QÎ[«‡% I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)>QÎ[ö§  +Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)?QÎ[¥Z)+Use hybrid races? [yn] (n) ?QÎ[TË ÃnChoosing Gender Pick the gender of your angelic Thalmor  m - male f - female * - Random ! - Quit(end) ?QÎ[r 5+Choosing Alignment Pick the alignment of your male angelic Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ?QÎ[Ì<+ÚÄÄÄÄÄÄÄÄÄ¿+úúúú|úúúúú³úúú@úúúúú³³úúú@úúúú$þÀÄÄÄÄÄÄÄÄÄÙ[Leeroy the Concordate Agent ] St14 Dx11 Co7 In8 Wi7 Ch14 ThaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 12(12)  AC3 Exp1 T1 It is written in the Book of Manwe Sulimo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the[8;1?QÎ[ì<76H Under World, where he now lurks, and bides his time.  Your god Manwe Sulimo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Manwe Sulimo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Manwe Sulimo!--More--@QÎ[¦6€ÄÄÄÄÄÄ¿ú|úúúúú@úúúúú³@úúúú$þ@QÎ[>9nHello Leeroy, welcome to SlashEMExtended! You are a lawful male angelic Thalmor.--More--@QÎ[ª{Õ [Leeroy the Concordate Agent ] St14 Dx11 Co7 In8 Wi7 Ch14 ThaAngMalLaw  19(19)  Pw 12(12)  AC3 Exp1 T1@QÎ[a Z Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed fireproof scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) AQÎ[ë§[Leeroy the Concordate Agent ] St14 Dx11 Co7 In8 Wi7 Ch14 ThaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 12(12)  AC3 Exp1 T1ÚÄÄÄÄÄÄÄÄÄ¿+úúúú|úúúúú³úúú@úúúúú³³úúú@úúúú$þÀÄÄÄÄÄÄÄÄÄÙAQÎ["Y =Beware, there will be no return! Still climb? [yn] (n) AQÎ[a Åy[Leeroy the Concordate Agent  19(19)  Pw 12(12)ÚÄÄÄÄÄÄÄÄÄ¿+úúúú|úúúúú³úúú@úúúúú³³úúú@úúúú$þÀÄÄÄÄÄÄÄÄÄÙ[Leeroy the Concordate Agent ] St14 Dx11 Co7 In8 Wi7 Ch14 ThaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 12(12)  AC3 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) BQÎ[c7^n Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed fireproof scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) BQÎ[' JÚÄÄÄÄÄÄÄÄÄ¿+úúúú|úúúúú³úúú@úúúúú³³úúú@úúúú$þÀÄÄÄÄÄÄÄÄÄÙ[Leeroy the Concordate Agent ] St14 Dx11 Co7 In8 Wi7 Ch14 ThaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 12(12)  AC3 Exp1 T1Do you want to see your attributes? [ynq] (n) CQÎ[Ò0 nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: searching. You could not have this property extrinsically: half physical damage. You could not have this property intrinsically: stunnopathy. Potion identification only worked 3 times out of 6. Implant identification only worked 1 times out of 30. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 23. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 85% chance. Scroll drop chance was reduced to 76%. Amulet drop chance was reduced to 45%. Potion drop chance was reduced to 83%. Weapon drop chance was reduced to 73%. Armor drop chance was reduced to 90%. Tool drop chance was reduced to 87%. Musable item generatCQÎ[î0 >ion frequency had a negative bias of 9%. --More--DQÎ[bConcealing monsters were spawned underneath items 81% of the time only. The following skill could not be trained at all: implants. The following skill was trained at half the usual rate: short sword. The following skill was trained at one fifth the usual rate: spear. The following skill was limited to basic proficiency: divination spells. The following skill was limited to skilled proficiency: techniques. The following skill was limited to expert proficiency: scimitar. The following skill became untrainable if you tried to train it too early: riding (turn 129). The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 470). The following skill became untrainable after a while: enchantment spells (turn 9593). The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 40079). Number of artifacts generated was 0. NumbDQÎ[†ker of fake artifacts generated was 0. Monster spawn increase would have started at turn 48383. Monster spawn increase had reached its maximum at turn 158633. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1738611. The monster class that cannot be genocided was humanoid. --More--EQÎ[‘„ The monster class that was spawned more often: turret (freq bonus 2). The monster species that was spawned more often: dark horse (freq bonus 36). The monster species that was spawned more often: acidwater hound (freq bonus 8).The monster species that was spawned more often: werestilettosandal (freq bonus 9).The monster species that was spawned more often: estrellarina (freq bonus 42). The monster species that was spawned more often: morale animadverting alchemist dither (freq bonus 21). The monster species that was spawned more often: swamp ogre (freq bonus 8). The monster species that was spawned more often: atop anthropomorphic (freq bonus 6). The monster species that was spawned more often: shocking nymph (freq bonus 5). The monster species that was spawned more often: death knight (freq bonus 6). The monster species that was spawned more often: corrosive wall (freq bonus 8). The monster species thatEQÎ[§„ Ù was spawned more often: felltwin (freq bonus 5). The monster species that was spawned more often: training bulb (freq bonus 96). The monster species that was spawned more often: gifting dolly (freq bonus 8). The monster species that was spawned more often: issue carmaker redecorated bumped (freq bonus 21). The monster species that was spawned more often: accessability fettered