O^[ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-29.23:36:48.ttyrec Time: (1532907408) Sun Jul 29 23:36:48 2018 O^[This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] O^[[nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)O^[  u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)O^[Ci Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)O^[ m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin (4 of 6)O^[ % I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel (5 of 6)O^[  e - a Tourist  f - a Tracer  g - a Transsylvanian  h - a Transvestite  i - a Twelph  j - an Unbeliever  k - an Undead Slayer  l - an Undertaker  m - an User of Stand  n - a Valkyrie  o - a Wandkeeper  p - a Warrior  q - a Wild Talent  r - a Wizard  s - a Yeoman  t - a YSexymate  u - a Zookeeper  v - a Zyborg  * - Random  ! - Quit (6 of 6)O^[  +Choosing Race Pick the race of your Zyborg   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)O^[T (+Use hybrid races? [yn] (n) O^[nChoosing Gender Pick the gender of your albae Zyborg  m - male f - female * - Random ! - Quit(end) O^[2+Choosing Alignment Pick the alignment of your male albae Zyborg  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) O^[+Ŀ@d[Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha Dlvl:1 $0 HP 28(28)  Pw 13(13)  AC-2 Exp1 T1 It is written in the Book of Mechatron:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mechatron seeks to possess the Amulet, and with it to gain deserved ascendance over the otheO^[`r gods.  You, a newly trained Tin Can, have been heralded from birth as the instrument of Mechatron. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mechatron!--More--O^[RĿ@dO^[5zHello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. --More--O^[cv [Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC-2 Exp1 T1 [Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC-4 Exp1 T1O^[J Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:6) {0} Tools b - an uncursed +1 green lightsaber (1303) (weapon in hand) {24} c - 20 uncursed diodes {20}(end) O^[a/Ŀ@d[Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC-4 Exp1 T1O^[$Unknown command 'M-O'.--More--O^[$guYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) O^[nĿ @Turn the number pad on? [yn] (n) O^[c n[Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC-4 Exp1 T1O^[!qTurn the number pad on? [yn] (n) [Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC-4 Exp1 T1O^[ vYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) --More--O^[P6sĿ @Unknown command 'M-O'.[Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC-4 Exp1 T1O^[XYou are lucky! Full moon tonight.[Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC-4 Exp1 T1O^[g Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. --More--O^[*Ŀ[Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC-4 Exp1 T1O^[t .What do you want to take off? [a or ?*] O^[Z?a - an uncursed +1 plate mail (being worn) {200}.--More--O^[[Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC-4 Exp1 T3 Par [Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC-4 Exp1 T4 Par [Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC-4 Exp1 T5 Par [Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC-4 Exp1 T6You finish taking off your suit.[Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC7 Exp1 T6O^[M 7What do you want to wear? [a or ?*] O^[[Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC7 Exp1 T6 Par You are putting on a plate mail.[Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC-4 Exp1 T7 Par [Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC-4 Exp1 T8 Par [Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC-4 Exp1 T9 Par [Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC-4 Exp1 T10 Par [Leeroy the Tin CanO^[i ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC-4 Exp1 T11You finish your dressing maneuver.[Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC-4 Exp1 T11O^[# O^[S tO^[K echniqueO^[U Choose a technique  Name Level Status a - dazzle 1 Prepared b - weapon practice 1 Prepared c - appraisal 1 Prepared d - panic digging 1 Prepared e - phase door 1 Prepared f - invoke deity 1 Prepared g - blood ritual 1 Prepared(end) O^[ /[Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha  28(28)  Pw 13(13)  AC-4 Exp1 T11O^[?\# O^[ enhanceO^[| Current skills: (0 slots available)   Fighting Skills  high heels Unskilled (max Expert)  general combat Unskilled (max Expert)  shield Unskilled (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  polymorphing Unskilled (max Expert)  devices Basic (max Expert)  searching Unskilled (max Expert)  spirituality Unskilled (max Expert)  petkeeping Unskilled (max Expert)  missile weapons Unskilled (max Expert)  techniques Unskilled (max Expert)  implants Unskilled (max Expert)  sexy flats Unskilled (max Expert)  form I (Shii-Cho) Unskilled (max Expert)  form II (Makashi) Unskilled (max Expert)  form III (Soresu) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert) O^[H[22;1H form V (Shien) Unskilled (max Expert) (1 of 4)O^[( form V (Djem So) Unskilled (max Expert)  form VI (Niman) Unskilled (max Expert)  form VII (Juyo) Unskilled (max Expert)  form VII (Vaapad) Unskilled (max Expert)  