_[} Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-30.13:58:38.ttyrec Time: (1532959118) Mon Jul 30 13:58:38 2018 _[This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] _[ y_[6Ŀ:a@@ [Leeroy the Alcor ] St18 Dx12 Co16 In10 Wi5 Ch6 FenDolMalLaw Dlvl:1 $0 HP 13(13)  Pw 19(19)  AC6 Exp1 T1 It is written in the Book of Sol:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Sol seeks to possess the Amulet, and wi_[6th it to gain deserved ascendance over the other gods.  You, a newly trained Alcor, have been heralded from birth as the instrument of Sol. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Sol!--More--_[+Hello Leeroy, welcome to SlashEMExtended! You are a lawful male dolgsman Fencer.--More--_[]  [Leeroy the Alcor ] St18 Dx12 Co16 In10 Wi5 Ch6 FenDolMalLaw  13(13)  Pw 19(19)  AC6 Exp1 T1_[\;The moon is waning tonight.[Leeroy the Alcor ] St18 Dx12 Co16 In10 Wi5 Ch6 FenDolMalLaw  13(13)  Pw 19(19)  AC6 Exp1 T1_[ Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. --More--_[M You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--_[ [Leeroy the Alcor ] St18 Dx12 Co16 In10 Wi5 Ch6 FenDolMalLaw  13(13)  Pw 19(19)  AC6 Exp1 T1_[`=Beware, there will be no return! Still climb? [yn] (n) _[n[Leeroy the Alcor ] St18 Dx12 Co16 In10 Wi5 Ch6 FenDolMalLaw  13(13)  Pw 19(19)  AC6 Exp1 T1_[)  Weapons a - a blessed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 19 uncursed oranges {0} f - 15 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0}(end) _[gĿ:[Leeroy the Alcor ] St18 Dx12 Co16 In10 Wi5 Ch6 FenDolMalLaw  13(13)  Pw 19(19)  AC6 Exp1 T1_[\You are Leeroy, a lawful male dolgsman Fencer. HP: 13 (max 13) Pw 19 (max 19) AC 6 Current status effects: .--More--_[nu  Base Attributes  Starting name : Leeroy  race : dolgsman  role : Fencer  gender : male  alignment : lawful   Current race : dolgsman  role : Fencer  gender : male  alignment : lawful   Deities Chaotic : Luna  Neutral : Terra  Lawful : Sol (s,c)(end) _[s8 [Leeroy the Alcor ] St18 Dx12 Co16 In10 Wi5 Ch6 FenDolMalLaw Dlvl:1 $0 HP 13(13)  Pw 19(19)  AC6 Exp1 T1 [Leeroy the Alcor ] St18 Dx12 Co16 In10 Wi5 Ch6 FenDolMalLaw  13(13)  Pw 19(19)  AC6 Exp1 T1_[1 =Beware, there will be no return! Still climb? [yn] (n) _[Dy[Leeroy the Alcor  13(13)  Pw 19(19)Ŀ:a@@ [Leeroy the Alcor ] St18 Dx12 Co16 In10 Wi5 Ch6 FenDolMalLaw Dlvl:1 $0 HP 13(13)  Pw 19(19)  AC6 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) _[y Weapons a - a blessed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 19 uncursed oranges {0} f - 15 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0}(end) _[NĿ:Do you want to see your attributes? [ynq] (n) _[nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: infravision. You could not have this property extrinsically: slow digestion. You could not have this property intrinsically: full nutrients. Scroll identification only worked 100 times out of 121. Implant identification only worked 1 times out of 33. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 173. Monsters only dropped their musable items with 95% chance. Monsters only dropped their equipment with 86% chance. Book drop chance was reduced to 98%. Scroll drop chance was reduced to 83%. Ring drop chance was reduced to 59%. Wand drop chance was reduced to 92%. Amulet drop chance was reduced to 80%. P_[#;otion drop chance was reduced to 71%. --More--_[ Weapon drop chance was reduced to 74%. Armor drop chance was reduced to 93%. Tool drop chance was reduced to 95%. Food drop chance was reduced to 97%. Musable item generation frequency had a negative bias of 68%. Concealing monsters were spawned underneath items 91% of the time only. The following skill could not be trained at all: trident. The following skill was trained at half the usual rate: two-handed sword. The following skill was trained at one fifth the usual rate: sexy flats. The following skill was limited to basic proficiency: matter spells. The following skill was limited to skilled proficiency: javelin. The following skill was limited to expert proficiency: bare-handed combat. The following skill became untrainable if you tried to train it too early: protection spells (turn 2). The following skill became untrainable if you tried to train it too early: boomerang (turn 702). The followi_[ hng skill became untrainable after a while: javelin (turn 19368). The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 7507). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 48498. --More--_[mMonster spawn increase had reached its maximum at turn 120492. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 5541350. The monster class that cannot be genocided was trapper or lurker above. The monster class that was spawned more often: gremlin (freq bonus 2). The monster species that was spawned more often: energy hound (freq bonus 10). The monster species that was spawned more often: giant boar (freq bonus 12). The monster species that was spawned more often: dungeon fern (freq bonus 18). The monster species that was spawned more often: hobbit caster (freq bonus 10). The monster species that was spawned more often: wood spider (freq bonus 6). The monster species that was spawned more often: ogre ego lord (freq bonus 18). The monster species that was spawned more often: perdurability cantilevering (freq bonus 18). The monster species that was spawned more often: sst bulb (freq bonus_[7 10). The monster species that was spawned more often: gorcrow (freq bonus 15). The monster species that was spawned more often: air elemental speed beholder (freq bonus 8). The monster species that was spawned more often: waxworm (freq bonus 8). The monster species that was spawned more often: axseed unrespectfully (freq bonus 10). The monster species that was spawned more often: racist troll (freq bonus 40). The monster species that was spawned more often: cyan beam (freq bonus 24). --More--_[GThe monster species that was spawned more often: reaper colony (freq bonus 12). The monster species that was spawned more often: unaligned priest (freq bonus 48). The monster species that was spawned more often: many-eyed otyugh (freq bonus 12). The monster species that was spawned more often: small kappa (freq bonus 5). The monster species that was spawned more often: two-tentacle hententmon (freq bonus 20). The monster species that was spawned more often: jumping school kraken (freq bonus 