þ@Ð["çÍ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-10-24.09:53:02.ttyrec Time: (1540374782) Wed Oct 24 09:53:02 2018 þ@Ð[÷¡)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] þ@Ð[D[nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)þ@Ð[ï  u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)ÿ@Ð[s Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)ÿ@Ð[C» m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)ÿ@Ð[aÿ% I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)ÿ@Ð[Bg  +Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)AÐ[NVé u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)AÐ[ö× Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist (3 of 8)AÐ[ì8 Í m - heretic  n - hobbit  o - homicider  p - hidden elf  q - human  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier  w - inka  x - insectoid  y - ironman  z - jelly  A - khajiit  B - kobold  C - kop  D - leprechaun  E - levelscaler  F - levitator  G - lich  H - listener (4 of 8)AÐ[×× Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist (3 of 8)AÐ[ä´é u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)AÐ[êK(+Use hybrid races? [yn] (n) AÐ[| ÁnChoosing Gender Pick the gender of your mazke Thalmor  m - male f - female * - Random ! - Quit(end) AÐ[Ö83+Choosing Alignment Pick the alignment of your male mazke Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) AÐ[£+(0lq(B(0~q~k(B(0x~(B#r(0~~x(B+@@(0~~~x(B(0x~(B$(0~~~x(B(0mqqqqqj(B [Leeroy the Concordate Agent ] St4 Dx7 Co6 In7 Wi4 Ch5 ThaSedMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC5 Exp1 T1 It is written in the Book of Manwe Sulimo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, AÐ[/£s and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Manwe Sulimo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Manwe Sulimo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Manwe Sulimo!--More--AÐ[·e Õ(0lq(B(0~q~k(B(0x~(B#r(0~~x(BHello Leeroy, welcome to SlashEMExtended! You are a lawful male mazke Thalmor. --More--AÐ[¯³Ó  [Leeroy the Concordate Agent ] St4 Dx7 Co6 In7 Wi4 Ch5 ThaSedMalLaw  15(15)  Pw 10(10)  AC5 Exp1 T1AÐ[s9 T Weapons  a - an uncursed +0 elven broadsword (weapon in foreclaw) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) AÐ[¬Q[Leeroy the Concordate Agent ] St4 Dx7 Co6 In7 Wi4 Ch5 ThaSedMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC5 Exp1 T1(0lq(B(0~q~k(B(0x~(B#r(0~~x(B+@@(0~~~x(B(0x~(B$(0~~~x(B(0mqqqqqj(BAÐ[rË=Beware, there will be no return! Still climb? [yn] (n) AÐ[J† y[Leeroy the Concordate Agent  15(15)  Pw 10(10)(0lq(B(0~q~k(B(0x~(B#r(0~~x(B+@@(0~~~x(B(0x~(B$(0~~~x(B(0mqqqqqj(B [Leeroy the Concordate Agent ] St4 Dx7 Co6 In7 Wi4 Ch5 ThaSedMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC5 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) AÐ[€’Xy Weapons  a - an uncursed +0 elven broadsword (weapon in foreclaw) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) AÐ[_(†(0lq(B(0~q~k(B(0x~(B#r(0~~x(B+@@(0~~~x(B(0x~(B$(0~~~x(B(0mqqqqqj(B [Leeroy the Concordate Agent ] St4 Dx7 Co6 In7 Wi4 Ch5 ThaSedMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC5 Exp1 T1Do you want to see your attributes? [ynq] (n) AÐ[ãZnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: wallwalking. You could not have this property extrinsically: corrosivity. You could not have this property intrinsically: disintegration resistance. Scroll identification only worked 100 times out of 567. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 73. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 244. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 86% chance. Monsters only dropped their equipment with 64% chance. Scroll drop chance was reduced to 93%. Potion drop chance was reduced to 80%. Weapon AÐ[ýZbdrop chance was reduced to 74%. Armor drop chance was reduced to 70%. --More--AÐ[HŠTool drop chance was reduced to 70%. Food drop chance was reduced to 95%. The following skill could not be trained at all: shield. The following skill was trained at half the usual rate: martial arts. The following skill was trained at one fifth the usual rate: pick-axe. The following skill was limited to basic proficiency: scimitar. The following skill was limited to skilled proficiency: dagger. The following skill was limited to expert proficiency: searching. The following skill became untrainable if you tried to train it too early: devices (turn 11). The following skill became untrainable if you tried to train it too early: body armor (turn 22). The following skill became untrainable after a while: divination spells (turn 23759). The following skill couldn't be trained before a certain turn number is reached: whip (turn 60901). Sticky curses were more common by 42%. Items were more likelAÐ[eŠy to be generated cursed by 1%. Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 34120. Monster spawn increase had reached its maximum at turn 93171. --More--AÐ[a*In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 1092024. The monster class that cannot be genocided was ant or other insect. The monster class that was spawned more often: kobold (freq bonus 1). The monster species that was spawned more often: Jana's soft sneaker (freq bonus 3). The monster species that was spawned more often: ordinator (freq bonus 6). The monster species that was spawned more often: master psychic dragon (freq bonus 2). The monster species that was spawned more often: great mantidragon (freq bonus 24). The monster species that was spawned more often: supervised unforgettable (freq bonus 2). The monster species that was spawned more often: Jeanetta (freq bonus 4). The monster species that was spawned more often: anteater (freq bonus 16). The monster species that was spawned more often: bright blue jelly (freq bonus 4).The monster species thAÐ[‚*%at was spawned more often: snoopiest scrutinized mesomorphic (freq bonus 4). The monster species that was spawned more often: (bD`#k1m ]gkT5pcJS*~v (freq bonus 12). The monster species that was spawned more often: mildew timberhead (freq bonus --More-- AÐ[416). The