e[É Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-08-04.14:32:50.ttyrec Time: (1533393170) Sat Aug 4 14:32:50 2018 e[This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] e[ [nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)e[iA u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)e[ Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)e[B2  m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)e[zO % I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)e[s +Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)e[y)(+Use hybrid races? [yn] (n) e[yS nChoosing Gender Pick the gender of your albae Thalmor  m - male f - female * - Random ! - Quit(end) e[3+Choosing Alignment Pick the alignment of your male albae Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) e[9++Ŀx@@[Leeroy the Concordate Agent ] St11 Dx9 Co3 In9 Wi8 Ch6 ThaAlbMalCha Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC1 Exp1 T1 It is written in the Book of Lorien:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it ie[9Nn the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Lorien seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Lorien. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Lorien!--More--e[r=+Ŀx@@Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor.--More--e[2 [Leeroy the Concordate Agent ] St11 Dx9 Co3 In9 Wi8 Ch6 ThaAlbMalCha  23(23)  Pw 18(18)  AC1 Exp1 T1e[ Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +3 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 2 uncursed scrolls of phase door {0}  h - an invisible uncursed scroll of phase door {0}  i - 2 uncursed scrolls of standard id {0}  j - an uncursed scroll of cure {0} (end) e[ E[Leeroy the Concordate Agent ] St11 Dx9 Co3 In9 Wi8 Ch6 ThaAlbMalCha Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC1 Exp1 T1+Ŀx@@e[>=Beware, there will be no return! Still climb? [yn] (n) e[# y[Leeroy the Concordate Agent  23(23)  Pw 18(18)+Ŀx@@[Leeroy the Concordate Agent ] St11 Dx9 Co3 In9 Wi8 Ch6 ThaAlbMalCha Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC1 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) e[\y Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +3 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 2 uncursed scrolls of phase door {0}  h - an invisible uncursed scroll of phase door {0}  i - 2 uncursed scrolls of standard id {0}  j - an uncursed scroll of cure {0} (end) e[8e y+Ŀx@@[Leeroy the Concordate Agent ] St11 Dx9 Co3 In9 Wi8 Ch6 ThaAlbMalCha Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC1 Exp1 T1Do you want to see your attributes? [ynq] (n) e[CnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: numbopathy. You could not have this property extrinsically: discount action. You could not have this property intrinsically: dimmopathy. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 35. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 26. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 172. Tool identification only worked 5 times out of 11. Scroll drop chance was reduced to 82%. Ring drop chance was reduced to 84%. Amulet drop chance was reduced to 53%. Potion drop chance was reduced to 89%. Weae[b9pon drop chance was reduced to 97%. --More--e[ Armor drop chance was reduced to 17%. Food drop chance was reduced to 91%. Musable item generation frequency had a negative bias of 17%. Concealing monsters were spawned underneath items 86% of the time only. Monster death drops spawned with only 91% chance. The following skill could not be trained at all: unicorn horn. The following skill was trained at half the usual rate: martial arts. The following skill was trained at one fifth the usual rate: quarterstaff. The following skill was limited to basic proficiency: searching. The following skill was limited to skilled proficiency: shield. The following skill was limited to expert proficiency: petkeeping. The following skill became untrainable if you tried to train it too early: general combat (turn 2). The following skill became untrainable if you tried to train it too early: pick-axe (turn 2607). The following skill became untrainable after a while: pete[ keeping (turn 88280). The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 44634). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 39182. Monster spawn increase had reached its maximum at turn 147092. --More--"e[ In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 1483311. The monster class that cannot be genocided was lich. The monster class that was spawned more often: unicorn or horse (freq bonus 5). The monster species that was spawned more often: Prostetnik Vogon Jeltz (freq bonus 16). The monster species that was spawned more often: humanlike naga (freq bonus 21). The monster species that was spawned more often: inka hunter (freq bonus 24). The monster species that was spawned more often: gombo misidentifying (freq bonus 48). The monster species that was spawned more often: fake coins (freq bonus 36). The monster species that was spawned more often: adulterant tercel (freq bonus 16). The monster species that was spawned more often: dire half-dragon bone-eating saltwater werepiranha (freq bonus 7). The monster species that was spawned more often: cesurae copperplate (freq"e[< bonus 21). The monster species that was spawned more often: magic-colored force fungus (freq bonus 18). The monster species that was spawned more often: karmic spore (freq bonus 16). The monster species that was spawned more often: 4chan warhorse (freq bonus --More--"e[ 24). The monster species that was spawned