G[v  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-10-29.23:48:23.ttyrec Time: (1540856903) Mon Oct 29 23:48:23 2018 G[ )0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] G[J[nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)G[ u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)G[h  Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)G[ m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)H[s% I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)H[ e - a Tourist  f - a Tracer  g - a Transsylvanian  h - a Transvestite  i - a Twelph  j - an Unbeliever  k - an Undead Slayer  l - an Undertaker  m - an User of Stand  n - a Valkyrie  o - a Wandkeeper  p - a Warrior  q - a Wild Talent  r - a Wizard  s - a Yeoman  t - a YSexymate  u - a Zookeeper  v - a Zyborg  * - Random  ! - Quit (6 of 6)H[Zd % I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)J[@c +Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)J[ u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)J[r? Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist (3 of 8)K[ m - heretic  n - hobbit  o - homicider  p - hidden elf  q - human  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier  w - inka  x - insectoid  y - ironman  z - jelly  A - khajiit  B - kobold  C - kop  D - leprechaun  E - levelscaler  F - levitator  G - lich  H - listener (4 of 8)M[ Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist (3 of 8)P[4j(+Use hybrid races? [yn] (n) P[ nChoosing Gender Pick the gender of your extravator Thalmor  m - male f - female * - Random ! - Quit(end) P[֌ 8+Choosing Alignment Pick the alignment of your male extravator Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) Q[+(0lqqq(B+(0qqqk(B(0x~~~~~~~x(B(0x~(B@@(0~~~~x(B(0x~(B@(0~~~~~~(B(0mqqqqqqqj(B [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC3 Exp1 T1 It is written in the Book of Manwe Sulimo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dQ[(Yark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Manwe Sulimo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Manwe Sulimo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Manwe Sulimo!--More--Q[Q[pHello Leeroy, welcome to SlashEMExtended! You are a lawful male extravator Thalmor.--More--Q[  [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T1Q[ Pick an object.Q[B5@ a human or elf or you (extravator thalmor called Leeroy, on a staircase)  Accessing Pokedex entry for thalmor...   Base statistics of this monster type:  Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical Q[]5  1d6, uses weapon - ordinary physical  1d4, uses magic spell(s) - random magic spell  --More--V[J[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T1V[jP Weapons  a - an uncursed +1 elven broadsword (weapon in hand) {30}  c - an uncursed +1 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) V[o 7[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC3 Exp1 T1(0lqqq(B+(0qqqk(B(0x~~~~~~~x(B(0x~(B@@(0~~~~x(B(0x~(B@(0~~~~~~(B(0mqqqqqqqj(BW[8j - a wooden box {500}.[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T1W[ )Pick an object.X[@ a human or elf or you (extravator thalmor called Leeroy, on a staircase)  Accessing Pokedex entry for extravator...   Base statistics of this monster type:  Base level = 20, difficulty = 22, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d12, uses weapon - ordinary physical X[l  1d12, uses weapon - ordinary physical  --More--][ @[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T1][eThere is nothing here to pick up.[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T1^[#[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T2<@^[5v Z@(0~(B[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T2The thalmor called Rulindil the concordate agent swings her elven broadsword at the yakuza member.--More--_[ [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T3@(0~(B_[34S(0~(B@ [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T3The thalmor called Rulindil the concordate agent swings her elven broadsword at the yakuza member.--More--`[C  [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T4(0~(B@`[ There is a wall in the way![Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T4a[O1There is a wall in the way![Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T4a[You can't go down here.[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T4b[OYou kill the yakuza member![Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T4 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T5@%(0~(Bc[ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) c[%[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T5c[h=@(0~(BYou see here a yakuza member corpse {1450}.[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T5 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T6@(0~(Bd[ 5What do you want to eat? [* or ,] e[Never mind.[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T6e[<[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T6 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T7(0~(B@%@e[ Weapons  a - an uncursed +1 elven broadsword (weapon in hand) {30}  c - an uncursed +1 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0}  Tools  j - a wooden box {500} (end) f[! Q[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC3 Exp1 T7(0lqqq(B+(0qqqk(B(0x~~~(B@(0~~~x(B(0x~(B%@(0~~~~x(B(0x~(B<(0~~~~~~(B(0mqqqqqqqj(Bg[8 Weapons  a - an uncursed +1 elven broadsword (weapon in hand) {30}  c - an uncursed +1 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0}  Tools  j - a wooden box {500} (end) g[ Q[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC3 Exp1 T7(0lqqq(B+(0qqqk(B(0x~~~(B@(0~~~x(B(0x~(B%@(0~~~~x(B(0x~(B<(0~~~~~~(B(0mqqqqqqqj(Bg[M2What do you want to use or apply? [j or ?