;|[  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-08-26.10:08:59.ttyrec Time: (1535278139) Sun Aug 26 10:08:59 2018 ;|[ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ;|[[nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)?|[ +Choosing Race Pick the race of your Bloodseeker   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)@|[W{(+Use hybrid races? [yn] (n) @|[1nChoosing Gender Pick the gender of your albae Bloodseeker  m - male f - female * - Random ! - Quit(end) @|[M 7+Choosing Alignment Pick the alignment of your male albae Bloodseeker  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) @|[g +V@[Leeroy the Battlefield Newbie ] St17 Dx17 Co17 In5 Wi3 Ch6 BloAlbMalLaw Dlvl:1 $0 HP 28(28)  Pw @|[ 13(13)  AC1 Exp1 T1 It is written in the Book of Rhea Oro:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Rhea Oro seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Battlefield Newbie, have been heralded from birth as the instrument of Rhea Oro. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Rhea Oro![18;@|[ 17H--More--@|[V@Hello Leeroy, welcome to SlashEMExtended! You a@|[`5re a lawful male albae Bloodseeker.--More--A|[ [Leeroy the Battlefield Newbie ] St17 Dx17 Co17 In5 Wi3 Ch6 BloAlbMalLaw  28(28)  Pw 13(13)  AC1 Exp1 T1A|[# A|[9 tA|[I echniqueA|[ Choose a technique  Name Level Status a - eddy wind 1 Prepared b - dazzle 1 Prepared c - weapon practice 1 Prepared d - appraisal 1 Prepared e - panic digging 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared h - blood ritual 1 Prepared(end) F|[QV@[Leeroy the Battlefield Newbie ] St17 Dx17 Co17 In5 Wi3 Ch6 BloAlbMalLaw  28(28)  Pw 13(13)  AC1 Exp1 T1F|[Ɗ # G|[{ enhanceG|[M Current skills: (0 slots available)   Fighting Skills  high heels Basic (max Expert)  general combat Basic (max Grand Master)  shield Unskilled (max Expert)  body armor Unskilled (max Expert)  two-handed weapons Unskilled (max Expert)  devices Basic (max Expert)  form I (Shii-Cho) Basic (max Master)  form II (Makashi) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  form VII (Juyo) Unskilled (max Expert)  form VII (Vaapad) Basic (max Master)  form VIII (Wedi) Unskilled (max Expert)  martial arts Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  Weapon Skills  short sword Basic (max Expert)  broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  spear UnskiG|['lled (max Expert) (1 of 2)I|[ l lance Unskilled (max Expert)  firearms Unskilled (max Expert)  lightsaber Unskilled (max Expert)  Spellcasting Skills  attack spells Unskilled (max Expert)  divination spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (2 of 2)J|[ή  Current skills: (0 slots available)   Fighting Skills  high heels Basic (max Expert)  general combat Basic (max Grand Master)  shield Unskilled (max Expert)  body armor Unskilled (max Expert)  two-handed weapons Unskilled (max Expert)  devices Basic (max Expert)  form I (Shii-Cho) Basic (max Master)  form II (Makashi) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  form VII (Juyo) Unskilled (max Expert)  form VII (Vaapad) Basic (max Master)  form VIII (Wedi) Unskilled (max Expert)  martial arts Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  Weapon Skills  short sword Basic (max Expert)  broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  spear Unskilled (max ExpertJ|[ ) (1 of 2)L|['l lance Unskilled (max Expert)  firearms Unskilled (max Expert)  lightsaber Unskilled (max Expert)  Spellcasting Skills  attack spells Unskilled (max Expert)  divination spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (2 of 2)M|[ [Leeroy the Battlefield Newbie ] St17 Dx17 Co17 In5 Wi3 Ch6 BloAlbMalLaw Dlvl:1 $0 HP 28(28)  Pw 13(13)  AC1 Exp1 T1V@N|[ You don't know any spells right now.[Leeroy the Battlefield Newbie ] St17 Dx17 Co17 In5 Wi3 Ch6 BloAlbMalLaw  28(28)  Pw 13(13)  AC1 Exp1 T1Q|[> )Pick an object.Q|[8 @ a human or elf or you (albae bloodseeker called Leeroy)  Accessing Pokedex entry for bloodseeker...   Base statistics of this monster type:  Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment -10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - drains life levels Q|[M   --More--T|[  V @    [Leeroy the Battlefield Newbie ] St17 Dx17 Co17 In5 Wi3 Ch6 BloAlbMalLaw  28(28)T|[7  Pw 13(13)  AC1 Exp1 T1T|[& =Beware, there will be no return! Still climb? [yn] (n) U|[Ly[Leeroy the Battlefield Newbie  28(28)  Pw 13(13)V@[Leeroy the Battlefield Newbie ] St17 Dx17 Co17 In5 Wi3 Ch6 BloAlbMalLaw Dlvl:1 $0 HP 28(28) U|[_o[23;19H Pw 13(13)  AC1 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) U|[Egly Weapons a - an uncursed +0 short sword (weapon in hand) {12} Armor b - an uncursed +2 pair of combat stilettos (being worn) {10} Scrolls d - an uncursed finalized scroll of teleportation {0} e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands c - a ! uncursed wand of fire (0:2) {0}(end) U|[Yv V@Do you want to see your attributes? [ynq] (n) V|[nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: teleport control. You could not have this property extrinsically: discount action. You could not have this property intrinsically: corrosivity. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 14. Implant identification only worked 1 times out of 23. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 16. Spellbook identification only worked 2 times out of 5. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 96% chance. Book drop chance was reduced to 99%. Ring drop chance was reduced to 67%. Wand drop chance was reduced to 82%. Potion drop chance was reduced to 84%. |[@2;1HWeapon drop chance was reduced to 82%. --More--V|[KArmor drop chance was reduced to 63%. Tool drop chance was reduced to 85%. Food drop chance was reduced to 98%. Musable item generation frequency had a negative bias of 47%. Monster death drops spawned with only 79% chance. The following skill could not be trained at all: high heels. The following skill was trained at half the usual rate: matter spells. The following skill was trained at one fifth the usual rate: whip. The following skill was limited to basic proficiency: general combat. The following skill was limited to skilled proficiency: general combat. The following skill was limited to expert proficiency: firearms. The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 21). The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 498). The following skill became untrainable after a while: body spells (turn 7954V|[\v6). The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 15034). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 20531. Monster spawn increase had reached its maximum at turn 127130. --More--V|[" In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 2461640. The monster class that cannot be genocided was piercer. The monster class that was spawned more often: imp or minor demon (freq bonus 2).The monster species that was spawned more often: confusion monster (freq bonus 84). The monster species that was spawned more often: liquorice upsetting dyeweed (freq bonus 15). The monster species that was spawned more often: chagrining moppet haltering imminently (freq bonus 6). The monster species that was spawned more often: banana peel golem (freq bonus 36). The monster species that was spawned more often: flozen spirit (freq bonus 8). The monster species that was spawned more often: famed hoydening permissively (freq bonus 6). The monster species that was spawned more often: luck flayer (freq bonus 12). The monster species that was spawned more often: Nina's clV|[6 unky heel boot (freq bonus 24). The monster species that was spawned more often: leprechaun chairman (freq bonus 12). The monster species that was spawned more often: Hairbeard (freq bonus 12). --More--V|[h The monster species that was spawned more often: moistful ratted (freq bonus 20). The monster species that was spawned more often: very nice girl (freq bonus 5). The monster species that was spawned more often: false error (freq bonus 12). The monster species that was spawned more often: petty slut with syphilis (freq bonus 24). The monster species that was spawned more often: pustulent force fungus (freq bonus 12). The monster species that was spawned more often: Undead Kaptain (freq bonus 28). The monster species that was spawned more often: hepatize stowaway (freq bonus 12). The monster species that was spawned more often: teal stalk (freq bonus 8). The monster species that was spawned more often: foozle anchor (freq bonus 9). The monster species that was spawned more often: undead altmer (freq bonus 10). The monster trait that was more common: monsters whose attacks become stronger the more ofV|[h ^ten they hit (freq bonus 1). The monster trait that was more common: monsters that have trample attacks (freq bonus 6). The monster trait that was more common: monsters with petrification resistance (freq bonus 1). The monster trait that was more common: monsters that have sting attacks (freq --More--W|[ bonus 1). The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4). The monster species that was never randomly spawned: slime vortex. The monster species that was never randomly spawned: lygrog. The monster species that was never randomly spawned: on the matte. The monster species that was never randomly spawned: Smaug the ADOM Hurthling. The monster species that was never randomly spawned: The percenti casts percenti!. The