[ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-10-25.09:36:26.ttyrec Time: (1540460186) Thu Oct 25 09:36:26 2018 [C)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] [i[nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)[1  u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)[s Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)[C m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)[% I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)[./  +Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)[ u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)[W Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist (3 of 8)[  m - heretic  n - hobbit  o - homicider  p - hidden elf  q - human  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier  w - inka  x - insectoid  y - ironman  z - jelly  A - khajiit  B - kobold  C - kop  D - leprechaun  E - levelscaler  F - levitator  G - lich  H - listener (4 of 8)[<  Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist (3 of 8)[ u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)[ )+Use hybrid races? [yn] (n) [KnChoosing Gender Pick the gender of your draconian Thalmor  m - male f - female * - Random ! - Quit(end) [C7+Choosing Alignment Pick the alignment of your male draconian Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) [#Y b+[n (0lqq(B+(0qqqqk(B (0x~~~~~~~~(B (0x~(B@(0~~~~~x(B (0x~~(B@(0~~~~~(B (0x~~~~~~~x(B (0mqqqqqqqj(B[Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw Dlvl:1 $0 HP 21(21)  Pw 13(13)  AC3 Exp1 T1 It is written in the Book of Manwe Sulimo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the [n 0 Under World, where he now lurks, and bides his time.  Your god Manwe Sulimo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Manwe Sulimo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Manwe Sulimo!--More--[Ύ,Hello Leeroy, welcome to SlashEMExtended! You are a lawful male draconian Thalmor.--More--[] [Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw  21(21)  Pw 13(13)  AC3 Exp1 T1[ Weapons  a - an uncursed +0 elven broadsword (weapon in foreclaw) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  e - an uncursed +1 set of gray dragon scales {20}  Scrolls  f - 5 uncursed scrolls of healing {0}  g - 4 uncursed scrolls of mana {0}  h - 3 uncursed scrolls of phase door {0}  i - 2 uncursed scrolls of standard id {0}  j - an uncursed scroll of cure {0} (end) [>q[Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw Dlvl:1 $0 HP 21(21)  Pw 13(13)  AC3 Exp1 T1(0lqq(B+(0qqqqk(B (0x~~~~~~~~(B (0x~(B@(0~~~~~x(B (0x~~(B@(0~~~~~(B (0x~~~~~~~x(B (0mqqqqqqqj(B[DY  Weapons  a - an uncursed +0 elven broadsword (weapon in foreclaw) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  e - an uncursed +1 set of gray dragon scales {20}  Scrolls  f - 5 uncursed scrolls of healing {0}  g - 4 uncursed scrolls of mana {0}  h - 3 uncursed scrolls of phase door {0}  i - 2 uncursed scrolls of standard id {0}  j - an uncursed scroll of cure {0} (end) [ٓ R+(0lqq(B+(0qqqqk(B (0x~~~~~~~~(B (0x~(B@(0~~~~~x(B (0x~~(B@(0~~~~~(B (0x~~~~~~~x(B (0mqqqqqqqj(B[Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw Dlvl:1 $0 HP 21(21)  Pw 13(13)  AC3 Exp1 T1set of gray dragon scales - This is a piece of armor. Color: gray. Material: dragonhide. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.).--More--[' This armor offers moderate protection as well as magic resistance.[Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw  21(21)  Pw 13(13)  AC3 Exp1 T1[m5 # [-t[Oechnique[\  Choose a technique  Name Level Status a - appraisal 1 Prepared b - panic digging 1 Prepared c - phase door 1 Prepared d - invoke deity 1 Prepared(end) [ [Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw  21(21)  Pw 13(13)  AC3 Exp1 T1[Pick an object.[ [Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw  21(21)  Pw 13(13)  AC3 Exp1 T1[E aDon't be ridiculous! Your current form cannot realistically wield a weapon! --More--[5 Try anyway? [yn] (n) [On[Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw  21(21)  Pw 13(13)  AC3 Exp1 T1[[)Pick an object.[c@ a human or elf or you (draconian thalmor called Leeroy, on a staircase) Accessing Pokedex entry for thalmor...   Base statistics of this monster type:  Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical [cy  1d4, uses magic spell(s) - random magic spell  --More--[#g(0lqq(B+(0qqqqk(B[Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw  21(21)  Pw 13(13)  AC3 Exp1 T1[&& Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [1 [Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw  21(21)  Pw 13(13)  AC3 Exp1 T1[V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [ &[Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw  21(21)  Pw 13(13)  AC3 Exp1 T1[Pick an object.[+ u@ a human or elf or you (draconian thalmor called Leeroy, on a staircase) Accessing Pokedex entry for humanlike dragon...   Base statistics of this monster type:  Base level = 4, difficulty = 6, AC = 2, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Is not a valid polymorph form.  