monster species that was spawned more often: huorn (freq bonus 48). The monster species that was spawned more often: careened billeter reifying (freq bonus 48). The monster species that was spawned more often: direst exedra (freq bonus 30). The monster species that was spawned more often: luminescent colony (freq bonus 3).The monster species that was spawned more often: black and white growth (freq bonus 4). The monster species that was spawned more often: moloch syncom bluebook amounted foliar tourneyed (freq bonus 5). The monster species that was spawned more often: annubite (freq bonus 10). The monster species that was spawned more often: non-mad star (freq bonus 12). The monster species that was spawned more often: timekeeper (freq bonus 36). The monster trait that was more common: monsters that originate from dnethack (freq bonus 3). The monster trait that was more common: monsters w AÐ[Sehose attacks cause slippery fingers (freq bonus 2). The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 10). The monster species that was never randomly spawned: daddy longlegs. The monster species that was never randomly spawned: Goblin Sub King. --More-- AÐ[öE The monster species that was never randomly spawned: maud mold. The monster species that was never randomly spawned: bone fish. The monster species that was never randomly spawned: pink ooze. The monster species that was never randomly spawned: rejuvenescence bumkin. The monster species that was never randomly spawned: volt spore. The monster species that was never randomly spawned: camperstriker. The monster species that was never randomly spawned: magic dragon. The monster species that was never randomly spawned: mountain nymph. The RNG hath decreed that this item was never generated: amulet of stopped evolution (darwinism). The RNG hath decreed that this item was never generated: inka spear ((null)). The RNG hath decreed that this item was never generated: mineral hostage chain ((null)). The RNG hath decreed that this item was never generated: rocket launcher ((null)). The RNG hath decreed that this i AÐ[F {tem was never generated: platinum fire hook (beaked staff). The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)). The RNG hath decreed that this item was never generated: yatagan ((null)). The RNG hath decreed that this item was never generated: high-heeled sandal ((null)). --More-- AÐ[$¨The RNG hath decreed that this item was never generated: stick of dynamite (red stick). The RNG hath decreed that this item was never generated: huge club ((null)). The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 26). The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 25). The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 4). The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 29). The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 15). The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 11). The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 45). The RNG hath AÐ[D¨Fdecreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 7). The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 58). The RNG hath decreed that this item was generated more often: radium (crimson, --More-- AÐ[þR freq bonus 19). The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 6). The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 10). The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 2). The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 17). The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: detect AÐ[!S water (APOKRAR DONENIGHT, freq bonus 7). The RNG hath decreed that this item was generated more often: club ((null), freq bonus 9). The RNG hath decreed that this item class was generated more often: Gems (freq --More-- AÐ[6×bonus 62). The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)). The RNG hath decreed that this item was always generated cursed: melon ((null)). The RNG hath decreed that this item was always generated cursed: inka saddle (saddle). The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating). The RNG hath decreed that this item was always generated cursed: goldspell stone (gray). The RNG hath decreed that this item was always generated cursed: orange spell stone (gray). The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)). The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak). The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm). The RNG hath decreed that this item was always ge AÐ[Yרnerated cursed: shimmering dragon scale mail ((null)). The RNG hath decreed that this trap was always invisible: automatic switcher. --More-- AÐ[>ZˆThe RNG hath decreed that this trap was generated more often: satan trap (freq bonus 2). Trap randomization happened for 1 in 231 traps. Trap difficulty was increased by 63. Next attribute increase check would have come at turn 1131. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You were sleep resistant. You were level-drain resistant. You were magic-protected. You had not decided on your sexuality yet. You were prevented from having phasing (0). You were prevented from having corrosivity (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You were lucky (1). You could not have safely prayed (157). You survived. --More-- AÐ[¯s ‡(0lq(B(0~q~k(B(0x~(B#r(0~~x(B+@@(0~~~x(B(0x~(B$(0~~~x(B(0mqqqqqj(B [Leeroy the Concordate Agent ] St4 Dx7 Co6 In7 Wi4 Ch5 ThaSedMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC5 Exp1 T1Do you want to see your discoveries? [ynq] (n) AÐ[Ñ ·n Discoveries   Weapons  * elven broadsword (runed broadsword)  * dark elven bow (black runed bow)  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword) (1 of 8)AÐ[p’(0lq(B(0~q~k(B(0x~(B#r(0~~x(B+@@(0~~~x(B(0x~(B$(0~~~x(B(0mqqqqqj(B [Leeroy the Concordate Agent ] St4 Dx7 Co6 In7 Wi4 Ch5 ThaSedMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC5 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) AÐ[ÍïvqThe thalmor called Rulindil the concordate agent can't follow you into the Black Market.