[T Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-10-23.07:59:33.ttyrec Time: (1540281573) Tue Oct 23 07:59:33 2018 [X)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] [[nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)[ . u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)[ Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)[ m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)[+% I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)[  +Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)[d u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)[h Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist (3 of 8)[%  m - heretic  n - hobbit  o - homicider  p - hidden elf  q - human  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier  w - inka  x - insectoid  y - ironman  z - jelly  A - khajiit  B - kobold  C - kop  D - leprechaun  E - levelscaler  F - levitator  G - lich  H - listener (4 of 8)[  I - lizardman  J - loli  K - lycanthrope  L - maia  M - mazewalker  N - mimic  O - minimalist  P - missingno  Q - monkey  R - monster  S - moon elf  T - mould  U - mummy  V - naga  W - nastinator  X - navi  Y - nord  Z - null  a - nymph  b - octopode  c - ogre  d - orc (5 of 8)[   e - peacemaker  f - phantom  g - poisoner  h - polyinitor  i - problematic  j - race X  k - randomizer  l - redditor  m - redguard  n - rodneyan  o - rohirrim  p - roommate  q - rougelike  r - salamander  s - satre  t - scurrier  u - sea elf  v - segfaulter  w - senser  x - shoe  y - sinner  z - skeleton (6 of 8)[(+Use hybrid races? [yn] (n) [p nChoosing Gender Pick the gender of your redditor Thalmor  m - male f - female * - Random ! - Quit(end) [ 6+Choosing Alignment Pick the alignment of your male redditor Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) [M +(0lqqqqqqqqqqqqqk(B(0a~~~~~~~(B@@(0~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~(Bo(0~~~~~~~~~~x(B(0~~~~~~~~~~~~~~~(B(0x~~~~~~~~~~~~~x(B(0mqqqqqqqqqqq{qj(B[Leeroy the Concordate Agent ] St14 Dx13 Co10 In9 Wi9 Ch11 ThaRdtMalLaw Dlvl:1 $0 HP 15(15)  Pw 11(11)  AC-1 Exp1 T1 It is written in the Book of Manwe Sulimo:  After the Creation, the cruel god Moloch rebelled against the authorit[q y of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Manwe Sulimo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Manwe Sulimo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Manwe Sulimo!--More--[PRV(0lqqqqqqqqqqqqqk(B(0a~~~~~~~(B@@(0~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~(Bo(0~~~~~~~~~~x(B(0~~~~~~~~~~~~~~~(B(0x~~~~~~~~~~~~~x(B(0mqqqqqqqqqqq{qj(BHello Leeroy, welcome to SlashEMExtended! You are a lawful male redditor Thalmor.--More--[7 [Leeroy the Concordate Agent ] St14 Dx13 Co10 In9 Wi9 Ch11 ThaRdtMalLaw  15(15)  Pw 11(11)  AC-1 Exp1 T1[nP Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed -1 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +3 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) [[Leeroy the Concordate Agent ] St14 Dx13 Co10 In9 Wi9 Ch11 ThaRdtMalLaw Dlvl:1 $0 HP 15(15)  Pw 11(11)  AC-1 Exp1 T1(0lqqqqqqqqqqqqqk(B(0a~~~~~~~(B@@(0~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~(Bo(0~~~~~~~~~~x(B(0~~~~~~~~~~~~~~~(B(0x~~~~~~~~~~~~~x(B(0mqqqqqqqqqqq{qj(B[# =Beware, there will be no return! Still climb? [yn] (n) [_y[Leeroy the Concordate Agent  15(15)  Pw 11(11)(0lqqqqqqqqqqqqqk(B(0a~~~~~~~(B@@(0~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~(Bo(0~~~~~~~~~~x(B(0~~~~~~~~~~~~~~~(B(0x~~~~~~~~~~~~~x(B(0mqqqqqqqqqqq{qj(B[Leeroy the Concordate Agent ] St14 Dx13 Co10 In9 Wi9 Ch11 ThaRdtMalLaw Dlvl:1 $0 HP 15(15)  Pw 11(11)  AC-1 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) [nTy Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed -1 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +3 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) [ ((0lqqqqqqqqqqqqqk(B(0a~~~~~~~(B@@(0~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~(Bo(0~~~~~~~~~~x(B(0~~~~~~~~~~~~~~~(B(0x~~~~~~~~~~~~~x(B(0mqqqqqqqqqqq{qj(B[Leeroy the Concordate Agent ] St14 Dx13 Co10 In9 Wi9 Ch11 ThaRdtMalLaw Dlvl:1 $0 HP 15(15)  Pw 11(11)  AC-1 Exp1 T1Do you want to see your attributes? [ynq] (n) [ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: fear factor. You could not have this property extrinsically: regeneration. You could not have this property intrinsically: disintegration resistance. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 20. Implant identification only worked 1 times out of 39. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 20. Spellbook identification only worked 2 times out of 5. Monsters only dropped their musable items with 87% chance. Monsters only dropped their equipment with 96% chance. Scroll drop chance was reduced to 93%. Ring drop chance was reduced to 61%. Potion drop chance was reduced to 70%. Weapon drop chance was red[ Ouced to 85%. Armor drop chance was reduced to 60%. --More--[,Tool drop chance was reduced to 58%. Food drop chance was reduced to 96%. The following skill could not be trained at all: polearms. The following skill was trained at half the usual rate: devices. The following skill was trained at one fifth the usual rate: occult spells. The following skill was limited to basic proficiency: petkeeping. The following skill was limited to skilled proficiency: enchantment spells. The following skill was limited to expert proficiency: high heels. The following skill became untrainable if you tried to train it too early: general combat (turn 42). The following skill became untrainable if you tried to train it too early: long sword (turn 1560). The following skill became untrainable after a while: pick-axe (turn 52645). The following skill couldn't be trained before a certain turn number is reached: body armor (turn 23456). Heavy curses were more common by 10%. Number[KU of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 33648. Monster spawn increase had reached its maximum at turn 118165. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 3997796. --More--[ The monster class that cannot be genocided was jabberwock. The monster class that was spawned more often: eye or sphere (freq bonus 1). The monster species that was spawned more often: standing outclassed mucker sinewed (freq bonus 16). The monster species that was spawned more often: adult orange dragon (freq bonus 6). The monster species that was spawned more often: Beanpole (freq bonus 12). The monster species that was spawned more often: adult white dragon (freq bonus 2).The monster species that was spawned more often: Sir Garland (freq bonus 18). The monster species that was spawned more often: martian walker (freq bonus 24). The monster species that was spawned more often: refuge Uhlert (freq bonus 24). The monster species that was spawned more often: edgy sphere (freq bonus 6). The monster species that was spawned more often: transgression eye (freq bonus 6).The monster species that was spa[ Swned more often: slimy growth (freq bonus 6). The monster species that was spawned more often: elf mummy (freq bonus 8). The monster species that was spawned more often: greener spirit (freq bonus 16). The monster species that was spawned more often: player unicorn (freq bonus 18). --More--[ The monster species that was spawned more often: salvaging chosen twee (freq bonus 6). The monster species that was spawned more often: loud growth (freq bonus 12). The monster species that was spawned more often: mike interconnect (freq bonus 12). The monster species that was spawned more often: young adult stone dragon (freq bonus 16). The monster species that was spawned more often: rubber chicken (freq bonus 12). The monster species that was spawned more often: swivelling erythromycin colluvium childlike wiser achromatic (freq bonus 10). The monster species that was spawned more often: wrinkled stalk (freq bonus 12). The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2). The monster trait that was more common: monsters that make cow sounds (freq bonus 1). The monster trait that was more common: monsters that are always spawned h[1ostile (freq bonus 2). The monster trait that was more common: monsters whose attacks numb you (freq bonus 2). The monster trait that was more common: monsters from the Evil Variant (freq --More--[ bonus 2). The monster trait that was more common: monsters that move like grid bugs (freq bonus 2). The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 6). The monster trait that was more common: monsters with seduction dialogue (freq bonus 1). The monster species that was never randomly spawned: cuprilach. The monster species that was never randomly spawned: acidic mold. The monster species that was never randomly spawned: insatiable copular. The monster species that was never randomly spawned: lethe force patch. The monster species that was never randomly spawned: dominating passenger trouped. The monster species that was never randomly spawned: purple ooze. The monster species that was never randomly spawned: rookier haltered. The monster species that was never randomly spawned: ugod. The monster