j[  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-10-24.16:57:14.ttyrec Time: (1540400234) Wed Oct 24 16:57:14 2018 j[k' )0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] j[ [nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)k[B u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)k[ڛ  Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)k[  m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)k[% I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)l[ +Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)l[  u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)m[^ Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist (3 of 8)m[_ m - heretic  n - hobbit  o - homicider  p - hidden elf  q - human  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier  w - inka  x - insectoid  y - ironman  z - jelly  A - khajiit  B - kobold  C - kop  D - leprechaun  E - levelscaler  F - levitator  G - lich  H - listener (4 of 8)m[  Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist (3 of 8)n[ u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)n[  Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist (3 of 8)o[m(+Use hybrid races? [yn] (n) p[=,nChoosing Gender Pick the gender of your ent Thalmor  m - male f - female * - Random ! - Quit(end) p[ 1+Choosing Alignment Pick the alignment of your male ent Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) p[T +(0lqq~k(B+(0~(B{(0~x(B(0x(B{(0~~x(B(0x(B{@@(0x(B(0mqqqj(B[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw Dlvl:1 $0 HP 18(18)  Pw 12(12)  AC2 Exp1 T1 It is written in the Book of Manwe Sulimo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bidep[ s his time.  Your god Manwe Sulimo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Manwe Sulimo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Manwe Sulimo!--More--q[(0qq~k~(B{(0~x(B{(0~~x(B{@@(0x(BHello Leeroy, welcome to SlashEMExtended! You are a lawful male ent Thalmor. --More--q[ [Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T1q[5 Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Comestibles  e - 14 uncursed oranges {0}  f - 9 uncursed apples {0}  g - 9 uncursed carrots {0}  h - 5 uncursed pears {0}  i - 10 uncursed asian pears {0}  j - 10 uncursed lemons {0}  k - 12 uncursed bananas {0}  l - 11 uncursed melons {0}  m - 151 uncursed slime molds {0}  Scrolls  n - 5 uncursed scrolls of healing {0}  o - 4 uncursed scrolls of mana {0}  p - 3 uncursed scrolls of phase door {0}  q - 2 uncursed scrolls of standard id {0}  r - an uncursed scroll of cure {0} (end) r[[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw Dlvl:1 $0 HP 18(18)  Pw 12(12)  AC2 Exp1 T1(0lqq~k(B+(0~(B{(0~x(B(0x(B{(0~~x(B(0x(B{@@(0x(B(0mqqqj(Br[TS# s[ B enhances[,F nhances[f Current skills: (0 slots available)   Fighting Skills  general combat Basic (max Master)  shield Basic (max Master)  body armor Basic (max Master)  polymorphing Unskilled (max Expert)  devices Unskilled (max Expert)  searching Unskilled (max Expert)  spirituality Unskilled (max Expert)  missile weapons Unskilled (max Expert)  techniques Unskilled (max Expert)  sexy flats Unskilled (max Expert)  form I (Shii-Cho) Unskilled (max Expert)  form II (Makashi) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  form VI (Niman) Unskilled (max Expert)  martial arts Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger s[/ Unskilled (max Expert) (1 of 3)v[\  knife Unskilled (max Expert)  axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Basic (max Master)  broadsword Basic (max Expert)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Experv[\ |t)  lance Unskilled (max Expert)  bow Basic (max Master) (2 of 3)w[Y  sling Unskilled (max Expert)  firearms Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  lightsaber Unskilled (max Expert)  Spellcasting Skills  attack spells Basic (max Master)  healing spells Unskilled (max Expert)  divination spells Unskilled (max Expert)  enchantment spells Unskilled (max Expert)  protection spells Unskilled (max Expert)  body spells Unskilled (max Expert)  occult spells Basic (max Wizard)  elemental spells Unskilled (max Expert)  chaos spells Basic (max Master)  matter spells Unskilled (max Expert) (3 ofw[  3)x[Q,[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw Dlvl:1 $0 HP 18(18)  Pw 12(12)  AC2 Exp1 T1(0lqq~k(B+(0~(B{(0~x(B(0x(B{(0~~x(B(0x(B{@@(0x(B(0mqqqj(Bx[GYour dark elven bow isn't one-handed.