Ef[n Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-08-05.11:32:21.ttyrec Time: (1533468741) Sun Aug 5 11:32:21 2018 Ef[This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Ff[;[nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)Jf[ u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)Jf["E Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)Nf[c m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)Of[ % I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)Pf[W +Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)^f[  u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)^f[ Q - elf  R - ent  S - evilvariant  T - expert  U - fawn  V - felid  W - fenek  X - fiend  Y - gastly  Z - gelatinous cube  a - giant  b - gnome  c - golden saint  d - green slime  e - gremlin  f - grid bug  g - haxor  h - hemi-doppelganger  i - hemophage  j - herbalist  k - heretic  l - hobbit (3 of 8)_f[E m - homicider  n - hidden elf  o - human  p - illithid  q - immunizer  r - imp  s - imperial  t - incantifier  u - inka  v - insectoid  w - ironman  x - jelly  y - khajiit  z - kobold  A - kop  B - leprechaun  C - levelscaler  D - levitator  E - lich  F - listener  G - lizardman  H - loli (4 of 8)_f[[  I - lycanthrope  J - maia  K - mazewalker  L - mimic  M - minimalist  N - missingno  O - monkey  P - monster  Q - moon elf  R - mould  S - mummy  T - naga  U - nastinator  V - navi  W - nord  X - null  Y - nymph  Z - octopode  a - ogre  b - orc  c - peacemaker  d - phantom (5 of 8)`f[w` e - poisoner  f - polyinitor  g - problematic  h - race X  i - randomizer  j - redditor  k - redguard  l - rodneyan  m - rohirrim  n - rougelike  o - salamander  p - satre  q - scurrier  r - sea elf  s - segfaulter  t - senser  u - shoe  v - sinner  w - skeleton  x - skillor  y - snail  z - snakeman (6 of 8)`f[_O  A - sokosolver  B - soviet  C - specialist  D - spiderman  E - spirit  F - spriggan  G - sticker  H - sustainer  I - suxxor  J - sylph  K - thunderlord  L - trainer  M - transformer  N - trapper  O - troll  P - tumblrer  Q - turtle  R - unalignment thing  S - undefined  T - ungenomold  U - unicorn  V - unmagic (7 of 8)af[jg  e - poisoner  f - polyinitor  g - problematic  h - race X  i - randomizer  j - redditor  k - redguard  l - rodneyan  m - rohirrim  n - rougelike  o - salamander  p - satre  q - scurrier  r - sea elf  s - segfaulter  t - senser  u - shoe  v - sinner  w - skeleton  x - skillor  y - snail  z - snakeman (6 of 8)df[Q (+Use hybrid races? [yn] (n) ff[ nChoosing Gender Pick the gender of your redguardian Thalmor  m - male f - female * - Random ! - Quit(end) ff[79+Choosing Alignment Pick the alignment of your male redguardian Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) gf[+Ŀ+@@$[Leeroy the Concordate Agent ] St9 Dx9 Co7 In11 Wi11 Ch15 ThaRedMalCha Dlvl:1 $0 HP 25(25)  Pw 10(10)  AC4 Exp1 T1 It is written in the Book of Lorien:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bidegf[%s his time.  Your god Lorien seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Lorien. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Lorien!--More--gf[q!Ŀ+@@$gf[.sHello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Thalmor.--More--hf[ [Leeroy the Concordate Agent ] St9 Dx9 Co7 In11 Wi11 Ch15 ThaRedMalCha  25(25)  Pw 10(10)  AC4 Exp1 T1hf[4N Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - a blessed +1 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) if[0[Leeroy the Concordate Agent ] St9 Dx9 Co7 In11 Wi11 Ch15 ThaRedMalCha Dlvl:1 $0 HP 25(25)  Pw 10(10)  AC4 Exp1 T1Ŀ+@@$if[, Pick an object.if[; @ a human or elf or you (redguardian thalmor called Leeroy)  Accessing Pokedex entry for thalmor...   Base statistics of this monster type:  Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical if[y y  1d4, uses magic spell(s) - random magic spell  --More--jf[Ŀ +[Leeroy the Concordate Agent ] St9 Dx9 Co7 In11 Wi11 Ch15 ThaRedMalCha  25(25)  Pw 10(10)  AC4 Exp1 T1jf[Pick an object.jf[@ a human or elf or you (redguardian thalmor called Leeroy)  Accessing Pokedex entry for redguard...   