[G!  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-10-23.08:07:23.ttyrec Time: (1540282043) Tue Oct 23 08:07:23 2018 [I. )0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] [[nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)[D u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)[Q Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)[[ m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)[H % I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)[>" +Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)[F u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)[Yk Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist (3 of 8)[g m - heretic  n - hobbit  o - homicider  p - hidden elf  q - human  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier  w - inka  x - insectoid  y - ironman  z - jelly  A - khajiit  B - kobold  C - kop  D - leprechaun  E - levelscaler  F - levitator  G - lich  H - listener (4 of 8)[h I - lizardman  J - loli  K - lycanthrope  L - maia  M - mazewalker  N - mimic  O - minimalist  P - missingno  Q - monkey  R - monster  S - moon elf  T - mould  U - mummy  V - naga  W - nastinator  X - navi  Y - nord  Z - null  a - nymph  b - octopode  c - ogre  d - orc (5 of 8)[ e - peacemaker  f - phantom  g - poisoner  h - polyinitor  i - problematic  j - race X  k - randomizer  l - redditor  m - redguard  n - rodneyan  o - rohirrim  p - roommate  q - rougelike  r - salamander  s - satre  t - scurrier  u - sea elf  v - segfaulter  w - senser  x - shoe  y - sinner  z - skeleton (6 of 8)[W)+Use hybrid races? [yn] (n) [;nChoosing Gender Pick the gender of your rodneyan Thalmor  m - male f - female * - Random ! - Quit(end) [ 6+Choosing Alignment Pick the alignment of your male rodneyan Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) [' +(0lqqqqqqqk(B(0~~~~~~~~x(B(0x~~~~~~~x(B(0~~~~(B@(0~~~x(B(0x~~(B@(0~~~~x(B(0mqqqqqqqj(B[Leeroy the Concordate Agent ] St6 Dx5 Co11 In10 Wi13 Ch12 ThaRodMalLaw Dlvl:1 $0 HP 19(19)  Pw 17(17)  AC6 Exp1 T1 It is written in the Book of Manwe Sulimo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Am[= ulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Manwe Sulimo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Manwe Sulimo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Manwe Sulimo!--More--[P(0lqqqqqqqk(B(0~~~~~~~~x(B(0x~~~~~~~x(B(0~~~~(B@(0~~~x(B(0x~~(B@(0~~~~x(B(0mqqqqqqqj(BHello Leeroy, welcome to SlashEMExtended! You are a lawful male rodneyan Thalmor.--More--[w [Leeroy the Concordate Agent ] St6 Dx5 Co11 In10 Wi13 Ch12 ThaRodMalLaw  19(19)  Pw 17(17)  AC6 Exp1 T1[ Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  Spellbooks  e - an uncursed spellbook of magic missile (0:5) {0}  f - an uncursed finalized spellbook of gain corruption (0:5) {0}  g - an uncursed spellbook of insulate (7:5) {0}  h - an uncursed finalized spellbook of cure confusion (5:5) {0}  i - an uncursed spellbook of cure blindness (0:5) {0} (end) [ +l[Leeroy the Concordate Agent ] St6 Dx5 Co11 In10 Wi13 Ch12 ThaRodMalLaw Dlvl:1 $0 HP 19(19)  Pw 17(17)  AC6 Exp1 T1(0lqqqqqqqk(B(0~~~~~~~~x(B(0x~~~~~~~x(B(0~~~~(B@(0~~~x(B(0x~~(B@(0~~~~x(B(0mqqqqqqqj(B[5Pick an object.[b@ a human or elf or you (rodneyan thalmor called Leeroy, on a staircase) Accessing Pokedex entry for rodneyan...   Base statistics of this monster type:  Base level = 30, difficulty = 38, AC = -8, magic resistance = 100, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 5). Resists fire, poison. Conveys fire, poison resistances. Not genocidable, breathless, amphibious, carnivorous, herbivorous, regenerating, teleporting flyer. See invisible. Controls teleport. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  2d12, uses weapon - hits, may steal Amulet [k  10d10, uses magic spell(s) - random magic spell  --More--[(0lqqqqqqqk (B(0~~~~~~~~x (B(0x~~~~~~~x (B(0~~~~(B@(0~~~x (B(0x~~(B@(0~~~~x (B(0mqqqqqqqj (B[Leeroy the Concordate Agent ] St6 Dx5 Co11 In10 Wi13 Ch12 ThaRodMalLaw  19(19)  Pw 17(17)  AC6 Exp1 T1[ Choose which spell to cast   Name Level Category Fail Memory a - magic missile 3 attack 52% 200% b - gain corruption 7 chaos 99% 600% c - insulate 2 protect 90% 100% d - cure confusion 3 healing 90% 200% e - cure blindness 2 healing 90% 100%(end) [ (0lqqqqqqqk(B(0~~~~~~~~x(B(0x~~~~~~~x(B[Leeroy the Concordate Agent ] St6 Dx5 Co11 In10 Wi13 Ch12 ThaRodMalLaw  19(19)  Pw 17(17)  AC6 Exp1 T1[g)  Choose which spell to cast   Name Level Category Fail Memory a - magic missile 3 attack 52% 200% b - gain corruption 7 chaos 99% 600% c - insulate 2 protect 90% 100% d - cure confusion 3 healing 90% 200% e - cure blindness 2 healing 90% 100%(end) [ (0lqqqqqqqk(B(0~~~~~~~~x(B(0x~~~~~~~x(B[Leeroy the Concordate Agent ] St6 Dx5 Co11 In10 Wi13 Ch12 ThaRodMalLaw  19(19)  Pw 17(17)  AC6 Exp1 T1[' Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  Spellbooks  e - an uncursed spellbook of magic missile (0:5) {0}  f - an uncursed finalized spellbook of gain corruption (0:5) {0}  g - an uncursed spellbook of insulate (7:5) {0}  h - an uncursed finalized spellbook of cure confusion (5:5) {0}  i - an uncursed spellbook of cure blindness (0:5) {0} (end) [q +(0lqqqqqqqk(B(0~~~~~~~~x(B(0x~~~~~~~x(B(0~~~~(B@(0~~~x(B(0x~~(B@(0~~~~x(B(0mqqqqqqqj(B[Leeroy the Concordate Agent ] St6 Dx5 Co11 In10 Wi13 Ch12 ThaRodMalLaw Dlvl:1 $0 HP 19(19)  Pw 17(17)  AC6 Exp1 T1spellbook of gain corruption - This is a spellbook. Color: magenta. Material: paper. Appearance: impenetrable. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. --More--[; You will ruin your character with a permanent (well, there are cures, but they're very rare) bad effect if you are foolish enough to cast this.--More--[ [Leeroy the Concordate Agent ] St6 Dx5 Co11 In10 Wi13 Ch12 ThaRodMalLaw  19(19)  Pw 17(17)  AC6 Exp1 T1[H Choose which spell to cast   Name Level Category Fail Memory a - magic missile 3 attack 52% 200% b - gain corruption 7 chaos 99% 600% c - insulate 2 protect 90% 100% d - cure confusion 3 healing 90% 200% e - cure blindness 2 healing 90% 100%(end) [)+(0lqqqqqqqk(B(0~~~~~~~~x(B(0x~~~~~~~x(BYou don't have enough energy to cast that spell. The required amount was 35. --More--[Q [Leeroy the Concordate Agent ] St6 Dx5 Co11 In10 Wi13 Ch12 ThaRodMalLaw  19(19)  Pw 17(17)  AC6 Exp1 T1[=Beware, there will be no return! Still climb? [yn] (n) [y[Leeroy the Concordate Agent  19(19)  Pw 17(17)(0lqqqqqqqk(B(0~~~~~~~~x(B(0x~~~~~~~x(B(0~~~~(B@(0~~~x(B(0x~~(B@(0~~~~x(B(0mqqqqqqqj(B[Leeroy the Concordate Agent ] St6 Dx5 Co11 In10 Wi13 Ch12 ThaRodMalLaw Dlvl:1 $0 HP 19(19)  Pw 17(17)  AC6 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) [| y Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  Spellbooks  e - an uncursed spellbook of magic missile (0:5) {0}  f - an uncursed finalized spellbook of gain corruption (0:5) {0}  g - an uncursed spellbook of insulate (7:5) {0}  h - an uncursed finalized spellbook of cure confusion (5:5) {0}  i - an uncursed spellbook of cure blindness (0:5) {0} (end) [(0lqqqqqqqk(B(0~~~~~~~~x(B(0x~~~~~~~x(B(0~~~~(B@(0~~~x(B(0x~~(B@(0~~~~x(B(0mqqqqqqqj(B[Leeroy the Concordate Agent ] St6 Dx5 Co11 In10 Wi13 Ch12 ThaRodMalLaw Dlvl:1 $0 HP 19(19)  Pw 17(17)  AC6 Exp1 T1Do you want to see your attributes? [ynq] (n) [s nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: contamination resistance. You could not have this property extrinsically: speed. You could not have this property intrinsically: shock resistance. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 36. Implant identification only worked 1 times out of 108. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 19. Gem identification only worked 100 times out of 192. Tool identification only worked 5 times out of 8. Scroll drop chance was reduced to 92%. Ring drop chance was reduced to 87%. Wand drop chance was reduced to 91%. Amulet drop chance was reduced to 55%. [[ A22;1HPotion drop chance was reduced to 90%. --More--[Armor drop chance was reduced to 76%. The following skill could not be trained at all: implants. The following skill was trained at half the usual rate: hammer. The following skill was trained at one fifth the usual rate: polymorphing. The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: shuriken. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: elemental spells (turn 585). The following skill became untrainable if you tried to train it too early: short sword (turn 252). The following skill became untrainable after a while: unicorn horn (turn 23011). The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 44335). Sticky curses were more common by 20%. Number of artifacts generated [<was 1. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 34924. Monster spawn increase had reached its maximum at turn 155726. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 612950. --More--[ĪThe monster class that cannot be genocided was umber hulk. The monster class that was spawned more often: (null) (freq bonus 2). The monster species that was spawned more often: gold golem (freq bonus 48). The monster species that was spawned more often: umbra stalk (freq bonus 18). The monster species that was spawned more often: monition robotry (freq bonus 4).The monster species that was spawned more often: Marianne (freq bonus 16). The monster species that was spawned more often: wisp (freq bonus 7). The monster species that was spawned more often: flying goomba (freq bonus 12). The monster species that was spawned more often: spinner spore (freq bonus 3). The monster species that was spawned more often: tango odorize (freq bonus 8). The monster species that was spawned more often: hidden mushroom (freq bonus 18). The monster species that was spawned more often: sepia force fungus (freq bonus 36). Th[e monster species that was spawned more often: greedy looking gnome (freq bonus 10). The monster species that was spawned more often: supplement microsecond (freq bonus 6). The monster species that was spawned more often: falling stalk (freq bonus 8). The monster species that was spawned more often: poofy draconian (freq bonus 48). --More--[y/The monster species that was spawned more often: stardust warp patch (freq bonus 5). The monster species that was spawned more often: meany puncheon swing reintrenchment countenance algid (freq bonus 20). The monster species that was spawned more often: ravenous bat (freq bonus 24). The monster species that was spawned more often: big wand trove (freq bonus 84). The monster species that was spawned more often: four-tentacle hententmon (freq bonus 12). The monster species that was spawned more often: manipulate autogenetic (freq bonus 12). The monster trait that was more common: monsters whose attacks teleport you (freq bonus 3). The monster trait that was more common: monsters that love to collect gems (freq bonus 2). The monster trait that was more common: monsters that can lay eggs (freq bonus 6).The monster trait that was more common: monsters that have no head (freq bonus 4).[20[/;1HThe monster trait that was more common: monsters that originate from Animeband (freq bonus 3). The monster trait that was more common: monsters whose attacks do fire damage --More--[ (freq bonus 2). The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1). The monster trait that was more common: monsters that have kick attacks (freq bonus 1). The monster species that was never randomly spawned: vapor ant. The monster species that was never randomly spawned: super-old guy. The monster species that was never randomly spawned: sticky force fungus. The monster species that was never randomly spawned: chemical warp patch. The monster species that was never randomly spawned: moldy spore. The monster species that was never randomly spawned: kopten. The monster species that was never randomly spawned: agave knacked. The monster species that was never randomly spawned: crimson force fungus. The monster species that was never randomly spawned: tisane signorine string. The monster species that was never randomly spawned: Baeran. The RNG hath de[7 creed that this item was never generated: endure cold (deep). The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB). The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak). The RNG hath decreed that this item was never generated: torpedo ((null)). The RNG hath decreed that this item was never generated: night vision --More--[ (blueberry). The RNG hath decreed that this item was never generated: cloak of flame (vestiary). The RNG hath decreed that this item was never generated: trash stone (gray). The RNG hath decreed that this item was never generated: fishing pole ((null)). The RNG hath decreed that this item was never generated: granite scourge ((null)). The RNG hath decreed that this item was never generated: implant of vita (fungal). The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 9). The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 11). The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKA[ TRICE MEAT, freq bonus 25). The RNG hath decreed that this item was generated more often: finger (old, freq bonus 6). The RNG hath decreed that this item was generated more often: oilskin gloves --More--[R(slippery gloves, freq bonus 6). The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 19). The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 7). The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 6). The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 10). The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 9). The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 4). The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 3). The RNG hath decreed that this item was generated more often: magic marker [19;[R1H((null), freq bonus 11). The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: worthless piece --More--[Aof black glass (black, freq bonus 10). The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 5). The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 3). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 73). The RNG hath decreed that this item was always generated cursed: nownsible stone (gray). The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots). The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots). The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver). The RNG hath decreed that this item was always generated cursed: paper shield ((null)). The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin).[u The RNG hath decreed that this item was always generated cursed: yesterday star ((null)). The RNG hath decreed that this item was always generated cursed: worthless --More--[_ piece of orange glass (orange). The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet). The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly). The RNG hath decreed that this trap was always invisible: vulnerability trap. The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 2). Trap randomization happened for 1 in 939 traps. Next attribute increase check would have come at turn 581. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were fire resistant. You were sleep resistant. You were poison resistant. You had not decided on your sexuality yet. You were prevented from having speed (0). You were prevented from having contamination resistance (0). You saw invisible[ . --More--[You were able to sense monsters possessing coveted objects. You had infravision. You had 1500 points of nutrition remaining. You had teleportitis. You had teleport control. You could fly. You could survive without air. You regenerated. You were lucky (1). You could not have safely prayed (466). You survived. --More--[(0lqqqqqqqk(B(0~~~~~~~~x(B(0x~~~~~~~x(B(0~~~~(B@(0~~~x(B(0x~~(B@(0~~~~x(B(0mqqqqqqqj(B[Leeroy the Concordate Agent ] St6 Dx5 Co11 In10 Wi13 Ch12 ThaRodMalLaw Dlvl:1 $0 HP 19(19)  Pw 17(17)  AC6 Exp1 T1Do you want to see your discoveries? [ynq] (n) [U n Discoveries   Weapons  * elven broadsword (runed broadsword)  * dark elven bow (black runed bow)  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword) (1 of 8)[LU * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe) (2 of 8)[m (0lqqqqqqqk(B(0~~~~~~~~x(B(0x~~~~~~~x(B(0~~~~(B@(0~~~x(B(0x~~(B@(0~~~~x(B(0mqqqqqqqj(B[Leeroy the Concordate Agent ] St6 Dx5 Co11 In10 Wi13 Ch12 ThaRodMalLaw Dlvl:1 $0 HP 19(19)  Pw 17(17)  AC6 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) [G vqThe thalmor called Rulindil the concordate agent can't follow you into the Black Market.