~[  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-08-23.14:38:33.ttyrec Time: (1535035113) Thu Aug 23 14:38:33 2018 ~[HVThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 13(13)  AC-17 Exp1 T1You return to level 1 in The Dungeons of Doom.--More--~[]qĿ@r[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 13(13)  AC-17 Exp1 T1Hello Leeroy, the albae Lunatic, welcome back to SlashEMExtended![Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw  26(26)  Pw 13(13)  AC-17 Exp1 T1--More--~[( )The moon is waxing tonight.~[ Weapons  e - an uncursed +1 steel whip (weapon in hand) {8}  Armor  a - an uncursed +1 helm of steel (being worn) {20}  b - a heavily cursed -1 pair of gauntlets of steel (being worn) {4}  c - an uncursed +1 steel shield (being worn) {120}  d - an uncursed +1 pair of kicking boots (being worn) {8}  Comestibles  f - 5 uncursed tripe rations {0}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) ~[=+Ŀ@r[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 13(13)  AC-17 Exp1 T1helm of steel - This is a piece of armor. Color: brown. Material: elasthan. Appearance: ruined helmet. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.).--More--~[  A robust helmet that offers good armor class.[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw  26(26)  Pw 13(13)  AC-17 Exp1 T1~[ Weapons  e - an uncursed +1 steel whip (weapon in hand) {8}  Armor  a - an uncursed +1 helm of steel (being worn) {20}  b - a heavily cursed -1 pair of gauntlets of steel (being worn) {4}  c - an uncursed +1 steel shield (being worn) {120}  d - an uncursed +1 pair of kicking boots (being worn) {8}  Comestibles  f - 5 uncursed tripe rations {0}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) ~[$+Ŀ@r[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 13(13)  AC-17 Exp1 T1steel whip - This is a weapon. Color: cyan. Material: metal. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--~[=< A metal version of the bullwhip. While far stronger than a regular bullwhip, this weapon is still a whip and you know that whips suck. Steer clear. It can be applied to bash iron bars.--More--~[ [Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw  26(26)  Pw 13(13)  AC-17 Exp1 T1~[J  Weapons  e - an uncursed +1 steel whip (weapon in hand) {8}  Armor  a - an uncursed +1 helm of steel (being worn) {20}  b - a heavily cursed -1 pair of gauntlets of steel (being worn) {4}  c - an uncursed +1 steel shield (being worn) {120}  d - an uncursed +1 pair of kicking boots (being worn) {8}  Comestibles  f - 5 uncursed tripe rations {0}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) ~[T$+Ŀ@r[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 13(13)  AC-17 Exp1 T1steel whip - This is a weapon. Color: cyan. Material: metal. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--~[ A metal version of the bullwhip. While far stronger than a regular bullwhip, this weapon is still a whip and you know that whips suck. Steer clear. It can be applied to bash iron bars.--More--~[a [Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw  26(26)  Pw 13(13)  AC-17 Exp1 T1~[E Weapons  e - an uncursed +1 steel whip (weapon in hand) {8}  Armor  a - an uncursed +1 helm of steel (being worn) {20}  b - a heavily cursed -1 pair of gauntlets of steel (being worn) {4}  c - an uncursed +1 steel shield (being worn) {120}  d - an uncursed +1 pair of kicking boots (being worn) {8}  Comestibles  f - 5 uncursed tripe rations {0}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) ~[R K+Ŀ@r[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 13(13)  AC-17 Exp1 T1pair of gauntlets of steel - This is a piece of armor. Color: green. Material: arcanium. Appearance: inverse gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.).--More--~[^ Putting on these gloves will invert the enchantment value. If that causes it to become negative, they'll also become heavily cursed!--More--~[ A pair of gloves made of metal. They offer good protection.[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw  26(26)  Pw 13(13)  AC-17 Exp1 T1~[V Weapons  e - an uncursed +1 steel whip (weapon in hand) {8}  Armor  a - an uncursed +1 helm of steel (being worn) {20}  b - a heavily cursed -1 pair of gauntlets of steel (being worn) {4}  c - an uncursed +1 steel shield (being worn) {120}  d - an uncursed +1 pair of kicking boots (being worn) {8}  Comestibles  f - 5 uncursed tripe rations {0}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) ~[YK+Ŀ@r[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 13(13)  AC-17 Exp1 T1pair of gauntlets of steel - This is a piece of armor. Color: green. Material: arcanium. Appearance: inverse gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.).--More--~[ } Putting on these gloves will invert the enchantment value. If that causes it to become negative, they'll also become heavily cursed!--More--~[Os A pair of gloves made of metal. They offer good protection.[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw  26(26)  Pw 13(13)  AC-17 Exp1 T1~[5  Weapons  e - an uncursed +1 steel whip (weapon in hand) {8}  Armor  a - an uncursed +1 helm of steel (being worn) {20}  b - a heavily cursed -1 pair of gauntlets of steel (being worn) {4}  c - an uncursed +1 steel shield (being worn) {120}  d - an uncursed +1 pair of kicking boots (being worn) {8}  Comestibles  f - 5 uncursed tripe rations {0}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) ~[2+Ŀ@r[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 13(13)  AC-17 Exp1 T1steel shield - This is a piece of armor. Color: yellow. Material: gold. Appearance: (null). Slot: shield. It can be worn for protection (armor class, magic cancellation etc.).