12). The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2). The monster species that was never randomly spawned: dilational black hole. The monster species that was never randomly spawned: fellowmen coextended masted. The monster species that was never randomly spawned: blot sephirah. The monster species that was never randomly spawned: pile of silver coins. [1_[o8;1HThe monster species that was never randomly spawned: umbra stalk. The monster species that was never randomly spawned: astral hound. The monster species that was never randomly spawned: disaffector. The monster species that was never randomly spawned: petty giant boar. The monster species that was never randomly spawned: diamond golem. --More--_[The monster species that was never randomly spawned: freezer snake. The monster class that was always generated with extra speed: eye or sphere. The RNG hath decreed that this item was never generated: heavy iron ball ((null)). The RNG hath decreed that this item was never generated: cardboard fan ((null)). The RNG hath decreed that this item was never generated: eternium blade ((null)). The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves). The RNG hath decreed that this item was never generated: cold (short). The RNG hath decreed that this item was never generated: heroism (tan). The RNG hath decreed that this item was never generated: cream pie ((null)). The RNG hath decreed that this item was never generated: screw stone (gray). The RNG hath decreed that this item was never generated: figurine ((null)). The RNG hath decreed that this item was never generated: forg_[,gotten spell (nonexistant). The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: special mop --More--_[u((null), freq bonus 64). The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 4). The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 107). The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 4). The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 16). The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 4). The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 27). The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: plasteel gloves [_[19;1H(white gloves, freq bonus 4). The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: sleeping --More--_[(wedding, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 5). The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 20). The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: healing (white, freq bonus 19). The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 11). The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 4). The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)). The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos). The RNG hath decreed that this item was always generated cursed:_[о wedge sandals (heeled sandals). The RNG hath decreed that this item was always generated cursed: pasta ((null)). The RNG hath decreed that this item was always generated cursed: tar chain mail --More--_[E((null)). The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes). The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA). The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet). The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9). The RNG hath decreed that this trap was always invisible: blue spell trap. The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 1). Trap randomization happened for 1 in 246 traps. Next attribute increase check would have come at turn 312. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution traini_[~xng was 0. You were level-drain resistant. You had not decided on your sexuality yet. --More--_[You were prevented from having infravision (0). You were prevented from having slow digestion (0). You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (485). You survived. --More--_[e1Ŀ:a@@ [Leeroy the Alcor ] St18 Dx12 Co16 In10 Wi5 Ch6 FenDolMalLaw Dlvl:1 $0 HP 13(13)  Pw 19(19)  AC6 Exp1 T1Do you want to see your discoveries? [ynq] (n) _[^n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword) (1 of 8)_[_ 0 * katana (samurai sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe) (2 of 8)_[PI * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow) (3 of 8)_[  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing) (4 of 8)_[Qy * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (camo robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm) (5 of 8)_[  * helmet (plumed helmet)  * sedge hat (cone-shaped helmet)  * skullcap (fish bowl)  * flack helmet (strip bandana)  * crystal helm (aluminium helmet)  * mining helm (radio helmet)  * field helm (thinking helmet)  * helm of safeguard (secret helmet)  * war hat (silk helmet)  * plasteel gloves (white gloves)  * leather gloves (dusty gloves)  * gauntlets of safeguard (tar gloves)  * gauntlets of plugsuit (ice-cold gloves)  * commander gloves (yellow gloves)  * field gloves (awesome gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots) (6 of 8)_[3& * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (stroking boots)  * field boots (battle boots)  * boots of safeguard (weapon light boots)  Scrolls  scroll of healing (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK)  scroll of mana (YAY FOURK QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AG  scroll of phase door (CDESIGN PROPONENTSIST)  scroll of standard id (MAPIRO MAHAMA DIROMAT) (7 of 8)_[`  scroll of cure (NOTY AND THE AMY WERE MVPS 2017)  * scroll of extra healing (MORAL IS RISED WITH PRAS)  * scroll of greater mana restoration (VI SKAPER VELGE BORT DENNE REGJERINGEN)  Rings  ring of increase accuracy (pinewood)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (8 of 8)_[6<Ŀ:a@@ [Leeroy the Alcor ] St18 Dx12 Co16 In10 Wi5 Ch6 FenDolMalLaw Dlvl:1 $0 HP 13(13)  Pw 19(19)  AC6 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) _[Ծn Vanquished creatures:  0 ants (1 created) 0 giant ticks (1 created) 0 minidemons (1 created) 0 ordinators (1 created) 0 twens (1 created) 0 novice light walls (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--_[Do you want to see your conduct? [ynq] (n) _[un Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--_[+ The ordinator called Andragil the battler can't follow you into the Black Market. Goodbye Leeroy the Fencer... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 13 hit points when you escaped.--More--