form VIII (Wedi) Unskilled (max Expert)  martial arts Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert)  O^[Kspaddle Unskilled (max Expert)  mace Unskilled (max Expert) (2 of 4)O^[W{ morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  lightsaber Basic (max Expert)  Spellcasting Skills  O^[{sattack spells Unskilled (max Expert)  healing spells Unskilled (max Expert) (3 of 4)O^[#) divination spells Unskilled (max Expert)  enchantment spells Unskilled (max Expert)  protection spells Unskilled (max Expert)  body spells Unskilled (max Expert)  occult spells Unskilled (max Expert)  elemental spells Unskilled (max Expert)  chaos spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (4 of 4)O^[  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  lightsaber Basic (max Expert)  Spellcasting Skills  O^[ֵ sattack spells Unskilled (max Expert)  healing spells Unskilled (max Expert) (3 of 4)O^[ >[Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha Dlvl:1 $0 HP 28(28)  Pw 13(13)  AC-4 Exp1 T11Ŀ@O^[=Beware, there will be no return! Still climb? [yn] (n) O^[5] y[Leeroy the Tin Can  28(28)  Pw 13(13)Ŀ@[Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha Dlvl:1 $0 HP 28(28)  Pw 13(13)  AC-4 Exp1 T11Do you want your possessions identified? DYWYPI? [ynq] (n) O^[:+Ty Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:6) {0} Tools b - an uncursed +1 green lightsaber (1303) (weapon in hand) {24} c - 20 uncursed diodes {20}(end) O^[(UĿ@Do you want to see your attributes? [ynq] (n) O^[ nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: speed. You could not have this property extrinsically: disintegration resistance. You could not have this property intrinsically: keen memory. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 9. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 13. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 29. Spellbook identification only worked 2 times out of 9. Tool identification only worked 5 times out of 10. Scroll drop chance was reduced to 87%. Ring drop chance was reduced to 99%. Wand drop chance was reduced to 68%. Amulet drop chance was reduced to 10%. PO^[ ;otion drop chance was reduced to 92%. --More--O^[\Weapon drop chance was reduced to 90%. Armor drop chance was reduced to 92%. Tool drop chance was reduced to 77%. Food drop chance was reduced to 99%. Concealing monsters were spawned underneath items 45% of the time only. Monster death drops spawned with only 97% chance. The following skill could not be trained at all: boomerang. The following skill was trained at half the usual rate: attack spells. The following skill was trained at one fifth the usual rate: shuriken. The following skill was limited to basic proficiency: axe. The following skill was limited to skilled proficiency: protection spells. The following skill was limited to expert proficiency: elemental spells. The following skill became untrainable if you tried to train it too early: short sword (turn 1). The following skill became untrainable if you tried to train it too early: shield (turn 150). The following skill became untrainablO^[uOe after a while: dart (turn 16070). The following skill couldn't be trained before a certain turn number is reached: high heels (turn 40755). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 138733. --More--O^[$a Monster spawn increase had reached its maximum at turn 204634. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 2751926. The monster class that cannot be genocided was elemental. The monster class that was spawned more often: gnome (freq bonus 2). The monster species that was spawned more often: giant copper ant (freq bonus 8).The monster species that was spawned more often: Scratching Maria (freq bonus 24). The monster species that was spawned more often: borborygmatic coruscative (freq bonus 21). The monster species that was spawned more often: spikiest moronic monogamistic stepchild (freq bonus 20). The monster species that was spawned more often: killer food ration (freq bonus 5).The monster species that was spawned more often: Martin (freq bonus 7). The monster species that was spawned more often: Anti-Elbereth Administrator (freq bonus 56). TheO^[Za monster species that was spawned more often: sprinkling elucidator gusseting girly weight (freq bonus 12). The monster species that was spawned more often: Bitchy Lara's hugging boot (freq bonus 10). --More--O^[The monster species that was spawned more often: decadent unsymmetrically (freq bonus 18). The monster species that was spawned more often: Shudde Mell (freq bonus 12). The monster species that was spawned more often: cantoned blunge (freq bonus 90). The monster species that was spawned more often: undead necromancer (freq bonus 4).The monster species that was spawned more often: gorgon fly (freq bonus 36). The monster species that was spawned more often: hup sheeting (freq bonus 14). The monster species that was spawned more often: purple draconian (freq bonus 24). The monster species that was spawned more often: Y'golonac (freq bonus 36). The monster species that was spawned more often: hellblade (freq bonus 3). The monster species that was spawned more often: Micha (freq bonus 8). The monster species