"d[  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-08-03.21:24:49.ttyrec Time: (1533331490) Fri Aug 3 21:24:50 2018 "d[7This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] "d[[nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)"d[p  u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)"d[1  Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)#d[  m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)%d[v{+Choosing Race Pick the race of your Musician   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)%d[(+Use hybrid races? [yn] (n) %d[nChoosing Gender Pick the gender of your albae Musician  m - male f - female * - Random ! - Quit(end) %d[g 4+Choosing Alignment Pick the alignment of your male albae Musician  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) %d[l+Ŀ$@Ŀ@[Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha Dlvl:1 $0 HP 26(26)  Pw 16(16)  AC7 Exp1 T1 It is written in the Book of Arioch:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch %d[lstole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Arioch seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Doodler, have been heralded from birth as the instrument of Arioch. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Arioch!--More--&d[f ĿĿHello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Musician.--More--&d[A [Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T1'd[ Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:12) {0} d - an uncursed magic harp (3:9) {0} e - an uncursed drum of earthquake (0:3) {0} f - an uncursed frost horn (0:8) {0} g - an uncursed fire horn (0:8) {0}(end) (d[ Ŀ[Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T1(d[" Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:12) {0} d - an uncursed magic harp (3:9) {0} e - an uncursed drum of earthquake (0:3) {0} f - an uncursed frost horn (0:8) {0} g - an uncursed fire horn (0:8) {0}(end) )d[4Ŀ[Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T1)d[$You don't know any spells right now.[Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T1*d[7B # *d[Jt+d[echnique+d[JA Choose a technique  Name Level Status a - dazzle 1 Prepared b - weapon practice 1 Prepared c - appraisal 1 Prepared d - panic digging 1 Prepared e - phase door 1 Prepared f - invoke deity 1 Prepared g - blood ritual 1 Prepared(end) 2d[ j+[Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T12d[`  Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:12) {0} d - an uncursed magic harp (3:9) {0} e - an uncursed drum of earthquake (0:3) {0} f - an uncursed frost horn (0:8) {0} g - an uncursed fire horn (0:8) {0}(end) 7d[KĿ[Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T17d[{  Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:12) {0} d - an uncursed magic harp (3:9) {0} e - an uncursed drum of earthquake (0:3) {0} f - an uncursed frost horn (0:8) {0} g - an uncursed fire horn (0:8) {0}(end) 9d[M+Ŀdrum of earthquake - This is a tool. Color: brown. Material: leather. Appearance: drum. Most tools can be applied for an effect; some are also useful when wielded.--More--9d[8 A magic drum that causes the entire dungeon level to shake violently, creating lots of pits.--More--;d[( [Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T1;d[6What do you want to use or apply? [cdefg or ?*] d[oNYou extract a strange sound from the drum of earthquake![Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T2?d[ DWhat do you want to use or apply? [cdefg or ?*] @d[X8What tune are you playing? [5 notes, A-G] Bd[/ABd[ACd[nACd[%7 ADd[AEd[v You extract a strange sound from the drum of earthquake![Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T2 [Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T3@Fd[]  Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:12) {0} d - an uncursed magic harp (3:9) {0} e - an uncursed drum of earthquake (0:3) {0} f - an uncursed frost horn (0:8) {0} g - an uncursed fire horn (0:8) {0}(end) Hd[ÈĿ[Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T3Hd[P"6What do you want to use or apply? [cdefg or ?*] Id[8What tune are you playing? [5 notes, A-G] Kd[ Kd[{ Kd[m  Ld[J Ld[{  Md[3You extract a strange sound from the drum of earthquake![Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T3 [Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T4BNd[EDWhat do you want to use or apply? [cdefg or ?*] Od[<That is a silly thing to use or apply.--More--Pd[i[Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T4Pd[G6What do you want to use or apply? [cdefg or ?*] Pd[ $ Tools c - an uncursed magic flute (0:12) {0} d - an uncursed magic harp (3:9) {0} e - an uncursed drum of earthquake (0:3) {0} f - an uncursed frost horn (0:8) {0} g - an uncursed fire horn (0:8) {0}(end) Td[̰+What tune are you playing? [5 notes, A-G] Vd[ƫaWd[bWd[1cWd[I_ dWd[YeXd[@fYd[ You extract a strange sound from the drum of earthquake![Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T4--More--Zd[9%Dray Harp picks up 7 gold pieces {0}.[Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T5@[d[8 +Pick an object.\d[\d[@ a human or elf (tame Green-elf called Dray Harp) (base level 5) (male) Accessing Pokedex entry for Green-elf...   