[b7 Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-10-23.08:08:47.ttyrec Time: (1540282127) Tue Oct 23 08:08:47 2018 [)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] [6[nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)[w  u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)[ Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)[W m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)[% I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)[+Choosing Race Pick the race of your Rogue   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)[&  u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)[)+Use hybrid races? [yn] (n) [gw nChoosing Gender Pick the gender of your developer Rogue  m - male f - female * - Random ! - Quit(end) [ 5+Choosing Alignment Pick the alignment of your male developer Rogue  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) [^=+(0qqq(B(0~(B(0~(B(0~(B(0~(B(0lq~qqqk(B(0x~~~~~x(B(0x~~~~~x(B(0x(Bd(0~~~~x(B(0x~(B@(0~~~x(B(0mqqqqqj(B [Leeroy the Footpad ] St9 Dx19 Co14 In7 Wi6 Ch8 RogDvpMalLaw Dlvl:1 $1906 HP 21(21)  Pw 8(8)  AC1 Exp1 T1 It is written in the Book of Issek:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk [= the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Issek seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Issek. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Issek!--More-- [k5(0qqq(B(0~(B(0~(B(0~(B(0~(B(0lq~qqqk(B(0x~~~~~x(B(0x~~~~~x(B(0x(Bd(0~~~~x(B [-nHello Leeroy, welcome to SlashEMExtended! You are a lawful male developer Rogue.--More-- [p6  [Leeroy the Footpad ] St9 Dx19 Co14 In7 Wi6 Ch8 RogDvpMalLaw  21(21)  Pw 8(8)  AC1 Exp1 T1 [-s  Amulets  o - a cursed amulet of life saving (being worn) {0}  Weapons  a - an uncursed +0 short sword (weapon in hand) {12}  b - 12 uncursed +0 daggers (alternate weapon; not wielded) {48}  c - 31 uncursed +0 darts (in quiver) {1}  Armor  d - a blessed +1 leather armor (being worn) {60}  Scrolls  f - 3 blessed scrolls of gold detection {0}  g - a blessed finalized scroll of gold detection {0}  h - 4 blessed scrolls of teleportation {0}  p - 5 uncursed scrolls of healing {0}  q - 4 uncursed scrolls of mana {0}  r - 3 uncursed scrolls of phase door {0}  s - 2 uncursed scrolls of standard id {0}  t - an uncursed scroll of cure {0}  Potions  e - an uncursed potion of sickness {0}  Rings  l - an uncursed ring of sustain ability {0}  Wands (1 of 2)![[Leeroy the Footpad ] St9 Dx19 Co14 In7 Wi6 Ch8 RogDvpMalLaw Dlvl:1 $1906 HP 21(21)  Pw 8(8)  AC1 Exp1 T1(0qqq(B(0~(B(0~(B(0~(B(0~(B(0lq~qqqk(B(0x~~~~~x(B(0x~~~~~x(B(0x(Bd(0~~~~x(B(0x~(B@(0~~~x(B(0mqqqqqj(B![  Amulets  o - a cursed amulet of life saving (being worn) {0}  Weapons  a - an uncursed +0 short sword (weapon in hand) {12}  b - 12 uncursed +0 daggers (alternate weapon; not wielded) {48}  c - 31 uncursed +0 darts (in quiver) {1}  Armor  d - a blessed +1 leather armor (being worn) {60}  Scrolls  f - 3 blessed scrolls of gold detection {0}  g - a blessed finalized scroll of gold detection {0}  h - 4 blessed scrolls of teleportation {0}  p - 5 uncursed scrolls of healing {0}  q - 4 uncursed scrolls of mana {0}  r - 3 uncursed scrolls of phase door {0}  s - 2 uncursed scrolls of standard id {0}  t - an uncursed scroll of cure {0}  Potions  e - an uncursed potion of sickness {0}  Rings  l - an uncursed ring of sustain ability {0}  Wands (1 of 2)"[r[Leeroy the Footpad ] St9 Dx19 Co14 In7 Wi6 Ch8 RogDvpMalLaw Dlvl:1 $1906 HP 21(21)  Pw 8(8)  AC1 Exp1 T1(0qqq(B(0~(B(0~(B(0~(B(0~(B(0lq~qqqk(B(0x~~~~~x(B(0x~~~~~x(B(0x(Bd(0~~~~x(B(0x~(B@(0~~~x(B(0mqqqqqj(B#[< Amulets  o - a cursed amulet of life saving (being worn) {0}  Weapons  a - an uncursed +0 short sword (weapon in hand) {12}  b - 12 uncursed +0 daggers (alternate weapon; not wielded) {48}  c - 31 uncursed +0 darts (in quiver) {1}  Armor  d - a blessed +1 leather armor (being worn) {60}  Scrolls  f - 3 blessed scrolls of gold detection {0}  g - a blessed finalized scroll of gold detection {0}  h - 4 blessed scrolls of teleportation {0}  p - 5 uncursed scrolls of healing {0}  q - 4 uncursed scrolls of mana {0}  r - 3 uncursed scrolls of phase door {0}  s - 2 uncursed scrolls of standard id {0}  t - an uncursed scroll of cure {0}  Potions  e - an uncursed potion of sickness {0}  Rings  l - an uncursed ring of sustain ability {0}  Wands (1 of 2)#[v [Leeroy the Footpad ] St9 Dx19 Co14 In7 Wi6 Ch8 RogDvpMalLaw Dlvl:1 $1906 HP 21(21)  Pw 8(8)  AC1 Exp1 T1(0qqq(B(0~(B(0~(B(0~(B(0~(B(0lq~qqqk(B(0x~~~~~x(B(0x~~~~~x(B(0x(Bd(0~~~~x(B(0x~(B@(0~~~x(B(0mqqqqqj(B#[QNPick an object.