¿ž†[AÅÍ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-08-29.13:25:19.ttyrec Time: (1535549119) Wed Aug 29 13:25:19 2018 ¿ž†[rÊGThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ¿ž†[ÀßWShall I pick a character's race, role, gender and alignment for you? [ynq] ¿ž†[ d[nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)Àž†[H u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)Àž†[êÒ- Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)Áž†[¿½ u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)Åž†[|O Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)Åž†[ø¿ u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)Æž†[¸Ê  +Choosing Race Pick the race of your Fencer   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)Çž†[)+Use hybrid races? [yn] (n) Çž†[ ÃnChoosing Gender Pick the gender of your argonian Fencer  m - male f - female * - Random ! - Quit(end) Èž†[Á 5+Choosing Alignment Pick the alignment of your male argonian Fencer  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) Èž†[ù$+ÄÄ¿úúñÄ¿úúúúú³#³úúúúú³ñ@úúúúú³#Ù@úúúú³úúúúñ³ÄÄÄÄÄ[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw Dlvl:1 $0 HP 14(14)  Pw 16(16)  AC6 Exp1 T1 It is written in the Book of Sol:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the godsÈž†[(%o, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Sol seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Alcor, have been heralded from birth as the instrument of Sol. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Sol!--More--Èž†[i ˜ÄÄ¿úúñÄ¿úúúúú³#³úúúúú³ñ@úúúúú³#Ù@úúúú³Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Fencer.--More--Èž†[=ƒ Ê [Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  14(14)  Pw 16(16)  AC6 Exp1 T1Éž†[*# Éž†[³itÉž†[ßE echniqueÊž†[=¸¹ Choose a technique  Name Level Status a - critical strike 1 Prepared b - eddy wind 1 Prepared c - healing hands 1 Prepared d - panic digging 1 Prepared e - appraisal 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared(end) Ìž†[Њ*+This technique allows you to perform a powerful attack against a monster close by, the strength of which depends on the technique's level.--More--Ξ†[Ù›> Use this technique? [yn] (n) Ξ†[Y[ 2yIn what direction? [hykulnjb><] Ïž†[x™¯[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  14(14)  Pw 16(16)  AC6 Exp1 T1Ñž†[ï[# Ñž†[H† µ[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  14(14)  Pw 16(16)  AC6 Exp1 T1Ñž†[MF Pick an object.Òž†[ë Òž†[ÙX@ a human or elf (tame ordinator called Andragil the battler) (base level 10) (male)  Accessing Pokedex entry for ordinator...   Base statistics of this monster type:  Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  2d6, uses weapon - ordinary physical Òž†[ YÎ  2d6, uses weapon - ordinary physical  2d6, uses weapon - ordinary physical  --More--Òž†[¨Î »ÄÄ¿ úúñÄ¿ úúúúú³[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  14(14)  Pw 16(16)  AC6 Exp1 T1Óž†[øå# Óž†[ñtÓž†[Ê™ echniqueÓž†[„õ ¹ Choose a technique  Name Level Status a - critical strike 1 Prepared b - eddy wind 1 Prepared c - healing hands 1 Prepared d - panic digging 1 Prepared e - appraisal 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared(end) Ôž†[ *+This technique allows you to perform a powerful attack against a monster close by, the strength of which depends on the technique's level.--More--Õž†[Ží> Use this technique? [yn] (n) Õž†[Ï2yIn what direction? [hykulnjb><] מ†[P´¯[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  14(14)  Pw 16(16)  AC6 Exp1 T1מ†[] # Øž†[ ÂtØž†[Ô#echniqueØž†[òº ¹ Choose a technique  Name Level Status a - critical strike 1 Prepared b - eddy wind 1 Prepared c - healing hands 1 Prepared d - panic digging 1 Prepared e - appraisal 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared(end) Ùž†[¶ƒ *+This technique allows you to perform a powerful attack against a monster close by, the strength of which depends on the technique's level.--More--Ùž†[€× > Use this technique? [yn] (n) Úž†[®=2yIn what direction? [hykulnjb><] Úž†[cˆ ØYou perform a flashy twirl![Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  14(14)  Pw 16(16)  AC6 Exp1 T2Ûž†[Qà # Üž†[ŠbtÜž†[7ZechniqueÜž†[¡º Choose a technique  Name Level Status critical strike 1 Reloading b - eddy wind 1 Prepared c - healing hands 1 Prepared d - panic digging 1 Prepared e - appraisal 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared(end) Þž†[´ÿ+You can invoke this technique to walk right through monsters for a short time. Remember: if you want to attack them in melee, you'll need to prefix your movements with the F command. If you are wielding two weapons at the same time and attack a monster while having the technique active, you will deal extra damage with every hit.