d[z Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-08-29.09:18:33.ttyrec Time: (1535534313) Wed Aug 29 09:18:33 2018 d[This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] d[[nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)d[ u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)d[5 Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)d[ m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)d[n+Choosing Race Pick the race of your Musician   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)d[0(+Use hybrid races? [yn] (n) d[8ynChoosing Gender Pick the gender of your albae Musician  m - male f - female * - Random ! - Quit(end) d[x4+Choosing Alignment Pick the alignment of your male albae Musician  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) d[b+d[Ŀ@@[Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 16(16)  AC7 Exp1 T1 It is written in the Book of Donblas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Yd[our god Donblas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Doodler, have been heralded from birth as the instrument of Donblas. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Donblas!--More--d[ qĿ@@Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Musician.--More--d[S [Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1d[a# d[ enhanced[: Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  high heels Unskilled (max Expert)  polymorphing Unskilled (max Expert)  devices Basic (max Grand Master)  searching Unskilled (max Expert)  spirituality Basic (max Master)  petkeeping Basic (max Master)  sexy flats Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar d[W3 Unskilled (max Expert) (1 of 2)d[Wg  saber Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  Spellcasting Skills  divination spells Unskilled (max Expert) [g wH body spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (2 of 2)d[W Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  high heels Unskilled (max Expert)  polymorphing Unskilled (max Expert)  devices Basic (max Grand Master)  searching Unskilled (max Expert)  spirituality Basic (max Master)  petkeeping Basic (max Master)  sexy flats Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilledd[# (max Expert) (1 of 2)d[@ saber Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  Spellcasting Skills  divination spells Unskilled (max Expert) [lwH body spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (2 of 2)d[H'[Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 16(16)  AC7 Exp1 T1Ŀ@@d[i# d[ enhanced[X  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  high heels Unskilled (max Expert)  polymorphing Unskilled (max Expert)  devices Basic (max Grand Master)  searching Unskilled (max Expert)  spirituality Basic (max Master)  petkeeping Basic (max Master)  sexy flats Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar d[ 3 Unskilled (max Expert) (1 of 2)d[ saber Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  Spellcasting Skills  divination spells Unskilled (max Expert) [XwH body spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (2 of 2)d[ '[Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 16(16)  AC7 Exp1 T1Ŀ@@d[ Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:6) {0} d - an uncursed magic harp (0:8) {0} e - an uncursed drum of earthquake (0:7) {0} f - an uncursed frost horn (0:3) {0} g - an uncursed fire horn (1:11) {0}(end) d[ sĿ@@[Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1d[ Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:6) {0} d - an uncursed magic harp (0:8) {0} e - an uncursed drum of earthquake (0:7) {0} f - an uncursed frost horn (0:3) {0} g - an uncursed fire horn (1:11) {0}(end) d[ +Ŀ@@fedora - This is a piece of armor. Color: brown. Material: cloth. Appearance: (null). Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.).--More--d[ While it doesn't grant armor class, this headgear can increase your luck if worn.--More--d[p [Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1d[ You don't know any spells right now.[Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1d[wv Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:6) {0} d - an uncursed magic harp (0:8) {0} e - an uncursed drum of earthquake (0:7) {0} f - an uncursed frost horn (0:3) {0} g - an uncursed fire horn (1:11) {0}(end) d[ % +Ŀ@@drum of earthquake - This is a tool. Color: brown. Material: leather. Appearance: drum. Most tools can be applied for an effect; some are also useful when wielded.--More--e[ A magic drum that causes the entire dungeon level to shake violently, creating lots of pits.--More--e[ [Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1e[  Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:6) {0} d - an uncursed magic harp (0:8) {0} e - an uncursed drum of earthquake (0:7) {0} f - an uncursed frost horn (0:3) {0} g - an uncursed fire horn (1:11) {0}(end) e[ +Ŀ@@fedora - This is a piece of armor. Color: brown. Material: cloth. Appearance: (null). Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.).--More--e[g While it doesn't grant armor class, this headgear can increase your luck if worn.