Q[t1 Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-10-22.22:40:30.ttyrec Time: (1540248030) Mon Oct 22 22:40:30 2018 Q[5This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Q[v[nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)Q[B  u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)Q[QY Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)Q[ m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)Q[q% I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)Q[  +Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)Q[ u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)Q[Y Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist (3 of 8)Q[)+Use hybrid races? [yn] (n) Q[٭nChoosing Gender Pick the gender of your aureal Thalmor  m - male f - female * - Random ! - Quit(end) Q[14+Choosing Alignment Pick the alignment of your male aureal Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) Q[+Ŀ@@[Leeroy the Concordate Agent ] St8 Dx6 Co4 In3 Wi4 Ch5 ThaAurMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC5 Exp1 T1 It is written in the Book of Manwe Sulimo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time. [H Your god Manwe Sulimo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Manwe Sulimo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Manwe Sulimo!--More--Q[ >Hello Leeroy, welcome to SlashEMExtended! You are a lawful male aureal Thalmor.--More--Q[V [Leeroy the Concordate Agent ] St8 Dx6 Co4 In3 Wi4 Ch5 ThaAurMalLaw  15(15)  Pw 10(10)  AC5 Exp1 T1Q[1T Weapons  a - an uncursed +0 elven broadsword (weapon in foreclaw) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) Q[ܚ[Leeroy the Concordate Agent ] St8 Dx6 Co4 In3 Wi4 Ch5 ThaAurMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC5 Exp1 T1Ŀ@@Q[^T Weapons  a - an uncursed +0 elven broadsword (weapon in foreclaw) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) Q[ [Leeroy the Concordate Agent ] St8 Dx6 Co4 In3 Wi4 Ch5 ThaAurMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC5 Exp1 T1Ŀ@@Q[2# Q[[V tQ[] echniqueQ[w,  Choose a technique  Name Level Status a - appraisal 1 Prepared b - panic digging 1 Prepared c - phase door 1 Prepared d - invoke deity 1 Prepared(end) Q[[Leeroy the Concordate Agent ] St8 Dx6 Co4 In3 Wi4 Ch5 ThaAurMalLaw  15(15)  Pw 10(10)  AC5 Exp1 T1Q[6# Q[ enhanceQ[ nhanceQ[_  Current skills: (0 slots available)   Fighting Skills  general combat Basic (max Master)  shield Basic (max Master)  body armor Basic (max Master)  polymorphing Unskilled (max Expert)  devices Unskilled (max Expert)  searching Unskilled (max Expert)  spirituality Unskilled (max Expert)  missile weapons Unskilled (max Expert)  techniques Unskilled (max Expert)  sexy flats Unskilled (max Expert)  form I (Shii-Cho) Unskilled (max Expert)  form II (Makashi) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  form VI (Niman) Unskilled (max Expert)  martial arts Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Q[_ / Unskilled (max Expert) (1 of 3)Q[ԅ  knife Unskilled (max Expert)  axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Basic (max Master)  broadsword Basic (max Expert)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max ExperQ[ |t)  lance Unskilled (max Expert)  bow Basic (max Master) (2 of 3)Q[ sling Unskilled (max Expert)  firearms Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  lightsaber Unskilled (max Expert)  Spellcasting Skills  attack spells Basic (max Master)  healing spells Unskilled (max Expert)  divination spells Unskilled (max Expert)  enchantment spells Unskilled (max Expert)  protection spells Unskilled (max Expert)  body spells Unskilled (max Expert)  occult spells Basic (max Wizard)  elemental spells Unskilled (max Expert)  chaos spells Basic (max Master)  matter spells Unskilled (max Expert) (3 ofQ[ 3)Q[[Leeroy the Concordate Agent ] St8 Dx6 Co4 In3 Wi4 Ch5 ThaAurMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC5 Exp1 T1Ŀ@@Q[Your dark elven bow isn't one-handed.[Leeroy the Concordate Agent ] St8 Dx6 Co4 In3 Wi4 Ch5 ThaAurMalLaw  15(15)  Pw 10(10)  AC5 Exp1 T1Q[Z Weapons  a - an uncursed +0 elven broadsword (weapon in foreclaw) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) Q[[Leeroy the Concordate Agent ] St8 Dx6 Co4 In3 Wi4 Ch5 ThaAurMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC5 Exp1 T1Ŀ@@Q[ T Weapons  a - an uncursed +0 elven broadsword (weapon in foreclaw) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) Q[CQ[Leeroy the Concordate Agent ] St8 Dx6 Co4 In3 Wi4 Ch5 ThaAurMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC5 Exp1 T1Ŀ@@Q[ =Beware, there will be no return! Still climb? [yn] (n) Q[uy[Leeroy the Concordate Agent  15(15)  Pw 10(10)Ŀ@@[Leeroy