`~[  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-08-23.14:49:04.ttyrec Time: (1535035744) Thu Aug 23 14:49:04 2018 `~[ԟ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] `~[0 [nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)a~[ u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)a~[d  Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)a~[  m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)b~[{  +Choosing Race Pick the race of your Paladin   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)b~[v u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)b~[U)+Use hybrid races? [yn] (n) b~[ nChoosing Gender Pick the gender of your doppelganger Paladin  m - male f - female * - Random ! - Quit(end) b~[:+Choosing Alignment Pick the alignment of your male doppelganger Paladin  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) c~[ɭ+Ŀd@++k[Leeroy the Fighter of Law ] St9 Dx10 Co16 In7 Wi15 Ch10 PalDopMalLaw Dlvl:1 $0 HP 20(20)  Pw 25(25)  AC-1 Exp1 T1 It is written in the Book of Ariel:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful oc~[f all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Ariel seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Fighter of Law, have been heralded from birth as the instrument of Ariel. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Ariel!--More--c~[MĿd@++kc~[ySalutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin.--More--c~[ [Leeroy the Fighter of Law ] St9 Dx10 Co16 In7 Wi15 Ch10 PalDopMalLaw  20(20)  Pw 25(25)  AC-1 Exp1 T1c~[  Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 2 uncursed food rations {0} i - 2 blessed food rations {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of drain life (0:5) {0} Rings j - an uncursed ring of warning {0}(end) d~[ Ŀd@++k [Leeroy the Fighter of Law ] St9 Dx10 Co16 In7 Wi15 Ch10 PalDopMalLaw Dlvl:1 $0 HP 20(20)  Pw 25(25)  AC-1 Exp1 T1 [Leeroy the Fighter of Law ] St9 Dx10 Co16 In7 Wi15 Ch10 PalDopMalLaw  2d~[B>0(20)  Pw 25(25)  AC-1 Exp1 T1e~[{ Choose which spell to cast   Name Level Category Fail Memory a - drain life 3 attack 0% 200%(end) e~[ [Leeroy the Fighter of Law ] St9 Dx10 Co16 In7 Wi15 Ch10 PalDopMalLaw  20(20)  Pw 25(25)  AC-1 Exp1 T1f~['j Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 2 uncursed food rations {0} i - 2 blessed food rations {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of drain life (0:5) {0} Rings j - an uncursed ring of warning {0}(end) g~[Ŀd@++k [Leeroy the Fighter of Law ] St9 Dx10 Co16 In7 Wi15 Ch10 PalDopMalLaw Dlvl:1 $0 HP 20(20)  Pw 25(25)  AC-1 Exp1 T1 [Leeroy the Fighter of Law ] St9 Dx10 Co16 In7 Wi15 Ch10 PalDopMalLaw  2g~[>0(20)  Pw 25(25)  AC-1 Exp1 T1g~[  Choose which spell to cast   Name Level Category Fail Memory a - drain life 3 attack 0% 200%(end) h~[K $+[Leeroy the Fighter of Law ] St9 Dx10 Co16 In7 Wi15 Ch10 PalDopMalLaw  20(20)  Pw 10(25)  AC-1 Exp1 T1In what direction? [hykulnjb><] i~[7\[Leeroy the Fighter of Law  20(20)  Pw 10(25)Ŀd@++k[Leeroy the Fighter of Law ] St9 Dx10 Co16 In7 Wi15 Ch10 PalDopMalLaw Dlvl:1 $0 HP 20(20)  Pw 10(25)  AC-1 Exp1 T1You didn't even score a single point. You noob!--More--j~[;Do not pass go. Do not collect 200 zorkmids.--More--j~[ODo you want your possessions identified? DYWYPI? [ynq] (n) k~[Xn Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 2 uncursed food rations {0} i - 2 blessed food rations {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of drain life (0:5) {0} Rings j - an uncursed ring of warning {0}(end) l~[^WĿd@++k [Leeroy the Fighter of Law ] St9 Dx10 Co16 In7 Wi15 Ch10 PalDopMalLaw Dlvl:1 $0 HP 20(20)  Pw 10(25)  AC-1 Exp1 T1Do you want to see your attributes? [ynq] (n) l~[, nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stun resistance. You could not have this property extrinsically: stoned chilling. You could not have this property intrinsically: keen memory. Scroll identification only worked 100 times out of 190. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 18. Amulet identification only worked 15 times out of 23. Implant identification only worked 1 times out of 9. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 141. Monsters only dropped their musable items with 45% chance. Monsters only dropped their equipment with 43% chance. Scroll drop chance was reduced to 88%. l~[i jImplant drop chance was reduced to 94%. Armor drop chance was reduced to 71%. --More--m~[oTool drop chance was reduced to 98%. Food drop chance was reduced to 99%. Concealing monsters were spawned underneath items 93% of the time only. Monster death drops spawned with only 91% chance. The following skill could not be trained at all: matter spells. The following skill was trained at half the usual rate: shuriken. The following skill was trained at one fifth the usual rate: bare-handed combat. The following skill was limited to basic proficiency: body armor. The following skill was limited to skilled proficiency: healing spells. The following skill was limited to expert proficiency: scimitar. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 112). The following skill became untrainable if you tried to train it too early: bow (turn 1150). The following skill became untrainable after a while: divination spells (turn 29908). The follom~[owing skill couldn't be trained before a certain turn number is reached: body armor (turn 22481). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your remaining amount of free polymorphs was 10. --More--m~[Monster spawn increase would have started at turn 55141. Monster spawn increase had reached its maximum at turn 145622. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 11283724. The monster class that cannot be genocided was trapper or lurker above. The monster class that was spawned more often: golem (freq bonus 2). The monster species that was spawned more often: poison kobold (freq bonus 12). The monster species that was spawned more often: sage (freq bonus 7). The monster species that was spawned more often: Janine (freq bonus 10). The monster species that was spawned more often: vapolisk (freq bonus 10). The monster species that was spawned more often: gremlin (freq bonus 5). The monster species that was spawned more often: gnomish caster (freq bonus 14). The monster species that was spawned more often: petty centaur shaman (freq bonus 18). The monster species thatm~[ was spawned more often: motioning abjure (freq bonus 24). The monster species that was spawned more often: twitcher (freq bonus 30). The monster species that was spawned more often: vacuum mold (freq bonus 48). The monster species that was spawned more often: metal ettin (freq bonus 24). The monster species that was spawned more often: dangerous good-looking criminal (freq bonus 24). --More--m~[T The monster species that was spawned more often: normal dwarf (freq bonus 16). The monster species that was spawned more often: pale warp patch (freq bonus 30). The monster species that was spawned more often: werecentaur (freq bonus 24). The monster species that was spawned more often: genome cutback gusty schussed (freq bonus 4). The monster species that was spawned more often: lethe force patch (freq bonus 7).The monster species that was spawned more often: rainbow patch (freq bonus 7). The monster species that was spawned more often: master lich (freq bonus 10). The monster species that was spawned more often: giant bronze dragonfly (freq bonus 72). The monster trait that was more common: monsters that collect items (freq bonus 3).The monster trait that was more common: monsters that originate from Angband (freq bonus 12). The monster trait that was more common: monsters whose attacks heal youm~[|  (freq bonus 2). The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1). The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4). --More--m~[6The monster trait that was more common: monsters with vampire dialogue (freq bonus 8). The monster trait that was more common: monsters that boast (freq bonus 2). The monster species that was never randomly spawned: lilac warp patch. The monster species that was never randomly spawned: shadow master. The monster species that was never randomly spawned: pontifical smirch. The monster species that was never randomly spawned: contamination warp patch. The monster species that was never randomly spawned: kersie. The monster species that was never randomly spawned: confusing turret. The monster species that was never randomly spawned: helmlich. The monster species that was never randomly spawned: draconic quylthulg. The monster species that was never randomly spawned: haunt. The monster species that was never randomly spawned: snow frog. The monster class that was always generated with extra speed: pile of coins. Thm~[`e RNG hath decreed that this item was never generated: elven gauntlets (faded mittens). The RNG hath decreed that this item was never generated: boots of molasses (thigh boots). The RNG hath decreed that this item was never generated: turquoise (green). The RNG hath decreed that this item was never generated: cancellation (platinum). The RNG hath decreed that this item was never