$y[  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-08-19.08:04:32.ttyrec Time: (1534665872) Sun Aug 19 08:04:32 2018 $y[j& This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] $y[[nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)$y[} u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)$y[՛ Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)$y[^  m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)$y[7% I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)$y[] e - a Tourist  f - a Tracer  g - a Transsylvanian  h - a Transvestite  i - a Twelph  j - an Unbeliever  k - an Undead Slayer  l - an Undertaker  m - an User of Stand  n - a Valkyrie  o - a Wandkeeper  p - a Warrior  q - a Wild Talent  r - a Wizard  s - a Yeoman  t - a YSexymate  u - a Zookeeper  v - a Zyborg  * - Random  ! - Quit (6 of 6)$y[ +Choosing Race Pick the race of your Undead Slayer   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)$y[(+Use hybrid races? [yn] (n) $y[+nChoosing Gender Pick the gender of your albae Undead Slayer  m - male f - female * - Random ! - Quit(end) $y[9+Choosing Alignment Pick the alignment of your male albae Undead Slayer  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) $y[Z +fn@+[Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw Dlvl:1 $0 HP $y[ *30(30)  Pw 28(28)  AC6 Exp1 T1 It is written in the Book of Seeker:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Seeker seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Assistant, have been heralded from birth as the instrument of Seeker. You are destined to recover th$y[ e Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Seeker!--More--$y[2fn@+Hello Leeroy, welcome to SlashEMExtended$y[n?! You are a lawful male albae Undead Slayer.--More--$y[(i [Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw  30(30)  Pw 28(28)  AC6 Exp1 T1$y[Bf# $y[) enhance$y[x  Current skills: (0 slots available)   Fighting Skills  high heels Unskilled (max Expert)  general combat Basic (max Master)  shield Unskilled (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  devices Basic (max Master)  searching Unskilled (max Expert)  spirituality Basic (max Expert)  petkeeping Unskilled (max Expert)  techniques Unskilled (max Expert)  martial arts Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Basic (max Expert)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  club Unski$y[ 'lled (max Expert) (1 of 3)$y[v paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Unskilled (max Expert)  crossbow Basic (max Master)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Basic (max Master)  unicorn horn Unskilled (max Exper$y[ot)  Spellcasting Skills  attack spells Unskilled (max Expert) (2 of 3)$y[~ protection spells Unskilled (max Expert)  body spells Unskilled (max Expert)  occult spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (3 of 3)$y[M paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Unskilled (max Expert)  crossbow Basic (max Master)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Basic (max Master)  unicorn horn Unskilled (max Exper$y[Mot)  Spellcasting Skills  attack spells Unskilled (max Expert) (2 of 3)$y[L protection spells Unskilled (max Expert)  body spells Unskilled (max Expert)  occult spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (3 of 3)$y[f0  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Unskilled (max Expert)  crossbow Basic (max Master)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Basic (max Master)  unicorn horn Unskilled (max Exper$y[0 ot)  Spellcasting Skills  attack spells Unskilled (max Expert) (2 of 3)$y[  Current skills: (0 slots available)   Fighting Skills  high heels Unskilled (max Expert)  general combat Basic (max Master)  shield Unskilled (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  devices Basic (max Master)  searching Unskilled (max Expert)  spirituality Basic (max Expert)  petkeeping Unskilled (max Expert)  techniques Unskilled (max Expert)  martial arts Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Basic (max Expert)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  club Unskilled (max Expert$y[ ) (1 of 3)$y[P paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Unskilled (max Expert)  crossbow Basic (max