BA[Q Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-10-24.09:54:10.ttyrec Time: (1540374850) Wed Oct 24 09:54:10 2018 BA[])0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] BA[[nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)BA[ u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)BA[r Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)CA[Џ m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)CA[% I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)CA[-$ e - a Tourist  f - a Tracer  g - a Transsylvanian  h - a Transvestite  i - a Twelph  j - an Unbeliever  k - an Undead Slayer  l - an Undertaker  m - an User of Stand  n - a Valkyrie  o - a Wandkeeper  p - a Warrior  q - a Wild Talent  r - a Wizard  s - a Yeoman  t - a YSexymate  u - a Zookeeper  v - a Zyborg  * - Random  ! - Quit (6 of 6)EA[ +Choosing Race Pick the race of your Warrior   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)EA[ u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)FA[O Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist (3 of 8)FA[) m - heretic  n - hobbit  o - homicider  p - hidden elf  q - human  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier  w - inka  x - insectoid  y - ironman  z - jelly  A - khajiit  B - kobold  C - kop  D - leprechaun  E - levelscaler  F - levitator  G - lich  H - listener (4 of 8)GA[b!)+Use hybrid races? [yn] (n) GA[nChoosing Gender Pick the gender of your insectoid Warrior  m - male f - female * - Random ! - Quit(end) GA[׾ 7+Choosing Alignment Pick the alignment of your male insectoid Warrior  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) GA[ +(0laqqqqqqqqqqk(B(0~~~~~~~~~~~~~(B(0x~~~~~~~~~~~x(B(0x~~~(B@u(0~~~~~~~(B(0mqqqqqqqqqqqj(B[Leeroy the Swordsman ] St14 Dx7 Co10 In5 Wi10 Ch5 WarInsMalLaw Dlvl:1 $0 HP 21(21)  Pw 12(12)  AC-2 Exp1 T1 It is written in the Book of Talos: GA[ \ After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Talos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Swordsman, have been heralded from birth as the instrument of Talos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Talos!--More--HA[1(0laqqqqqqqqqqk(B(0~~~~~~~~~~~~~(B(0x~~~~~~~~~~~x(B(0x~~~(B@u(0~~~~~~~(B(0mqqqqqqqqqqqj(BHello Leeroy, welcome to SlashEMExtended! You are a lawful male insectoid Warrior.--More--HA[4 [Leeroy the Swordsman ] St14 Dx7 Co10 In5 Wi10 Ch5 WarInsMalLaw  21(21)  Pw 12(12)  AC-2 Exp1 T1HA[. Weapons b - an uncursed +1 mace (weapon in foreclaw) {12} c - an uncursed +1 crossbow {20} d - 50 blessed +0 crossbow bolts (in quiver) {1} Armor a - an uncursed +1 splint mail (being worn) {160} e - an uncursed +0 large shield (being worn) {40} Comestibles f - 37 uncursed apples {0} g - 42 uncursed carrots {0} h - 5 cursed lumps of royal jelly {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0}(end) HA[(0laqqqqqqqqqqk(B(0~~~~~~~~~~~~~(B(0x~~~~~~~~~~~x(B(0x~~~(B@u(0~~~~~~~(B(0mqqqqqqqqqqqj(B [Leeroy the Swordsman ] St14 Dx7 Co10 In5 Wi10 Ch5 WarInsMalLaw  21(21)  Pw 12(12)  AC-2 Exp1 T1IA[Nq# IA[ enhanceIA[Ή nhanceIA[R  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Basic (max Master)  shield Basic (max Expert)  body armor Basic (max Expert)  two-handed weapons Basic (max Master)  devices Basic (max Master)  spirituality Unskilled (max Expert)  missile weapons Basic (max Master)  implants Unskilled (max Expert)  sexy flats Unskilled (max Expert)  form I (Shii-Cho) Unskilled (max Expert)  form II (Makashi) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  form VII (Vaapad) Unskilled (max Expert)  form VIII (Wedi) Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Basic (max IA[r Master) (1 of 3)LA[(  knife Basic (max Master)  axe Basic (max Master)  pick-axe Basic (max Master)  short sword Basic (max Master)  broadsword Basic (max Master)  long sword Basic (max Master)  two-handed sword Basic (max Master)  scimitar Basic (max Master)  saber Basic (max Master)  club Basic (max Master)  paddle Basic (max Master)  mace Basic (max Master)  morning star Basic (max Master)  flail Basic (max Master)  hammer Basic (max Master)  quarterstaff Basic (max Master)  polearms Basic (max Master)  spear Basic (max Master)  javelin Basic (max Master)  trident Basic (max Master)  lance Basic (max Master)  bow LA[( 0 Basic (max Master) (2 of 3)MA[t  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Basic (max Master)  shield Basic (max Expert)  body armor Basic (max Expert)  two-handed weapons Basic (max Master)  devices Basic (max Master)  spirituality Unskilled (max Expert)  missile weapons Basic (max Master)  implants Unskilled (max Expert)  sexy flats Unskilled (max Expert)  form I (Shii-Cho) Unskilled (max Expert)  form II (Makashi) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  form VII (Vaapad) Unskilled (max Expert)  form VIII (Wedi) Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Basic (max Master) MA[ [K(1 of 3)NA[5 knife Basic (max Master)  axe Basic (max Master)  pick-axe Basic (max Master)  short sword Basic (max Master)  broadsword Basic (max Master)  long sword Basic (max Master)  two-handed sword Basic (max Master)  scimitar Basic (max Master)  saber Basic (max Master)  club Basic (max Master)  paddle Basic (max Master)  mace Basic (max Master)  morning star Basic (max Master)  flail Basic (max Master)  hammer Basic (max Master)  quarterstaff Basic (max Master)  polearms Basic (max Master)  spear Basic (max Master)  javelin Basic (max Master)  trident Basic (max Master)  lance Basic (max Master)  bow NA[[0 Basic (max Master) (2 of 3)NA[R)  sling Basic (max Master)  firearms Basic (max Master)  crossbow Basic (max Master)  dart Basic (max Master)  shuriken Basic (max Master)  boomerang Basic (max Master)  whip Basic (max Master)  unicorn horn Basic (max Master)  lightsaber Basic (max Master)  Spellcasting Skills (3 of 3)OA[C^[Leeroy the Swordsman ] St14 Dx7 Co10 In5 Wi10 Ch5 WarInsMalLaw Dlvl:1 $0 HP 21(21)  Pw 12(12)  AC-2 Exp1 T1(0laqqqqqqqqqqk(B(0~~~~~~~~~~~~~(B(0x~~~~~~~~~~~x(B(0x~~~(B@u(0~~~~~~~(B(0mqqqqqqqqqqqj(BOA[: Weapons b - an uncursed +1 mace (weapon in foreclaw) {12} c - an uncursed +1 crossbow {20} d - 50 blessed +0 crossbow bolts (in quiver) {1} Armor a - an uncursed +1 splint mail (being worn) {160} e - an uncursed +0 large shield (being worn) {40} Comestibles f - 37 uncursed apples {0} g - 42 uncursed carrots {0} h - 5 cursed lumps of royal jelly {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0}(end) QA[ (0laqqqqqqqqqqk(B(0~~~~~~~~~~~~~(B(0x~~~~~~~~~~~x(B(0x~~~(B@u(0~~~~~~~(B(0mqqqqqqqqqqqj(B [Leeroy the Swordsman ] St14 Dx7 Co10 In5 Wi10 Ch5 WarInsMalLaw  21(21)  Pw 12(12)  AC-2 Exp1 T1RA[Zs+What do you want to eat? [fgh or ?*] SA[d Comestibles f - 37 uncursed apples {0} g - 42 uncursed carrots {0} h - 5 cursed lumps of royal jelly {0}(end) TA[+Blecch! Rotten food!You feel weirded out!--More--UA[[Leeroy  the Swordsman] St13 Dx7 Co10 In5 Wi10 Ch5 WarInsMalLaw Dlvl:1 $0 HP 7(21)  Pw 12(12)  AC-2 Exp1 T2 Hal (0laqqqqqqqqqqk(B(0~~~~~~~~~~~~~(B(0x~~~~~~~~~~~x(B(0x~~~(B@H(0~~~~~~A[;1m~(B(0mqqqqqqqqqqqj(BUA[p +What do you want to eat? [fgh or ?*] UA[ѕ =Blecch! Rotten food!You feel even weirder![Lee roy the Swordsman] St12 Dx7 Co10 In5 Wi10 Ch5 WarInsMalLaw  4(21)  Pw 12(12)  AC-2 Exp1 T3 Hal D(0~(BVA[$?0Unknown command ' '.--More--VA[R vYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) WA[X{nTurn the number pad on? [yn] (n) WA[ n[Lee roy the Swordsman] St12 Dx7 Co10 In5 Wi10 Ch5 WarInsMalLaw  4(21)  Pw 12(12)  AC-2 Exp1 T3 Hal 8XA[;9What do you want to eat? [fgh or ?*] XA[9:Blecch! Rotten food!--More--XA[ You feel like your on fire despite there being no heat![ -4(21)  Pw 12(12)  AC-2 Exp1 T3 Brn  Hal--More--ZA[x(0laqqqqqqqqqqk(B(0~~~~~~~~~~~~~(B(0x~~~(BP(0~~~~~~~x(B(0x~~~(B@(0~~~~~~~~(B(0mqqqqqqqqqqqj(BA[ 33H[Leeroy the Swordsman] St11 Dx7 Co10 In5 Wi10 Ch5 WarInsMalLaw Dlvl:1 $0 HP -4(21)  Pw 12(12)  AC-2 Exp1 T3 Brn  Hal You didn't even score a single point. You noob!--More--\A[_ODo you want your possessions identified? DYWYPI? [ynq] (n) ]A['n Weapons b - an uncursed +1 mace (weapon in foreclaw) {12} c - an uncursed +1 crossbow {20} d - 50 blessed +0 crossbow bolts (in quiver) {1} Armor a - an uncursed +1 splint mail (being worn) {160} e - an uncursed +0 large shield (being worn) {40} Comestibles f - 37 uncursed apples {0} g - 42 uncursed carrots {0} h - 2 cursed lumps of royal jelly {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0}(end) ^A[[(0laqqqqqqqqqqk(B(0~~~~~~~~~~~~~(B(0x~~~(Bu(0~~~~~~~x(B(0x~~~(B@(0~~~~~~~~(B(0mqqqqqqqqqqqj(B(0laqqqqqqqqqq[^A[)\38;5;7mk(B(0~~~~~~~~~~~~~(B(0x~~~(B@(0~~~~~~~x(B(0x~~~(B@(0~~~~~~~~(B(0mqqqqqqqqqqqj(B[Leeroy the Swordsman] St11 Dx7 Co10 In5 Wi10 Ch5 WarInsMalLaw Dlvl:1 $0 HP -4(21) [23;19^A[\H Pw 12(12)  AC-2 Exp1 T3 Brn  Hal Do you want to see your attributes? [ynq] (n) ^A[Qt nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: telepathy. You could not have this property extrinsically: discount action. You could not have this property intrinsically: dimmopathy. Scroll identification only worked 100 times out of 166. Ring identification only worked 4 times out of 9. Implant identification only worked 1 times out of 68. Spellbook identification only worked 2 times out of 15. Tool identification only worked 5 times out of 15. Monsters only dropped their musable items with 72% chance. Scroll drop chance was reduced to 93%. Ring drop chance was reduced to 43%. Amulet drop chance was reduced to 48%. Potion drop chance was reduced to 94%. Weapon drop chance was reduced to 81%. Armor drop chance was reduced to 94%. Food drop chance was ^A[mt %reduced to 93%. --More--_A[ Concealing monsters were spawned underneath items 25% of the time only. The following skill could not be trained at all: healing spells. The following skill was trained at half the usual rate: high heels. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: sexy flats. The following skill was limited to skilled proficiency: occult spells. The following skill was limited to expert proficiency: broadsword. The following skill became untrainable if you tried to train it too early: flail (turn 8). The following skill became untrainable if you tried to train it too early: divination spells (turn 21). The following skill became untrainable after a while: trident (turn 20790). The following skill couldn't be trained before a certain turn number is reached: body armor (turn 47507). Heavy curses were more common by 50%. Number of arti_A[ facts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 60283. Monster spawn increase had reached its maximum at turn 191289. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 1350624. The monster class that cannot be genocided was elemental. --More--`A[EThe monster class that was spawned more often: golem (freq bonus 4). The monster species that was spawned more often: second base xorn (freq bonus 30). The monster species that was spawned more often: aggravated hurricane (freq bonus 21). The monster species that was spawned more often: etheric dimensional phase automaton (freq bonus 6). The monster species that was spawned more often: weregremlin (freq bonus 36). The monster species that was spawned more often: unpoetically nosology abdication demotist otological (freq bonus 15). The monster species that was spawned more often: lava blob (freq bonus 15). The monster species that was spawned more often: miltank (freq bonus 36). The monster species that was spawned more often: mana warp fungus (freq bonus 12). The monster species that was spawned more often: kobold zombie (freq bonus 84). The monster species that was spawned more often: serpent-necked lio`A[bMness (freq bonus 12). The monster species that was spawned more often: stone troll boss (freq bonus 24). The monster species that was spawned more often: Transcendent Dreamer (freq bonus 6). The monster species that was spawned more often: sudden goalscorer (freq bonus --More--`A[>40). The monster species that was spawned more often: Nadja's thick boot (freq bonus 18). The monster species that was spawned more often: land dragon (freq bonus 48). The monster species that was spawned more often: pile of copper coins (freq bonus 10). The monster species that was spawned more often: player slime (freq bonus 112). The monster species that was spawned more often: Detective Keelhauler (freq bonus 10). The monster species that was spawned more often: nightcrawler (freq bonus 54). The monster species that was spawned more often: toad demon (freq bonus 80). The monster trait that was more common: monsters that make orc sounds (freq bonus 4). The monster trait that was more common: monsters with sleep resistance (freq bonus 1). The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2). The monster trait that was more common: monste`A[^rs whose attacks infect you with lycanthropy (freq bonus 1). The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 12). The monster trait that was more common: monsters that count as human (freq --More--`A[ bonus 3). The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 30). The monster trait that was more common: monsters that have no hands (freq bonus 3).The monster species that was never randomly spawned: prettifying valuational. The monster species that was never randomly spawned: rock charactery. The monster species that was never randomly spawned: damnify mesopotamian. The monster species that was never randomly spawned: blue-red fungus. The monster species that was never randomly spawned: ferrous laser. The monster species that was never randomly spawned: toxic grue. The monster species that was never randomly spawned: unco. The monster species that was never randomly spawned: master orange dragon. The monster species that was never