f[W  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-10-25.12:09:10.ttyrec Time: (1540469350) Thu Oct 25 12:09:10 2018 f[, )0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] f[ g [nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)g[]V u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)g[?  Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)g[W  m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)g[ % I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)h[(? +Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)h[+  u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)k[ Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)k[ u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)k[UU Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist (3 of 8)q[(+Use hybrid races? [yn] (n) q[S nChoosing Gender Pick the gender of your extravator Thalmor  m - male f - female * - Random ! - Quit(end) q[8+Choosing Alignment Pick the alignment of your male extravator Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) r[b+r[(0lqqqqqqqqqqqqk(B(0~~~~~~~~~~~(B@(0~x(B(0x~~~~~~~~~~(B@(0~x(B(0m(B(0qqqqqqqqqqqj(B[Leeroy the Concordate Agent ] St9 Dx13 Co7 In7 Wi11 Ch8 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC2 Exp1 T1 It is written in the Book of Manwe Sulimo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Manr[we Sulimo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Manwe Sulimo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Manwe Sulimo!--More--r[} |(0lqqqqqqqqqqqqk(B(0~~~~~~~~~~~(B@(0~x(B(0x~~~~~~~~~~(B@(0~x(B(0m(B(0qqqqqqqqqqqj(BHello Leeroy, welcome to SlashEMExtended! You are a lawful male extravator Thalmor.--More--r[( [Leeroy the Concordate Agent ] St9 Dx13 Co7 In7 Wi11 Ch8 ThaExtMalLaw  17(17)  Pw 11(11)  AC2 Exp1 T1s[u.X Weapons  a - an uncursed -3 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed greased +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) s[Li [Leeroy the Concordate Agent ] St9 Dx13 Co7 In7 Wi11 Ch8 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC2 Exp1 T1(0lqqqqqqqqqqqqk(B(0~~~~~~~~~~~(B@(0~x(B(0x~~~~~~~~~~(B@(0~x(B(0m(B(0qqqqqqqqqqqj(Bt[,There is a wall in the way![Leeroy the Concordate Agent ] St9 Dx13 Co7 In7 Wi11 Ch8 ThaExtMalLaw  17(17)  Pw 11(11)  AC2 Exp1 T1t[ There is a wall in the way![Leeroy the Concordate Agent ] St9 Dx13 Co7 In7 Wi11 Ch8 ThaExtMalLaw  17(17)  Pw 11(11)  AC2 Exp1 T1u[)Pick an object.u[@Zu[ (0q(B a wall[Leeroy the Concordate Agent ] St9 Dx13 Co7 In7 Wi11 Ch8 ThaExtMalLaw  17(17)  Pw 11(11)  AC2 Exp1 T1v[))Pick an object.v[;@ a human or elf or you (extravator thalmor called Leeroy, on a staircase)  Accessing Pokedex entry for extravator...   Base statistics of this monster type:  Base level = 20, difficulty = 22, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d12, uses weapon - ordinary physical v[Pl  1d12, uses weapon - ordinary physical  --More--v[(0lqqqqqqqqqqqqk (B(0~~~~~~~~~~~(B@(0~x (B(0x~~~~~~~~~~(B@(0~x (B(0m(B(0qqqqqqqqqqqj (B[Leeroy the Concordate Agent ] St9 Dx13 Co7 In7 Wi11 Ch8 ThaExtMalLaw  17(17)  Pw 11(11)  AC2 Exp1 T1w[=Beware, there will be no return! Still climb? [yn] (n) w[:y[Leeroy the Concordate Agent  17(17)  Pw 11(11)(0lqqqqqqqqqqqqk(B(0~~~~~~~~~~~(B@(0~x(B(0x~~~~~~~~~~(B@(0~x(B(0m(B(0qqqqqqqqqqqj(B[Leeroy the Concordate Agent ] St9 Dx13 Co7 In7 Wi11 Ch8 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC2 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) w[x \y Weapons  a - an uncursed -3 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed greased +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) x[K(0lqqqqqqqqqqqqk(B(0~~~~~~~~~~~(B@(0~x(B(0x~~~~~~~~~~(B@(0~x(B(0m(B(0qqqqqqqqqqqj(B[Leeroy the Concordate Agent ] St9 Dx13 Co7 In7 Wi11 Ch8 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC2 Exp1 T1Do you want to see your attributes? [ynq] (n) x[ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: curse resistance. You could not have this property extrinsically: detect monsters. You could not have this property intrinsically: psi resistance. Scroll identification only worked 100 times out of 124. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 6. Amulet identification only worked 15 times out of 21. Implant identification only worked 1 times out of 11. Armor identification only worked 15 times out of 25. Gem identification only worked 100 times out of 124. Monsters only dropped their equipment with 60% chance. Scroll drop chance was reduced to 86%. Ring drop chance was reduced to 98%. Amulet drop chance was reduced to 88%. Implant drop chance was reduced x[ Kto 87%. Potion drop chance was reduced to 95%. --More--y[=Weapon drop chance was reduced to 87%. Armor drop chance was reduced to 89%. Tool drop chance was reduced to 68%. Food drop chance was reduced to 81%. Concealing monsters were spawned underneath items 77% of the time only. Monster death drops spawned with only 81% chance. The following skill could not be trained at all: healing spells. The following skill was trained at half the usual rate: whip. The following skill was trained at one fifth the usual rate: divination spells. The following skill was limited to basic proficiency: hammer. The following skill was limited to skilled proficiency: lightsaber. The following skill was limited to expert proficiency: protection spells. The following skill became untrainable if you tried to train it too early: riding (turn 56). The following skill became untrainable if you tried to train it too early: pick-axe (turn 3780). The following skill became untrainaby[='le after a while: enchantment spells (turn 28881). The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 46397). Number of artifacts generated was 0. Number of fake artifacts generated was 0. --More--|[yMonster spawn increase would have started at turn 65824. Monster spawn increase had reached its maximum at turn 88833. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 710622. The monster class that cannot be genocided was golem. The monster class that was spawned more often: cat or other feline (freq bonus 2).The monster species that was spawned more often: lower xorn (freq bonus 32). The monster species that was spawned more often: young blue dragon (freq bonus 48). The monster species that was spawned more often: audad buttonhook (freq bonus 12). The monster species that was spawned more often: azure puddle (freq bonus 12). The monster species that was spawned more often: cursed boomer (freq bonus 10). The monster species that was spawned more often: Armed Kop Kommissioner (freq bonus 8). The monster species that was spawned more often: cycle of life (freq bonus|[y{ 15). The monster species that was spawned more often: ghostly bat (freq bonus 9). The monster species that was spawned more often: splat tactic snowmobiler (freq bonus 8). The monster species that was spawned more often: freeze (freq bonus 16). The monster species that was spawned more often: devilish potato (freq bonus --More--}[24). The monster species that was spawned more often: giant turbopoison ant (freq bonus 14). The monster species that was spawned more often: king hulk (freq bonus 48). The monster species that was spawned more often: mirkwood wolf (freq bonus 36). The monster species that was spawned more often: bowelled inlander (freq bonus 8).The monster species that was spawned more often: zapborg (freq bonus 10). The monster species that was spawned more often: traducing mimetic glacially mazurka (freq bonus 9). The monster species that was spawned more often: sanity boomer (freq bonus 5). The monster species that was spawned more often: soft boiled eggman (freq bonus 20). The monster species that was spawned more often: palpitating deformable (freq bonus 16). The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4). The monster trait that was more}[ common: monsters that always generate with egotypes (freq bonus 2). The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1). The monster species that was never randomly spawned: pain eyeler. --More--~[[The monster species that was never randomly spawned: dimmer turret. The monster species that was never randomly spawned: ferrous bulb. The monster species that was never randomly spawned: tasloi boss. The monster species that was never randomly spawned: rust turret. The monster species that was never randomly spawned: cannon golem. The monster species that was never randomly spawned: memory bulb. The monster species that was never randomly spawned: unpracticed koto. The monster species that was never randomly spawned: werexorn. The monster species that was never randomly spawned: sprite. The monster class that was always generated with extra speed: lich. The RNG hath decreed that this item was never generated: container kaboom stone (gray). The RNG hath decreed that this item was never generated: terces dlu (bird's eye). The RNG hath decreed that this item was never generated: poured club ((null)). The R~[[NG hath decreed that this item was never generated: orange spell stone (gray). The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield). The RNG hath decreed that this item was never generated: ESP (muddy). The RNG hath decreed that this item was never generated: tourmaline (red). The RNG hath decreed that this item was never generated: too heavy stone --More--~[ (gray). The RNG hath decreed that this item was never generated: vivianite (cyan). The RNG hath decreed that this item was never generated: stethoscope ((null)). The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 8). The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 6). The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 34). The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 32). The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 16). The RNG hath decreed that this item was ge~[ 'nerated more often: rainbow dragon scales ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: morion (black, --More--[freq bonus 16). The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 7). The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 10). The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 5). The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: rock ((null), ["[19;1Hfreq bonus 6). The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 2). The RNG hath decreed that this item class was generated more often: Weapons --More--[>W (freq bonus 33). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 74). The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech). The RNG hath decreed that this item was always generated cursed: implant of precision (urgent). The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding). The RNG hath decreed that this item was always generated cursed: baseball bat ((null)). The RNG hath decreed that this item was always generated cursed: bad equipment (crumb). The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER). The RNG hath decreed that this item was always generated cursed: nether beam (crashbug). The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant). The RNG hat[[W h decreed that this item was always generated cursed: cure wounded legs (fleeting). The RNG hath decreed that this item was always generated cursed: competition --More--[boots (blue sneakers). The RNG hath decreed that this trap was always invisible: rolling boulder trap. The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 2). Trap randomization happened for 1 in 12 traps. Trap difficulty was increased by 25. Next attribute increase check would have come at turn 672. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having detect monsters (0). You were prevented from having curse resistance (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You were lucky (1). You could not have safely prayed (195). You survived. --More--[L(0lqqqqqqqqqqqqk(B(0~~~~~~~~~~~(B@(0~x(B(0x~~~~~~~~~~(B@(0~x(B(0m(B(0qqqqqqqqqqqj(B[Leeroy the Concordate Agent ] St9 Dx13 Co7 In7 Wi11 Ch8 ThaExtMalLaw Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC2 Exp1 T1Do you want to see your discoveries? [ynq] (n) [dH vqThe thalmor called Rulindil the concordate agent can't follow you into the Black Market.