$[@ a human or elf or you (developer rogue called Leeroy, on a staircase)  Accessing Pokedex entry for developer...   Base statistics of this monster type:  Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d3, uses weapon - ordinary physical  1d3, uses weapon - ordinary physical $[<  --More--$[l (0qqq (B(0~ (B(0~ (B(0~ (B(0~ (B[Leeroy the Footpad ] St9 Dx19 Co14 In7 Wi6 Ch8 RogDvpMalLaw  21(21)  Pw 8(8)  AC1 Exp1 T1$[b  Amulets  o - a cursed amulet of life saving (being worn) {0}  Weapons  a - an uncursed +0 short sword (weapon in hand) {12}  b - 12 uncursed +0 daggers (alternate weapon; not wielded) {48}  c - 31 uncursed +0 darts (in quiver) {1}  Armor  d - a blessed +1 leather armor (being worn) {60}  Scrolls  f - 3 blessed scrolls of gold detection {0}  g - a blessed finalized scroll of gold detection {0}  h - 4 blessed scrolls of teleportation {0}  p - 5 uncursed scrolls of healing {0}  q - 4 uncursed scrolls of mana {0}  r - 3 uncursed scrolls of phase door {0}  s - 2 uncursed scrolls of standard id {0}  t - an uncursed scroll of cure {0}  Potions  e - an uncursed potion of sickness {0}  Rings  l - an uncursed ring of sustain ability {0}  Wands (1 of 2)&[7+(0qqq(B(0~(B(0~(B(0~(B(0~(B(0lq~qqqk(B(0x~~~~~x(B(0x~~~~~x(B(0x(Bd(0~~~~x(B(0x~(B@(0~~~x(B(0mqqqqqj(B [Leeroy the Footpad ] St9 Dx19 Co14 In7 Wi6 Ch8 RogDvpMalLaw Dlvl:1 $1906 HP 21(21)  Pw 8(8)  AC1 Exp1 T1amulet of life saving - This is an amulet. Color: red. Material: organic. Appearance: weaksauce. It can be worn for some magical effect, but you will go hungry a little bit faster if you are wearing an amulet.--More--&[B You can survive death once if you wear this amulet. It will disintegrate if it saves your life.--More--([+ [Leeroy the Footpad ] St9 Dx19 Co14 In7 Wi6 Ch8 RogDvpMalLaw  21(21)  Pw 8(8)  AC1 Exp1 T1([ׯ  Amulets  o - a cursed amulet of life saving (being worn) {0}  Weapons  a - an uncursed +0 short sword (weapon in hand) {12}  b - 12 uncursed +0 daggers (alternate weapon; not wielded) {48}  c - 31 uncursed +0 darts (in quiver) {1}  Armor  d - a blessed +1 leather armor (being worn) {60}  Scrolls  f - 3 blessed scrolls of gold detection {0}  g - a blessed finalized scroll of gold detection {0}  h - 4 blessed scrolls of teleportation {0}  p - 5 uncursed scrolls of healing {0}  q - 4 uncursed scrolls of mana {0}  r - 3 uncursed scrolls of phase door {0}  s - 2 uncursed scrolls of standard id {0}  t - an uncursed scroll of cure {0}  Potions  e - an uncursed potion of sickness {0}  Rings  l - an uncursed ring of sustain ability {0}  Wands (1 of 2)+[ k - an uncursed wand of striking (0:-1) {0}  Tools  i - an uncursed lock pick {0}  j - an uncursed oilskin sack {5}  m - an uncursed medical kit {22}  n - an uncursed +0 torch (751) {20} (2 of 2),[R Amulets  o - a cursed amulet of life saving (being worn) {0}  Weapons  a - an uncursed +0 short sword (weapon in hand) {12}  b - 12 uncursed +0 daggers (alternate weapon; not wielded) {48}  c - 31 uncursed +0 darts (in quiver) {1}  Armor  d - a blessed +1 leather armor (being worn) {60}  Scrolls  f - 3 blessed scrolls of gold detection {0}  g - a blessed finalized scroll of gold detection {0}  h - 4 blessed scrolls of teleportation {0}  p - 5 uncursed scrolls of healing {0}  q - 4 uncursed scrolls of mana {0}  r - 3 uncursed scrolls of phase door {0}  s - 2 uncursed scrolls of standard id {0}  t - an uncursed scroll of cure {0}  Potions  e - an uncursed potion of sickness {0}  Rings  l - an uncursed ring