--More--Þž†[_¶[Use this technique? [yn] (n) Þž†[lL yYou prepare a powerful axe-and-sword-mill![Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  14(14)  Pw 16(16)  AC6 Exp1 T3@úឆ[^Æ ÈYou hit the ordinator called Andragil the battler![Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  14(14)  Pw 16(16)  AC6 Exp1 T3 [Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  14(14)  Pw 16(16)  AC6 Exp1 T4ú@㞆[  0Äú¿<@@úÄ[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  14(14)  Pw 16(16)  AC6 Exp1 T5You stop whirling.[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  14(14)  Pw 16(16)  AC6 Exp1 T5䞆[8You kill poor ordinator called Andragil the battler!%[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T5--More--垆[i§âWelcome to experience level 2.[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T5--More--垆[#a ›You hear the rumble of distant thunder...[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T5 [Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T6:瞆[¨.úúú@úÄ Things that are here: an ordinator corpse named Andragil {800} a mace {12}--More--瞆[D_ ×[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T7螆[/s,What do you want to eat? [def or ?*,] 螆[ÂŽ“ eat what?  Comestibles ('%') a - an ordinator corpse named Andragil {800}(end) 螆[d +This ordinator corpse tastes terrible![Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T7 [Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T8 [Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T9 [Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T10 [Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T11úZ:[38;5;7螆[’ mú--More--鞆[› ‚You finish eating the ordinator corpse.[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T11 [Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T12Ꞇ[Ó.9What do you want to eat? [def or ?*] 랆[¦ØÚThere's nothing here to eat.[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T12잆[êÔl - a mace {12}.[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T12잆[Üc ë[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T13ú@ú힆[\ «[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T13 [Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T14ú:@ú[6·è[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T15Z<@[÷ º[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T15 [Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T16úZ:@ú[’P éYou destroy the kobold zombie![Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T17ú[b×[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T17 [Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T18Äú:@úú[Áf þ[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T19ÄÄúú@[Ó»[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T19 [Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T20Äúú:@ðž†[ î Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} l - a mace {12} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 20 uncursed oranges {0} f - 16 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0}(end) ôž†[ ¾JÄÄÄÄúÄÄÄ¿úúúúúúúñÄ¿¿ú:@úú³#³úúúúú³ñ<úúúúú³#Ùúúúúú³úúúúúñ³ [Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T20ôž†[W î Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} l - a mace {12} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 20 uncursed oranges {0} f - 16 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0}(end) öž†[qJJÄÄÄÄúÄÄÄ¿úúúúúúúñÄ¿¿ú:@úú³#³úúúúú³ñ<úúúúú³#Ùúúúúú³úúúúúñ³ [Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T20öž†[”w'Really attack the newt? [yn] (n) ÷ž†[Õ´n[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T20÷ž†[Ÿ"5Really attack the newt? [yn] (n) øž†[™o´n[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T20øž†[¨• =[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T21ÚÄÙúú@ÚÄúúž†[ž®'Really attack the newt? [yn] (n) úž†[Þ© 0yAre you really sure [yes/no]? ûž†[¿@yûž†[òeûž†[º= sûž†[N ŒYou kill the newt![Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T21 [Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T22úüž†[Ÿp Ý[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T23ú@ýž†[ßù|[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T23 [Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T24ú@ýž†[Ï×[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T25ú@ýž†[È }[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T25 [Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw  24(24)  Pw 22(22)  AC6 Exp2 T26@úýž†[W® =Beware, there will be no return! Still climb? [yn] (n) þž†[Ñ Ey[Leeroy the Alcor  24(24)  Pw 22(22)ÚÄÄÄÄÄúÄÄÄ¿ÙúúúúúúúúúñÄ¿ÚÄ¿úúúúú³#³úúúúú³ñ@úúúúú³#Ùúúúúú³úúúúúñ³ÄÄÄÄÄÄÄ[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw Dlvl:1 $0 HP 24(24)  Pw 22(22)  AC6 Exp2 T26Do you want your possessions identified? DYWYPI? [ynq] (n) þž†[‚8y Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} l - an uncursed +0 mace {12} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 20 uncursed oranges {0} f - 16 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0}(end) ÿž†[SÈÚÄÄÄÄÄúÄÄÄ¿ÙúúúúúúúúúñÄ¿ÚÄ¿úúúúú³#³úúúúú³ñ@úúúúú³#Ùúúúúú³úúúúúñ³Do you want to see your attributes? [ynq] (n) ÿž†[xÃnFinal Attributes: You had transgressed. Your alignment was -44. Your max alignment was 10. You carried 0 sins. You could not have this property at all: freezopathy. You could not have this property extrinsically: fire resistance. You could not have this property intrinsically: poison resistance. Scroll identification only worked 100 times out of 126. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 13. Implant identification only worked 1 times out of 49. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 16. Gem identification only worked 100 times out of 379. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 54% chance. Wand drop chance was reduced to 78%. Amulet drop chance was reduced to 15%. Potion drop chance was redÿž†[‘ÃNuced to 76%. Food drop chance was reduced to 95%. --More--Ÿ†[–çMusable item generation frequency had a negative bias of 40%. Concealing monsters were spawned underneath items 82% of the time only. Monster death drops spawned with only 93% chance. The following skill could not be trained at all: attack spells. The following skill was trained at half the usual rate: shuriken. The following skill was trained at one fifth the usual rate: missile weapons. The following skill was limited to basic proficiency: form VII (Vaapad). The following skill was limited to skilled proficiency: enchantment spells. The following skill was limited to expert proficiency: quarterstaff. The following skill became untrainable if you tried to train it too early: implants (turn 15). The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 1012). The following skill became untrainable after a while: general combat (turn 21960). The following skill couldnŸ†[µç†'t be trained before a certain turn number is reached: spirituality (turn 23872). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 50107. Monster spawn increase had reached its maximum at turn 141395. In this game, Eevee's evolution was vaporeon. --More--Ÿ†[¡‡ Your limit for ascension was at turn 3736616. The monster class that cannot be genocided was turret. The monster class that was spawned more often: Zouthern animal (freq bonus 3). The monster species that was spawned more often: pit ufo (freq bonus 30). The monster species that was spawned more often: ebony warp fungus (freq bonus 16). The monster species that was spawned more often: snowball thrower (freq bonus 28). The monster species that was spawned more often: Kerstin (freq bonus 48). The monster species that was spawned more often: opal patch (freq bonus 7). The monster species that was spawned more often: alarm bulb (freq bonus 12). The monster species that was spawned more often: toxic patch (freq bonus 16). The monster species that was spawned more often: geologically nonaligned overweigh (freq bonus 12). The monster species that was spawned more often: blood brothers (freq bonus 5). The monsterŸ†[¾‡ Å species that was spawned more often: balled transfer (freq bonus 5).The monster species that was spawned more often: undead poison mage (freq bonus 30). The monster species that was spawned more often: colluded mold (freq bonus 10). The monster species that was spawned more often: evil monster (freq bonus 24). The monster species that was spawned more often: undead beholder (freq bonus --More--Ÿ†[«Ï 54). The monster species that was spawned more often: ancient sky dragon (freq bonus 18). The monster species that was spawned more often: chanced dolefully (freq bonus 12). The monster species that was spawned more often: sportal wombat (freq bonus 24). The monster species that was spawned more often: undead ordinator (freq bonus 72). The monster species that was spawned more often: undead gunner (freq bonus 10). The monster species that was spawned more often: drone stalk (freq bonus 28). The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4). The monster trait that was more common: monsters with petrification resistance (freq bonus 2). The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1). The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 10). [Ÿ†[ÄÏ Ë20;1HThe monster trait that was more common: monsters whose attacks slow you (freq bonus 2). The monster trait that was more common: monsters that cling to the ceiling --More--Ÿ†[ù(freq bonus 1). The monster trait that was more common: monsters that pick up magic items (freq bonus 1). The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2). The monster trait that was more common: monsters that originate