Pu[ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-08-16.10:24:23.ttyrec Time: (1534415063) Thu Aug 16 10:24:23 2018 Pu[P,XThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...[Leeroy the Concordate Agent ] St5 Dx8 Co7 In12 Wi8 Ch7 ThaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 12(12)  AC4 Exp1 T1You return to level 1 in The Dungeons of Doom.--More--Pu[xU###@+@$+[Leeroy the Concordate Agent ] St5 Dx8 Co7 In12 Wi8 Ch7 ThaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 12(12)  AC4 Exp1 T1Hello Leeroy, the angelic Thalmor, welcome back to SlashEMExtended![Leeroy the Concordate Agent ] St5 Dx8 Co7 In12 Wi8 Ch7 ThaAngMalLaw  19(19)  Pw 12(12)  AC4 Exp1 T1--More--Pu[k>(The moon is waxing tonight.Pu[ T Weapons  a - a blessed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) Pu[T@[Leeroy the Concordate Agent ] St5 Dx8 Co7 In12 Wi8 Ch7 ThaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 12(12)  AC4 Exp1 T1###@+@$+Pu[?Your dark elven bow isn't one-handed.[Leeroy the Concordate Agent ] St5 Dx8 Co7 In12 Wi8 Ch7 ThaAngMalLaw  19(19)  Pw 12(12)  AC4 Exp1 T1Pu[OJBeware, there will be no return! Still climb? [yn] (n) Pu[l y[Leeroy the Concordate Agent  19(19)  Pw 12(12)###@+@$+[Leeroy the Concordate Agent ] St5 Dx8 Co7 In12 Wi8 Ch7 ThaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 12(12)  AC4 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) Pu[Ry Weapons  a - a blessed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) Pu[55t###@+@$+[Leeroy the Concordate Agent ] St5 Dx8 Co7 In12 Wi8 Ch7 ThaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 12(12)  AC4 Exp1 T1Do you want to see your attributes? [ynq] (n) Pu[ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: disintegration resistance. You could not have this property extrinsically: sickness resistance. You could not have this property intrinsically: psi resistance. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 16. Implant identification only worked 1 times out of 11. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 26. Spellbook identification only worked 2 times out of 19. Tool identification only worked 5 times out of 24. Monsters only dropped their musable items with 73% chance. Amulet drop chance was reduced to 14%. Potion drop chance was reduced to 84%. Weapon drop chance was reduced to 89%. Armor drop chance Pu[+ Uwas reduced to 99%. Food drop chance was reduced to 89%. --More--Pu[] Concealing monsters were spawned underneath items 85% of the time only. Monster death drops spawned with only 96% chance. The following skill could not be trained at all: two-weapon combat. The following skill was trained at half the usual rate: divination spells. The following skill was trained at one fifth the usual rate: body spells. The following skill was limited to basic proficiency: devices. The following skill was limited to skilled proficiency: bare-handed combat. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: shield (turn 3). The following skill became untrainable if you tried to train it too early: morning star (turn 408). The following skill became untrainable after a while: body spells (turn 36571). The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 4Pu[^ 5449). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 116732. Monster spawn increase had reached its maximum at turn 190177. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 2045856. The monster class that cannot be genocided was nemese. --More--Pu[ The monster class that was spawned more often: unicorn or horse (freq bonus 2). The monster species that was spawned more often: stormtrooper (freq bonus 12). The monster species that was spawned more often: swamp ghost (freq bonus 4). The monster species that was spawned more often: mulfach sephirah (freq bonus 9).The monster species that was spawned more often: suspicious vortex (freq bonus 32). The monster species that was spawned more often: freezer bot (freq bonus 18). The monster species that was spawned more often: blue-green warp patch (freq bonus 6). The monster species that was spawned more often: disdaining nictitation (freq bonus 48). The monster species that was spawned more often: Lucifer (freq bonus 8). The monster species that was spawned more often: Schmidts (freq bonus 4). The monster species that was spawned more often: dschiim rubber (freq bonus 60). The monster species that waPu[ ms spawned more often: bogged besting (freq bonus 10). The monster species that was spawned more often: foredoom brigantine assuror gloriam (freq bonus 10). The monster species that was spawned more often: weeping woman (freq bonus 12). The monster species that was spawned more often: Gromph (freq bonus 12). --More--Pu[SThe monster species that was spawned more often: novice lich (freq bonus 14). The monster species that was spawned more often: elder silver dragon (freq bonus 16). The monster species that was spawned more often: spimah sephirah (freq bonus 8).The monster species that was spawned more often: werexan (freq bonus 36). The monster species that was spawned more often: carrion fang (freq bonus 36). The monster species that was spawned more often: rot turret (freq bonus 10). The monster trait that was more common: monsters with