h[M Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-08-06.17:36:03.ttyrec Time: (1533576963) Mon Aug 6 17:36:03 2018 h[This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] h[Q[nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)h[ u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6) h[I  Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6) h[^  m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)h[% I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)h[Z +Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)h[Lt (+Use hybrid races? [yn] (n) h[AnChoosing Gender Pick the gender of your albae Thalmor  m - male f - female * - Random ! - Quit(end) h[X3+Choosing Alignment Pick the alignment of your male albae Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) h[ +Ŀ$@@o[Leeroy the Concordate Agent ] St15 Dx6 Co7 In5 Wi7 Ch9 ThaAlbMalCha Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC6 Exp1 T1 It is written in the Book of Lorien:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time. [10;h[D22H Your god Lorien seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Lorien. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Lorien!--More--h[ /Ŀ$@@oHello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor.--More--h[ [Leeroy the Concordate Agent ] St15 Dx6 Co7 In5 Wi7 Ch9 ThaAlbMalCha  23(23)  Pw 18(18)  AC6 Exp1 T1h[P Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed -1 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) h[][Leeroy the Concordate Agent ] St15 Dx6 Co7 In5 Wi7 Ch9 ThaAlbMalCha Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC6 Exp1 T1Ŀ$@@oh[a)=Beware, there will be no return! Still climb? [yn] (n) h[K}y[Leeroy the Concordate Agent  23(23)  Pw 18(18)Ŀ$@@o[Leeroy the Concordate Agent ] St15 Dx6 Co7 In5 Wi7 Ch9 ThaAlbMalCha Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC6 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) h[ Ty Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed -1 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) h[C=Ŀ$@@o[Leeroy the Concordate Agent ] St15 Dx6 Co7 In5 Wi7 Ch9 ThaAlbMalCha Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC6 Exp1 T1Do you want to see your attributes? [ynq] (n) h[ 1nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: shock resistance. You could not have this property extrinsically: drunken boxing. You could not have this property intrinsically: fear resistance. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 14. Implant identification only worked 1 times out of 30. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 6. Monsters only dropped their equipment with 79% chance. Scroll drop chance was reduced to 87%. Ring drop chance was reduced to 87%. Wand drop chance was reduced to 94%. Amulet drop chance was reduced to 21%. Potion drop chance was reduced to 60%. Armor drop chance was reduced to 82%. Tool drop chance wash[51& reduced to 76%. --More--h[ Food drop chance was reduced to 85%. Concealing monsters were spawned underneath items 87% of the time only. The following skill could not be trained at all: shuriken. The following skill was trained at half the usual rate: riding. The following skill was trained at one fifth the usual rate: lance. The following skill was limited to basic proficiency: protection spells. The following skill was limited to skilled proficiency: devices. The following skill was limited to expert proficiency: shield. The following skill became untrainable if you tried to train it too early: scimitar (turn 5). The following skill became untrainable if you tried to train it too early: sexy flats (turn 780). The following skill became untrainable after a while: paddle (turn 40514). The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 50884). Number of artifacts generated was 0h[ . Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 40095. Monster spawn increase had reached its maximum at turn 136298. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 277123. The monster class that cannot be genocided was rust monster or disenchanter. --More--h[ XThe monster class that was spawned more often: humanoid (freq bonus 6). The monster species that was spawned more often: dirty beam (freq bonus 32). The monster species that was spawned more often: serrated archer (freq bonus 14). The monster species that was spawned more often: geology ghost (freq bonus 42). The monster species that was spawned more often: giant red mouse (freq bonus 34). The monster species that was spawned more often: ECM nerve head (freq bonus 9). The monster species that was spawned more often: death ray dragon (freq bonus 64). The monster species that was spawned more often: frenchman maximized (freq bonus 14). The monster species that was spawned more often: healing stalk (freq bonus 16). The monster species that was spawned more often: lava troll (freq bonus 10). The monster species that was spawned more often: passee disrespectfully muskmelon (freq bonus 22). The monster h[%Xpspecies that was spawned more often: shard warp patch (freq bonus 16). The monster species that was spawned more often: evasive GI trooper (freq bonus 28). The monster species that was spawned more often: tree stalk (freq bonus 24). The monster species that was spawned more often: old yellow dragon (freq bonus --More--h[ 14). The monster species that was spawned more often: shaman (freq bonus 108). The monster species that was spawned more often: rando ant (freq bonus 48). The monster species that was spawned more often: vacuum fungus (freq bonus 30). The monster species that was spawned more