Attacks:  2d6, uses weapon - ordinary physical  --More--[|[Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw  21(21)  Pw 13(13)  AC3 Exp1 T1 Weapons  a - an uncursed +0 elven broadsword (weapon in foreclaw) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  e - an uncursed +1 set of gray dragon scales {20}  Scrolls  f - 5 uncursed scrolls of healing {0}  g - 4 uncursed scrolls of mana {0}  h - 3 uncursed scrolls of phase door {0}  i - 2 uncursed scrolls of standard id {0}  j - an uncursed scroll of cure {0} (end) [L% q[Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw Dlvl:1 $0 HP 21(21)  Pw 13(13)  AC3 Exp1 T1(0lqq(B+(0qqqqk(B (0x~~~~~~~~(B (0x~(B@(0~~~~~x(B (0x~~(B@(0~~~~~(B (0x~~~~~~~x(B (0mqqqqqqqj(B[W Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [_{#+ Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) [( [ [Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw Dlvl:1 $0 HP 21(21)  Pw 13(13)  AC3 Exp1 T1 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [; #+ Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) [HX[ [Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw Dlvl:1 $0 HP 21(21)  Pw 13(13)  AC3 Exp1 T1 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [,[Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw  21(21)  Pw 13(13)  AC3 Exp1 T1[99  Weapons  a - an uncursed +0 elven broadsword (weapon in foreclaw) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  e - an uncursed +1 set of gray dragon scales {20}  Scrolls  f - 5 uncursed scrolls of healing {0}  g - 4 uncursed scrolls of mana {0}  h - 3 uncursed scrolls of phase door {0}  i - 2 uncursed scrolls of standard id {0}  j - an uncursed scroll of cure {0} (end) [ogq[Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw Dlvl:1 $0 HP 21(21)  Pw 13(13)  AC3 Exp1 T1(0lqq(B+(0qqqqk(B (0x~~~~~~~~(B (0x~(B@(0~~~~~x(B (0x~~(B@(0~~~~~(B (0x~~~~~~~x(B (0mqqqqqqqj(B[^RDon't even bother. Your current form can't realistically wear armor!--More--[tGBut you may try to wear something anyway. Do it? [yn] (n) [f n[Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw  21(21)  Pw 13(13)  AC3 Exp1 T1[G1# [t[echnique[  Choose a technique  Name Level Status a - appraisal 1 Prepared b - panic digging 1 Prepared c - phase door 1 Prepared d - invoke deity 1 Prepared(end) [x[Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw  21(21)  Pw 13(13)  AC3 Exp1 T1[id Pick an object.[G*@ a human or elf or you (draconian thalmor called Leeroy, on a staircase) Accessing Pokedex entry for thalmor...   Base statistics of this monster type:  Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical [*y  1d4, uses magic spell(s) - random magic spell  --More--[3 g(0lqq(B+(0qqqqk(B[Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw  21(21)  Pw 13(13)  AC3 Exp1 T1[k=Beware, there will be no return! Still climb? [yn] (n) [ y[Leeroy the Concordate Agent  21(21)  Pw 13(13)(0lqq(B+(0qqqqk(B (0x~~~~~~~~(B (0x~(B@(0~~~~~x(B (0x~~(B@(0~~~~~(B (0x~~~~~~~x(B (0mqqqqqqqj(B[Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw Dlvl:1 $0 HP 21(21)  Pw 13(13)  AC3 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) [+y Weapons  a - an uncursed +0 elven broadsword (weapon in foreclaw) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  e - an uncursed +1 set of gray dragon scales {20}  Scrolls  f - 5 uncursed scrolls of healing {0}  g - 4 uncursed scrolls of mana {0}  h - 3 uncursed scrolls of phase door {0}  i - 2 uncursed scrolls of standard id {0}  j - an uncursed scroll of cure {0} (end) [ܲ (0lqq(B+(0qqqqk(B (0x~~~~~~~~(B (0x~(B@(0~~~~~x(B (0x~~(B@(0~~~~~(B (0x~~~~~~~x(B (0mqqqqqqqj(B[Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw Dlvl:1 $0 HP 21(21)  Pw 13(13)  AC3 Exp1 T1Do you want to see your attributes? [ynq] (n) [+nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: reflection. You could not have this property extrinsically: infravision. You could not have this property intrinsically: sickopathy. Potion identification only worked 3 times out of 7. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 41. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 263. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 46% chance. Monsters only dropped their equipment with 69% chance. Scroll drop chance was reduced to 86%. Wand drop chance was reduced to 96%. Amulet drop chance was reduced to 65%. Potion drop chance was reduced to 68%. [O+CWeapon drop chance was reduced to 85%. --More--[Food drop chance was reduced to 81%. Monster death drops spawned with only 95% chance. The following skill could not be trained at all: divination spells. The following skill was trained at half the usual rate: long sword. The following skill was trained at one fifth the usual rate: petkeeping. The following skill was limited to basic proficiency: matter spells. The following skill was limited to skilled proficiency: trident. The following skill was limited to expert proficiency: martial arts. The following skill became untrainable if you tried to train it too early: searching (turn 4). The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 40). The following skill became untrainable after a while: occult spells (turn 21326). The following skill couldn't be trained before a certain turn number is reached: dagger (turn 52008). Heavy curses were more commo[7n by 29%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 179029. Monster spawn increase had reached its maximum at turn 378829. In this game, Eevee's evolution was leafeon. --More--[uiYour limit for ascension was at turn 3802890. The monster class that cannot be genocided was fungus or mold. The monster class that was spawned more often: jabberwock (freq bonus 1). The monster species that was spawned more often: memechaun (freq bonus 12). The monster species that was spawned more often: water blaster (freq bonus 18). The monster species that was spawned more often: cyan fungus (freq bonus 3). The monster species that was spawned more often: Haughtiness (freq bonus 8). The monster species that was spawned more often: winged-demon (freq bonus 6). The monster species that was spawned more often: insatiable copular (freq bonus 30). The monster species that was spawned more often: sabre-toothed cat (freq bonus 4).The monster species that was spawned more often: investigatory ban (freq bonus 6).The monster species that was spawned more often: spoof privet reel (freq bonus 12). The mo[i~nster