*] h[/ Do what?  o - Take something out of the wooden box i - Put something into the wooden box b - Both of the above(end) i[V+ Take out what?  Scrolls ('?') a - a scroll labeled CHRIS ANGST {0}(end) i[n+j[4k - a scroll labeled CHRIS ANGST {0}.[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T7 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T8@(0~(Bj[x=:What do you want to read? [e-ik or ?*] k[,/gAs you read the scroll, it disappears.This is an identify scroll.--More--k[  What would you like to identify first?  Tools ('(') j - a wooden box {500}(end) m[`+n[.j - a blessed large box {500}.[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T8 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T9(0~(B@p[=># p[tp[+echniquep[~  Choose a technique  Name Level Status a - appraisal 1 Prepared b - panic digging 1 Prepared c - phase door 1 Prepared d - invoke deity 1 Prepared(end) q[8[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T9q[T Weapons  a - an uncursed +1 elven broadsword (weapon in hand) {30}  c - an uncursed +1 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0}  Tools  j - a blessed large box {500} (end) q[ +(0lqqq(B+(0qqqk(B(0x~~~~~~~x(B(0x~(B@@(0~~~~x(B(0x~(B<(0~~~~~~(B(0mqqqqqqqj(B[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC3 Exp1 T9large box - This is a tool. Color: brown. Material: wooden. Appearance: wooden box. Most tools can be applied for an effect; some are also useful when wielded.--More--r[;  A big container that can hold items.[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T9r[c N(0~(B@[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T9The thalmor called Rulindil the concordate agent picks up a yakuza member corpse {1450}.--More--s[W [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T10@(0~(Bs[ @(0~(BThe thalmor called Rulindil the concordate agent drops a yakuza member corpse {1450}.--More--t[p %@[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T11[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T11t[M[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T12 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T13@(0~(B@(0~~(BThere is a wall in the way![Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T13t[3- [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T13 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T14(0~(B(0~(B@@u[[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T14 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T15(0~(B(0~(B@@u[L6 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T15 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T16,(0~(B@(0~(B@,#v[ [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T16 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T17#(0~(B@(0~(B@##v[GThere is a wall in the way![Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T17v[* [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T18 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T19 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T20 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T21####,,,@,,###,(0~~(B,[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLawv[* S  17(17)  Pw 11(11)  AC3 Exp1 T21v[  [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T22 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T23 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T24 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T25 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T26 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pv[1 0w 11(11)  AC3 Exp1 T27 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T28,#######,,,,,,@,@,#######[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T28v[  [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T29 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T30 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T31 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T32 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T33 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pv[h w 11(11)  AC3 Exp1 T34######@,,@,,,,,,,#######You see here a mithril wand {0}.[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T34 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T35)@w[)[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T35 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T36,@/,w[S ,@,@[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T36The thalmor called Rulindil the concordate agent drops a morning star {48}.[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T37w[I[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T37 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T38#@,,,x[C[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T38 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T39,@,,x[ [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T39 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T40,,@@)y[' ,,@,,You see here a mithril wand {0}.[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T40 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T41@y[\rl - a mithril wand {0}.[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T41y[&[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T42 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T42,@@,,y[' There is a wall in the way![Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T42z[M You displaced your thalmor called Rulindil the concordate agent.