Base statistics of this monster type:  Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d3, uses weapon - ordinary physical  1d3, uses weapon - ordinary physical  --More--lf[ ,[Leeroy the Concordate Agent ] St9 Dx9 Co7 In11 Wi11 Ch15 ThaRedMalCha  25(25)  Pw 10(10)  AC4 Exp1 T1mf[ۥ=Beware, there will be no return! Still climb? [yn] (n) nf[ty[Leeroy the Concordate Agent  25(25)  Pw 10(10)Ŀ+@@$[Leeroy the Concordate Agent ] St9 Dx9 Co7 In11 Wi11 Ch15 ThaRedMalCha Dlvl:1 $0 HP 25(25)  Pw 10(10)  AC4 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) nf[PRy Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - a blessed +1 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) nf[y Ŀ+@@$[Leeroy the Concordate Agent ] St9 Dx9 Co7 In11 Wi11 Ch15 ThaRedMalCha Dlvl:1 $0 HP 25(25)  Pw 10(10)  AC4 Exp1 T1Do you want to see your attributes? [ynq] (n) of[nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: polymorph control. You could not have this property extrinsically: petrification resistance. You could not have this property intrinsically: technicality. Scroll identification only worked 100 times out of 139. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 8. Implant identification only worked 1 times out of 13. Wand identification only worked 3 times out of 24. Armor identification only worked 15 times out of 23. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 164. Monsters only dropped their musable items with 27% chance. Scroll drop chance was reduced to 83%. Amulet drop chance was reduced to 78%. Weapof[#eon drop chance was reduced to 76%. Armor drop chance was reduced to 87%. --More--qf[oTool drop chance was reduced to 78%. Musable item generation frequency had a negative bias of 27%. Concealing monsters were spawned underneath items 44% of the time only. The following skill could not be trained at all: attack spells. The following skill was trained at half the usual rate: protection spells. The following skill was trained at one fifth the usual rate: bare-handed combat. The following skill was limited to basic proficiency: implants. The following skill was limited to skilled proficiency: two-handed sword. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: axe (turn 13). The following skill became untrainable if you tried to train it too early: mace (turn 1140). The following skill became untrainable after a while: protection spells (turn 48137). The following skill couldn't be trained bqf[Before a certain turn number is reached: attack spells (turn 30751). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 13939. Monster spawn increase had reached its maximum at turn 65499. --More--qf[<]In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 439428. The monster class that cannot be genocided was cockatrice. The monster class that was spawned more often: major demon (freq bonus 1). The monster species that was spawned more often: village fool (freq bonus 8). The monster species that was spawned more often: nethack horror (freq bonus 2). The monster species that was spawned more often: patent pretext (freq bonus 16). The monster species that was spawned more often: stronghold technique soldier preglacial (freq bonus 16). The monster species that was spawned more often: firewall (freq bonus 6). The monster species that was spawned more often: quickling (freq bonus 9). The monster species that was spawned more often: psychic monster (freq bonus 9).The monster species that was spawned more often: chloroform smasher (freq bonus 18). The monster species that waqf[U]vs spawned more often: bider eared elated citadel crushed (freq bonus 12). The monster species that was spawned more often: grimlock (freq bonus 6). The monster species that was spawned more often: reasonable universalized (freq bonus 24). The monster species that was spawned more often: citykiller turret (freq bonus --More--tf[j12). The monster species that was spawned more often: warp sphere (freq bonus 8). The monster species that was spawned more often: undead permamimic (freq bonus 2).The monster species that was spawned more often: porter python (freq bonus 6). The monster species that was spawned more often: heartbreaker libation (freq bonus 24). The monster species that was spawned more often: black penetrator (freq bonus 8).The monster species that was spawned more often: sensei ghost (freq bonus 9). The monster species that was spawned more often: zruty (freq bonus 12). The monster species that was spawned more often: premeditative uvula (freq bonus 21). The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2). The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2). The monster trait that was more common: monsters whtf[k(ose attacks aggravate monsters (freq bonus 18). The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2). The monster species that was never randomly spawned: a-type. --More--xf[AThe monster species that was never randomly spawned: nonimmunity countrywomen tranquility deceiver paralytical. The monster species that was never randomly spawned: girl who hates