generated: impact staff ((null)). --More--n~[,The RNG hath decreed that this item was never generated: ice beam (nebulous). The RNG hath decreed that this item was never generated: moonstone (white). The RNG hath decreed that this item was never generated: shotgun ((null)). The RNG hath decreed that this item was never generated: elasthan chain ((null)). The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME). The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 13). The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 14). The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing glovn~[9,yes, freq bonus 8). The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 18). The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 9). The RNG hath decreed that this item was generated more often: wonder (stevia, --More--n~[tfreq bonus 21). The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 11). The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 79). The RNG hath decren~[$u=ed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 5). The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: sinking --More--v~[E (SPORKHACK ASCENSION, freq bonus 7). The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 16). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 40). The RNG hath decreed that this item was always generated cursed: implant of vita (fungal). The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS). The RNG hath decreed that this item was always generated cursed: healing (white). The RNG hath decreed that this item was always generated cursed: cancellation (sparkly). The RNG hath decreed that this item was always generated cursed: mutation (bristly). The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield). The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THv~[E IS). The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)). The RNG hath decreed that this item was always generated cursed: sterilize (sex --More--w~[-Ptoy). The RNG hath decreed that this item was always generated cursed: weakness stone (gray). The RNG hath decreed that this trap was always invisible: confusion trap. The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 4). Trap randomization happened for 1 in 318 traps. Trap difficulty was increased by 14. Next attribute increase check would have come at turn 401. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You had not decided on your sexuality yet. You were prevented from having telepathy (0). You were prevented from having stun resistance (0). You were prevented from being a stoned chiller (0). Your chance to block was 27%. You were aware of the presence of undead. You were aware of the presence of demons. You had 1481 points of nutrition remaining. You were fasw~[NPt. --More--w~[.#tYour luck was zero. You could not have safely prayed (207). You are dead. --More--x~[8Ŀd@++k[Leeroy the Fighter of Law ] St9 Dx10 Co16 In7 Wi15 Ch10 PalDopMalLaw Dlvl:1 $0 HP 20(20)  Pw 10(25)  AC-1 Exp1 T1Do you want to see your discoveries? [ynq] (n) x~[n Discoveries   Armor  helmet (aluminium helmet)  leather gloves (ice-cold gloves)  low boots (walking shoes)  Scrolls  scroll of healing (WONTU PASS)  scroll of mana (BUSTER HYMEN)  scroll of phase door (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE)  scroll of standard id (PHYSIC STUNT DAMAGE SMALLERS)  scroll of cure (ETAOIN SHRDLU)  * scroll of extra healing (MANUALIRK GLEKNOW MIZK)  * scroll of greater mana restoration (PENDERFYNIAD ANGHYWIR)  Spellbooks  spellbook of drain life (dark brown)  Rings  ring of warning (drained)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom) (1 of 2)z~[\ih * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)z~[oĿd@++k[Leeroy the Fighter of Law ] St9 Dx10 Co16 In7 Wi15 Ch10 PalDopMalLaw Dlvl:1 $0 HP 20(20)  Pw 10(25)  AC-1 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) {~[6in Vanquished creatures:  0 little dogs (1 created) 0 whnases (1 created) 0 cave kobolds (1 created) 0 shrieker mushroom patches (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--{~[ Do you want to see your conduct? [ynq] (n) |~[n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--}~[-  ----------  / \  / REST \  / IN \  / PEACE \  / \  | Leeroy |  | 0 Au |  | killed by life |  | drainage |  | |  | |  | |  | |  | 2018 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well Leeroy the Paladin... You died i}~[- Kn The Dungeons of Doom on dungeon level 1 with 0 points, --More--~~[̅ and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you died.--More--