[W Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-10-25.09:28:28.ttyrec Time: (1540459708) Thu Oct 25 09:28:28 2018 [\)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] [D[nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)[r  u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)[/ Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)[D m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)[Z% I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)[m  +Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)[Q u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)[! Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist (3 of 8)["  u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)Œ[V*/ +Use hybrid races? [yn] (n) Œ[< nChoosing Gender Pick the gender of your elemental Thalmor  m - male f - female * - Random ! - Quit(end) Œ[? 7+Choosing Alignment Pick the alignment of your male elemental Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) Œ[ +(0lqqqqk(B(0x~(BP(0~~x(B(0x(B@(0~~~x(B(0x(B@(0~~~x(B(0x~~~`x(B(0x~~`~(B+(0x~~`~x(B(0~~~~x(B(0x~~~~x(B(0mqqqqj(B[Leeroy the Concordate Agent ] St11 Dx10 Co12 In7 Wi15 Ch10 ThaEleMalLaw Dlvl:1 $0 HP 18(18)  Pw 13(13)  AC4 Exp1 T1 It is written in the BoŒ[$ ok of Manwe Sulimo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Manwe Sulimo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Manwe Sulimo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Manwe Sulimo!--More--Ì[(0lqqqqk(B(0x~(BP(0~~x(B(0x(B@(0~~~x(B(0x(B@(0~~~x(B(0x~~~`x(B(0x~~`~(B+(0x~~`~x(B(0~~~~x(B(0x~~~~x(B(0mqqqqj(BHello Leeroy, welcome to SlashEMExtended! You are a lawful male elemental Thalmor.--More--Ì[  [Leeroy the Concordate Agent ] St11 Dx10 Co12 In7 Wi15 Ch10 ThaEleMalLaw  18(18)  Pw 13(13)  AC4 Exp1 T1Ì[z"P Weapons  a - an uncursed -1 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) Č[u[Leeroy the Concordate Agent ] St11 Dx10 Co12 In7 Wi15 Ch10 ThaEleMalLaw Dlvl:1 $0 HP 18(18)  Pw 13(13)  AC4 Exp1 T1(0lqqqqk(B(0x~(BP(0~~x(B(0x(B@(0~~~x(B(0x(B@(0~~~x(B(0x~~~`x(B(0x~~`~(B+(0x~~`~x(B(0~~~~x(B(0x~~~~x(B(0mqqqqj(BŌ[Pick an object.Ō["@ a human or elf or you (elemental thalmor called Leeroy, on a staircase) Accessing Pokedex entry for elemental...   Base statistics of this monster type:  Base level = 8, difficulty = 10, AC = 2, magic resistance = 30, alignment 0. Fast (15). Normal generation, with frequency 4. Resists fire, cold, electricity. Leaves no corpse. Big, not genocidable, amphibious, unsolid, herbivorous swimmer, flyer. This monster is of neuter gender. May be eaten by vegans. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  3d7, uses weapon - ordinary physical  0d1, passive - fire damage Ō[Q  --More--ƌ[(0lqqqqk (B(0x~(BP(0~~x (B(0x(B@(0~~~x (B(0x(B@(0~~~x (B(0x~~~`x(B[Leeroy the Concordate Agent ] St11 Dx10 Co12 In7 Wi15 Ch10 ThaEleMalLaw  18(18)  Pw 13(13)  AC4 Exp1 T1ƌ[ZYou kill the low speeze![Leeroy the Concordate Agent ] St11 Dx10 Co12 In7 Wi15 Ch10 ThaEleMalLaw  18(18)  Pw 13(13)  AC4 Exp1 T2(0~(Bnj[# nj[tnj[echniquenj[{  Choose a technique  Name Level Status a - appraisal 1 Prepared b - panic digging 1 Prepared c - phase door 1 Prepared d - invoke deity 1 Prepared(end) Ȍ[`[Leeroy the Concordate Agent ] St11 Dx10 Co12 In7 Wi15 Ch10 ThaEleMalLaw  18(18)  Pw 13(13)  AC4 Exp1 T2Ɍ[Pick an object.Ɍ[d+ @ a human or elf or you (elemental thalmor called Leeroy, on a staircase) Accessing Pokedex entry for elemental...   Base statistics of this monster type:  Base level = 8, difficulty = 10, AC = 2, magic resistance = 30, alignment 0. Fast (15). Normal generation, with frequency 4. Resists fire, cold, electricity. Leaves no corpse. Big, not genocidable, amphibious, unsolid, herbivorous swimmer, flyer. This monster is of neuter gender. May be eaten by vegans. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  3d7, uses weapon - ordinary physical  0d1, passive - fire damage Ɍ[+   --More--̌[r(0lqqqqk (B(0x~~~~x (B(0x(B@(0~~~x (B(0x(B@(0~~~x (B(0x~~~`x(B[Leeroy the Concordate Agent ] St11 Dx10 Co12 In7 Wi15 Ch10 ThaEleMalLaw  18(18)  Pw 13(13)  AC4 Exp1 T2̌[ =Beware, there will be no return! Still climb? [yn] (n) ̌[ y[Leeroy the Concordate Agent  18(18)  Pw 13(13)(0lqqqqk(B(0x~~~~x(B(0x(B@(0~~~x(B(0x(B@(0~~~x(B(0x~~~`x(B(0x~~`~(B+(0x~~`~x(B(0~~~~x(B(0x~~~~x(B(0mqqqqj(B[Leeroy the Concordate Agent ] St11 Dx10 Co12 In7 Wi15 Ch10 ThaEleMalLaw Dlvl:1 $0 HP 18(18)  Pw 13(13)  AC4 Exp1 T2Do you want your possessions idě[̦ ntified? DYWYPI? [ynq] (n) ͌[Ty Weapons  a - an uncursed -1 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) ͌[ظ (0lqqqqk(B(0x~~~~x(B(0x(B@(0~~~x(B(0x(B@(0~~~x(B(0x~~~`x(B(0x~~`~(B+(0x~~`~x(B(0~~~~x(B(0x~~~~x(B(0mqqqqj(B[Leeroy the Concordate Agent ] St11 Dx10 Co12 In7 Wi15 Ch10 ThaEleMalLaw Dlvl:1 $0 HP 18(18)  Pw 13(13)  AC4 Exp1 T2Do you want to see your attributes? [ynq] (n) Ό[)nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: teleport control. You could not have this property extrinsically: drunken boxing. You could not have this property intrinsically: warning. Scroll identification only worked 100 times out of 124. Ring identification only worked 4 times out of 8. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 39. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 8. Monsters only dropped their musable items with 80% chance. Monsters only dropped their equipment with 79% chance. Scroll drop chance was reduced to 73%. Wand drop chance was reduced to 87%. Potion drop chance was reduced to 86%. Weapon drop chance was reduced to Ό[PG76%. Armor drop chance was reduced to 89%. --More--ь[ Tool drop chance was reduced to 66%. Food drop chance was reduced to 94%. Musable item generation frequency had a negative bias of 18%. Concealing monsters were spawned underneath items 84% of the time only. Monster death drops spawned with only 97% chance. The following skill could not be trained at all: high heels. The following skill was trained at half the usual rate: enchantment spells. The following skill was trained at one fifth the usual rate: javelin. The following skill was limited to basic proficiency: shuriken. The following skill was limited to skilled proficiency: implants. The following skill was limited to expert proficiency: general combat. The following skill became untrainable if you tried to train it too early: spirituality (turn 9). The following skill became untrainable if you tried to train it too early: martial arts (turn 9374). The following skill became untrainable after a whileь[ M: elemental spells (turn 43964). The following skill couldn't be trained before a certain turn number is reached: saber (turn 44977). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 84593. --More--ӌ[Monster spawn increase had reached its maximum at turn 172263. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 2211392. The monster class that cannot be genocided was nemese. The monster class that was spawned more often: Zouthern animal (freq bonus 1). The monster species that was spawned more often: obsidian gargoyle (freq bonus 8).The monster species that was spawned more often: startle jobbing (freq bonus 16). The monster species that was spawned more often: ghetto warp patch (freq bonus 8).The monster species that was spawned more often: slow force fungus (freq bonus 8).The monster species that was spawned more often: houndour (freq bonus 18). The monster species that was spawned more often: colocate seemlier (freq bonus 6).The monster species that was spawned more often: Paimon (freq bonus 4). The monster species that was spawned more often: Wolf-Man ӌ[packleader (freq bonus 18). The monster species that was spawned more often: Rat-Man with mega-strong shield (freq bonus 9). The monster species that was spawned more often: vogon lord (freq bonus 8). --More--Ԍ[>The monster species that was spawned more often: traffic light dragon (freq bonus 9). The monster species that was spawned more often: ivory mushroom (freq bonus 4). The monster species that was spawned more often: onomatopoeia broodiest crumbliest wenny (freq bonus 4). The monster species that was spawned more often: arbok (freq bonus 24). The monster species that was spawned more often: preamble libellously (freq bonus 8). The monster species that was spawned more often: vampire apprentice (freq bonus 4).The monster species that was spawned more often: uranium imp (freq bonus 9). The monster species that was spawned more often: fiery nymphomaniac (freq bonus 8).The monster species that was spawned more often: crystal golem (freq bonus 3). The monster species that was spawned more often: dim beam (freq bonus 20). The monster trait that was more common: monsters whose attacks mirror yours (freq boԌ[>8nus 4). The monster trait that was more common: monsters that have no head (freq bonus 14). The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 9). The monster trait that was more common: monsters that want quest artifacts --More--Ԍ[(freq bonus 2). The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1). The monster trait that was more common: monsters that conceal under items (freq bonus 2). The monster trait that was more common: monsters that love to collect gems (freq bonus 2). The monster species that was never randomly spawned: bull. The monster species that was never randomly spawned: octarine stalk. The