Master)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Basic (max Master)  unicorn horn Unskilled (max Exper$y[ot)  Spellcasting Skills  attack spells Unskilled (max Expert) (2 of 3)$y[ protection spells Unskilled (max Expert)  body spells Unskilled (max Expert)  occult spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (3 of 3)$y[I[Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw Dlvl:1 $0 HP 30(30)  Pw 28(28)  AC6 Exp1 T1fn@+$y[2# $y[Gt$y[8echnique$y[ Choose a technique  Name Level Status a - turn undead 1 Prepared b - weapon practice 1 Prepared c - dazzle 1 Prepared d - appraisal 1 Prepared e - panic digging 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared h - blood ritual 1 Prepared(end) $y[X+fn@+Turn undead is the act of causing nearby undead creatures $y[XTto flee; weak undead might even be killed outright by this effect.--More--$y[.3= Use this technique? [yn] (n) $y[pun[Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw  30(30)  Pw 28(28)  AC6 Exp1 T1$y[Use this technique? [yn] (n) [Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw  30(30)  Pw 28(28)  AC6 Exp1 T1$y[ Turn undead is the act of causing nearby undead creatures to flee; weak undead might even be killed outright by this effect.--More--$y[Q [Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw  30(30)  Pw 28(28)  AC6 Exp1 T1$y[Z # $y[b t$y[mechnique$y[Ks Choose a technique  Name Level Status a - turn undead 1 Prepared b - weapon practice 1 Prepared c - dazzle 1 Prepared d - appraisal 1 Prepared e - panic digging 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared h - blood ritual 1 Prepared(end) $y[ +fn@+Requires an athame in your open inven$y[ tory. If you use this technique, you sacrifice up to 200 max HP and Pw, and all of your stats are reduced by up to 2, but you will be granted a wish, an acquirement, a random artifact or a random powerful item.--More--$y[X U Use this technique? [yn] (n) $y[+ yYou need an athame to conduct the ritual![Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw  30(30)  Pw 28(28)  AC6 Exp1 T1$y[ Weapons  a - an uncursed +0 wooden stake (weapon in hand) {8}  b - the uncursed +0 crossbow named Can I Play With Madness (alternate weapon;  c - 34 uncursed +0 crossbow bolts (in quiver) {1}  Armor  d - the uncursed +1 pair of low boots named Steelclash (being worn) {4}  e - an uncursed +1 leather jacket (being worn) {12}  Comestibles  f - 5 blessed cloves of garlic {0}  g - 5 blessed sprigs of wolfsbane {0}  h - 4 uncursed holy wafers {0}  Scrolls  k - 5 uncursed scrolls of healing {0}  l - 3 uncursed scrolls of mana {0}  m - an invisible uncursed scroll of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  Potions  i - 3 potions of holy water {0}  j - a finalized potion of holy water {0} (end) $y[LP +fn@+[Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw Dlvl:1 $0 HP 30(30)  Pw 28(28)  AC6 Exp1 T1wooden stake - This is a weapon. Color: b$y[jP rown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--$y[ A quite powerful dagger. It can be thrown.[Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw  30(30)  Pw 28(28)  AC6 Exp1 T1$y[? Weapons  a - an uncursed +0 wooden stake (weapon in hand) {8}  b - the uncursed +0 crossbow named Can I Play With Madness (alternate weapon;  c - 34 uncursed +0 crossbow bolts (in quiver) {1}  Armor  d - the uncursed +1 pair of low boots named Steelclash (being worn) {4}  e - an uncursed +1 leather jacket (being worn) {12}  Comestibles  f - 5 blessed cloves of garlic {0}  g - 5 blessed sprigs of wolfsbane {0}  h - 4 uncursed holy wafers {0}  Scrolls  k - 5 uncursed scrolls of healing {0}  l - 3 uncursed scrolls of mana {0}  m - an invisible uncursed scroll of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  Potions  i - 3 potions of holy water {0}  j - a finalized potion of holy water {0} (end) $y[z+fn@+[Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw Dlvl:1 $0 HP 30(30)  Pw 28(28)  AC6 Exp1 T1crossbow $y[znamed Can I Play With Madness - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--$y[\@ The crossbow is a two-handed ranged weapon that fires bolts, doing respectable damage. Put a stack of bolts in your quiver to fire.--More--$y[ This is not a real artifact, and therefore it doesn't actually do anything special.