[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T42 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T43,@,@,z[[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T43 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T44,,,,@z[ [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T45 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T46 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T47 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T48 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T49 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17) [ H Pw 11(11)  AC3 Exp1 T49,,,.@,,,,,{[[[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T49|[You kill the floor grue!,[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T49You get hurt by the floor grue's spikes![Leeroy the Concordate Age nt] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  16(17)  Pw 11(11)  AC3 Exp1 T49--More--}["Ts[Leeroy the Concordate Age nt] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  16(17)  Pw 11(11)  AC3 Exp1 T49 [Leeroy the Concordate Age nt] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  16(17)  Pw 11(11)  AC3 Exp1 T50~[Pick an object.~[> @ a human or elf or you (extravator thalmor called Leeroy)  Accessing Pokedex entry for extravator...   Base statistics of this monster type:  Base level = 20, difficulty = 22, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d12, uses weapon - ordinary physical  1d12, uses weapon - ordinary physical ~[ >  --More--[CN8[Leeroy the Concordate Age nt] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  16(17)  Pw 11(11)  AC3 Exp1 T50[[Leeroy the Concordate Age nt] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  16(17)  Pw 11(11)  AC3 Exp1 T50 [Leeroy the Concordate Age nt] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  16(17)  Pw 11(11)  AC3 Exp1 T51,@,,[ [Leeroy the Concordate Age nt] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  16(17)  Pw 11(11)  AC3 Exp1 T51 [Leeroy the Concordate Age nt] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  16(17)  Pw 11(11)  AC3 Exp1 T52,@,,[O)[Leeroy the Concordate Age nt] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  16(17)  Pw 11(11)  AC3 Exp1 T52 [Leeroy the Concordate Age nt] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  16(17)  Pw 11(11)  AC3 Exp1 T53,,@,,[=>[Leeroy the Concordate Age nt] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  16(17)  Pw 11(11)  AC3 Exp1 T54 [Leeroy the Concordate Age nt] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  16(17)  Pw 11(11)  AC3 Exp1 T55 [Leeroy the Concordate Age nt] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  16(17)  Pw 11(11)  AC3 Exp1 T56,@,,,,,,[Leeroy the Concordate Age nt] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  16(17)  Pw 11(11)  AC3 Exp1 T56[q [Leeroy the Concordate Age nt] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  16(17)  Pw 11(11)  AC3 Exp1 T57 [Leeroy the Concordate Age nt] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  16(17)  Pw 11(11)  AC3 Exp1 T58 [Leeroy the Concordate Age nt] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  16(17)  Pw 11(11)  AC3 Exp1 T59 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T60 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T60 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  P[w 11(11)  AC3 Exp1 T61,,,,@,[I [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T62 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T63,@(0~~~(B, [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T63[b [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T64 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T65 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T66 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T66 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T67@(0~~~(B[ [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T68@<There is a wall in the way![Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T68[ [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T68 [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw  17(17)  Pw 11(11)  AC3 Exp1 T69(0~(B@[ Weapons  a - an uncursed +1 elven broadsword (weapon in hand) {30}  c - an uncursed +1 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0}  Wands  l - a mithril wand {0}  Tools  j - a blessed large box {500} (end) [[Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC3 Exp1 T69##########,########,,,,,(0lqqq(B+(0qqqk(B,,,,,,,,,,,,,####(0x~(B%(0~~~~~x(B,#############(0x~~~~~~~x(B,#(0x~(B@(0~~~~~~(B,#(0mqqqqqqqj(B##[w =Beware, there will be no return! Still climb? [yn] (n) [fy[Leeroy the Concordate Agent  17(17)  Pw 11(11)##########,########,,,,,(0lqqq(B+(0qqqk(B,,,,,,,,,,,,,####(0x~(B%(0~~~~~x(B,#############(0x~~~~~~~x(B,#(0x~(B@(0~~~~~~(B,#(0mqqqqqqqj(B## [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC3 Exp1 T69Do you want your possessions identified? DYWYPI? [ynq] (n) [ry Weapons  a - an uncursed +1 elven broadsword (weapon in hand) {30}  c - an uncursed +1 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0}  Wands  l - a blessed wand of polymorph (7:3) {0}  Tools  j - a blessed large box {500} (end) [ ##########,########,,,,,(0lqqq(B+(0qqqk(B,,,,,,,,,,,,,####(0x~(B%(0~~~~~x(B,#############(0x~~~~~~~x(B,#(0x~(B@(0~~~~~~(B,#(0mqqqqqqqj(B## [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC3 Exp1 T69The large box is empty.