often: iron smasher (freq bonus 27). The monster species that was spawned more often: autofarm blood pudding (freq bonus 88). The monster species that was spawned more often: cryo archer (freq bonus 40). The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2). The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4). The monster trait that was more common: monsters that can be genocided (freq bonus 18). The monster trait that was more common: monsters that have sting attacks (freq bonus 10). The monster trait that was more common: h[>\monsters whose attacks cause depression (freq bonus 1). The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4). The monster species that was never randomly spawned: aqua regia golem. The monster species that was never randomly spawned: spoonerism negativing --More--h[Buprolifically. The monster species that was never randomly spawned: Friederike's lady pump. The monster species that was never randomly spawned: gluing blob. The monster species that was never randomly spawned: giant grey termite. The monster species that was never randomly spawned: axial bulb. The monster species that was never randomly spawned: really big tarantula. The monster species that was never randomly spawned: Ruea's sneaker. The monster species that was never randomly spawned: vampiric force patch. The monster species that was never randomly spawned: jabbering aphrodite dissimulation. The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding). The RNG hath decreed that this item was never generated: gnomish helm (little red hat). The RNG hath decreed that this item was never generated: magic shield (pure). The RNG hath decreed that this item was never generated: invih[Xugsibility (dark brown). The RNG hath decreed that this item was never generated: implant of ennui (original). The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves). The RNG hath decreed that this item was never generated: polymorph control --More--h[ (emerald). The RNG hath decreed that this item was never generated: treasure chest ((null)). The RNG hath decreed that this item was never generated: dehydrating stone (gray). The RNG hath decreed that this item was never generated: anti-magic shell (fugacious). The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 36). The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 12). The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 46). The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 8). The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 6). The RNG hath decreed that this item was generated more often: Uruk-hai shield (h[ &white-handed shield, freq bonus 31). The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 10). The RNG hath decreed that this item was generated more often: black aestivalis --More--h[c (runed broadsword, freq bonus 49). The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 30). The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 27). The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 12). The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 3). The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 4). The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 11). The RNG hath decreed that this item was geneh[y rated more often: eyecloser ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 11). The RNG hath decreed that this item was generated more often: leather gloves --More--h[] (old gloves, freq bonus 16). The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 6). The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated). The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots). The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)). The RNG hath decreed that this item was always generated cursed: battle staff ((null)). The RNG hath decreed that this item was always generated cursed: silver slingstone (gray). The RNG hath decreed that this item was always generated cursed: mining helm (round helmet). The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak). The RNG hath decreed that this item was always generated cursed: brittle spear ((null)). The RNG hath decrh[^ eed that this item was always generated cursed: amulet of stone (unmaterial). The RNG hath decreed that this item was always generated cursed: homicide stone --More--h[(gray). The RNG hath decreed that this trap was always invisible: nexus trap. The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 3). Trap randomization happened for 1 in 17 traps. Next attribute increase check would have come at turn 1970. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were sleep resistant. You were magic-protected. You had not decided on your sexuality yet. You were prevented from having shock resistance (0). You were prevented from drunken boxing (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (272). You survived. --More--h[ Ŀ$@@o[Leeroy the Concordate Agent ] St15 Dx6 Co7 In5 Wi7 Ch9 ThaAlbMalCha Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC6 Exp1 T1Do you want to see your discoveries? [ynq] (n) h[On Discoveries   Weapons  * elven broadsword (runed broadsword)  * dark elven bow (black runed bow)  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword) (1 of 8)h[B U * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe) (2 of 8) h[$2 * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * ya (bamboo arrow) (3 of 8)!h[CĿ$@@o[Leeroy the Concordate Agent ] St15 Dx6 Co7 In5 Wi7 Ch9 ThaAlbMalCha Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC6 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) !h[ q