Base statistics of this monster type:  Base level = 5, difficulty = 7, AC = 10, magic resistance = 10, alignment 6. Normal speed (12). Normal generation in groups, with frequency 15. Resists sleep. Conveys sleep resistance. Genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form.  Attacks:  2d4, uses weapon - ordinary physical  --More--^d[U0AĿ[Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T5^d[^You don't know any spells right now.[Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T5_d[E # `d[W tad[yo bd[[Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T5bd[  Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:12) {0} d - an uncursed magic harp (3:9) {0} e - an uncursed drum of earthquake (0:3) {0} f - an uncursed frost horn (0:8) {0} g - an uncursed fire horn (0:8) {0}(end) bd['Ŀ[Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T5cd[xPick an object.cd[@ a human or elf or you (albae musician called Leeroy)  Accessing Pokedex entry for musician...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical cd[  --More--dd[~\Ŀ [Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T5dd[ Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:12) {0} d - an uncursed magic harp (3:9) {0} e - an uncursed drum of earthquake (0:3) {0} f - an uncursed frost horn (0:8) {0} g - an uncursed fire horn (0:8) {0}(end) fd[ Ŀ[Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T5gd[1 Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:12) {0} d - an uncursed magic harp (3:9) {0} e - an uncursed drum of earthquake (0:3) {0} f - an uncursed frost horn (0:8) {0} g - an uncursed fire horn (0:8) {0}(end) id[ݎ+Ŀmagic flute - This is a tool. Color: brown. Material: wooden. Appearance: flute. Most tools can be applied for an effect; some are also useful when wielded.--More--id[ An instrument that generates charming sounds to lull your enemies into sleeping.--More--kd[ [Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T5kd[e Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:12) {0} d - an uncursed magic harp (3:9) {0} e - an uncursed drum of earthquake (0:3) {0} f - an uncursed frost horn (0:8) {0} g - an uncursed fire horn (0:8) {0}(end) kd[+Ŀmagic harp - This is a tool. Color: brown. Material: wooden. Appearance: harp. Most tools can be applied for an effect; some are also useful when wielded. --More--kd[  This powerful instrument can be played to tame adjacent monsters.[Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T5md[0Unknown command ' '.--More--nd[qpYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) nd[n{nTurn the number pad on? [yn] (n) nd['$ n[Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T5od[ Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:12) {0} d - an uncursed magic harp (3:9) {0} e - an uncursed drum of earthquake (0:3) {0} f - an uncursed frost horn (0:8) {0} g - an uncursed fire horn (0:8) {0}(end) pd[!+Ŀfrost horn - This is a tool. Color: white. Material: bone. Appearance: horn. Most tools can be applied for an effect; some are also useful when wielded. --More--qd[O This instrument can shoot bolts of ice.[Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T5rd[G\ DWhat do you want to use or apply? [cdefg or ?*] sd[$ Tools c - an uncursed magic flute (0:12) {0} d - an uncursed magic harp (3:9) {0} e - an uncursed drum of earthquake (0:3) {0} f - an uncursed frost horn (0:8) {0} g - an uncursed fire horn (0:8) {0}(end) td[Yz+Improvise? [yes/no] ud[nud[Poud[T >What tune are you playing? [5 notes, A-G] vd[Awd[܂Awd[/Awd[ Gxd[Gxd[z@ You extract a strange sound from the frost horn![Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T5--More--yd[ Dray Harp drops 7 gold pieces.[Leeroy the Doodler ] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  26(26)  Pw 16(16)  AC7 Exp1 T6$@{d[0MDWhat do you want to use or apply? [cdefg or ?*] |d["Improvise? [yes/no] }d[X5y~d[`e~d[ s~d[s =You start playing the frost horn.--More--d[3.In what direction? [hykulnjb><] d[S You imitate a popsicle![Leeroy the Doodler] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  4(26)  Pw 16(16)  AC7 Exp1 T6[-22 -> 4]Warning: HP low![Leeroy the Doodler] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  4(26)  Pw 16(16)  AC7 Exp1 T6 [Leeroy the Doodler] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  4(26)  Pw 16(16)  AC7 Exp1 T7@d[DWhat do you want to use or apply? [cdefg or ?*] d[L2 $ Tools c - an uncursed magic flute (0:12) {0} d - an uncursed magic harp (3:9) {0} e - an uncursed drum of earthquake (0:3) {0} f - an uncursed frost horn (0:7) {0} g - an uncursed fire horn (0:8) {0}(end) d[z+Improvise? [yes/no] d[Ryd[ed[[ sd[H <You start playing the fire horn.--More--d[s.In what direction? [hykulnjb><] d[?You've set yourself afire!--More--d[4_One of your scrolls of mana catches fire and burns![Leeroy the Doodler] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  3(26)  Pw 16(16)  AC7 Exp1 T7[-1 -> 3]--More--d[Warning: HP low![Leeroy the Doodler] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha  -6(26)  Pw 16(16)  AC7 Exp1 T7--More--d[޾ jYou die...