--More--[ADo you want to see your attributes? [ynq] (n) [1.nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: sickness resistance. You could not have this property extrinsically: discount action. You could not have this property intrinsically: curse resistance. Scroll identification only worked 100 times out of 124. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 5. Amulet identification only worked 15 times out of 25. Implant identification only worked 1 times out of 20. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 4. Gem identification only worked 100 times out of 173. Monsters only dropped their musable items with 96% chance. Scroll drop chance was reduced to 91%. Ring drop chance was reduced to 96%. Amulet[N.d drop chance was reduced to 62%. Potion drop chance was reduced to 84%. --More--[ Weapon drop chance was reduced to 97%. Armor drop chance was reduced to 78%. Tool drop chance was reduced to 91%. Food drop chance was reduced to 93%. Concealing monsters were spawned underneath items 88% of the time only. Monster death drops spawned with only 91% chance. The following skill could not be trained at all: techniques. The following skill was trained at half the usual rate: shield. The following skill was trained at one fifth the usual rate: spirituality. The following skill was limited to basic proficiency: protection spells. The following skill was limited to skilled proficiency: dagger. The following skill was limited to expert proficiency: protection spells. The following skill became untrainable if you tried to train it too early: elemental spells (turn 10). The following skill became untrainable if you tried to train it too early: dart (turn 35). The following skill became untra[ inable after a while: morning star (turn 19190). The following skill couldn't be trained before a certain turn number is reached: body spells (turn 47171). Sticky curses were more common by 7%. Heavy curses were more common by 23%. --More--[~ Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 10878. Monster spawn increase had reached its maximum at turn 58788. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 299520. The monster class that cannot be genocided was rust monster or disenchanter. The monster class that was spawned more often: dog or other canine (freq bonus 2).The monster species that was spawned more often: super-old guy (freq bonus 60). The monster species that was spawned more often: arithmetic latino atma humoured (freq bonus 5). The monster species that was spawned more often: gutraven (freq bonus 10). The monster species that was spawned more often: evil boomer (freq bonus 7). The monster species that was spawned more often: cat emergency service (freq bonus 8). The monster species that was spawned more oft[:~ Ken: undead stand user (freq bonus 16). The monster species that was spawned more often: undead fetish (freq bonus 8). The monster species that was spawned more often: hope man (freq bonus 21). The monster species that was spawned more often: planarian togae (freq bonus 11). --More--[1 The monster species that was spawned more often: miss gentle-soft (freq bonus 8).The monster species that was spawned more often: black crasher (freq bonus 6). The monster species that was spawned more often: carport rutabaga (freq bonus 9).The monster species that was spawned more often: irresistible spore (freq bonus 5).The monster species that was spawned more often: health biophysiography revoltingly (freq bonus 12). The monster species that was spawned more often: domestic wallaby (freq bonus 14). The monster species that was spawned more often: wild pig (freq bonus 9). The monster species that was spawned more often: black kopeteer (freq bonus 24). The monster species that was spawned more often: colorful stalk (freq bonus 4). The monster species that was spawned more often: russety hadron (freq bonus 10). The monster species that was spawned more often: Vorlon missile (freq bonus [1[1 9;1H42). The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 8). The monster trait that was more common: monsters that eat stone (freq bonus 2). --More--[ƭThe monster trait that was more common: monsters that are acidic when eaten (freq bonus 4). The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2). The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1). The monster trait that was more common: monsters with fire resistance (freq bonus 5). The monster species that was never randomly spawned: olympiad ballyhooing. The monster species that was never randomly spawned: quart recreation donated. The monster species that was never randomly spawned: great armorc. The monster species that was never randomly spawned: racoon. The monster species that was never randomly spawned: commissioner lighten. The monster species that was never randomly spawned: Transformator. The monster species that was never randomly spawned: rodmen applicative. The monster species that was never randomly spa[wned: thick carrion creeper. The monster species that was never randomly spawned: stemmed getup misgovern. The monster species that was never randomly spawned: mutated undead cockatrice. The RNG hath decreed that this item was never generated: satisfy hunger (cute). The RNG hath decreed that this item was never generated: trap disarming (elysium). The RNG hath decreed that this item was never generated: switcheroo (amazing). --More--[PThe RNG hath decreed that this item was never generated: fire resistance (cooling). The RNG hath decreed that this item was never generated: fruit juice (dark). The RNG hath decreed that this item was never generated: detect armor