--More--~[Q This metal shield can deflect lots of attacks.[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw  26(26)  Pw 13(13)  AC-17 Exp1 T1~[Χ  Weapons  e - an uncursed +1 steel whip (weapon in hand) {8}  Armor  a - an uncursed +1 helm of steel (being worn) {20}  b - a heavily cursed -1 pair of gauntlets of steel (being worn) {4}  c - an uncursed +1 steel shield (being worn) {120}  d - an uncursed +1 pair of kicking boots (being worn) {8}  Comestibles  f - 5 uncursed tripe rations {0}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) ~[E+Ŀ@r[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 13(13)  AC-17 Exp1 T1pair of kicking boots - This is a piece of armor. Color: yellow. Material: leather. Appearance: profiled boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.).--More--~[Bp Profiled soles are lovely, and stepping into dog shit with them is fun because it's so much work to clean them again! :D Well, actually you will speed up if you step into a heap of shit while wearing them. And you will also look so hot that they'll even allow you to train the sexy flats skill.--More--~[^; If you want to be a kung-fu fighter, wear these boots to power up your kicks.[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw  26(26)  Pw 13(13)  AC-17 Exp1 T1~[o  Weapons  e - an uncursed +1 steel whip (weapon in hand) {8}  Armor  a - an uncursed +1 helm of steel (being worn) {20}  b - a heavily cursed -1 pair of gauntlets of steel (being worn) {4}  c - an uncursed +1 steel shield (being worn) {120}  d - an uncursed +1 pair of kicking boots (being worn) {8}  Comestibles  f - 5 uncursed tripe rations {0}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) ~[ `[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 13(13)  AC-17 Exp1 T1Ŀ@r~[IIf you want to be a kung-fu fighter, wear these boots to power up your kicks.[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw  26(26)  Pw 13(13)  AC-17 Exp1 T1~[ Weapons  e - an uncursed +1 steel whip (weapon in hand) {8}  Armor  a - an uncursed +1 helm of steel (being worn) {20}  b - a heavily cursed -1 pair of gauntlets of steel (being worn) {4}  c - an uncursed +1 steel shield (being worn) {120}  d - an uncursed +1 pair of kicking boots (being worn) {8}  Comestibles  f - 5 uncursed tripe rations {0}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) ~[4E+Ŀ@r[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 13(13)  AC-17 Exp1 T1pair of kicking boots - This is a piece of armor. Color: yellow. Material: leather. Appearance: profiled boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.).--More--~[ p Profiled soles are lovely, and stepping into dog shit with them is fun because it's so much work to clean them again! :D Well, actually you will speed up if you step into a heap of shit while wearing them. And you will also look so hot that they'll even allow you to train the sexy flats skill.--More--~[S [Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw  26(26)  Pw 13(13)  AC-17 Exp1 T1~[ Weapons  e - an uncursed +1 steel whip (weapon in hand) {8}  Armor  a - an uncursed +1 helm of steel (being worn) {20}  b - a heavily cursed -1 pair of gauntlets of steel (being worn) {4}  c - an uncursed +1 steel shield (being worn) {120}  d - an uncursed +1 pair of kicking boots (being worn) {8}  Comestibles  f - 5 uncursed tripe rations {0}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) ~[5 `[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 13(13)  AC-17 Exp1 T1Ŀ@r~[ You can't use more than one weapon while wearing a shield.[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw  26(26)  Pw 13(13)  AC-17 Exp1 T1~[n # ~[n t~[echnique~[E Choose a technique  Name Level Status a - eviscerate 1 Prepared b - dazzle 1 Prepared c - weapon practice 1 Prepared d - appraisal 1 Prepared e - panic digging 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared h - blood ritual 1 Prepared(end) !~[};[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw  26(26)  Pw 13(13)  AC-17 Exp1 T1!~[# !~[ enhance!~[5  Current skills: (0 slots available)   Fighting Skills  high heels Basic (max Master)  general combat Basic (max Master)  shield Basic (max Expert)  body armor Unskilled (max Expert)  two-handed weapons Unskilled (max Expert)  polymorphing Basic (max Grand Master)  devices Unskilled (max Expert)  searching Unskilled (max Expert)  spirituality Unskilled (max Expert)  petkeeping Basic (max Master)  missile weapons Unskilled (max Expert)  techniques Unskilled (max Expert)  implants Unskilled (max Expert)  sexy flats Basic (max Master)  form I (Shii-Cho) Unskilled (max Expert)  form II (Makashi) Unskilled (max Expert)  form III (Soresu) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  f!