monotonously (freq bonus 9). --More--FQÎ[ ÛThe monster species that was spawned more often: party colony (freq bonus 12). The monster species that was spawned more often: nntp daemon (freq bonus 10). The monster species that was spawned more often: teacher in coma (freq bonus 18). The monster species that was spawned more often: shaman (freq bonus 96). The monster species that was spawned more often: ]_D.DJ'r|NJL43? (freq bonus 16). The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4). The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 1). The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1). The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2). The monster species that was never randomly spawned: blood claw. The monster specieFQÎ[8Û¨s that was never randomly spawned: brattish heterogeneity. The monster species that was never randomly spawned: antic argentum pronouncing buckram chrysler pommelling. The monster species that was never randomly spawned: jungle ape. The monster species that was never randomly spawned: gnomish gunman. The monster species that was never randomly spawned: natural bug. --More--FQÎ[‚”The monster species that was never randomly spawned: terchet warp fungus. The monster species that was never randomly spawned: magic ray. The monster species that was never randomly spawned: displayed filer. The monster species that was never randomly spawned: being moose. The RNG hath decreed that this item was never generated: rose whip ((null)). The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic). The RNG hath decreed that this item was never generated: color cone (conical hat). The RNG hath decreed that this item was never generated: infravision (zinc). The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak). The RNG hath decreed that this item was never generated: weak sight stone (gray). The RNG hath decreed that this item was never generated: gain ability (ruby). The RNG hath decreed that this item was never generated: floatcloak FQÎ[›”¦(levuntation cloak). The RNG hath decreed that this item was never generated: vivianite (cyan). The RNG hath decreed that this item was never generated: healthstone (gray). The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 12). The RNG hath decreed that this item was generated more often: amulet versus --More--FQÎ[d— curses (attractive, freq bonus 19). The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 17). The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 6). The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 17). The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 25). The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 8). The RNG hath decreed that this item was generaFQÎ[{— ted more often: amulet of techout (taut, freq bonus 2). The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: starvation --More--GQÎ[(underestimated, freq bonus 7). The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 14). The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 11). The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 9). The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 7). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 1). The RNG hath decreed that this item class was gGQÎ[1ýenerated more often: Scrolls (freq bonus 39). The RNG hath decreed that this item was always generated cursed: time (momentary). The RNG hath decreed that this item was always generated cursed: amulet of --More--GQÎ[~contamination resistance (gradual). The RNG hath decreed that this item was always generated cursed: free action (twisted). The RNG hath decreed that this item was always generated cursed: keen memory (black lily). The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword). The RNG hath decreed that this item was always generated cursed: stealth (pageless). The RNG hath decreed that this item was always generated cursed: anti-magic field (transient). The RNG hath decreed that this item was always generated cursed: gain wisdom (glass). The RNG hath decreed that this item was always generated cursed: enlightenment (crystal). The RNG hath decreed that this item was always generated cursed: elven toga ((null)). The RNG hath decreed that this trap was always invisible: scaling trap. The RNG hath decreed that this trap was generated more often: black spelGQÎ[2~¬l trap (freq bonus 1). Trap randomization happened for 1 in 737 traps. Next attribute increase check would have come at turn 880. --More--GQÎ[UQ áStrength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You were magic-protected. You had not decided on your sexuality yet. You were prevented from having automatic searching (0). You were prevented from having half physical damage (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You could fly. Your luck was zero. You could not have safely prayed (345). You survived. --More--HQÎ[¨[KÚÄÄÄÄÄÄÄÄÄ¿+úúúú|úúúúú³úúú@úúúúú³³úúú@úúúú$þÀÄÄÄÄÄÄÄÄÄÙ[Leeroy the Concordate Agent ] St14 Dx11 Co7 In8 Wi7 Ch14 ThaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 12(12)  AC3 Exp1 T1Do you want to see your discoveries? [ynq] (n) IQÎ[oƒiDo you want to see your discoveries? [ynq] (n) Do you want to see your attributes? [ynq] (n) MQÎ[™/ 8Do you want to see your discoveries? [ynq] (n) NQÎ[ „vqThe thalmor called Rulindil the concordate agent can't follow you into the Black Market.