latin teachers. The monster species that was never randomly spawned: tsetse fly. The monster species that was never randomly spawned: fire hulk. The monster species that was never randomly spawned: arrogating impermanence. The monster species that was never randomly spawned: eagle. The monster species that was never randomly spawned: bleeding beam. The monster species that was never randomly spawned: sparkling mushroom. The monster species that was never randomly spawned: Grund the Orc King. The RNG hath decreed that this item was never generated: mana bolt (irresistible). The RNG hath decreed that this item was never generated: implant of ages (miocene). The RNG hath decreed that this item was never generated: halite (white). xf[oThe RNG hath decreed that this item was never generated: tinning kit ((null)). The RNG hath decreed that this item was never generated: acid (white). The RNG hath decreed that this item was never generated: onion ((null)). The RNG hath decreed that this item was never generated: warning (diamond). The RNG hath decreed that this item was never generated: filler cloak (mantle of coat). --More--xf[4 The RNG hath decreed that this item was never generated: iron shoes (hard shoes). The RNG hath decreed that this item was never generated: cure hallucination (glowing). The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 25). The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 4). The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 16). The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 45). The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 34). Thexf[d RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 3). The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 6). --More--yf[SThe RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 4). The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 4). The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 8). The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 10). The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 10). The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 11). The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 9yf[T). The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 4). The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 8). --More--yf[_ The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 49). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 59). The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak). The RNG hath decreed that this item was always generated cursed: spell loss stone (gray). The RNG hath decreed that this item was always generated cursed: torpedo ((null)). The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: printed shirt ((null)). The RNG hath decreed that this item was always generated cursed: time spending (clocked). The RNG hath decreed that this item was always generated cursed: chocoegg ((null)). The RNG hath decreed that this item was always generated cursed: cure fryf[_ eeze (snowy). The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)). --More--zf[caThe RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak). The RNG hath decreed that this trap was always invisible: swarm trap. The RNG hath decreed that this trap was generated more often: madeleine trap (freq bonus 9). Trap randomization happened for 1 in 311 traps. Next attribute increase check would have come at turn 2168. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were sleep resistant. You were poison resistant. You were immune to sickness. You had not decided on your sexuality yet. You were prevented from having petrification resistance (0). You were prevented from having polymorph control (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You had mana regeneration. Your luck was zero. --More--f[hZYou could not have safely prayed (441). You survived. --More--f[Ŀ+@@$[Leeroy the Concordate Agent ] St9 Dx9 Co7 In11 Wi11 Ch15 ThaRedMalCha Dlvl:1 $0 HP 25(25)  Pw 10(10)  AC4 Exp1 T1Do you want to see your discoveries? [ynq] (n) f[ n Discoveries   Weapons  * elven broadsword (runed broadsword)  * dark elven bow (black runed bow)  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword) (1 of 8)f[U * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe) (2 of 8)f[w)Ŀ+@@$[Leeroy the Concordate Agent ] St9 Dx9 Co7 In11 Wi11 Ch15 ThaRedMalCha Dlvl:1 $0 HP 25(25)  Pw 10(10)  AC4 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) f[#y vqThe thalmor called Rulindil the concordate agent can't follow you into the Black Market.