from Steamband (freq bonus 2). The monster species that was never randomly spawned: converged muddleheaded. The monster species that was never randomly spawned: fast beam. The monster species that was never randomly spawned: Metal-elf. The monster species that was never randomly spawned: excommunicator wrongheaded. The monster species that was never randomly spawned: coition chronol shuttled berlin side. The monster species that was never randomly spawned: Otto. The monster species that was never randomly spawned: satyr. The monster species that was never randomly spawned: priory embarkation escalated decentralized bŸ†[lestirred waggish. The monster species that was never randomly spawned: mean mushroom. The monster species that was never randomly spawned: old golden dragon. The RNG hath decreed that this item was never generated: undo genocide (42). The RNG hath decreed that this item was never generated: enchant weapon (dull). --More--Ÿ†[-The RNG hath decreed that this item was never generated: two-handed flail ((null)). The RNG hath decreed that this item was never generated: black dragon scale mail ((null)). The RNG hath decreed that this item was never generated: leather drum (drum). The RNG hath decreed that this item was never generated: implant of ages (miocene). The RNG hath decreed that this item was never generated: boots of molasses (thigh boots). The RNG hath decreed that this item was never generated: amulet of speed (beam). The RNG hath decreed that this item was never generated: water flame (complementary). The RNG hath decreed that this item was never generated: implant of sustenance (cunning). The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 16). Ÿ†[-ÒThe RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: mushroom ((null), --More--Ÿ†[Fhfreq bonus 8). The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 12). The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 15). The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 17). The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 38). The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 6). The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: volt roŸ†[^h ck (mistranslated, freq bonus 15). The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: long sword --More--Ÿ†[‚²((null), freq bonus 7). The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 10). The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 5). The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 7). The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 8). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 38). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 44). The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield). The RNG hath decreed that this item was always gŸ†[™²ûenerated cursed: long sword ((null)). The RNG hath decreed that this item was always generated cursed: sustain ability (bronze). The RNG hath decreed that this item was always generated cursed: leather --More--Ÿ†[ÿ¤ peep-toes (asian footwear). The RNG hath decreed that this item was always generated cursed: mop ((null)). The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak). The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak). The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd). The RNG hath decreed that this item was always generated cursed: short sword ((null)). The RNG hath decreed that this item was always generated cursed: evil patch stone (gray). The RNG hath decreed that this trap was always invisible: chaos trap. The RNG hath decreed that this trap was generated more often: wereform trap (freq bonus 6). Trap randomization happened for 1 in 137 traps. Next attribute increase check would have come at turn 2350. Strength training was 2. Dexterity training was 1.Ÿ†[¥ Š Wisdom training was 0. Constitution training was 1. You had not decided on your sexuality yet. --More--Ÿ†[KSYou were prevented from having fire resistance (0). You were prevented from having freezopathy (0). You had 2175 points of nutrition remaining. You could swim. You could survive without air. You were unlucky (-1). You could not have safely prayed (79). You survived. --More-- Ÿ†[—9 ÖÚÄÄÄÄÄúÄÄÄ¿ÙúúúúúúúúúñÄ¿ÚÄ¿úúúúú³#³úúúúú³ñ@úúúúú³#Ùúúúúú³úúúúúñ³ÄÄÄÄÄÄÄ[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw Dlvl:1 $0 HP 24(24)  Pw 22(22)  AC6 Exp2 T26Do you want to see your discoveries? [ynq] (n)  Ÿ†[¢•Ån Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword) (1 of 8) Ÿ†[× áÚÄÄÄÄÄúÄÄÄ¿ÙúúúúúúúúúñÄ¿ÚÄ¿úúúúú³#³úúúúú³ñ@úúúúú³#Ùúúúúú³úúúúúñ³ÄÄÄÄÄÄÄ[Leeroy the Alcor ] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw Dlvl:1 $0 HP 24(24)  Pw 22(22)  AC6 Exp2 T26Do you want an account of creatures vanquished? [ynq] (n)  Ÿ†[gÿq