[ -6(26)  Pw 16(16)--More--d[Ŀ@Ŀ@[Leeroy the Doodler] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha Dlvl:1 $0 HP -6(26)  Pw 16(16)  AC7 Exp1 T7You didn't even score a single point. You noob!--More--d[N ODo you want your possessions identified? DYWYPI? [ynq] (n) d[n Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 3 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:12) {0} d - an uncursed magic harp (3:9) {0} e - an uncursed drum of earthquake (0:3) {0} f - an uncursed frost horn (0:7) {0} g - an uncursed fire horn (0:7) {0}(end) d[ YĿDo you want to see your attributes? [ynq] (n) d[ynFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: quad attacks. You could not have this property extrinsically: confusion resistance. You could not have this property intrinsically: invisibility. Scroll identification only worked 100 times out of 165. Potion identification only worked 3 times out of 41. Ring identification only worked 4 times out of 14. Implant identification only worked 1 times out of 21. Armor identification only worked 15 times out of 31. Spellbook identification only worked 2 times out of 8. Monsters only dropped their equipment with 80% chance. Scroll drop chance was reduced to 86%. Wand drop chance was reduced to 79%. Amulet drop chance was reduced to 98%. Potion drop chance was reduced to 90%. Tool drop chance was reduced to 78%. d[y:Food drop chance was reduced to 99%. --More--d[zMusable item generation frequency had a negative bias of 38%. The following skill could not be trained at all: elemental spells. The following skill was trained at half the usual rate: occult spells. The following skill was trained at one fifth the usual rate: attack spells. The following skill was limited to basic proficiency: elemental spells. The following skill was limited to skilled proficiency: morning star. The following skill was limited to expert proficiency: shield. The following skill became untrainable if you tried to train it too early: pick-axe (turn 5). The following skill became untrainable if you tried to train it too early: hammer (turn 204). The following skill became untrainable after a while: body spells (turn 19056). The following skill couldn't be trained before a certain turn number is reached: techniques (turn 108804). Number of artifacts generated was 0. Number of fake artifactsd[z generated was 1. Monster spawn increase would have started at turn 91091. Monster spawn increase had reached its maximum at turn 126672. In this game, Eevee's evolution was volareon. Your limit for ascension was at turn 2479740. The monster class that cannot be genocided was golem. The monster class that was spawned more often: gremlin (freq bonus 4). --More--d[\ The monster species that was spawned more often: assassin bug (freq bonus 12). The monster species that was spawned more often: Birth (freq bonus 30). The monster species that was spawned more often: big boo (freq bonus 30). The monster species that was spawned more often: drollest sixth (freq bonus 21). The monster species that was spawned more often: roguishly unfought vesicular (freq bonus 10). The monster species that was spawned more often: brass dragon bat (freq bonus 32). The monster species that was spawned more often: hateful whispers (freq bonus 12). The monster species that was spawned more often: platinum warp fungus (freq bonus 42). The monster species that was spawned more often: lord toad (freq bonus 15). The monster species that was spawned more often: undead mushroom (freq bonus 21). The monster species that was spawned more often: deadly ogre (freq bonus 18). The monster sd[\ pecies that was spawned more often: white wraith (freq bonus 6). The monster species that was spawned more often: conscious stalk (freq bonus 32). The monster species that was spawned more often: declared aftermath (freq bonus 6).--More--d[The monster species that was spawned more often: BX)3lpYx[=^Xgk\98GvD8>H&[Id)R.cse''mv_fR{_E}e"R| (freq bonus 15). The monster species that was spawned more often: minotaur matron (freq bonus 60). The monster species that was spawned more often: spider grue (freq bonus 42). The monster species that was spawned more often: acheri (freq bonus 18). The monster species that was spawned more often: automatic turret (freq bonus 14). The monster species that was spawned more often: Ruea's block-heeled combat boot (freq bonus 20). The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2). The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2). The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2). The monster trait that was more common: monsters that originate frd[:om Steamband (freq bonus 4). The monster species that was never randomly spawned: retrogressing culture coronach savingly. The monster species that was never randomly spawned: zombie baddie. The monster species that was never randomly spawned: Little Marie. --More--d[The monster species that was never randomly spawned: dour rat. The monster species that was never randomly spawned: reportedly busiest. The monster species that was never randomly spawned: queen bee. The monster species that was never randomly spawned: unreal fungus. The monster species that was never randomly spawned: radspider. The monster species that was never