monster species that was never randomly spawned: penknife sward girting foxiest. The monster species that was never randomly spawned: reductor eye. The monster species that was never randomly spawned: steamered networked. The monster species that was never randomly spawned: gore force fungus. The monster species that was never randomly spawned: birdhouse laparorrhaphy unsystematically overimaginative. The monster species that was never randomly spawned: intermingled emԌ[bowering warily sunderer exempted. The monster species that was never randomly spawned: young adult cyan dragon. The monster species that was never randomly spawned: true weeping angel. The monster class that was always generated with extra speed: rub monster. The RNG hath decreed that this item was never generated: dwarvish battle-axe --More--Ռ[-(beaked axe). The RNG hath decreed that this item was never generated: silk spear ((null)). The RNG hath decreed that this item was never generated: droven chain mail (crested black mail). The RNG hath decreed that this item was never generated: cancellation (sparkly). The RNG hath decreed that this item was never generated: amulet of swimming (watery). The RNG hath decreed that this item was never generated: implant of redemption (shrewd). The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet). The RNG hath decreed that this item was never generated: inferno (subsurface). The RNG hath decreed that this item was never generated: scourge ((null)). The RNG hath decreed that this item was never generated: sleeping (effervescent). The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 6). The RNG hath deՌ[fcreed that this item was generated more often: mop ((null), freq bonus 29). The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 3). --More--Ռ[CThe RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 33). The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 37). The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 34). The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 89). The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 6). The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 18). The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 4). The RNG hath decreed that this item wasՌ[t5 generated more often: whetstone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 105). The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 10). --More--Ռ[aThe RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 14). The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 9). The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 10). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 81). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 9). The RNG hath decreed that this item was always generated curՌ[aDsed: umbrella ((null)). The RNG hath decreed that this item was always generated cursed: ESP (dawn). The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak). The RNG hath decreed that this item was always generated cursed: spinel --More--֌[(violet). The RNG hath decreed that this item was always generated cursed: bank stone (gray). The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves). The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals). The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN). The RNG hath decreed that this item was always generated cursed: boat oar ((null)). The RNG hath decreed that this item was always generated cursed: cyan stone (teal). The RNG hath decreed that this trap was always invisible: thirst trap. The RNG hath decreed that this trap was generated more often: display trap (freq bonus 4). Trap randomization happened for 1 in 474 traps. Next attribute increase check would have come at turn 394. Strength training was 0. Dexterity training was 0. ֌[PWisdom training was 0. Constitution training was 0. --More--ٌ[|HYour sanity was 0. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You had not decided on your sexuality yet. You were prevented from having teleport control (0). You were prevented from drunken boxing (0). You had infravision. You had 1498 points of nutrition remaining. You could fly. You could swim. You could breathe water. You were lucky (1). You could not have safely prayed (283). You survived. --More--[ҟ (0lqqqqk(B(0x~~~~x(B(0x(B@(0~~~x(B(0x(B@(0~~~x(B(0x~~~`x(B(0x~~`~(B+(0x~~`~x(B(0~~~~x(B(0x~~~~x(B(0mqqqqj(B[Leeroy the Concordate Agent ] St11 Dx10 Co12 In7 Wi15 Ch10 ThaEleMalLaw Dlvl:1 $0 HP 18(18)  Pw 13(13)  AC4 Exp1 T2Do you want to see your discoveries? [ynq] (n) [ vqThe thalmor called Rulindil the concordate agent can't follow you into the Black Market.