--More--e[ [Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1e[ Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:6) {0} d - an uncursed magic harp (0:8) {0} e - an uncursed drum of earthquake (0:7) {0} f - an uncursed frost horn (0:3) {0} g - an uncursed fire horn (1:11) {0}(end) e[X+Ŀ@@magic flute - This is a tool. Color: brown. Material: wooden. Appearance: flute. Most tools can be applied for an effect; some are also useful when wielded.--More--e[ An instrument that generates charming sounds to lull your enemies into sleeping.--More--e[em [Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1e[ Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:6) {0} d - an uncursed magic harp (0:8) {0} e - an uncursed drum of earthquake (0:7) {0} f - an uncursed frost horn (0:3) {0} g - an uncursed fire horn (1:11) {0}(end) e[ +Ŀ@@magic harp - This is a tool. Color: brown. Material: wooden. Appearance: harp. Most tools can be applied for an effect; some are also useful when wielded. --More--e[(  This powerful instrument can be played to tame adjacent monsters.[Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1e[fr  Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:6) {0} d - an uncursed magic harp (0:8) {0} e - an uncursed drum of earthquake (0:7) {0} f - an uncursed frost horn (0:3) {0} g - an uncursed fire horn (1:11) {0}(end) e[+Ŀ@@frost horn - This is a tool. Color: white. Material: bone. Appearance: horn. Most tools can be applied for an effect; some are also useful when wielded. --More-- e[ This instrument can shoot bolts of ice.[Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1e[o Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:6) {0} d - an uncursed magic harp (0:8) {0} e - an uncursed drum of earthquake (0:7) {0} f - an uncursed frost horn (0:3) {0} g - an uncursed fire horn (1:11) {0}(end) e[43+Ŀ@@fire horn - This is a tool. Color: white. Material: bone. Appearance: horn. Most tools can be applied for an effect; some are also useful when wielded. --More--e[ This instrument can shoot bolts of fire.[Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1e[[ Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:6) {0} d - an uncursed magic harp (0:8) {0} e - an uncursed drum of earthquake (0:7) {0} f - an uncursed frost horn (0:3) {0} g - an uncursed fire horn (1:11) {0}(end) e[+Ŀ@@Hawaiian shirt - This is a piece of armor. Color: magenta. Material: cloth. Appearance: (null). Slot: shirt. It can be worn for protection (armor class, magic cancellation etc.).--More--e[O A shirt that can be worn under a suit of armor. Shopkeepers who see you wearing this thing will overcharge you. It can be read.--More--e[X [Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1e[{"Unknown command ' '.--More--e[ vYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) e[6<{nTurn the number pad on? [yn] (n) e[5 n[Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1e[=What do you want to take off? [ab or ?*] e[You can't. It is cursed.[Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1e[]( =What do you want to take off? [ab or ?*] e[8 Never mind.[Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1e[# e[[Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1e[;Pick an object.e[Ie[y@ a human or elf (tame Green-elf called Dray Harp) (base level 5) (female)  Accessing Pokedex entry for Green-elf...   Base statistics of this monster type:  Base level = 5, difficulty = 7, AC = 10, magic resistance = 10, alignment 6. Normal speed (12). Normal generation in groups, with frequency 15. Resists sleep. Conveys sleep resistance. Genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form.  Attacks:  2d4, uses weapon - ordinary physical [e[yK --More--e[ڤ.[Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1e[H 6What do you want to use or apply? [cdefg or ?*] e[Ct$ Tools c - an uncursed magic flute (0:6) {0} d - an uncursed magic harp (0:8) {0} e - an uncursed drum of earthquake (0:7) {0} f - an uncursed frost horn (0:3) {0} g - an uncursed fire horn (1:11) {0}(end) e[ z+Improvise? [yes/no] !e[My!e[ e!e[H s!e[On|You start playing the magic flute.You produce soft music.0"e[#"e[@"e[٪#"e[a0"e[T#"e[j**"e[<[Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T2@#e[DWhat do you want to use or apply? [cdefg or ?*] #e[ $ Tools c - an uncursed magic flute (0:5) {0} d - an uncursed magic harp (0:8) {0} e - an uncursed drum of earthquake (0:7) {0} f - an uncursed frost horn (0:3) {0} g - an uncursed fire horn (1:11) {0}(end) %e[*z+Improvise? [yes/no] %e[ &e[[ &e[&qy&e[6  'e[rn'e[3o'e[p>What tune are you playing? [5 notes, A-G] (e[/ 1)e[ )e[XA*e[E-+e[VG+e[  +e[ ,e[B,e[ D-e[I f.e[cg/e[; /e[- 0e[E1e[F1e[ G2e[E+You extract a strange sound from the frost horn![Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T3@3e[^N DWhat do you want to use or apply? [cdefg or ?*] 4e[X "Improvise? [yes/no] 5e[t y6e[pe6e[s6e[<You start playing the fire horn.--More--6e[^H.In what direction? [hykulnjb><] 8e[You've set yourself afire!You were burned![Leeroy the Doodler ] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T3 Brn --More--9e[}Your cloth helmet smoulders![Leeroy the  Doodler] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  15(26)  Pw 16(16)  AC7 Exp1 T3 Brn [-11 -> 15][Leeroy the  Doodler] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  15(26)  Pw 16(16)  AC7 Exp1 T3 Brn [Leeroy the  Doodler] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  15(26)  Pw 16(16)  AC7 Exp1 T4 Brn @;e[M DWhat do you want to use or apply? [cdefg or ?