of sustain ability {0}  Wands (1 of 2),[E k - an uncursed wand of striking (0:-1) {0}  Tools  i - an uncursed lock pick {0}  j - an uncursed oilskin sack {5}  m - an uncursed medical kit {22}  n - an uncursed +0 torch (751) {20} (2 of 2)/[G  +(0qqq(B(0~(B(0~(B(0~(B(0~(B(0lq~qqqk(B(0x~~~~~x(B(0x~~~~~x(B(0x(Bd(0~~~~x(B(0x~(B@(0~~~x(B(0mqqqqqj(B [Leeroy the Footpad ] St9 Dx19 Co14 In7 Wi6 Ch8 RogDvpMalLaw Dlvl:1 $1906 HP 21(21)  Pw 8(8)  AC1 Exp1 T1medical kit - This is a tool. Color: brown. Material: leather. Appearance: leather bag. Most tools can be applied for an effect; some are also useful when wielded.--More--/[=4 A bag filled with medical tools. Applying it will cause you to swallow a pill and feel deathly sick, or sometimes you can get other effects as well. Some techniques, e.g. draw blood and surgery, will work better if you have this item.--More--5[Fc [Leeroy the Footpad ] St9 Dx19 Co14 In7 Wi6 Ch8 RogDvpMalLaw  21(21)  Pw 8(8)  AC1 Exp1 T15[$1 Amulets  o - a cursed amulet of life saving (being worn) {0}  Weapons  a - an uncursed +0 short sword (weapon in hand) {12}  b - 12 uncursed +0 daggers (alternate weapon; not wielded) {48}  c - 31 uncursed +0 darts (in quiver) {1}  Armor  d - a blessed +1 leather armor (being worn) {60}  Scrolls  f - 3 blessed scrolls of gold detection {0}  g - a blessed finalized scroll of gold detection {0}  h - 4 blessed scrolls of teleportation {0}  p - 5 uncursed scrolls of healing {0}  q - 4 uncursed scrolls of mana {0}  r - 3 uncursed scrolls of phase door {0}  s - 2 uncursed scrolls of standard id {0}  t - an uncursed scroll of cure {0}  Potions  e - an uncursed potion of sickness {0}  Rings  l - an uncursed ring of sustain ability {0}  Wands (1 of 2)8[? k - an uncursed wand of striking (0:-1) {0}  Tools  i - an uncursed lock pick {0}  j - an uncursed oilskin sack {5}  m - an uncursed medical kit {22}  n - an uncursed +0 torch (751) {20} (2 of 2)9[ [Leeroy the Footpad ] St9 Dx19 Co14 In7 Wi6 Ch8 RogDvpMalLaw Dlvl:1 $1906 HP 21(21)  Pw 8(8)  AC1 Exp1 T1(0qqq(B(0~(B(0~(B(0~(B(0~(B(0lq~qqqk(B(0x~~~~~x(B(0x~~~~~x(B(0x(Bd(0~~~~x(B(0x~(B@(0~~~x(B(0mqqqqqj(B:[Y@ Amulets  o - a cursed amulet of life saving (being worn) {0}  Weapons  a - an uncursed +0 short sword (weapon in hand) {12}  b - 12 uncursed +0 daggers (alternate weapon; not wielded) {48}  c - 31 uncursed +0 darts (in quiver) {1}  Armor  d - a blessed +1 leather armor (being worn) {60}  Scrolls  f - 3 blessed scrolls of gold detection {0}  g - a blessed finalized scroll of gold detection {0}  h - 4 blessed scrolls of teleportation {0}  p - 5 uncursed scrolls of healing {0}  q - 4 uncursed scrolls of mana {0}  r - 3 uncursed scrolls of phase door {0}  s - 2 uncursed scrolls of standard id {0}  t - an uncursed scroll of cure {0}  Potions  e - an uncursed potion of sickness {0}  Rings  l - an uncursed ring of sustain ability {0}  Wands (1 of 2);[̈  k - an uncursed wand of striking (0:-1) {0}  Tools  i - an uncursed lock pick {0}  j - an uncursed oilskin sack {5}  m - an uncursed medical kit {22}  n - an uncursed +0 torch (751) {20} (2 of 2)<[* [Leeroy the Footpad ] St9 Dx19 Co14 In7 Wi6 Ch8 RogDvpMalLaw Dlvl:1 $1906 HP 21(21)  Pw 8(8)  AC1 Exp1 T1(0qqq(B(0~(B(0~(B(0~(B(0~(B(0lq~qqqk(B(0x~~~~~x(B(0x~~~~~x(B(0x(Bd(0~~~~x(B(0x~(B@(0~~~x(B(0mqqqqqj(B=[ Pick an object.=[J @ a human or elf or you (developer rogue called Leeroy, on a staircase)  Accessing Pokedex entry for developer...   Base statistics of this monster type:  Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d3, uses weapon - ordinary physical  1d3, uses weapon - ordinary physical =[K   --More-->[?(0qqq (B(0~ (B(0~ (B(0~ (B(0~ (B[Leeroy the Footpad ] St9 Dx19 Co14 In7 Wi6 Ch8 RogDvpMalLaw  21(21)  Pw 8(8)  AC1 Exp1 T1?[w# ?[t?[echnique?[  Choose a technique  Name Level Status a - critical strike 1 Prepared b - appraisal 1 Prepared c - panic digging 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared f - reset technique 1 Prepared(end) A[<b+(0qqq(B(0~(B(0~(B(0~(BAllows you to select a technique that's currently on timeout, which will become usable again.