A[M Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-08-23.23:22:17.ttyrec Time: (1535066537) Thu Aug 23 23:22:17 2018 A[QThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] A[ [nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)A[q7  u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)A[} Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)A[ m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)A[  +Choosing Race Pick the race of your Paladin   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)A[+ u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)A[Y 5 +Use hybrid races? [yn] (n) A[Mj nChoosing Gender Pick the gender of your dunadan Paladin  m - male f - female * - Random ! - Quit(end) A[ 5+Choosing Alignment Pick the alignment of your male dunadan Paladin  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) A[+Ŀ+d@[Leeroy the Fighter of Law ] St5 Dx11 Co9 In11 Wi13 Ch9 PalDunMalLaw Dlvl:1 $0 HP 24(24)  Pw 21(21)  AC-2 Exp1 T1 It is written in the Book of Ariel:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time. A[ Your god Ariel seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Fighter of Law, have been heralded from birth as the instrument of Ariel. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Ariel!--More--A[MA[9OsSalutations Leeroy, welcome to SlashEMExtended! You are a lawful male dunadan Paladin.--More--A[ [Leeroy the Fighter of Law ] St5 Dx11 Co9 In11 Wi13 Ch9 PalDunMalLaw  24(24)  Pw 21(21)  AC-2 Exp1 T1A[8 Weapons a - a blessed +3 long sword (weapon in hand) {16} Armor b - a blessed +0 large shield (being worn) {40} c - a ! uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - a blessed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of cure stun (0:0) {0} Rings i - an uncursed ring of warning {0}(end) A[9 M [Leeroy the Fighter of Law ] St5 Dx11 Co9 In11 Wi13 Ch9 PalDunMalLaw Dlvl:1 $0 HP 24(24)  Pw 21(21)  AC-2 Exp1 T1 [Leeroy the Fighter of Law ] St5 Dx11 Co9 In11 Wi13 Ch9 PalDunMalLaw  24(24)  Pw 21(21)  AC-2 Exp1 T1A[  Weapons a - a blessed +3 long sword (weapon in hand) {16} Armor b - a blessed +0 large shield (being worn) {40} c - a ! uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - a blessed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of cure stun (0:0) {0} Rings i - an uncursed ring of warning {0}(end) A[ M [Leeroy the Fighter of Law ] St5 Dx11 Co9 In11 Wi13 Ch9 PalDunMalLaw Dlvl:1 $0 HP 24(24)  Pw 21(21)  AC-2 Exp1 T1 [Leeroy the Fighter of Law ] St5 Dx11 Co9 In11 Wi13 Ch9 PalDunMalLaw  24(24)  Pw 21(21)  AC-2 Exp1 T1A[6  Choose which spell to cast   Name Level Category Fail Memory a - cure stun 3 healing 0% 100%(end) A[ [Leeroy the Fighter of Law ] St5 Dx11 Co9 In11 Wi13 Ch9 PalDunMalLaw  24(24)  Pw 21(21)  AC-2 Exp1 T1A[ DPick an object.A[\ @ a human or elf or you (dunadan paladin called Leeroy)  Accessing Pokedex entry for paladin...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Diablo. Is not a valid polymorph form.  Attacks:  1d6, uses weapon - ordinary physical A[}   --More--A[q Ŀ + [Leeroy the Fighter of Law ] St5 Dx11 Co9 In11 Wi13 Ch9 PalDunMalLaw  24(24)  Pw 21(21)  AC-2 Exp1 T1A[ Pick an object.A[Sp@ a human or elf or you (dunadan paladin called Leeroy)  Accessing Pokedex entry for paladin...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Diablo. Is not a valid polymorph form.  Attacks:  1d6, uses weapon - ordinary physical A[p  --More--A[Ŀ + [Leeroy the Fighter of Law ] St5 Dx11 Co9 In11 Wi13 Ch9 PalDunMalLaw  24(24)  Pw 21(21)  AC-2 Exp1 T1A[ Pick an object.A[w @ a human or elf or you (dunadan paladin called Leeroy)  Accessing Pokedex entry for dunadan...   Base statistics of this monster type:  Base level = 0, difficulty = 2, AC = 7, magic resistance = 20, alignment 0. Fast (13). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Origin: Angband. Is not a valid polymorph form.  Attacks:  1d4, uses weapon - ordinary physical  1d4, uses weapon - ordinary physical A[3w   --More--A[7Ŀ + [Leeroy the Fighter of Law ] St5 Dx11 Co9 In11 Wi13 Ch9 PalDunMalLaw  24(24)  Pw 21(21)  AC-2 Exp1 T1A[=Beware, there will be no return! Still climb? [yn] (n) A[} y[Leeroy the Fighter of Law  24(24)  Pw 21(21)Ŀ+d@[Leeroy the Fighter of Law ] St5 Dx11 Co9 In11 Wi13 Ch9 PalDunMalLaw Dlvl:1 $0 HP 24(24)  Pw 21(21)  AC-2 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) A[/y Weapons a - a blessed +3 long sword (weapon in hand) {16} Armor b - a blessed +0 large shield (being worn) {40} c - a ! uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - a blessed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of cure stun (0:0) {0} Rings i - an uncursed ring of warning {0}(end) A[yd  [Leeroy the Fighter of Law ] St5 Dx11 Co9 In11 Wi13 Ch9 PalDunMalLaw Dlvl:1 $0 HP 24(24)  Pw 21(21)  AC-2 Exp1 T1Do you want to see your attributes? [ynq] (n) A[enFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: half spell damage. You could not have this property extrinsically: half physical damage. You could not have this property intrinsically: manaleech. Scroll identification only worked 100 times out of 166. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 23. Implant identification only worked 1 times out of 17. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 29. Spellbook identification only worked 2 times out of 17. Gem identification only worked 100 times out of 139. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 66% chance. Wand drop chance was reduced to 93%. WA[geapon drop chance was reduced to 97%. Tool drop chance was reduced to 85%. --More--A[EConcealing monsters were spawned underneath items 42% of the time only. Monster death drops spawned with only 92% chance. The following skill could not be trained at all: saber. The following skill was trained at half the usual rate: protection spells. The following skill was trained at one fifth the usual rate: body spells. The following skill was limited to basic proficiency: enchantment spells. The following skill was limited to skilled proficiency: attack spells. The following skill was limited to expert proficiency: sexy flats. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 58). The following skill became untrainable if you tried to train it too early: shield (turn 5005). The following skill became untrainable after a while: high heels (turn 30177). The following skill couldn't be trained before a certain turn number is reached: axe (turn 2250). NA[lumber of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 41935. Monster spawn increase had reached its maximum at turn 197845. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 14268174. The monster class that cannot be genocided was gremlin. --More--A[ The monster class that was spawned more often: umber hulk (freq bonus 1). The monster species that was spawned more often: slimy spore (freq bonus 3). The monster species that was spawned more often: burrower (freq bonus 4). The monster species that was spawned more often: snow orc (freq bonus 6). The monster species that was spawned more often: petty water weird (freq bonus 6).The monster species that was spawned more often: geodude (freq bonus 18). The monster species that was spawned more often: cat lich (freq bonus 9). The monster species that was spawned more often: living tornado (freq bonus 12). The monster species that was spawned more often: cavie samlet recapitalize (freq bonus 16). The monster species that was spawned more often: mega shade (freq bonus 18). The monster species that was spawned more often: rainbow force patch (freq bonus 24). The monster species that was spawned more often: SirA[Z Lorimer (freq bonus 12). The monster species that was spawned more often: two of hearts (freq bonus 12). The monster species that was spawned more often: diminutive kobold (freq bonus 6).The monster species that was spawned more often: drilling kobold (freq bonus 12). The monster species that was spawned more often: soft woman (freq bonus 4). --More--A[The monster species that was spawned more often: Kary, the Fiend of Fire (freq bonus 4). The monster species that was spawned more often: razor pit demon (freq bonus 15). The monster species that was spawned more often: anesthesia cavitied (freq bonus 24). The monster species that was spawned more often: airplane (freq bonus 84). The monster species that was spawned more often: great nalfeshnee (freq bonus 24). The monster trait that was more common: monsters that can be tamed with food (freq bonus 2). The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2). The monster species that was never randomly spawned: three ate guy. The monster species that was never randomly spawned: Kop Lieutenant. The monster species that was never randomly spawned: dragon girl. The monster species that was never randomly spawned: archer. The monster species thaA[ nt was never randomly spawned: insecteon. The monster species that was never randomly spawned: chemical force fungus. The monster species that was never randomly spawned: wing baddie. The monster species that was never randomly spawned: hell hound. The monster species that was never randomly spawned: deep targetter. --More--A[: The monster species that was never randomly spawned: flat fish. The monster class that was always generated with extra speed: xorn. The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET). The RNG hath decreed that this item was never generated: relay (four-wired thing). The RNG hath decreed that this item was never generated: enthronization (LUXUS MODA). The RNG hath decreed that this item was never generated: specific candle (candle). The RNG hath decreed that this item was never generated: amulet of hostility (funk). The RNG hath decreed that this item was never generated: orcish helm (iron skull cap). The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves). The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak). The RNG hath decreed that this item was never generated: priA[g nted shirt ((null)). The RNG hath decreed that this item was never generated: red dragon scale mail ((null)). --More--A[!The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: death (long, freq bonus 10). The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 4). The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 19). The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 15). The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 9). The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonusA[b 14). The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 19). The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 10). --More--A[= The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 9). The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 61). The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 10). The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 3). The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 9). The RNG hath decreed that this item was generated more often: amulA[W= et of restful sleep (triangular, freq bonus 44). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 64). The RNG hath decreed that this item was always generated cursed: moonstone (white). --More--A[ The RNG hath decreed that this item was always generated cursed: thunder (sparking). The RNG hath decreed that this item was always generated cursed: flogger ((null)). The RNG hath decreed that this item was always generated cursed: large box (wooden box). The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)). The RNG hath decreed that this item was always generated cursed: great dagger ((null)). The RNG hath decreed that this item was always generated cursed: straw hat ((null)). The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots). The RNG hath decreed that this item was always generated cursed: antenna ((null)). The RNG hath decreed that this item was always generated cursed: mass healing (vermilion). The RNG hath decreed that this trap was always invisible: unfair attack trap. ThA[NJ e RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 2). Trap randomization happened for 1 in 65 traps. --More--A[eNext attribute increase check would have come at turn 641. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You had not decided on your sexuality yet. You were prevented from having half spell damage (0). You were prevented from having half physical damage (0). Your chance to block was 32%. You were aware of the presence of undead. You were aware of the presence of demons. You had 1500 points of nutrition remaining. You were fast. Your luck was zero. You could not have safely prayed (271). You survived. --More--A[ Ŀ+d@[Leeroy the Fighter of Law ] St5 Dx11 Co9 In11 Wi13 Ch9 PalDunMalLaw Dlvl:1 $0 HP 24(24)  Pw 21(21)  AC-2 Exp1 T1Do you want to see your discoveries? [ynq] (n) A[~B q