*] =e[*z"Improvise? [yes/no] =e[֙ y=e[6e>e[\s>e[<You start playing the fire horn.--More--?e[;.In what direction? [hykulnjb><] ?e[qYou've set yourself afire![Lee roy the Doodler] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  5(26)  Pw 16(16)  AC7 Exp1 T4 Brn [-10 -> 5]Warning: HP low![Lee roy the Doodler] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  5(26)  Pw 16(16)  AC7 Exp1 T5 Brn @Ae[DWhat do you want to use or apply? [cdefg or ?*] Be["Improvise? [yes/no] Be[  Be[}] yCe[h Ce[ Ce[yCe[d eDe[ GsDe[=You start playing the frost horn.--More--De[hK .In what direction? [hykulnjb><] Ee[EYou imitate a popsicle![Leeroy the Doodler] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw  -15(26)  Pw 16(16)  AC7 Exp1 T5 Brn --More--Fe[֨You die...[ -15(26)  Pw 16(16)  AC7 Exp1 T5 Brn--More--Ge[ pĿ@@[Leeroy the Doodler] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw Dlvl:1 $0 HP -15(26)  Pw 16(16)  AC7 Exp1 T5 Brn You didn't even score a single point. You noob!--More--He[6ODo you want your possessions identified? DYWYPI? [ynq] (n) Ie[+n Armor a - an uncursed burnt +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:5) {0} d - an uncursed magic harp (0:8) {0} e - an uncursed drum of earthquake (0:7) {0} f - an uncursed frost horn (0:2) {0} g - an uncursed fire horn (1:10) {0}(end) Ie[Ŀ@@Do you want to see your attributes? [ynq] (n) Je[nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: energy regeneration. You could not have this property extrinsically: glib combat. You could not have this property intrinsically: technicality. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 11. Implant identification only worked 1 times out of 33. Wand identification only worked 3 times out of 15. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 197. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 78% chance. Monsters only dropped their equipment with 93% chance. Wand drop chance was reduced to 98%. Potion drop chance was reduced to 77%. Weapon drop chance wJe[Uas reduced to 70%. Armor drop chance was reduced to 80%. --More--Je[x Food drop chance was reduced to 85%. Concealing monsters were spawned underneath items 40% of the time only. Monster death drops spawned with only 84% chance. The following skill could not be trained at all: protection spells. The following skill was trained at half the usual rate: divination spells. The following skill was trained at one fifth the usual rate: unicorn horn. The following skill was limited to basic proficiency: enchantment spells. The following skill was limited to skilled proficiency: two-handed weapons. The following skill was limited to expert proficiency: axe. The following skill became untrainable if you tried to train it too early: missile weapons (turn 9). The following skill became untrainable if you tried to train it too early: devices (turn 610). You had blown your chance of training the devices skill. The following skill became untrainable after a while: knife (turn 25843). TheJe[  following skill couldn't be trained before a certain turn number is reached: spirituality (turn 37453). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 130975. Monster spawn increase had reached its maximum at turn 269719. In this game, Eevee's evolution was vaporeon. --More--Me[ 0Your limit for ascension was at turn 8936851. The monster class that cannot be genocided was (null). The monster class that was spawned more often: human or elf (freq bonus 1). The monster species that was spawned more often: six of hearts (freq bonus 6). The monster species that was spawned more often: Leviathan (freq bonus 16). The monster species that was spawned more often: facile parasitical nailhead stodging (freq bonus 3). The monster species that was spawned more often: platinum golem (freq bonus 18). The monster species that was spawned more often: large ring trove (freq bonus 9).The monster species that was spawned more often: lampad (freq bonus 14). The monster species that was spawned more often: fucker troll (freq bonus 24). The monster species that was spawned more often: space wasp queen (freq bonus 6).The monster species that was spawned more often: string-tanga prostitute (freq boMe[%0/nus 4). The monster species that was spawned more often: ogre leader (freq bonus 12). The monster species that was spawned more often: gnome on crack (freq bonus 10). The monster species that was spawned more often: small generator (freq bonus 5).--More--Me[<The monster species that was spawned more often: surya deva (freq bonus 8). The monster species that was spawned more often: force leprechaun (freq bonus 14). The monster species that was spawned more often: gulch knickknack (freq bonus 30). The monster species that was spawned more often: wood elf hunter (freq bonus 6).The monster species that was spawned more often: jealousy (freq bonus 6). The monster species that was spawned more often: vampire ruler (freq bonus 6). The monster species that was spawned more often: teacher with yellow teeth (freq bonus 8). The monster species that was spawned more often: orange ant (freq bonus 6). The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1). The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2). The monster trait that was more common: monsters that have intrinsic reflectiMe[</on (freq