--More--A[&w> Use this technique? [yn] (n) B[n[Leeroy the Footpad ] St9 Dx19 Co14 In7 Wi6 Ch8 RogDvpMalLaw  21(21)  Pw 8(8)  AC1 Exp1 T1B[KBeware, there will be no return! Still climb? [yn] (n) C[(`y[Leeroy the Footpad  21(21)  Pw 8(8)(0qqq(B(0~(B(0~(B(0~(B(0~(B(0lq~qqqk(B(0x~~~~~x(B(0x~~~~~x(B(0x(Bd(0~~~~x(B(0x~(B@(0~~~x(B(0mqqqqqj(B [Leeroy the Footpad ] St9 Dx19 Co14 In7 Wi6 Ch8 RogDvpMalLaw Dlvl:1 $1906 HP 21(21)  Pw 8(8)  AC1 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) C[ y Amulets  o - a cursed amulet of life saving (being worn) {0}  Weapons  a - an uncursed +0 short sword (weapon in hand) {12}  b - 12 uncursed +0 daggers (alternate weapon; not wielded) {48}  c - 31 uncursed +0 darts (in quiver) {1}  Armor  d - a blessed +1 leather armor (being worn) {60}  Scrolls  f - 3 blessed scrolls of gold detection {0}  g - a blessed finalized scroll of gold detection {0}  h - 4 blessed scrolls of teleportation {0}  p - 5 uncursed scrolls of healing {0}  q - 4 uncursed scrolls of mana {0}  r - 3 uncursed scrolls of phase door {0}  s - 2 uncursed scrolls of standard id {0}  t - an uncursed scroll of cure {0}  Potions  e - an uncursed potion of sickness {0}  Rings  l - an uncursed ring of sustain ability {0}  Wands (1 of 2)D[  k - an uncursed wand of striking (0:-1) {0}  Tools  i - an uncursed lock pick {0}  j - an uncursed oilskin sack {5}  m - an uncursed medical kit {22}  n - an uncursed +0 torch (751) {20} (2 of 2)H[4 (0qqq(B(0~(B(0~(B(0~(B(0~(B(0lq~qqqk(B(0x~~~~~x(B(0x~~~~~x(B(0x(Bd(0~~~~x(B(0x~(B@(0~~~x(B(0mqqqqqj(B [Leeroy the Footpad ] St9 Dx19 Co14 In7 Wi6 Ch8 RogDvpMalLaw Dlvl:1 $1906 HP 21(21)  Pw 8(8)  AC1 Exp1 T1The oilskin sack is empty.--More--I[Z Contents of the medical kit:  a * blessed phial {2} a * blessed phial {2} an uncursed bandage {1} a blessed bandage {1} an uncursed bandage {1} a * heavily cursed phial {2} 2 * uncursed phials {4} a * heavily cursed phial {2} 3 uncursed pills {0} a heavily cursed pill {0} 2 cursed pills {0} 5 uncursed bandages {5} a * heavily cursed phial {2}--More--J[(0qqq(B(0~(B(0~(B(0~(B(0~(B(0lq~qqqk(B(0x~~~~~x(BDo you want to see your attributes? [ynq] (n) J[=nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: half spell damage. You could not have this property extrinsically: fear factor. You could not have this property intrinsically: stealth. Scroll identification only worked 100 times out of 272. Potion identification only worked 3 times out of 10. Amulet identification only worked 15 times out of 33. Implant identification only worked 1 times out of 30. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 305. Monsters only dropped their musable items with 84% chance. Monsters only dropped their equipment with 88% chance. Scroll drop chance was reduced to 87%. Ring drop chance was reduced to 98%. Amulet drop chanceJ[=Y was reduced to 96%. Implant drop chance was reduced to 95%. --More--M[2Potion drop chance was reduced to 83%. Weapon drop chance was reduced to 85%. Armor drop chance was reduced to 99%. Tool drop chance was reduced to 95%. Food drop chance was reduced to 89%. Concealing monsters were spawned underneath items 88% of the time only. Monster death drops spawned with only 98% chance. The following skill could not be trained at all: pick-axe. The following skill was trained at half the usual rate: chaos spells. The following skill was trained at one fifth the usual rate: broadsword. The following skill was limited to basic proficiency: attack spells. The following skill was limited to skilled proficiency: occult spells. The following skill was limited to expert proficiency: searching. The following skill became untrainable if you tried to train it too early: polearms (turn 12). The following skill became untrainable if you tried to train it too early: healing spells (turnM[% 18). The following skill became untrainable after a while: chaos spells (turn 14011). The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 12292). Heavy curses were more common by 49%. --More--O[Items were more likely to be generated cursed by 21%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 21296. Monster spawn increase had reached its maximum at turn 126191. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 1094877. The monster class that cannot be genocided was piercer. The monster class that was spawned more often: Keystone Kop (freq bonus 8). The monster species that was spawned more often: inertia turret (freq bonus 11). The monster species that was spawned more often: elder stone dragon (freq bonus 108). The monster species that was spawned more often: seasonably flashier effable splasher (freq bonus 32). The monster species that was spawned more often: tiro equalize (freq bonus 9). The monster species that was spawned more often: gow (freq bonus 12). The monsO[$>%ter species that was spawned more often: wherewithal implosive sudan (freq bonus 60). The monster species that was spawned more often: gold slime (freq bonus 60). The monster species that was spawned more often: antimagic mold (freq bonus 30). --More--O[FThe monster species that was spawned more often: night tiger (freq bonus 22). The monster species that was spawned more often: snake elite sniper (freq bonus 33). The monster species that was spawned more often: ergot spuming volatile nilled (freq bonus 26). The monster species that was spawned more often: barbed orc (freq bonus 66). The monster species that was spawned more often: allusion infinitely (freq bonus 22). The monster species that was spawned more often: foggy ogre (freq bonus 22). The monster species that was spawned more often: damage monster (freq bonus 52). The monster species that was spawned more often: death knight (freq bonus 20). The monster species that was spawned more often: petty troll (freq bonus 20). The monster species that was spawned more often: dark gray patch (freq bonus 28). The monster species that was spawned more often: petty tunnel wight (freq bonus 22). [qRHThe monster species that was spawned more often: flesheater (freq bonus 39). The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 8). The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4). --More--P[4The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 3). The monster trait that was more common: monsters of large size (freq bonus 16). The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2). The monster species that was never randomly spawned: disarming turret. The monster species that was never randomly spawned: bleeding bulb. The monster species that was never randomly spawned: storm elemental. The monster species that was never randomly spawned: towing peneplain. The monster species that was never randomly spawned: file read error. The monster species that was never randomly spawned: hippocampus. The monster species that was never randomly spawned: math teacher asshole. The monster species that was never randomly spawned: mutated rothe. The monster species that was never randomly spawned: disapproving eye. The monsP[rter species that was never randomly spawned: huge ogre. The RNG hath decreed that this item was never generated: droven chain mail (crested black mail). The RNG hath decreed that this item was never generated: heavy granite ball ((null)). The RNG hath decreed that this item was never generated: bossfight stone (gray). The RNG hath decreed that this item was never generated: gauntlets of leech --More--P[w(fingerless gloves). The RNG hath decreed that this item was never generated: yesterday star ((null)). The RNG hath decreed that this item was never generated: torpedo ((null)). The RNG hath decreed that this item was never generated: magic missile (steel). The RNG hath decreed that this item was never generated: unskilled stone (gray). The RNG hath decreed that this item was never generated: poison brand (curare-impregnated). The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet). The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 