enchantment (armored). The RNG hath decreed that this item was never generated: futon swatter ((null)). The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)). The RNG hath decreed that this item was never generated: mutation (iffy). The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI). The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 169). The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 8). The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 19[v). The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 14). The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 6). --More--[ The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 16). The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 40). The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 30). The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 17). The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 6). The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 18). The RNG hath decreed that this item was generated more often: full healing [18;[ 1H(black, freq bonus 15). The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 8). The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 8). --More--[qThe RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 2). The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 7). The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 7). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 62). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 17). The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious). The RNG hath decreed that this item was always generated cursed: slow monster (tin). The RNG hath decreed that this item was always generated cursed: orange ((null)). The RNG hath decreed that this item was alway[9qs generated cursed: worthless piece of white glass (white). The RNG hath decreed that this item was always generated cursed: mining helm (round helmet). --More--[LR The RNG hath decreed that this item was always generated cursed: black halberd (black polearm). The RNG hath decreed that this item was always generated cursed: stone of fainting (gray). The RNG hath decreed that this item was always generated cursed: impact staff ((null)). The RNG hath decreed that this item was always generated cursed: spike ((null)). The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch). The RNG hath decreed that this trap was always invisible: inventory trap. The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 5). Trap randomization happened for 1 in 758 traps. Next attribute increase check would have come at turn 739. Strength training was 1. Dexterity training was 1. Wisdom training was 1. Constitution training was 4. Your sanity was 0. You were sleep resistant. [[nR E22;1HYou had not decided on your sexuality yet. --More--[\RYou were prevented from having sickness resistance (0). You were prevented from having discount action (0). You saw invisible. You had infravision. You had 1429 points of nutrition remaining. Your luck was zero. You could not have safely prayed (322). You survived. --More--[ ##########,########,,,,,(0lqqq(B+(0qqqk(B,,,,,,,,,,,,,####(0x~(B%(0~~~~~x(B,#############(0x~~~~~~~x(B,#(0x~(B@(0~~~~~~(B,#(0mqqqqqqqj(B## [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC3 Exp1 T69Do you want to see your discoveries? [ynq] (n) [ܰ n Discoveries   Weapons  * elven broadsword (runed broadsword)  * dark elven bow (black runed bow)  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword) (1 of 8)[U * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe) (2 of 8)[2 * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * ya (bamboo arrow) (3 of 8)[T * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing) (4 of 8)[} * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (octarine robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm) (5 of 8)[z * helmet (dim colored helmet)  * sedge hat (speechpipe helmet)  * skullcap (viking helmet)  * flack helmet (padded helmet)  * crystal helm (deformed helmet)  * mining helm (wok-shaped helmet)  * field helm (plumed helmet)  * helm of safeguard (thinking helmet)  * war hat (cone-shaped helmet)  * plasteel gloves (white gloves)  * leather gloves (old gloves)  * gauntlets of safeguard (racer gloves)  * gauntlets of plugsuit (sensor gloves)  * commander gloves (riding gloves)  * field gloves (steel gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots) (6 of 8)[ * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (buckled boots)  * field boots (radiant heels)  * boots of safeguard (steel toed boots)  Scrolls  scroll of healing (RAAWWWRRRR)  scroll of mana (KAME HAME HA)  scroll of phase door (TIP BLOKA L DA NENAVIDIT VAS)  scroll of standard id (GINOH DIVAD) (7 of 8)[w +##########,########,,,,,(0lqqq(B+(0qqqk(B,,,,,,,,,,,,,####(0x~(B%(0~~~~~x(B,#############(0x~~~~~~~x(B,#(0x~(B@(0~~~~~~(B,#(0mqqqqqqqj(B## [Leeroy the Concordate Agent ] St9 Dx12 Co10 In16 Wi7 Ch12 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC3 Exp1 T69Do you want an account of creatures vanquished? [ynq] (n) [2jn Vanquished creatures:  0 mini gremlins (1 created) 0 visor sewer rats (1 created) 0 little spiders (1 created) 0 generic errors (1 created) 0 invisible badguys (1 created) 0 cyan spores (1 created) 0 human thieves (1 created) 0 filthy street urchins (1 created) a yakuza member 0 thalmors (1 created) a floor grue 0 novice medium walls (1 created)  12 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--[ Do you want to see your conduct? [ynq] (n) [= q