randomly spawned: ingate pustule penstock sinkable zonated. The monster species that was never randomly spawned: chill. The monster class that was always generated with extra speed: quantum mechanic or other scientist. The RNG hath decreed that this item was never generated: force bolt (red). The RNG hath decreed that this item was never generated: full healing (hawthorn). The RNG hath decreed that this item was never generated: bad effect stone (gray). The RNG hath decreed that this item was never generated: cloak of permanence (concretd[?e cloak). The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak). The RNG hath decreed that this item was never generated: robe of protection (blue robe). The RNG hath decreed that this item was never generated: elven spear (runed --More--d[{spear). The RNG hath decreed that this item was never generated: hiding (hidden tea). The RNG hath decreed that this item was never generated: implant of bliss (calling). The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak). The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 22). The RNG hath decreed that this item was generated more often: morion (black, freq bonus 34). The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 17). The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 7). The RNG hath dd[ecreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 20). --More--d[K The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 7). The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 11). The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 2). The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 10). The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 9). The RNG hath decreed that this item was generated more d[K [often: mana (I WANT TO SEE URANUS TOO, freq bonus 4). The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 7). --More--d[7The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 5). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 77). The RNG hath decreed that this item was always generated cursed: candy bar ((null)). The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)). The RNG hath decreed that this item was always generated cursed: fog horn (horn). The RNG hath decreed that this item was always generated cursed: brass lantern ((null)). The RNG hath decreed that this item was always generated cursed: create horde (black). The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming). The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield). The RNG hath decreed that this itd[7em was always generated cursed: beneficial effect (homebrew). The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves). --More--d[ The RNG hath decreed that this item was always generated cursed: leather saddle (saddle). The RNG hath decreed that this trap was always invisible: dehydration trap. The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 1). Trap randomization happened for 1 in 711 traps. Next attribute increase check would have come at turn 1017. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were magic-protected. You had not decided on your sexuality yet. You were prevented from having confusion resistance (0). You were prevented from having quad attacks (0). You had 1494 points of nutrition remaining. You were lucky (3). You had extra luck. Good luck did not time out for you. You could have safely prayed (75). You are dead. --More--d[ERĿ@Ŀ@[Leeroy the Doodler] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha Dlvl:1 $0 HP -6(26)  Pw 16(16)  AC7 Exp1 T7Do you want to see your discoveries? [ynq] (n) d[Ol n Discoveries   Scrolls  scroll of healing (AMY GOT A SADO MASSOGE BY HER ROOMMATE)  scroll of mana (GO TEAM NASTYTRAP)  scroll of phase door (10 SD)  scroll of standard id (BEAUTY FLAME ATTACK WITH BLUE AND BURNED)  scroll of cure (IUSTIO QUE PIS)  * scroll of extra healing (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT)  * scroll of greater mana restoration (XELSE DAM NE HTD NADAEHRE HTI HYMA)  Tools  magic flute (flute)  magic harp (harp)  drum of earthquake (drum)  frost horn (horn)  fire horn (horn)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) d[Ŀ@Ŀ@[Leeroy the Doodler] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha Dlvl:1 $0 HP -6(26)  Pw 16(16)  AC7 Exp1 T7Do you want an account of creatures vanquished? [ynq] (n) d[,n Vanquished creatures:  0 goblins (1 created) 0 little wild pigs (1 created) 0 sand rats (2 created) 0 Rame Ducks (1 created) 0 brown spores (1 created) 0 Green-elves (1 created) 0 twens (1 created) 0 pi plants (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--d[N Do you want to see your conduct? [ynq] (n) d[& n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--d[NĿ ----------  / \  / REST \  / IN \  / PEACE \  / \  | Leeroy |  | 0 Au |  |killed by using a |  | magical horn on |  | himself |  | |  | |  | |  | 2018 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Leeroy the Musician... [W1HYou died in The Dungeons of Doom on dungeon level 1 with 0 points, --More--d[h`and 0 pieces of gold, after 7 moves. You were level 1 with a maximum of 26 hit points when you died.--More--