more often: oriental vampire (freq bonus 21). The monster species that was spawned more often: golden brown dragon (freq bonus 22). The monster species that was spawned more often: appallingly bombarded (freq bonus 24). The monster species that was spawned more often: necroskeleton (freq bonus 14). The monster species that was spawned more often: healing spore (freq bonus 36). The monster species that was spawned more often: magic-colored colony (freq bonus 6). The monster species that was spawned more often: chimaera (freq bonus 10). The monster species that was spawned more often: scarlet mold (freq bonus 18). The monster species that was spawned more often: fonder cometh repairable (freq bonus 12). The monster trait that was more common: monsters that wail (freq bonus 2). The monster trait that was more common: monsters that are strong (freq bonus [18;"e[ T1H2).The monster species that was never randomly spawned: dveikus sephirah. The monster species that was never randomly spawned: jamming broiling. The monster species that was never randomly spawned: ubernazgul. The monster species that was never randomly spawned: Kristin's super-high lady --More--#e[shoe. The monster species that was never randomly spawned: rust ripper. The monster species that was never randomly spawned: Humanoid Angel. The monster species that was never randomly spawned: fish rooftop. The monster species that was never randomly spawned: disintegrating sphere. The monster species that was never randomly spawned: voltorb. The monster species that was never randomly spawned: porter black unicorn. The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps). The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic). The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)). The RNG hath decreed that this item was never generated: implant of vileness (muscular). The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars). The RNG hath decreed that#e[ this item was never generated: cloak of leech (energizer cloak). The RNG hath decreed that this item was never generated: cirmocline (pink). The RNG hath decreed that this item was never generated: restore ability (light brown). --More--#e[The RNG hath decreed that this item was never generated: gain level (milky). The RNG hath decreed that this item was never generated: genocide (omnipotent). The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 71). The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 25). The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 9). The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 29). The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 4). The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 17). The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 6). The RNG hath decreed that this item#e[F was generated more often: vaporize (illgotten, freq bonus 7). The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 9). --More--#e[^ The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 3). The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 4). The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 3). The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 5). The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 6). The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 5). The RNG hath decreed that this item was generated more often: finger #e[u &of death (stained, freq bonus 8). The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 7). The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking). --More--$e[The RNG hath decreed that this item was always generated cursed: bullwhip ((null)). The RNG hath decreed that this item was always generated cursed: magicite crystal (blue). The RNG hath decreed that this item was always generated cursed: inka leash (leash). The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: mace ((null)). The RNG hath decreed that this item was always generated cursed: menu bug stone (gray). The RNG hath decreed that this item was always generated cursed: polymorph (ivory). The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock). The RNG hath decreed that this item was always generated cursed: iron bar ((null)). The RNG hath decreed that this trap was always invisible: checkerboard trap. The RNG hat$e[h decreed that this trap was generated more often: web (freq bonus 3).Trap randomization happened for 1 in 259 traps. Trap difficulty was increased by 29. --More--$e[ Next attribute increase check would have come at turn 992. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were sleep resistant. You were magic-protected. You had not decided on your sexuality yet. You were prevented from having numbopathy (0). You were prevented from having discount action (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (212). You survived. --More--'e[Az+Ŀx@@[Leeroy the Concordate Agent ] St11 Dx9 Co3 In9 Wi8 Ch6 ThaAlbMalCha Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC1 Exp1 T1Do you want to see your discoveries? [ynq] (n) 'e[6n Discoveries   Weapons  * elven broadsword (runed broadsword)  * dark elven bow (black runed bow)  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword) (1 of 8)'e[ U * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe) (2 of 8)(e[+Ŀx@@[Leeroy the Concordate Agent ] St11 Dx9 Co3 In9 Wi8 Ch6 ThaAlbMalCha Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC1 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) (e[ vqThe thalmor called Rulindil the concordate agent can't follow you into the Black Market.