the Concordate Agent ] St8 Dx6 Co4 In3 Wi4 Ch5 ThaAurMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC5 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) Q[aXy Weapons  a - an uncursed +0 elven broadsword (weapon in foreclaw) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) Q[s Ŀ@@[Leeroy the Concordate Agent ] St8 Dx6 Co4 In3 Wi4 Ch5 ThaAurMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC5 Exp1 T1Do you want to see your attributes? [ynq] (n) Q[nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: cold resistance. You could not have this property extrinsically: see invisible. You could not have this property intrinsically: stun resistance. Scroll identification only worked 100 times out of 164. Potion identification only worked 3 times out of 10. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 42. Wand identification only worked 3 times out of 28. Spellbook identification only worked 2 times out of 30. Gem identification only worked 100 times out of 230. Monsters only dropped their musable items with 96% chance. Book drop chance was reduced to 97%. Scroll drop chance was reduced to 83%. Wand drop chance was reduced to 78%. Potion drop chance was reduQ[0Oced to 66%. Weapon drop chance was reduced to 87%. --More--Q[ Armor drop chance was reduced to 76%. Tool drop chance was reduced to 97%. Food drop chance was reduced to 82%. Concealing monsters were spawned underneath items 54% of the time only. The following skill could not be trained at all: searching. The following skill was trained at half the usual rate: dagger. The following skill was trained at one fifth the usual rate: lance. The following skill was limited to basic proficiency: attack spells. The following skill was limited to skilled proficiency: sling. The following skill was limited to expert proficiency: whip. The following skill became untrainable if you tried to train it too early: body armor (turn 39). The following skill became untrainable if you tried to train it too early: protection spells (turn 646). The following skill became untrainable after a while: healing spells (turn 51747). The following skill couldn't be trained before a certainQ[ % turn number is reached: devices (turn 51107). Items were more likely to be generated cursed by 5%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 180465. --More--Q[Monster spawn increase had reached its maximum at turn 305474. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 5626842. The monster class that cannot be genocided was worm. The monster class that was spawned more often: rodent (freq bonus 2). The monster species that was spawned more often: desert elf (freq bonus 21). The monster species that was spawned more often: poisoner (freq bonus 8). The monster species that was spawned more often: Ina (freq bonus 30). The monster species that was spawned more often: midghost (freq bonus 24). The monster species that was spawned more often: archfiend stuttering aglee (freq bonus 16). The monster species that was spawned more often: steaded elocution (freq bonus 18). The monster species that was spawned more often: doh sephirah (freq bonus 12). The monster species that was spawned more often: blue jelly (freq bonus 3). The monster Q[species that was spawned more often: husbanding repeatedly (freq bonus 12). The monster species that was spawned more often: horror fish (freq bonus 3). The monster species that was spawned more often: fillen stalk (freq bonus 21). The monster species that was spawned more often: lavender force patch (freq bonus 8). The monster species that was spawned more often: cabin kneecapped (freq bonus --More--Q[16). The monster species that was spawned more often: trachoma shopkeeper (freq bonus 18). The monster species that was spawned more often: mobile replicating machine gun automata type IX (freq bonus 12). The monster species that was spawned more often: Carmen (freq bonus 10). The monster species that was spawned more often: fried chicken (freq bonus 42). The monster species that was spawned more often: plausible threshing (freq bonus 18). The monster species that was spawned more often: incantifier (freq bonus 20). The monster species that was spawned more often: chaos servant (freq bonus 12). The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2). The monster trait that was more common: monsters whose attacks calm you (freq bonus 2). The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 12). Q[6The monster trait that was more common: monsters that produce loud farting noises (freq bonus 8). The monster trait that was more common: monsters with soldier dialogue (freq bonus 2). The monster trait that was more common: monsters