species that was never randomly spawned: EQ Kriminologist. [3dThe monster species that was never randomly spawned: orange colony. The RNG hath decreed that this item was never generated: chrysocolla (cyan). The RNG hath decreed that this item was never generated: permacurse stone (gray). The RNG hath decreed that this item was never generated: underlaid stone --More--[)(gray). The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose). The RNG hath decreed that this item was never generated: hallucination (sky blue). The RNG hath decreed that this item was never generated: black dragon scale mail ((null)). The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS). The RNG hath decreed that this item was never generated: ghostly stone (gray). The RNG hath decreed that this item was never generated: deconstruction (dozed). The RNG hath decreed that this item was never generated: amulet versus stone (lunate). The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 83). The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 20). The RNG hath decreed that this item was generated more often: hugging gown (cont[_aminated coat, freq bonus 12). The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 15). --More--[NY The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 4). The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 11). The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 10). The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 62). The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 15). The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 10). The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 16). The RNG hath decreed that this item was generated[zY J more often: nonintrinsical stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 2). The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 10). --More--[[The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: fluctuating speed stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 9). The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 7). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 43). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 72). The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat). The RNG hath decreed that this item was always generated cursed: robe of magic resistanc[\e (yellow robe). The RNG hath decreed that this item was always generated cursed: psybeam (psionic). The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9). --More--[  The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield). The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress). The RNG hath decreed that this item was always generated cursed: cutting laser ((null)). The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak). The RNG hath decreed that this item was always generated cursed: towel ((null)). The RNG hath decreed that this item was always generated cursed: terror (conspiratory). The RNG hath decreed that this trap was always invisible: deformatting trap. The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 4). Trap randomization happened for 1 in 214 traps. Next attribute increase check would have come at turn 1111. Strength training was 0. Dexterity training w[I xas 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. --More--[You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having regeneration (0). You were prevented from having an increased fear factor (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You had stun resistance. You were lucky (1). You could not have safely prayed (490). You survived. --More--[!)(0lqqqqqqqqqqqqqk(B(0a~~~~~~~(B@@(0~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~(Bo(0~~~~~~~~~~x(B(0~~~~~~~~~~~~~~~(B(0x~~~~~~~~~~~~~x(B(0mqqqqqqqqqqq{qj(B[Leeroy the Concordate Agent ] St14 Dx13 Co10 In9 Wi9 Ch11 ThaRdtMalLaw Dlvl:1 $0 HP 15(15)  Pw 11(11)  AC-1 Exp1 T1Do you want to see your discoveries? [ynq] (n) [{ n Discoveries   Weapons  * elven broadsword (runed broadsword)  * dark elven bow (black runed bow)  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword) (1 of 8)[z4(0lqqqqqqqqqqqqqk(B(0a~~~~~~~(B@@(0~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~(Bo(0~~~~~~~~~~x(B(0~~~~~~~~~~~~~~~(B(0x~~~~~~~~~~~~~x(B(0mqqqqqqqqqqq{qj(B[Leeroy the Concordate Agent ] St14 Dx13 Co10 In9 Wi9 Ch11 ThaRdtMalLaw Dlvl:1 $0 HP 15(15)  Pw 11(11)  AC-1 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) [vqThe thalmor called Rulindil the concordate agent can't follow you into the Black Market.