[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T1y[# y[ty[)echniquey[{vM Choose a technique  Name Level Status a - ent's potion 1 Prepared b - appraisal 1 Prepared c - panic digging 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared(end) z[? [Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T1z[ORPick an object.{[@ a human or elf or you (ent thalmor called Leeroy, on a staircase)  Accessing Pokedex entry for thalmor...   Base statistics of this monster type:  Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical {[оy  1d4, uses magic spell(s) - random magic spell  --More--{[' A[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T1{[1Pick an object.|[@ a human or elf or you (ent thalmor called Leeroy, on a staircase)  Accessing Pokedex entry for lower ent...   Base statistics of this monster type:  Base level = 10, difficulty = 18, AC = -10, magic resistance = 50, alignment 10. Normal speed (12). Normal generation, with frequency 1. Resists petrification, death magic. Leaves no corpse. Big, genocidable, breathless, amphibious, carnivorous digger. Is not a valid polymorph form.  Attacks:  2d3, uses weapon - ordinary physical  2d3, uses weapon - ordinary physical  2d3, uses weapon - ordinary physical |[o  2d3, uses weapon - ordinary physical  --More--[ړA[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T1[ Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Comestibles  e - 14 uncursed oranges {0}  f - 9 uncursed apples {0}  g - 9 uncursed carrots {0}  h - 5 uncursed pears {0}  i - 10 uncursed asian pears {0}  j - 10 uncursed lemons {0}  k - 12 uncursed bananas {0}  l - 11 uncursed melons {0}  m - 151 uncursed slime molds {0}  Scrolls  n - 5 uncursed scrolls of healing {0}  o - 4 uncursed scrolls of mana {0}  p - 3 uncursed scrolls of phase door {0}  q - 2 uncursed scrolls of standard id {0}  r - an uncursed scroll of cure {0} (end) [[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw Dlvl:1 $0 HP 18(18)  Pw 12(12)  AC2 Exp1 T1(0lqq~k(B+(0~(B{(0~x(B(0x(B{(0~~x(B(0x(B{@@(0x(B(0mqqqj(B[ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [? [Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T1[C` Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Comestibles  e - 14 uncursed oranges {0}  f - 9 uncursed apples {0}  g - 9 uncursed carrots {0}  h - 5 uncursed pears {0}  i - 10 uncursed asian pears {0}  j - 10 uncursed lemons {0}  k - 12 uncursed bananas {0}  l - 11 uncursed melons {0}  m - 151 uncursed slime molds {0}  Scrolls  n - 5 uncursed scrolls of healing {0}  o - 4 uncursed scrolls of mana {0}  p - 3 uncursed scrolls of phase door {0}  q - 2 uncursed scrolls of standard id {0}  r - an uncursed scroll of cure {0} (end) [2 [Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw Dlvl:1 $0 HP 18(18)  Pw 12(12)  AC2 Exp1 T1(0lqq~k(B+(0~(B{(0~x(B(0x(B{(0~~x(B(0x(B{@@(0x(B(0mqqqj(B[# [I t[([ echnique[\X M Choose a technique  Name Level Status a - ent's potion 1 Prepared b - appraisal 1 Prepared c - panic digging 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared(end) [+Restores some of your health and also fixes blindness, stunning, confusion, hallucination, numbness, fear, freezing, dimness and burns.--More--[R> Use this technique? [yn] (n) [`n[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T1[  Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Comestibles  e - 14 uncursed oranges {0}  f - 9 uncursed apples {0}  g - 9 uncursed carrots {0}  h - 5 uncursed pears {0}  i - 10 uncursed asian pears {0}  j - 10 uncursed lemons {0}  k - 12 uncursed bananas {0}  l - 11 uncursed melons {0}  m - 151 uncursed slime molds {0}  Scrolls  n - 5 uncursed scrolls of healing {0}  o - 4 uncursed scrolls of mana {0}  p - 3 uncursed scrolls of phase door {0}  q - 2 uncursed scrolls of standard id {0}  r - an uncursed scroll of cure {0} (end) [[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw Dlvl:1 $0 HP 18(18)  Pw 12(12)  AC2 Exp1 T1(0lqq~k(B+(0~(B{(0~x(B(0x(B{(0~~x(B(0x(B{@@(0x(B(0mqqqj(B[ # [R t[Wechnique[M Choose a technique  Name Level Status a - ent's potion 1 Prepared b - appraisal 1 Prepared c - panic digging 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared(end) [ [Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T1[m[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T3@@<(0~(B[bf There is a fountain here. Use "q." to drink from it.[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T3[ [Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T3 [Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T5@(0~(B{@[KYour dark elven bow isn't one-handed.[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T5[&+Pick an object.[@ a human or elf or you (ent thalmor called Leeroy, on a sink)  Accessing Pokedex entry for lower ent...   