that neigh (freq bonus 4). --More--Q[%The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2). The monster trait that was more common: monsters that mutter cantrips (freq bonus 2). The monster species that was never randomly spawned: newt longship. The monster species that was never randomly spawned: whichever dipsomaniac. The monster species that was never randomly spawned: cantoned blunge. The monster species that was never randomly spawned: Ariel, Queen of Air. The monster species that was never randomly spawned: wrinkled colony. The monster species that was never randomly spawned: sluggish light. The monster species that was never randomly spawned: big implant trove. The monster species that was never randomly spawned: The Greater Hell-Lichen. The monster species that was never randomly spawned: sulfuric acid cloud. The monster species that was never randomly spawned: laser turret. The RNG hath decreed thatQ[% this item was never generated: bronze lance ((null)). The RNG hath decreed that this item was never generated: mana bolt (irresistible). The RNG hath decreed that this item was never generated: ice beam (nebulous). The RNG hath decreed that this item was never generated: combat stilettos (heeled boots). The RNG hath decreed that this item was never generated: implant of abrasion (smiting). --More--Q[ZThe RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)). The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak). The RNG hath decreed that this item was never generated: orange dragon scales ((null)). The RNG hath decreed that this item was never generated: implant of love (unearthly). The RNG hath decreed that this item was never generated: stickshoe ((null)). The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 68). The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 12). The RNG hath decreed that this item was generated more often: garden Q[fork ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 18). The RNG hath decreed that this item was generated more often: plain dragon --More--Q[$ scale shield (plain dragonhide shield, freq bonus 25). The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 3). The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 35). The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 5). The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 2). The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 8). ThQ[$ @e RNG hath decreed that this item was generated more often: cold (short, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 12). The RNG hath decreed that this item was generated more often: cloak of --More--Q[elementalism (team splat cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 16). The RNG hath decreed that this item was always generated cursed: detect unseen (violet). The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: inimical stone (gray). The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak). The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings). The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)). The RNG hath decreed that this item was always generated cQ[ursed: asian pear ((null)). The RNG hath decreed that this item was always generated cursed: granite scourge ((null)). The RNG hath decreed that this item was always generated cursed: helm of detect --More--Q[Imonsters (golden helmet). The RNG hath decreed that this item was always generated cursed: credit card ((null)). The RNG hath decreed that this trap was always invisible: mana battery trap. The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 3). Trap randomization happened for 1 in 931 traps. Next attribute increase check would have come at turn 1080. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were sleep resistant. You were level-drain resistant. You had not decided on your sexuality yet. You were prevented from having cold resistance (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You had reflection. Your luck was zero. --More--R[1ZYou could not have safely prayed (263). You survived. --More--R[ Ŀ@@[Leeroy the Concordate Agent ] St8 Dx6 Co4 In3 Wi4 Ch5 ThaAurMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC5 Exp1 T1Do you want to see your discoveries? [ynq] (n) R[e"n Discoveries   Weapons  * elven broadsword (runed broadsword)  * dark elven bow (black runed bow)  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword) (1 of 8)R[ Ŀ@@[Leeroy the Concordate Agent ] St8 Dx6 Co4 In3 Wi4 Ch5 ThaAurMalLaw Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC5 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) R['qvqThe thalmor called Rulindil the concordate agent can't follow you into the Black Market.