~[R >orm V (Shien) Unskilled (max Expert) (1 of 4)$~[( form V (Djem So) Unskilled (max Expert)  form VI (Niman) Unskilled (max Expert)  form VII (Juyo) Unskilled (max Expert)  form VII (Vaapad) Unskilled (max Expert)  form VIII (Wedi) Unskilled (max Expert)  martial arts Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Basic (max Grand Master)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert)  $~[(u paddle Unskilled (max Expert)  mace Unskilled (max Expert) (2 of 4)$~[  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Basic (max Expert)  unicorn horn Unskilled (max Expert)  lightsaber Unskilled (max Expert)  Spellcasting Skills  $~[4 sattack spells Unskilled (max Expert)  healing spells Unskilled (max Expert) (3 of 4)%~[  form V (Djem So) Unskilled (max Expert)  form VI (Niman) Unskilled (max Expert)  form VII (Juyo) Unskilled (max Expert)  form VII (Vaapad) Unskilled (max Expert)  form VIII (Wedi) Unskilled (max Expert)  martial arts Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Basic (max Grand Master)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert)  %~[< u paddle Unskilled (max Expert)  mace Unskilled (max Expert) (2 of 4)&~[a  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Basic (max Expert)  unicorn horn Unskilled (max Expert)  lightsaber Unskilled (max Expert)  Spellcasting Skills  &~[a sattack spells Unskilled (max Expert)  healing spells Unskilled (max Expert) (3 of 4)'~[Zs divination spells Unskilled (max Expert)  enchantment spells Unskilled (max Expert)  protection spells Unskilled (max Expert)  body spells Basic (max Master)  occult spells Unskilled (max Expert)  elemental spells Unskilled (max Expert)  chaos spells Basic (max Master)  matter spells Unskilled (max Expert) (4 of 4)(~[k`[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 13(13)  AC-17 Exp1 T1Ŀ@r)~[iM =Beware, there will be no return! Still climb? [yn] (n) +~[y[Leeroy the Howler  26(26)  Pw 13(13)Ŀ@r[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 13(13)  AC-17 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) +~[ y Weapons  e - an uncursed +1 steel whip (weapon in hand) {8}  Armor  a - an uncursed +1 helm of steel (being worn) {20}  b - a heavily cursed -1 pair of gauntlets of steel (being worn) {4}  c - an uncursed +1 steel shield (being worn) {120}  d - an uncursed +1 pair of kicking boots (being worn) {8}  Comestibles  f - 5 uncursed tripe rations {0}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) ,~[Ŀ@r[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 13(13)  AC-17 Exp1 T1Do you want to see your attributes? [ynq] (n) ,~[ nFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: telepathy. You could not have this property extrinsically: invisibility. You could not have this property intrinsically: curse resistance. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 13. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 48. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 3. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 78% chance. Scroll drop chance was reduced to 83%. Ring drop chance was reduced to 30%. Weapon drop chance was reduced to 75%. Armor drop chance was reduced to 86%. ,~[!:Tool drop chance was reduced to 98%. --More--.~[ Monster death drops spawned with only 99% chance. The following skill could not be trained at all: protection spells. The following skill was trained at half the usual rate: hammer. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: body spells. The following skill was limited to skilled proficiency: spear. The following skill was limited to expert proficiency: high heels. The following skill became untrainable if you tried to train it too early: axe (turn 11). The following skill became untrainable if you tried to train it too early: polymorphing (turn 594). The following skill became untrainable after a while: divination spells (turn 44400). The following skill couldn't be trained before a certain turn number is reached: polearms (turn 67185). Number of artifacts generated was 0. Number of fake artifacts generated .~[~ Nwas 0. Monster spawn increase would have started at turn 42497. Monster spawn increase had reached its maximum at turn 110629. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 5200412. The monster class that cannot be genocided was jabberwock. --More--0~[The monster class that was spawned more often: mimic (freq bonus 2). The monster color that was spawned more often: bright cyan (freq bonus 4). The monster species that was spawned more often: chimera toad (freq bonus 15). The monster species that was spawned more often: apology vascular (freq bonus 18). The monster species that was spawned more often: amalgamation (freq bonus 18). The monster species that was spawned more often: lillend (freq bonus 6). The monster species that was spawned more often: hidden warp fungus (freq bonus 24). The monster species that was spawned more often: scroll permamimic (freq bonus 10). The monster species that was spawned more often: player permamimic (freq bonus 36). The monster species that was spawned more often: torchbearer (freq bonus 20). The monster species that was spawned more often: cerulean patch (freq bonus 4). The monster species that was spawned more often:0~[ undead mind flayer (freq bonus 9).The monster species that was spawned more often: loaded star (freq bonus 7). The monster species that was spawned more often: ultimate mimic (freq bonus 72). The monster species that was spawned more often: kudzu (freq bonus 3). The monster species that was spawned more often: colorful growth (freq bonus --More--1~[ r10). The monster species that was spawned more often: Gunter (freq bonus 24). The monster species that was spawned more often: storm naga (freq bonus 12). The monster species that was spawned more often: graduated clashing (freq bonus 36). The monster species that was spawned more often: bad Olog-hai (freq bonus 