--More--$y[s [Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw  30(30)  Pw 28(28)  AC6 Exp1 T1$y[ Weapons  a - an uncursed +0 wooden stake (weapon in hand) {8}  b - the uncursed +0 crossbow named Can I Play With Madness (alternate weapon;  c - 34 uncursed +0 crossbow bolts (in quiver) {1}  Armor  d - the uncursed +1 pair of low boots named Steelclash (being worn) {4}  e - an uncursed +1 leather jacket (being worn) {12}  Comestibles  f - 5 blessed cloves of garlic {0}  g - 5 blessed sprigs of wolfsbane {0}  h - 4 uncursed holy wafers {0}  Scrolls  k - 5 uncursed scrolls of healing {0}  l - 3 uncursed scrolls of mana {0}  m - an invisible uncursed scroll of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  Potions  i - 3 potions of holy water {0}  j - a finalized potion of holy water {0} (end) $y[$ +Ŀfn@+[Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw Dlvl:1 $0 HP 30(30)  Pw 28(28)  AC6 Exp1 T1pair of low boots named S$y[$ teelclash - This is a piece of armor. Color: brown. Material: leather. Appearance: walking shoes. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.).--More--$y[f This basic pair of boots offers minimal protection from enemy attacks.--More--$y[ hThis is not a real artifact, and therefore it doesn't actually do anything special.--More--$y[ [Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw  30(30)  Pw 28(28)  AC6 Exp1 T1$y[  Weapons  a - an uncursed +0 wooden stake (weapon in hand) {8}  b - the uncursed +0 crossbow named Can I Play With Madness (alternate weapon;  c - 34 uncursed +0 crossbow bolts (in quiver) {1}  Armor  d - the uncursed +1 pair of low boots named Steelclash (being worn) {4}  e - an uncursed +1 leather jacket (being worn) {12}  Comestibles  f - 5 blessed cloves of garlic {0}  g - 5 blessed sprigs of wolfsbane {0}  h - 4 uncursed holy wafers {0}  Scrolls  k - 5 uncursed scrolls of healing {0}  l - 3 uncursed scrolls of mana {0}  m - an invisible uncursed scroll of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  Potions  i - 3 potions of holy water {0}  j - a finalized potion of holy water {0} (end) $y[f[Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw Dlvl:1 $0 HP 30(30)  Pw 28(28)  AC6 Exp1 T1fn@+$y[s # $y[<t$y[[Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw  30(30)  Pw 28(28)  AC6 Exp1 T1$y[  Weapons  a - an uncursed +0 wooden stake (weapon in hand) {8}  b - the uncursed +0 crossbow named Can I Play With Madness (alternate weapon;  c - 34 uncursed +0 crossbow bolts (in quiver) {1}  Armor  d - the uncursed +1 pair of low boots named Steelclash (being worn) {4}  e - an uncursed +1 leather jacket (being worn) {12}  Comestibles  f - 5 blessed cloves of garlic {0}  g - 5 blessed sprigs of wolfsbane {0}  h - 4 uncursed holy wafers {0}  Scrolls  k - 5 uncursed scrolls of healing {0}  l - 3 uncursed scrolls of mana {0}  m - an invisible uncursed scroll of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  Potions  i - 3 potions of holy water {0}  j - a finalized potion of holy water {0} (end) $y[i[Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw Dlvl:1 $0 HP 30(30)  Pw 28(28)  AC6 Exp1 T1Ŀfn@+$y[B # $y[\ enhance$y[a Current skills: (0 slots available)   Fighting Skills  high heels Unskilled (max Expert)  general combat Basic (max Master)  shield Unskilled (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  devices Basic (max Master)  searching Unskilled (max Expert)  spirituality Basic (max Expert)  petkeeping Unskilled (max Expert)  techniques Unskilled (max Expert)  martial arts Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Basic (max Expert)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  club Unski$y[y'lled (max Expert) (1 of 3)$y[*  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Unskilled (max Expert)  crossbow Basic (max Master)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Basic (max Master)  unicorn horn Unskilled (max Exper$y[M ot)  Spellcasting Skills  attack spells Unskilled (max Expert) (2 of 3)$y[CT Current skills: (0 slots available)   Fighting Skills  high heels Unskilled (max Expert)  general combat Basic (max Master)  shield Unskilled (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  devices Basic (max Master)  searching Unskilled (max Expert)  spirituality Basic (max Expert)  