monster species that was never randomly spawned: shadow troll. The monster species that was never randomly spawned: bright blue fungus. The monster species that was never randomly spawned: bouncing mine. The monster species that was never randomly spawned: unlocated demagogic. The monster species that was never randomly spawned: orc. The monster class that was always generated with extra speed: piece of food. The RNG hath decreed that this W|[1 xitem was never generated: cure critical wounds (roast mate). The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable). The RNG hath decreed that this item was never generated: blesscurse stone (gray). The RNG hath decreed that this item was never generated: emerald dragon scale --More--W|[ shield (emerald dragonhide shield). The RNG hath decreed that this item was never generated: cure monster (adorable). The RNG hath decreed that this item was never generated: mill pail ((null)). The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots). The RNG hath decreed that this item was never generated: kokken ((null)). The RNG hath decreed that this item was never generated: amulet of depetrify (charmed). The RNG hath decreed that this item was never generated: leather jacket ((null)). The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 27). The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 15). The RNG hath decreed that this item was generated more oftW|[ 5en: difficult gloves (vampiric gloves, freq bonus 21). The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 5). The RNG hath decreed that this item was generated more often: implant of dawn --More--W|[ (sacred, freq bonus 66). The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 17). The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 6). The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 22). The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 17). The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 18). The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 9). The RNG hath decreed that tW|[ "his item was generated more often: elasthan chain ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: warping --More--W|[+:(zone-specific, freq bonus 6). The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 11). The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 6). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 44). The RNG hath decreed that this item was always generated cursed: course lance ((null)). The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary). The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet). The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular). The RNG hath decreed that this item was always generated cursed: wonder (elven-lettW|[;:ered). The RNG hath decreed that this item was always generated cursed: lenses ((null)). The RNG hath decreed that this item was always generated cursed: free hand bug --More--X|[gUstone (gray). The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots). The RNG hath decreed that this item was always generated cursed: ice box (cooling box). The RNG hath decreed that this item was always generated cursed: reflection (withered). The RNG hath decreed that this trap was always invisible: falling boulder trap. The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 11). Trap randomization happened for 1 in 91 traps. Next attribute increase check would have come at turn 570. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were magic-protected. You had not decided on your sexuality yet. You were prevented from having teleport control (0). You were prevented from having discount action (0). You were warned. You had 1500 pX|[wU3oints of nutrition remaining. --More--X|[tYou were lucky (1). You could not have safely prayed (438). You survived. --More--X|[M V@[Leeroy the Battlefield Newbie ] St17 Dx17 Co17 In5 Wi3 Ch6 BloAlbMalLaw Dlvl:1 $0 HP 28(28)  Pw 13(13)  AC1 Exp1 T1Do you want to see your discoveries? [ynq] (n) X|[ n Discoveries  Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (CORONATION CULMINATION) scroll of healing (TEPER VY MERTVY) scroll of mana (APOCALYPSE) scroll of phase door (CRIAEDO) scroll of standard id (MOVE RISED SLOW) scroll of cure (HIT THE KEY BY VACUUM LEAF) * scroll of extra healing (JUMPING UP AND DOWN TO NUMBED ENEMY) * scroll of greater mana restoration (DOORNING DAY) Wands wand of fire (contaminated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) X|[ V@ [Leeroy the X|[ Battlefield Newbie ] St17 Dx17 Co17 In5 Wi3 Ch6 BloAlbMalLaw Dlvl:1 $0 HP 28(28)  Pw 13(13)  AC1 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) Y|[@ MqCheater can't follow you into the Black Market.