4). --More--®SØ[uÖ The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 3). The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 5). The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 2). The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 3). The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 9). The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 10). The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: glaive (s®SØ[‹Ö ingle-edged polearm, freq bonus 4). The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 11). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 100). --More--®SØ[j The RNG hath decreed that this item class was generated more often: Implants (freq bonus 94). The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow). The RNG hath decreed that this item was always generated cursed: protection (wide). The RNG hath decreed that this item was always generated cursed: autocursing (gentle). The RNG hath decreed that this item was always generated cursed: implant of karma (blanched). The RNG hath decreed that this item was always generated cursed: time stop (continued). The RNG hath decreed that this item was always generated cursed: youkan ((null)). The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield). The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER). The RNG hath decreed that this item w®SØ[€ ±as always generated cursed: antenna ((null)). The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)). --More--®SØ[Vb 1The RNG hath decreed that this trap was always invisible: evil artifact trap. The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 1). Trap randomization happened for 1 in 296 traps. Next attribute increase check would have come at turn 127. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were magic-protected. You had not decided on your sexuality yet. You were prevented from having shock resistance (0). You were prevented from having petrification resistance (0). You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (913). You survived. --More--¯SØ[þå°(0lqqqqk(B(0~~~~~(B(0x~~(B$|(0x(B(0x~~~~x(B(0x~~(B@@+(0x~~~~x(B(0mqqqqj(B[Leeroy the Alcor ] St10 Dx11 Co16 In8 Wi9 Ch6 FenAlbMalLaw Dlvl:1 $0 HP 20(20)  Pw 22(22)  AC6 Exp1 T1Do you want to see your discoveries? [ynq] (n) ¯SØ[8ê Ån Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword) (1 of 8)°SØ[®å»(0lqqqqk(B(0~~~~~(B(0x~~(B$|(0x(B(0x~~~~x(B(0x~~(B@@+(0x~~~~x(B(0mqqqqj(B[Leeroy the Alcor ] St10 Dx11 Co16 In8 Wi9 Ch6 FenAlbMalLaw Dlvl:1 $0 HP 20(20)  Pw 22(22)  AC6 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) °SØ[kó q°SØ[ô $