22). The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 40). The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 7). The RNG hath decreed that this item was generated more often: sanP[dwich ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 7). The RNG hath decreed that this item was generated more often: two-handed flail --More--Q[^((null), freq bonus 19). The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 115). The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 4). The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 11). The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 13). The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 11). The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 10). The RNG hath decreed that this iteQ[m was generated more often: restration (enamel, freq bonus 11). The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 9). The RNG hath decreed that this item was generated more often: mace ((null), --More--Q[m freq bonus 17). The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 19). The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 4). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 32). The RNG hath decreed that this item was always generated cursed: cause fear (light blue). The RNG hath decreed that this item was always generated cursed: silver arrow ((null)). The RNG hath decreed that this item was always generated cursed: gain wisdom (glass). The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)). The RNG hath decreed that this item was always generated cursed: implant of desire (camphor). [(n 1HThe RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger). The RNG hath decreed that this item was always generated cursed: paranoia stone --More--R[(gray). The RNG hath decreed that this item was always generated cursed: rocket ((null)). The RNG hath decreed that this item was always generated cursed: egoism (enviable). The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak). The RNG hath decreed that this trap was always invisible: web. The RNG hath decreed that this trap was generated more often: fallout trap (freq bonus 4). Trap randomization happened for 1 in 931 traps. Next attribute increase check would have come at turn 1502. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having half spell damage (0). You were prevented from having an increased fear factor (0). You were telepathic. You had 1500 points of nutrition reR[/maining. --More--U[P You had improved technique levels. Your life would have been saved. You were lucky (1). You could not have safely prayed (318). You survived. --More--Y[,(0qqq(B(0~(B(0~(B(0~(B(0~(B(0lq~qqqk(B(0x~~~~~x(B(0x~~~~~x(B(0x(Bd(0~~~~x(B(0x~(B@(0~~~x(B(0mqqqqqj(B [Leeroy the Footpad ] St9 Dx19 Co14 In7 Wi6 Ch8 RogDvpMalLaw Dlvl:1 $1906 HP 21(21)  Pw 8(8)  AC1 Exp1 T1Do you want to see your discoveries? [ynq] (n) Y[ n Discoveries   Amulets  amulet of life saving (weaksauce)  Scrolls  scroll of gold detection (PANEMORFA TRAVMATA)  scroll of teleportation (SLARSHING SHARP A LEAVE AT KEY)  scroll of healing (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO)  scroll of mana (POKEDEX REGISTRATION COMPLETE)  scroll of phase door (ATTACK BY SOUND WORD LEARN MESSED CAN DO)  scroll of standard id (MI AKUS NEEEEEE)  scroll of cure (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT)  * scroll of extra healing (AWAKED FASTLY)  * scroll of greater mana restoration (CATCHES ERYONES EYE)  Potions  potion of sickness (dangerous)  Rings  ring of sustain ability (conundrum)  Wands  wand of striking (woven)  Tools  * oilskin sack (bag) (1 of 2)Z[¹ medical kit (leather bag)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)[[>B(0qqq(B(0~(B(0~(B(0~(B(0~(B(0lq~qqqk(B(0x~~~~~x(B(0x~~~~~x(B(0x(Bd(0~~~~x(B(0x~(B@(0~~~x(B(0mqqqqqj(B [Leeroy the Footpad ] St9 Dx19 Co14 In7 Wi6 Ch8 RogDvpMalLaw Dlvl:1 $1906 HP 21(21)  Pw 8(8)  AC1 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) [[TqThe little dog can't follow you into the Black Market.