[F Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-10-25.14:19:46.ttyrec Time: (1540477186) Thu Oct 25 14:19:46 2018 [O)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] [X[nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)[  u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)[o Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)[q m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)[K% I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)[_ e - a Tourist  f - a Tracer  g - a Transsylvanian  h - a Transvestite  i - a Twelph  j - an Unbeliever  k - an Undead Slayer  l - an Undertaker  m - an User of Stand  n - a Valkyrie  o - a Wandkeeper  p - a Warrior  q - a Wild Talent  r - a Wizard  s - a Yeoman  t - a YSexymate  u - a Zookeeper  v - a Zyborg  * - Random  ! - Quit (6 of 6)[Q% I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)[e +Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)[Z  u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)[0 Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist (3 of 8)[ m - heretic  n - hobbit  o - homicider  p - hidden elf  q - human  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier  w - inka  x - insectoid  y - ironman  z - jelly  A - khajiit  B - kobold  C - kop  D - leprechaun  E - levelscaler  F - levitator  G - lich  H - listener (4 of 8)[ I - lizardman  J - loli  K - lycanthrope  L - maia  M - mazewalker  N - mimic  O - minimalist  P - missingno  Q - monkey  R - monster  S - moon elf  T - mould  U - mummy  V - naga  W - nastinator  X - navi  Y - nord  Z - null  a - nymph  b - octopode  c - ogre  d - orc (5 of 8)[M )+Use hybrid races? [yn] (n) [ nChoosing Gender Pick the gender of your mummified Thalmor  m - male f - female * - Random ! - Quit(end) [7+Choosing Alignment Pick the alignment of your male mummified Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) [ȏ b+ [ (0lqqqqk(B(0x~~~~x(B+(0~(Bk(0~(B$(0x(B(0x(B@(0~~~(B+(0x(B@(0~~~x(B(0x~~~~x(B(0mqqqqj(B[Leeroy the Concordate Agent ] St10 Dx8 Co10 In8 Wi9 Ch9 ThaMumMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC4 Exp1 T1 It is written in the Book of Manwe Sulimo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the [ -Under World, where he now lurks, and bides his time.  Your god Manwe Sulimo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Manwe Sulimo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Manwe Sulimo!--More-- [(0lqqqqk(B(0x~~~~x(B+(0~(Bk(0~(B$(0x(B(0x(B@(0~~~(B+(0x(B@(0~~~x(B(0x~~~~x(B(0mqqqqj(BHello Leeroy, welcome to SlashEMExtended! You are a lawful male mummified Thalmor.--More-- [c [Leeroy the Concordate Agent ] St10 Dx8 Co10 In8 Wi9 Ch9 ThaMumMalLaw  17(17)  Pw 11(11)  AC4 Exp1 T1 [Ь P Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) [g n[Leeroy the Concordate Agent ] St10 Dx8 Co10 In8 Wi9 Ch9 ThaMumMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC4 Exp1 T1(0lqqqqk(B(0x~~~~x(B+(0~(Bk(0~(B$(0x(B(0x(B@(0~~~(B+(0x(B@(0~~~x(B(0x~~~~x(B(0mqqqqj(B [o/Pick an object. [V@ a human or elf or you (mummified thalmor called Leeroy, on a staircase) Accessing Pokedex entry for mummy...   Base statistics of this monster type:  Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 10. Resists cold, sleep, poison. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous, poisonous undead. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form.  Attacks:  1d3, uses weapon - ordinary physical  1d3, uses weapon - ordinary physical [V"  --More-- [ (0lqqqqk (B(0x~~~~x (B+(0~(Bk(0~(B$(0x(B[Leeroy the Concordate Agent ] St10 Dx8 Co10 In8 Wi9 Ch9 ThaMumMalLaw  17(17)  Pw 11(11)  AC4 Exp1 T1[V,=Beware, there will be no return! Still climb? [yn] (n) [y[Leeroy the Concordate Agent  17(17)  Pw 11(11)(0lqqqqk(B(0x~~~~x(B+(0~(Bk(0~(B$(0x(B(0x(B@(0~~~(B+(0x(B@(0~~~x(B(0x~~~~x(B(0mqqqqj(B[Leeroy the Concordate Agent ] St10 Dx8 Co10 In8 Wi9 Ch9 ThaMumMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC4 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) [F Ty Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) [s(0lqqqqk(B(0x~~~~x(B+(0~(Bk(0~(B$(0x(B(0x(B@(0~~~(B+(0x(B@(0~~~x(B(0x~~~~x(B(0mqqqqj(B[Leeroy the Concordate Agent ] St10 Dx8 Co10 In8 Wi9 Ch9 ThaMumMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC4 Exp1 T1Do you want to see your attributes? [ynq] (n) [M nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: petrification resistance. You could not have this property extrinsically: displacement. You could not have this property intrinsically: fire resistance. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 21. Implant identification only worked 1 times out of 36. Wand identification only worked 3 times out of 13. Spellbook identification only worked 2 times out of 17. Gem identification only worked 100 times out of 264. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 88% chance. Book drop chance was reduced to 97%. Scroll drop chance was reduced to 91%. Ring drop chance was reduced to 79%. Wand drop chance was reduced [ Kto 78%. Amulet drop chance was reduced to 18%. --More--[`Potion drop chance was reduced to 62%. Weapon drop chance was reduced to 90%. Armor drop chance was reduced to 85%. Tool drop chance was reduced to 83%. Concealing monsters were spawned underneath items 89% of the time only. The following skill could not be trained at all: attack spells. The following skill was trained at half the usual rate: polymorphing. The following skill was trained at one fifth the usual rate: attack spells. The following skill was limited to basic proficiency: attack spells. The following skill was limited to skilled proficiency: long sword. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: knife (turn 217). The following skill became untrainable if you tried to train it too early: hammer (turn 6525). The following skill became untrainable after a while: implants (turn 45495). [17;[te1HThe following skill couldn't be trained before a certain turn number is reached: dart (turn 24431). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 51495. Monster spawn increase had reached its maximum at turn 168825. --More--[`7 In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 2237895. The monster class that cannot be genocided was jabberwock. The monster class that was spawned more often: centaur (freq bonus 1). The monster species that was spawned more often: roast turkey (freq bonus 6). The monster species that was spawned more often: heaven penetrator (freq bonus 42). The monster species that was spawned more often: 7#`-*vZi (freq bonus 4). The monster species that was spawned more often: sexy hexy (freq bonus 36). The monster species that was spawned more often: definite bladder (freq bonus 12). The monster species that was spawned more often: electro skeleton (freq bonus 10). The monster species that was spawned more often: pain bulb (freq bonus 2). The monster species that was spawned more often: night reaver (freq bonus 6). The monster species that was spawned more often: routemen tornado[q7 O distance (freq bonus 4). The monster species that was spawned more often: lesser daemon (freq bonus 6). The monster species that was spawned more often: bunchiest radiogenic (freq bonus 6). The monster species that was spawned more often: voracious ripper (freq bonus 6).--More--[ The monster species that was spawned more often: young adult silver dragon (freq bonus 18). The monster species that was spawned more often: cameoing watermark pointer (freq bonus 18). The monster species that was spawned more often: bawdry dybbuk (freq bonus 6). The monster species that was spawned more often: giant green ant (freq bonus 6).The monster species that was spawned more often: werecow (freq bonus 2). The monster species that was spawned more often: thick van (freq bonus 8). The monster species that was spawned more often: iron smasher (freq bonus 24). The monster species that was spawned more often: Aleax (freq bonus 6). The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4). The monster trait that was more common: monsters that laugh (freq bonus 3). The monster trait that was more common: monsters with a game-specific nastiness attack (freq bon[Ə us 4). The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1). The monster trait that was more common: monsters that bark (freq bonus 3). The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2). The monster species that was never randomly spawned: cinder disinterested. --More--[ The monster species that was never randomly spawned: mind spore. The monster species that was never randomly spawned: plague bug. The monster species that was never randomly spawned: flux slime. The monster species that was never randomly spawned: groggy guy. The monster species that was never randomly spawned: green cube. The monster species that was never randomly spawned: Tastytraking. The monster species that was never randomly spawned: undead doom marine. The monster species that was never randomly spawned: leased yachting. The monster species that was never randomly spawned: spam-mail demon. The monster class that was always generated with extra speed: vortex. The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak). The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray). The RNG hath decreed that this item was never generated: [ holy shield (god-given). The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak). The RNG hath decreed that this item was never generated: bow ((null)). The RNG hath decreed that this item was never generated: distorted grimace (gas mask). The RNG hath decreed that this item was never generated: summon undead (black). --More--[{ The RNG hath decreed that this item was never generated: deformatting stone (gray). The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield). The RNG hath decreed that this item was never generated: frequentation spawn stone (gray). The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 12). The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 5). The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 12). The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 213). The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 15).[ The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 31). --More--[(The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 4). The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 39). The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 5). The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 1[=1). The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 7). --More--[v` The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 5). The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak). The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky). The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY). The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet). The RNG hath decreed that this item was always generated cursed: clone monster (multiple). The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE). The RNG hath decreed that this item was always generated cursed: darkness (obscure). The RNG hath decreed that this item was always generated cursed: morganite (pink). The R[` NG hath decreed that this item was always generated cursed: appearance shuffling stone (gray). The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)). --More--[The RNG hath decreed that this trap was always invisible: red spell trap. The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 7). Trap randomization happened for 1 in 402 traps. Next attribute increase check would have come at turn 387. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You had not decided on your sexuality yet. You were prevented from having petrification resistance (0). You were prevented from having displacement (0). You saw invisible. You were aware of the presence of undead. You had infravision. You had 1500 points of nutrition remaining. --More--[ You could survive without air. You were lucky (1). You could not have safely prayed (320). You survived. --More--(0lqqqqk(B(0x~~~~x(B+(0~(Bk(0~(B$(0x(B(0x(B@(0~~~(B+(0x(B@(0~~~x(B(0x~~~~x(B(0mqqqqj(B[Leeroy the Concordate Agent ] St10 Dx8 Co10 In8 Wi9 Ch9 ThaMumMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC4 Exp1 T1Do you want to see your discoveries? [ynq] (n) [Pn Discoveries   Weapons  * elven broadsword (runed broadsword)  * dark elven bow (black runed bow)  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword) (1 of 8)[*(0lqqqqk(B(0x~~~~x(B+(0~(Bk(0~(B$(0x(B(0x(B@(0~~~(B+(0x(B@(0~~~x(B(0x~~~~x(B(0mqqqqj(B[Leeroy the Concordate Agent ] St10 Dx8 Co10 In8 Wi9 Ch9 ThaMumMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC4 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) [ q