species that was spawned more often: grandmaster colony lichen (freq bonus 40). The monster species that was spawned more often: giant ego permamimic (freq bonus 18). The monster species that was spawned more often: acidic growth (freq bonus 6). The monster species that was spawned more often: infernal (freq bonus 8). --More--[2 The monster species that was spawned more often: misnomer packet (freq bonus 20). The monster species that was spawned more often: bright violet force patch (freq bonus 12). The monster species that was spawned more often: spirit thrower (freq bonus 16). The monster species that was spawned more often: giant rotting toad (freq bonus 4).The monster species that was spawned more often: weird force fungus (freq bonus 24). The monster species that was spawned more often: nasty eye (freq bonus 14). The monster species that was spawned more often: moaning spirit (freq bonus 8). The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2). The monster trait that was more common: monsters that love to collect gems (freq bonus 2). The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1). The monster trait that [3 was more common: monsters whose stats are randomized per playthrough (freq bonus 8). The monster trait that was more common: monsters with vampire dialogue (freq bonus 8). --More--[lThe monster trait that was more common: monsters that produce loud farting noises (freq bonus 8). The monster trait that was more common: monsters that grunt (freq bonus 4). The monster species that was never randomly spawned: undead occult master. The monster species that was never randomly spawned: druid. The monster species that was never randomly spawned: undead lichen. The monster species that was never randomly spawned: disgusting mushroom. The monster species that was never randomly spawned: prosperity reciprocate. The monster species that was never randomly spawned: Policeman Kchief. The monster species that was never randomly spawned: bogged besting. The monster species that was never randomly spawned: novice medium wall. The monster species that was never randomly spawned: toked anele coeducation. The monster species that was never randomly spawned: controverted prohibitively factorial scholium. The R["NG hath decreed that this item was never generated: rainbow dragon scales ((null)). The RNG hath decreed that this item was never generated: salt chunk (gray). The RNG hath decreed that this item was never generated: darkmode stone (gray). The RNG hath decreed that this item was never generated: leather shoes ((null)). The RNG hath decreed that this item was never generated: bath towel ((null)). The RNG hath decreed that this item was never generated: high-elven warsword --More--[O(runed curved sword). The RNG hath decreed that this item was never generated: ribbed plate mail ((null)). The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves). The RNG hath decreed that this item was never generated: orcish short sword (crude short sword). The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)). The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 26). The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 37). The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 16). The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bo[DPnus 6). The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 6). The RNG hath decreed that this item was generated more often: wonder stone --More--[3(violet, freq bonus 6). The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 22). The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 3). The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 10). The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 3). The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 2). The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 6). The RNG hath decreed that t[3his item was generated more often: cloak of displacement (piece of cloth, freq bonus 7). The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 4). The RNG hath decreed that this item was generated more often: shotgun shell --More--[ ((null), freq bonus 52). The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 14). The RNG hath decreed that this item was always generated cursed: speed boots (combat boots). The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA). The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel). The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)). The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray). The RNG hath decreed that this item was always generated cursed: fear (rusty). The RNG hath decreed that this item was always generated cursed: blood loss stone (gray). The RNG [ hath decreed that this item was always generated cursed: cloak of leech (energizer cloak). The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)). --More--[.The RNG hath decreed that this item was always generated cursed: meltdown (salted). The RNG hath decreed that this trap was always invisible: unequipping trap. The RNG hath decreed that this trap was generated more often: shrouded identity trap (freq bonus 20). Trap randomization happened for 1 in 983 traps. Next attribute increase check would have come at turn 1155. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having reflection (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You could fly. You were lucky (1). You could not have safely prayed (171). You survived. --More--[z(0lqq(B+(0qqqqk(B (0x~~~~~~~~(B (0x~(B@(0~~~~~x(B (0x~~(B@(0~~~~~(B (0x~~~~~~~x(B (0mqqqqqqqj(B[Leeroy the Concordate Agent ] St12 Dx11 Co9 In10 Wi6 Ch8 ThaDraMalLaw Dlvl:1 $0 HP 21(21)  Pw 13(13)  AC3 Exp1 T1Do you want to see your discoveries? [ynq] (n) [WYq