that was spawned more often: loud patch (freq bonus 16). The monster trait that was more common: monstO^[^ers that are amorphous (freq bonus 4).The monster trait that was more common: monsters that never move (freq bonus 4).The monster trait that was more common: monsters with seduction dialogue (freq bonus 4). The monster trait that was more common: monsters that require +1 weapons to hit --More--O^[] (freq bonus 6). The monster species that was never randomly spawned: master orange dragon. The monster species that was never randomly spawned: exotism afoot. The monster species that was never randomly spawned: haunter. The monster species that was never randomly spawned: clock warp fungus. The monster species that was never randomly spawned: sociosexual unhitching overrated bilged. The monster species that was never randomly spawned: hound of Tindalos. The monster species that was never randomly spawned: sidetracked wheeled. The monster species that was never randomly spawned: probe colony. The monster species that was never randomly spawned: Amy BSOD. The monster species that was never randomly spawned: snitching baring. The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves). The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON). ^[] 17;1HThe RNG hath decreed that this item was never generated: pizza ((null)). The RNG hath decreed that this item was never generated: dragon eyepatch ((null)). The RNG hath decreed that this item was never generated: bell ((null)). The RNG hath decreed that this item was never generated: spirit axe ((null)). The RNG hath decreed that this item was never generated: long sword ((null)). --More--O^[0The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves). The RNG hath decreed that this item was never generated: drain life (velvet). The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET). The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 9). The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 9). The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 70). The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 6). The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 20). The RNG hath dO^[0:ecreed that this item was generated more often: feather armor ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 32). The RNG hath decreed that this item was generated more often: amulet of data --More--O^[ storage (icosaedrical, freq bonus 39). The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 18). The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 10). The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 4). The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 6). The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 10). The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 10). The RNG hatO^[" Ch decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 4). The RNG hath decreed that this item was generated more often: woolen shirt --More--O^[A((null), freq bonus 7). The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)). The RNG hath decreed that this item was always generated cursed: solar beam (beaming). The RNG hath decreed that this item was always generated cursed: force bolt (red). The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian). The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots). The RNG hath decreed that this item was always generated cursed: make visible (interplanar). The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe). The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots). The RNG hath decreed that this item was always generated cursed: burrow (beautiful). The RNG hath decreed that thisO^[z item was always generated cursed: wishing (sorrowful). The RNG hath decreed that this trap was always invisible: bisection trap. --More--O^[ܤThe RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 4). Trap randomization happened for 1 in 487 traps. Next attribute increase check would have come at turn 414. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were magic-protected. You had not decided on your sexuality yet. You were prevented from having disintegration resistance (0). You were prevented from having speed (0). You had 1490 points of nutrition remaining. You were lucky (1). You could not have safely prayed (76). You survived. --More--O^[sĿ@[Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha Dlvl:1 $0 HP 28(28)  Pw 13(13)  AC-4 Exp1 T11Do you want to see your discoveries? [ynq] (n) O^[| gn Discoveries   Scrolls  scroll of healing (CURSED PLUS3 DOUBLE BREXIT)  scroll of mana (PEWDYWYPIE)  scroll of phase door (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY)  scroll of standard id (I HERE SOMETHING)  scroll of cure (LONG YU DE LILIANG)  * scroll of extra healing (HP LOWED BY HOT AND HEAL BY WATE)  * scroll of greater mana restoration (INE IGO PIO)  Wands  wand of solar beam (black)  Tools  green lightsaber (lightsaber)  diode (two-wired thing)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) O^[~Ŀ@[Leeroy the Tin Can ] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha Dlvl:1 $0 HP 28(28)  Pw 13(13)  AC-4 Exp1 T11Do you want an account of creatures vanquished? [ynq] (n) O^[q