djinni dialogue (freq bonus 15). The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1). The monster trait that was more common: monsters which petrify others on touch (freq bonus 2). The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 3). The monster sPu[Species that was never randomly spawned: storm of unmagic. The monster species that was never randomly spawned: riveting killed. The monster species that was never randomly spawned: green killer tomato. The monster species that was never randomly spawned: rainbow warp fungus. The monster species that was never randomly spawned: fending spectacle. The monster species that was never randomly spawned: totally bad growth. --More--Pu[The monster species that was never randomly spawned: castalia. The monster species that was never randomly spawned: Hermione Granger. The monster species that was never randomly spawned: mimer nurserymaid. The monster species that was never randomly spawned: firefly. The RNG hath decreed that this item was never generated: lava (red-hot). The RNG hath decreed that this item was never generated: gain level (leveled). The RNG hath decreed that this item was never generated: ruffled shirt ((null)). The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT). The RNG hath decreed that this item was never generated: protection (wide). The RNG hath decreed that this item was never generated: clairvoyance (dark blue). The RNG hath decreed that this item was never generated: starlightstone (gray). The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR Pu[POSSESSIONS IDENTIFIED). The RNG hath decreed that this item was never generated: field helm (yellow helmet). The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield). The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 6). --More--Pu[t The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 23). The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 25). The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 13). The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 17). The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 11). The RNG hath decreed that this item was generated more often: shimmering dragon scales Pu[u (((null), freq bonus 6). The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 17). The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 10). --More--Pu[-The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 7). The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 4). The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 5). The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 5). The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 9). The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 11). The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 5). The RNG hath decreed that this item class was generated more often: Potions Pu[ .(freq bonus 30). The RNG hath decreed that this item class was generated more often: Implants (freq bonus 78). The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped). --More--Pu[2The RNG hath decreed that this item was always generated cursed: object detection (smoky). The RNG hath decreed that this item was always generated cursed: curse (color changing). The RNG hath decreed that this item was always generated cursed: jasper (red). The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo). The RNG hath decreed that this item was always generated cursed: leather saddle (saddle). The RNG hath decreed that this item was always generated cursed: antilevel stone (gray). The RNG hath decreed that this item was always generated cursed: whetstone (gray). The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap). The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots). The RNG hath decreed that this trap was always invisible: clockwise spin trap. The RNG hath dePu[2creed that this trap was generated more often: acid pit (freq bonus 8). Trap randomization happened for 1 in 938 traps. Next attribute increase check would have come at turn 981. --More--Pu[ Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You were magic-protected. You had not decided on your sexuality yet. You were prevented from having disintegration resistance (0). You were prevented from having sickness resistance (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You could fly. Your luck was zero. You could not have safely prayed (185). You survived. --More--Pu[ u###@+@$+[Leeroy the Concordate Agent ] St5 Dx8 Co7 In12 Wi8 Ch7 ThaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 12(12)  AC4 Exp1 T1Do you want to see your discoveries? [ynq] (n) Pu[n Discoveries   Weapons  * elven broadsword (runed broadsword)  * dark elven bow (black runed bow)  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword) (1 of 8)Pu[=U * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe) (2 of 8)Pu[2 * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * ya (bamboo arrow) (3 of 8)Pu[_ ###@+@$+[Leeroy the Concordate Agent ] St5 Dx8 Co7 In12 Wi8 Ch7 ThaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 12(12)  AC4 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) Pu[ϻ vqThe thalmor called Rulindil the concordate agent can't follow you into the Black Market.