15). The monster species that was spawned more often: giant brass dragonfly (freq bonus 18). The monster species that was spawned more often: inertia turret (freq bonus 4). The monster trait that was more common: monsters that can be tamed with food (freq bonus 4). The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 5). The monster species that was never randomly spawned: kurwahack vortex. The monster species that was never randomly spawned: stationary two-headed troll. The monster species that was never randomly spawned: false fungus. The1~[+rY monster species that was never randomly spawned: thirsty vortex. The monster species that was never randomly spawned: terrifier forcible. The monster species that was never randomly spawned: seclude expensively decking. The monster species that was never randomly spawned: fiberglass insulation --More--1~[Lgolem. The monster species that was never randomly spawned: nightly force patch. The monster species that was never randomly spawned: brown eye. The monster species that was never randomly spawned: heartbreaking willy. The RNG hath decreed that this item was never generated: magic marker ((null)). The RNG hath decreed that this item was never generated: prehnite (radiant). The RNG hath decreed that this item was never generated: shield of light (shiny shield). The RNG hath decreed that this item was never generated: sexy leather pump ((null)). The RNG hath decreed that this item was never generated: lab coat (white coat). The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)). The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet). The RNG hath decreed that this item was never generated: blank paper (unlabeled). The RNG hath d1~[y#ecreed that this item was never generated: implant of redemption (shrewd). The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak). The RNG hath decreed that this item was generated more often: orthoclase --More--2~[ (yellow, freq bonus 18). The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 32). The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 10). The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 26). The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 18). The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 104). The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 24). The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 45). The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 46). The RNG hath decreed that this item was generated more o2~[*ften: silk mail ((null), freq bonus 39). The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of --More--2~[ depetrify (charmed, freq bonus 8). The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 11). The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 72). The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 2). The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 108). The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 8). The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, f2~[ Freq bonus 5). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 95). The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM). The RNG hath decreed that this item was always generated cursed: magicite --More--3~[_crystal (blue). The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome). The RNG hath decreed that this item was always generated cursed: restration (enamel). The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray). The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)). The RNG hath decreed that this item was always generated cursed: rebel stone (gray). The RNG hath decreed that this item was always generated cursed: fear (rusty). The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic). The RNG hath decreed that this item was always generated cursed: mana battery (gloaming). The RNG hath decreed that this trap was always invisible: wishing trap. The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 5). [3~[_20;1HTrap randomization happened for 1 in 979 traps. Next attribute increase check would have come at turn 143. Strength training was 0. --More--4~[BDexterity training was 0. Wisdom training was 0. Constitution training was 0. You were poison resistant. You were magic-protected. You had not decided on your sexuality yet. You were prevented from having telepathy (0). You were prevented from having invisibility (0). Your chance to block was 34%. You had 1500 points of nutrition remaining. You regenerated. You were a weresnake. Your luck was zero. You could not have safely prayed (1189). You survived. --More--6~[}9 Ŀ@r[Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 13(13)  AC-17 Exp1 T1Do you want to see your discoveries? [ynq] (n) 7~[n Discoveries  Armor helm of steel (ruined helmet) gauntlets of steel (inverse gloves) kicking boots (profiled boots) Scrolls scroll of healing (MUCH ORC VERI SMART) scroll of mana (GROUP SING MAKE MORE DAMAGED) scroll of phase door (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of standard id (OXHE SRIAN) scroll of cure (TICHAMIRA ZVINO PANGUVA PAMAWERE) * scroll of extra healing (DID YOU JUST ASSUME MY GENDER) * scroll of greater mana restoration (MAX 300) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) 8~[ yĿ@r [Leeroy the Howler ] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw Dlvl:1 $0 HP 26(26)  Pw 13(13)  AC-17 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) 9~[[q