petkeeping Unskilled (max Expert)  techniques Unskilled (max Expert)  martial arts Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Basic (max Expert)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  club Unskilled (max Expert$y[|T) (1 of 3)$y[ paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Unskilled (max Expert)  crossbow Basic (max Master)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Basic (max Master)  unicorn horn Unskilled (max Exper$y[ot)  Spellcasting Skills  attack spells Unskilled (max Expert) (2 of 3)$y[ Current skills: (0 slots available)   Fighting Skills  high heels Unskilled (max Expert)  general combat Basic (max Master)  shield Unskilled (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  devices Basic (max Master)  searching Unskilled (max Expert)  spirituality Basic (max Expert)  petkeeping Unskilled (max Expert)  techniques Unskilled (max Expert)  martial arts Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Basic (max Expert)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  club Unskilled (max Expert$y[3) (1 of 3)$y[e[Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw Dlvl:1 $0 HP 30(30)  Pw 28(28)  AC6 Exp1 T1fn@+$y[W =Beware, there will be no return! Still climb? [yn] (n) %y[zy[Leeroy the Assistant  30(30)  Pw 28(28)fn@+[Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw Dlvl:1%y[z $0 HP 30(30)  Pw 28(28)  AC6 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) %y[j y Weapons  a - an uncursed +0 wooden stake (weapon in hand) {8}  b - the uncursed +0 crossbow named Can I Play With Madness (alternate weapon;  c - 34 uncursed +0 crossbow bolts (in quiver) {1}  Armor  d - the uncursed +1 pair of low boots named Steelclash (being worn) {4}  e - an uncursed +1 leather jacket (being worn) {12}  Comestibles  f - 5 blessed cloves of garlic {0}  g - 5 blessed sprigs of wolfsbane {0}  h - 4 uncursed holy wafers {0}  Scrolls  k - 5 uncursed scrolls of healing {0}  l - 3 uncursed scrolls of mana {0}  m - an invisible uncursed scroll of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  Potions  i - 3 potions of holy water {0}  j - a finalized potion of holy water {0} (end) %y[Mfn@+[Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw Dlvl:1 $0 HP 30(30)  Pw 28(28)  AC6 Exp1 T1Do you want to see your attributes? [ynq%y[M ] (n) %y[ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: polymorph control. You could not have this property extrinsically: half physical damage. You could not have this property intrinsically: fire resistance. Scroll identification only worked 100 times out of 111. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 17. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 40. Spellbook identification only worked 2 times out of 14. Gem identification only worked 100 times out of 132. Tool identification only worked 5 times out of 14. Monsters only dropped their musable items with 39% chance. Wand drop chance was reduced to 80%. Amulet drop chance was reduced to 87%. Potio%y[ cn drop chance was reduced to 99%. Tool drop chance was reduced to 57%. --More--%y[I) Food drop chance was reduced to 86%. Concealing monsters were spawned underneath items 82% of the time only. Monster death drops spawned with only 93% chance. The following skill could not be trained at all: polearms. The following skill was trained at half the usual rate: short sword. The following skill was trained at one fifth the usual rate: spirituality. The following skill was limited to basic proficiency: mace. The following skill was limited to skilled proficiency: protection spells. The following skill was limited to expert proficiency: matter spells. The following skill became untrainable if you tried to train it too early: martial arts (turn 15). The following skill became untrainable if you tried to train it too early: club (turn 3424). The following skill became untrainable after a while: attack spells (turn 13943). The following skill couldn't be trained before a certain turn number is [17%y[) W;1Hreached: two-handed weapons (turn 4125). Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 35459. Monster spawn increase had reached its maximum at turn 81389. In this game, Eevee's evolution was leafeon. --More--%y[ Your limit for ascension was at turn 903800. The monster class that cannot be genocided was unicorn or horse. The monster class that was spawned more often: pile of coins (freq bonus 4). The monster species that was spawned more often: blister warp patch (freq bonus 10). The monster species that was spawned more often: trousseau raged reformulate (freq bonus 20). The monster species that was spawned more often: morale animadverting alchemist dither (freq bonus 36). The monster species that was spawned more often: specced horror (freq bonus 20). The monster species that was spawned more often: black growth (freq bonus 12). The monster species that was spawned more often: giant white jellyfish (freq bonus 14). The monster species that was spawned more often: pile of flying coins (freq bonus 7). The monster species that was spawned more often: simonized swarming (freq bonus 20). The mon%y[ ster species that was spawned more often: vortex battlemaster (freq bonus 48). The monster species that was spawned more often: retarded golem (freq bonus 10). --More--%y[5The monster species that was spawned more often: burning fern (freq bonus 36). The monster species that was spawned more often: Corina's special combat boot (freq bonus 6). The monster species that was spawned more often: bb prat (freq bonus 18). The monster species that was spawned more often: minotaur mimic (freq bonus 27). The monster species that was spawned more often: tiger that brings an end (freq bonus 12). The monster species that was spawned more often: acidic colony (freq bonus 18). The monster species that was spawned more often: bullywug (freq bonus 21). The monster species that was spawned more often: Daruth Xaxox (freq bonus 24). The monster species that was spawned more often: premiere hive opulent impudent (freq bonus 24). The monster species that was spawned more often: gnomish gunman (freq bonus 27). The monster trait that was more common: monsters whose attacks allow the monste%y[ar to heal its damaged hit points (freq bonus 2). The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 3). The monster species that was never randomly spawned: dark familiar. The monster species that was never randomly spawned: polonium imp. The monster species that was never randomly spawned: cursed bulb. --More--%y[O9 The monster species that was never randomly spawned: plait yogic. The monster species that was never randomly spawned: slow shadow. The monster species that was never randomly spawned: monomolecular transfuser. The monster species that was never randomly spawned: porter dnethack vortex. The monster species that was never randomly spawned: capacitation alleviatory. The monster species that was never randomly spawned: chaos horde. The monster species that was never randomly spawned: newt. The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith). The RNG hath decreed that this item was never generated: amulet versus death spell (torus). The RNG hath decreed that this item was never generated: splint mail ((null)). The RNG hath decreed that this item was never generated: fire hook (beaked staff). The RNG hath decreed that this item was never generated: recovery (reddish). [16%y[9 ;1HThe RNG hath decreed that this item was never generated: ruffled shirt ((null)). The RNG hath decreed that this item was never generated: clone monster (multiple). The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens). The RNG hath decreed that this item was never generated: bombing (exciting). --More--%y[& The RNG hath decreed that this item was never generated: garnet (red). The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 6). The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 11). The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 6). The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 27). The RNG hath de%y[Q 8creed that this item was generated more often: katana (samurai sword, freq bonus 43). The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 67). The RNG hath decreed that this item was generated more often: polymorph --More--%y[fn@+[Leeroy the Assistant ] St15 Dx8 Co12 In7 Wi10 Ch4 UndAlbMalLaw Dlvl:1 $0 HP 30(30)  Pw 28(28)  AC6 Exp1 T1Do you want to s%y["ee your discoveries? [ynq] (n) %y[ PqThe kitten can't follow you into the Black Market.