bonus 60). The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2). The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4). --More--Me[ The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1). The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2). The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2). The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 6). The monster trait that was more common: monsters that are humanoid (freq bonus 12). The monster species that was never randomly spawned: highway cattle. The monster species that was never randomly spawned: mars-resound. The monster species that was never randomly spawned: blue wizard. The monster species that was never randomly spawned: agent black mold. The monster species that was never randomly spawned: voodoo fetish blowdart. The monster species that was never randomly spawned: mimicked yeah. Me[ [17;1HThe monster species that was never randomly spawned: furious mold. The monster species that was never randomly spawned: hentai octopus. The monster species that was never randomly spawned: Rhotomago, Prince of Time. The monster species that was never randomly spawned: expert. The RNG hath decreed that this item was never generated: dragon spear ((null)). The RNG hath decreed that this item was never generated: heavy compost ball --More--Me[k>((null)). The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet). The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword). The RNG hath decreed that this item was never generated: cirmocline (pink). The RNG hath decreed that this item was never generated: amulet of starlight (stardust). The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield). The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON). The RNG hath decreed that this item was never generated: marble (white). The RNG hath decreed that this item was never generated: implant of bile (pure). The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 53). The RNG hath decreed that this item was generated more often: polymorphMe[> control (emerald, freq bonus 7). The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: beneficial effect --More--Ne[j(homebrew, freq bonus 7). The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 34). The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 15). The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 19). The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 6). The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 9). The RNG hath decreed that this item was generated more often: baNe[jked sweet potato ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 10). The RNG hath decreed that this item was generated more often: enchant weapon --More--Ne[(dull, freq bonus 10). The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 10). The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 2). The RNG hath decreed that this item was always generated cursed: create familiar (wormwood). The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots). The RNG hath decreed that this item was always generated cursed: implant of hacking (dun). The RNG hath decreed that this item was always generated cursed: parfait ((null)). ThNe[)e RNG hath decreed that this item was always generated cursed: stunning (viscous). The RNG hath decreed that this item was always generated cursed: invisibility --More--Ne[Y (dark brown). The RNG hath decreed that this item was always generated cursed: aggravate monster (grating). The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime). The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine). The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak). The RNG hath decreed that this trap was always invisible: trembling trap. The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 2). Trap randomization happened for 1 in 223 traps. Next attribute increase check would have come at turn 3088. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were magic-protected. You were burned (23). You had not decided on your sexuality yet. You were prevenNe[v <ted from having mana regeneration (0). --More--Oe[:i You were prevented from having glib combat (0). You had 1496 points of nutrition remaining. You were lucky (3). You had extra luck. Good luck did not time out for you. You could not have safely prayed (369). You are dead. --More--Se[bĿ@@[Leeroy the Doodler] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw Dlvl:1 $0 HP -15(26)  Pw 16(16)  AC7 Exp1 T5 Brn Do you want to see your discoveries? [ynq] (n) Se[ n Discoveries   Scrolls  scroll of healing (ALPHABET SOUP LETTER SALAD)  scroll of mana (B T M M M M M)  scroll of phase door (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA)  scroll of standard id (WIDE ARM ENEMYAND IT CANNT ESCAPE)  scroll of cure (STILL 5 SECONDS AND I IMPACT TOO)  * scroll of extra healing (THATFEMINISTGIRL IS A VERY NICE PERSON)  * scroll of greater mana restoration (ROLL INTO THE CAGE)  Tools  magic flute (flute)  magic harp (harp)  drum of earthquake (drum)  frost horn (horn)  fire horn (horn)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) Te[mĿ@@[Leeroy the Doodler] St16 Dx11 Co17 In9 Wi6 Ch10 MusAlbMalLaw Dlvl:1 $0 HP -15(26)  Pw 16(16)  AC7 Exp1 T5 Brn Do you want an account of creatures vanquished? [ynq] (n) Te[q