randomly spawned: sky drake. The monster species that was never randomly spawned: wooden force patch. The monster c`A[R lass that was always generated with extra speed: apelike creature. The RNG hath decreed that this item was never generated: urine (manky). The RNG hath decreed that this item was never generated: nexus field (talkative). The RNG hath decreed that this item was never generated: sleep (runed). The RNG hath decreed that this item was never generated: objection (cinnabar). The RNG hath decreed that this item was never generated: sky-high heels (roman --More--aA[zsandals). The RNG hath decreed that this item was never generated: spinel (violet). The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose). The RNG hath decreed that this item was never generated: high-heeled sandal ((null)). The RNG hath decreed that this item was never generated: poured club ((null)). The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet). The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 18). The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 11). The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 40). The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 11). The RNG hath decreed that this item was gaA[enerated more often: elven toga ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 41). The RNG hath decreed that this item was generated more often: elementalism --More--aA[@ (4OFAE OF9 SCC9, freq bonus 3). The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 4). The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 16). The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 26). The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 6). The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 55). The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 8). The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 19). The RNG hath decreed that this iteaA[@ )m was generated more often: magictorch (khaki, freq bonus 14). The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 5). The RNG hath decreed that this item was generated more often: command demon --More--bA[(gehenna, freq bonus 8). The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 21). The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 12). The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting). The RNG hath decreed that this item was always generated cursed: inviso stone (gray). The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield). The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow). The RNG hath decreed that this item was always generated cursed: implant of faith (resonant). The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting). The RNG hath decreed that this item was always generated cursed: helm of oppositbA[-e alignment (crested helmet). The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook). The RNG hath decreed that this item was always generated cursed: lembas wafer --More--bA[[((null)). The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic). The RNG hath decreed that this trap was always invisible: exercise trap. The RNG hath decreed that this trap was generated more often: map trap (freq bonus 1). Trap randomization happened for 1 in 806 traps. Next attribute increase check would have come at turn 1066. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You were poison resistant. You were hallucinating (20). You were burned (6). You had not decided on your sexuality yet. You were prevented from having telepathy (0). You were prevented from having discount action (0). Your chance to block was 27%. You had 1801 points of nutrition remaining. You could fly. --More--dA[)You had full nutrients. You were lucky (1). You could have safely prayed (172). You are dead. --More--dA[ (0laqqqqqqqqqqk(B(0~~~~~~~~~~~~~(B(0x~~~(BR(0~~~~~~~x(B(0x~~~(B@(0~~~~~~~~(B(0mqqqqqqqqqqqj(B[Leeroy the Swordsman] St11 Dx7 CdA[c o10 In5 Wi10 Ch5 WarInsMalLaw Dlvl:1 $0 HP -4(21)  Pw 12(12)  AC-2 Exp1 T3 Brn  Hal Do you want to see your discoveries? [ynq] (n) eA[>|n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword) (1 of 8)eA[{i0 * katana (samurai sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe) (2 of 8)hA[9I * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow) (3 of 8)hA[ǡ(0laqqqqqqqqqqk(B(0~~~~~~~~~~~~~(B(0x~~~(BS(0~~~~~~~x(B(0x~~~(B@(0~~~~~~~~(B(0mqqqqqqqqqhA[W8qqj(B[Leeroy the Swordsman] St11 Dx7 Co10 In5 Wi10 Ch5 WarInsMalLaw Dlvl:1 $0 HP -4(21)  Pw 12(12)  AC-2 Exp1 T3 Brn  Hal Do you want an account of creatures vanquished? [ynq] (n) iA[3q