Base statistics of this monster type:  Base level = 10, difficulty = 18, AC = -10, magic resistance = 50, alignment 10. Normal speed (12). Normal generation, with frequency 1. Resists petrification, death magic. Leaves no corpse. Big, genocidable, breathless, amphibious, carnivorous digger. Is not a valid polymorph form.  Attacks:  2d3, uses weapon - ordinary physical  2d3, uses weapon - ordinary physical  2d3, uses weapon - ordinary physical [o  2d3, uses weapon - ordinary physical  --More--[\ A[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T5[$[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T5#,#@{@(0~(B[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T6You hear dripping water.[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T7@(0~(B[j +Pick an object.[G @ a human or elf or you (ent thalmor called Leeroy)  Accessing Pokedex entry for thalmor...   Base statistics of this monster type:  Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical [X y  1d4, uses magic spell(s) - random magic spell  --More--[bt#,#[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T7[f'Pick an object.[gG@ a human or elf or you (ent thalmor called Leeroy)  Accessing Pokedex entry for thalmor...   Base statistics of this monster type:  Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical [Gy  1d4, uses magic spell(s) - random magic spell  --More--[t#,#[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T7[0Pick an object.[@ a human or elf or you (ent thalmor called Leeroy)  Accessing Pokedex entry for thalmor...   Base statistics of this monster type:  Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical [/y  1d4, uses magic spell(s) - random magic spell  --More--[3t#,#[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T7[\Pick an object.[&@ a human or elf or you (ent thalmor called Leeroy)  Accessing Pokedex entry for lower ent...   Base statistics of this monster type:  Base level = 10, difficulty = 18, AC = -10, magic resistance = 50, alignment 10. Normal speed (12). Normal generation, with frequency 1. Resists petrification, death magic. Leaves no corpse. Big, genocidable, breathless, amphibious, carnivorous digger. Is not a valid polymorph form.  Attacks:  2d3, uses weapon - ordinary physical  2d3, uses weapon - ordinary physical  2d3, uses weapon - ordinary physical [Co  2d3, uses weapon - ordinary physical  --More--[?t#,#[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T7[~ 4#,#@(0~(B{[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T7[  [Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T9 [Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T11 [Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T13 [Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T15 [Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T15 [Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw[ j 12(12)  AC2 Exp1 T17(0lqqqqqk(B(0x~~~~~x(B(0x~~~~~x(B(0x~~~~~x(B(0x~~~~(B#(0q(B@(0q(B#,@##,#,,(0~(B[ٙ[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T17[v3 %You displaced your thalmor called Rulindil the concordate agent.[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T17 [Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw  18(18)  Pw 12(12)  AC2 Exp1 T19(0~(B@@,#[O# [oquit[8 uit[[% *Really quit [yes/no]? [#y[ee[s[D8[Leeroy the Concordate Agent  18(18)  Pw 12(12)(0lqqqqqk(B(0x~~~~~x(B(0x~~~~~x(B(0x~~~~~x(B(0x~~~~(B#(0q~q(B#@@##,###,##,#(0lqq~k(B+(0~(B{(0~x(B(0x(B{(0~~x(B(0x(B{<(0~x(B(0mqqqj(B[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 W[8i14 Ch11 ThaEntMalLaw Dlvl:1 $0 HP 18(18)  Pw 12(12)  AC2 Exp1 T19Do you want your possessions identified? DYWYPI? [ynq] (n) [C n Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Comestibles  e - 14 uncursed oranges {0}  f - 9 uncursed apples {0}  g - 9 uncursed carrots {0}  h - 5 uncursed pears {0}  i - 10 uncursed asian pears {0}  j - 10 uncursed lemons {0}  k - 12 uncursed bananas {0}  l - 11 uncursed melons {0}  m - 151 uncursed slime molds {0}  Scrolls  n - 5 uncursed scrolls of healing {0}  o - 4 uncursed scrolls of mana {0}  p - 3 uncursed scrolls of phase door {0}  q - 2 uncursed scrolls of standard id {0}  r - an uncursed scroll of cure {0} (end) [B(0lqqqqqk(B(0x~~~~~x(B(0x~~~~~x(B(0x~~~~~x(B(0x~~~~(B#(0q~q(B#@@##,###,##,#(0lqq~k(B+(0~(B{(0~x(B(0x(B{(0~~x(B(0x(B{<(0~x(B(0mqqqj(B[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw Dlvl:1 $0 HP 18(18)  Pw 12(12)  AC2 Exp1 T19D[HC0o you want to see your attributes? [ynq] (n) [nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: drain resistance. You could not have this property extrinsically: clairvoyance. You could not have this property intrinsically: free action. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 49. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 110. Monsters only dropped their musable items with 66% chance. Scroll drop chance was reduced to 83%. Ring drop chance was reduced to 73%. Wand drop chance was reduced to 81%. Potion drop chance was reduced to 81%. Tool drop chance was reduced to 84%. Food dro[2p chance was reduced to 93%. --More--[ Concealing monsters were spawned underneath items 96% of the time only. Monster death drops spawned with only 99% chance. The following skill could not be trained at all: body spells. The following skill was trained at half the usual rate: techniques. The following skill was trained at one fifth the usual rate: matter spells. The following skill was limited to basic proficiency: body spells. The following skill was limited to skilled proficiency: implants. The following skill was limited to expert proficiency: sling. The following skill became untrainable if you tried to train it too early: short sword (turn 28). The following skill became untrainable if you tried to train it too early: petkeeping (turn 351). The following skill became untrainable after a while: searching (turn 17660). The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 35718). Number o[] f artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 81213. Monster spawn increase had reached its maximum at turn 229293. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 618174. The monster class that cannot be genocided was angelic being. --More--[ The monster class that was spawned more often: kobold (freq bonus 2). The monster species that was spawned more often: embalmed corpse (freq bonus 36). The monster species that was spawned more often: Elif (freq bonus 6). The monster species that was spawned more often: emperor permamimic (freq bonus 48). The monster species that was spawned more often: audad buttonhook (freq bonus 4).The monster species that was spawned more often: solid mold (freq bonus 18). The monster species that was spawned more often: boa varier honeysuckle (freq bonus 8). The monster species that was spawned more often: term lacquering reformational (freq bonus 6). The monster species that was spawned more often: Maria Wong, the Vampire (freq bonus 12). The monster species that was spawned more often: venom warp patch (freq bonus 30). The monster species that was spawned more often: bloody sunset (freq bonus 18). [[& 19;1HThe monster species that was spawned more often: Cthulhu (freq bonus 24). The monster species that was spawned more often: sherpa infallibly (freq bonus 6).The monster species that was spawned more often: cave springy (freq bonus 15). --More--[ The monster species that was spawned more often: shotgun horror (freq bonus 10). The monster species that was spawned more often: duton (freq bonus 8). The monster species that was spawned more often: prepaying whereunder (freq bonus 9). The monster species that was spawned more often: dreadlord (freq bonus 24). The monster species that was spawned more often: shock onion (freq bonus 8). The monster species that was spawned more often: northpole monkey (freq bonus 4).The monster species that was spawned more often: common pest (freq bonus 12). The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1). The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1). The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 6). The monster trait that was more common: monsters that count as major dem[ on (freq bonus 1). The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 6). The monster trait that was more common: monsters that count as animals (freq bonus 2). --More--[ezThe monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2). The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1). The monster trait that was more common: monsters that cannot be tamed (freq bonus 3). The monster trait that was more common: monsters that bark (freq bonus 3). The monster species that was never randomly spawned: singing happy drunk. The monster species that was never randomly spawned: polymorphitic wolf. The monster species that was never randomly spawned: delighted unheralded glitch ferromagnetism. The monster species that was never randomly spawned: gray force ooze. The monster species that was never randomly spawned: jellified boastingly ready. The monster species that was never randomly spawned: striking womanizing. The monster species that was never randomly spawned: tsetse fly. T[zz}he monster species that was never randomly spawned: yellow hulk. The monster species that was never randomly spawned: dispensed prodding veniremen accusative slinging baring. The monster species that was never randomly spawned: Kaonashi. The RNG hath decreed that this item was never generated: orcish dagger (crude dagger). --More--[c The RNG hath decreed that this item was never generated: summon undead (shining). The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves). The RNG hath decreed that this item was never generated: diamond smasher ((null)). The RNG hath decreed that this item was never generated: implant of badass (pestilent). The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak). The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT). The RNG hath decreed that this item was never generated: stuck announcement stone (gray). The RNG hath decreed that this item was never generated: blue dragon scales ((null)). The RNG hath decreed that this item was never generated: implant of suffering (compact). The RNG hath decreed that this item was generated more often: slow monster [[ 20;1H(tin, freq bonus 3). The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 9). --More--[gThe RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 20). The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 19). The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 59). The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 5). The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 33). The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 20). The RNG hath decreed tha[Lt this item was generated more often: sterilize (sex toy, freq bonus 6). The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 9). The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 9). --More--[v The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 6). The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 2). The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 5). The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 2). The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 7). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 32). The RNG hath decreed that this item was always generated cursed: map stone (gray). [19[ -;1HThe RNG hath decreed that this item was always generated cursed: petcat (wary). The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield). The RNG hath decreed that this item was always generated cursed: hold air (deep --More--[Zblue). The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat). The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: implant of stature (thin). The RNG hath decreed that this item was always generated cursed: polymorph control (emerald). The RNG hath decreed that this item was always generated cursed: inka shackle ((null)). The RNG hath decreed that this item was always generated cursed: create familiar (glittering). The RNG hath decreed that this trap was always invisible: glyph number seven. The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 1). Trap randomization happened for 1 in 314 traps. Next attribute increase check would have come at turn 476. Strength training was 0. Dexterity tr[[eaining was 0. Wisdom training was 0. Constitution training was 1. --More--[&Your sanity was 0. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having drain resistance (0). You were prevented from having clairvoyance (0). You saw invisible. You had infravision. You had 1492 points of nutrition remaining. You could survive without air. You had full nutrients. You were lucky (1). You could not have safely prayed (144). You survived. --More--[|(0lqqqqqk(B(0x~~~~~x(B(0x~~~~~x(B(0x~~~~~x(B(0x~~~~(B#(0q~q(B#@@##,###,##,#(0lqq~k(B+(0~(B{(0~x(B(0x(B{(0~~x(B(0x(B{<(0~x(B(0mqqqj(B[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw Dlvl:1 $0 HP 18(18)  Pw 12(12)  AC2 Exp1 T19D[|1o you want to see your discoveries? [ynq] (n) [n Discoveries   Weapons  * elven broadsword (runed broadsword)  * dark elven bow (black runed bow)  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword) (1 of 8)[qIU * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe) (2 of 8)[G(0lqqqqqk(B(0x~~~~~x(B(0x~~~~~x(B(0x~~~~~x(B(0x~~~~(B#(0q~q(B#@@##,###,##,#(0lqq~k(B+(0~(B{(0~x(B(0x(B{(0~~x(B(0x(B{<(0~x(B(0mqqqj(B[Leeroy the Concordate Agent ] St7 Dx11 Co8 In11 Wi14 Ch11 ThaEntMalLaw Dlvl:1 $0 HP 18(18)  Pw 12(12)  AC2 Exp1 T19D[<o you want an account of creatures vanquished? [ynq] (n) [ q